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What are the top 5 OP weapons for PvP?


Pro_Donn
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However, my real preference is to use the explosive heavy sniper. Couple of shots and that Deluxo is done, and now that the speed glitch is patched, that car is a really easy target to snipe.

 

Deluxos are so easy to shoot down with the explosive sniper I am actually happy to see more Deluxos than Oppressors around most of the time.

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Happy Hunter

What are the top 5 OP weapons for PvP?

 

Is the mk.II revolver any good?

It was great with hollow point rounds for players on foot - cut through BST and all that. Just bang! Took them out. Unfortunately they nerfed/ruined it, because no fun allowed.

 

I put FMJ rounds in mine now, and it's quite good for driveby shooting helicopters from a tough vehicle like an Insurgent or MOC. Just need a shot to get them smoking. If you can land a few it'll explode.

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lll-H-I-M-lll

 

What are the top 5 OP weapons for PvP?

 

Is the mk.II revolver any good?

It was great with hollow point rounds for players on foot - cut through BST and all that. Just bang! Took them out. Unfortunately they nerfed/ruined it, because no fun allowed.

 

I put FMJ rounds in mine now, and it's quite good for driveby shooting helicopters from a tough vehicle like an Insurgent or MOC. Just need a shot to get them smoking. If you can land a few it'll explode.

 

Lobby i was in yesterday got split so i restarted the bunker and did a sale, i got the merryweather 5 drop and after watching your video i thought id use just this gun nothing else.

 

Im impressed by this i must say :) first time ive used it and won't be the last

Edited by HARBUJAHN
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Arrows to Athens

I've noticed the Heavy Sniper MkII, or the Heavy Sniper in general, feels weaker now.

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  • 11 months later...
fishergunner
On 4/9/2018 at 6:15 AM, Voodoo-Hendrix said:

IMO, I don't consider both the Pyro and the Starling OP.

 

I mean, unless your name is GhillieMaster, it's pretty hard to effectively grief with both of them with missiles or bombs alone.

 

Now, the Hydra and Lazer? Those are the definition of OP even in the current meta of Oppressors, Deluxos, Explosive sniper rounds and the Orbital Cannon.

 

Sure, now we have more tools than ever to counter them but in the rare case you encounter someone who basically lives in his jet, well, you're pretty f*cked thanks to it's bullsh*t, one hit kill, infinite, recoiless, lacking of cooldown Explosive Cannons with overly generous splash damage radius.

 

Yeah, I hate those jets.

so im a jet tryhard but i also play beach and base the weapons you need are Grenade launcher, combat mg (normal rounds) heavy sniper (normal, incin for under map sniping or e-rounds), homing launcher and explosive shotgun thats literally all you need for ground combat apart since you can ewo without stickys, now im someone who lives in their jet with a 12 car garage and en suite, i rarely have trouble with e rounds unless i dont know whos using them i routinely grief people in my jet for practice and someone with e rounds is no problem, the trick is to stay high in the sky once you've located the e-round abuser and dive down on them, once you've strafed pull up rotate 180 and tip the nose down and wait for their spawn and dive down again, this works rather well combined with thermal to spot them and ragdoll, the only time e rounds are a problem is when they are not being directly targeted by my jet and use bst combined with e rounds you're best bet against a jet is a chernobog with a bounty placed on you as the missiles tend to hit the front of my jet whem im fighting them, as for mk2s when your dodging rockets in the lazer you want knifeflight for missile dodging and rudder flight for dogfighting, when fighting a mk2 its essential you create space above them or below them so the missiles have to reach the heat trail they are tracking otherwise they can get lucky and clip your nose and kill you, once they waste their rockets get below of above them and tilt   180 while flying from below of above start shooting the canon and make sure you're 180 in a lazer since your rudders arent powerfull enough and left and right turns with a mk2 are impossible to catch up to with rudder turning once you've taken you're shot absolutley hammer the speed since you should be going full speed the whole time as many mk2s will be panicking and flying away the reason you hammer it is because when you strafe past and miss you dont want to give them window to turn and lock on to you so you try to get them high so hammering it without crashing isint an option plus the speed boost definetly helps

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