Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

how do i detect bullet impact on a ped?


sachin_rocks1001
 Share

Recommended Posts

sachin_rocks1001

i want some one to explain to me how to detect it . i am working on a mod that does something when the player shot someone. and i am a newbie so please go easy on me thanks . i am using c# btw

Link to comment
Share on other sites

This is how I would do it, but there might be simpler and better ways. This checks if the player has been damaged by bullet but it is doing so by coincidence detection. It's assuming that the shooting ped has shot. You could add ShootingPed.IsShooting but I can see a scenario where the ShootingPed has shot but it has not hit the other ped yet, resulting in a false statement. Another thing you could add is a check if Bullet_Is_In_Area. I just don't know what all the parameters are, but you could try different values to see if they work. I think that three of the parameters have to be x,y,z.

 

 

 

Ped ShootingPed = Ped.Handle;//i'm using Ped.Handle as a general statement. Replace Ped.Handle with any ped you want. Ped ShotPed = Ped.Handle;OutputArgument outCoords = new OutputArgument();bool Has_hitCoords = Function.Call<bool>(Hash._0x6C4D0409BA1A2BC2, ShootingPed, outCoords);//GET_PED_LAST_WEAPON_IMPACT_COORD, this even works for melee attacks, so need more conditionsVector3 HitCoords = outCoords.GetResult<Vector3>();
if((World.GetDistance(HitCoords, ShotPed.Position) < 1.5f) && ShotPed.HasBeenDamagedBy(ShootingPed) && ShootingPed.Weapons.Current.Group != WeaponGroup.Melee && ShootingPed.Weapons.Current.Group != WeaponGroup.Unarmed){   //do something.} 

 

 

edit: editor thinks that Has HitCoords == Hash*tCoords and is censoring it, :)

Edited by nm710
  • Like 1
Link to comment
Share on other sites

sachin_rocks1001

This is how I would do it, but there might be simpler and better ways. This checks if the player has been damaged by bullet but it is doing so by coincidence detection. It's assuming that the shooting ped has shot. You could add ShootingPed.IsShooting but I can see a scenario where the ShootingPed has shot but it has not hit the other ped yet, resulting in a false statement. Another thing you could add is a check if Bullet_Is_In_Area. I just don't know what all the parameters are, but you could try different values to see if they work. I think that three of the parameters have to be x,y,z.

 

 

 

Ped ShootingPed = Ped.Handle;//i'm using Ped.Handle as a general statement. Replace Ped.Handle with any ped you want. Ped ShotPed = Ped.Handle;OutputArgument outCoords = new OutputArgument();bool Has_hitCoords = Function.Call<bool>(Hash._0x6C4D0409BA1A2BC2, ShootingPed, outCoords);//GET_PED_LAST_WEAPON_IMPACT_COORD, this even works for melee attacks, so need more conditionsVector3 HitCoords = outCoords.GetResult<Vector3>();
if((World.GetDistance(HitCoords, ShotPed.Position) < 1.5f) && ShotPed.HasBeenDamagedBy(ShootingPed) && ShootingPed.Weapons.Current.Group != WeaponGroup.Melee && ShootingPed.Weapons.Current.Group != WeaponGroup.Unarmed){   //do something.} 

 

 

edit: editor thinks that Has HitCoords == Hash*tCoords and is censoring it, :)

 

thank you sir , will try it out :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.