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Why isn't "cartel-sessions" more of a thing?


Dr.Rosenthal
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flexcreator

^ You are ruining the concept of vote-kicking. No matter the votes, you'll remain in the session. At the same time you communicate to them that politely asking the person to leave is not such a bad idea and vote-kicking leads to unwanted side effects. And maybe,there is a minor chance that they will follow this advice in the future.

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Yellow Dog with Cone

^ You are ruining the concept of vote-kicking. No matter the votes, you'll remain in the session. At the same time you communicate to them that politely asking the person to leave is not such a bad idea and vote-kicking leads to unwanted side effects. And maybe,there is a minor chance that they will follow this advice in the future.

You're wrong, very wrong.

 

You're not gonna teach them a lesson to not abuse the kick function, far from it, next time a random lands in the lobby, they will kick him or even grief him as soon as possible to make him leave.

 

You can't demand respect whe yourself don't respect other players.

 

And by the way, the crew I'm in does ask randoms to leave politely and most of them comply. The few who don't and try to ruin the lobby end up in Passive Mode or ragequitting. Also, good luck taking a CEO spot in a 20-30 player lobby wih no spots available.

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delorianlazarus

Cartel crews aren't common because most players see them as a big bunch of frustrated pussies.

 

 

Which tends to slow down the stream of new recruits, surprisingly :D

Edited by delorianlazarus
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I've grinded a lot in cartel sessions. But emotion disapears.

Most of you know the feeling of sell a full bussines in public lobby... asking you friends for help in that one and waiting for them, controlling other players in the map all the time, being ataked by other CEO or MC, friends burning the mic all talking at same time... you know. Heart beats a little faster. Those laughs and congratz with friends when success... The obligated revenge when fail (and sometimes when success too XD) until enemy leaves the server or all server becomes battlefield...

I've done sells in servers after griefing a bit other orgs XD

 

It's not just for the bonus...

 

I think bussines must stay in public sessions forever. I can win lots of $ in cartel session... but this leaves no fun or emotion at all.

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Yellow Dog with Cone

I think bussines must stay in public sessions forever. I can win lots of $ in cartel session... but this leaves no fun or emotion at all.

Why? I mean, the reason why all these cartel/grinding/friendly crews exist in the first place is because of the "public only" limitation of businesses themselves.

 

Why not give the player a choice? Those who want to grind in peace with their friends could do it in Invite/Crew lobbies and those who want to have a challenge and being rewarded for it with the High Demand Bonus could do it in Public lobbies like always.

 

Everyone wins.

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whywontyoulisten

I've grinded a lot in cartel sessions. But emotion disapears.

Most of you know the feeling of sell a full bussines in public lobby... asking you friends for help in that one and waiting for them, controlling other players in the map all the time, being ataked by other CEO or MC, friends burning the mic all talking at same time... you know. Heart beats a little faster. Those laughs and congratz with friends when success... The obligated revenge when fail (and sometimes when success too XD) until enemy leaves the server or all server becomes battlefield...

I've done sells in servers after griefing a bit other orgs XD

 

It's not just for the bonus...

 

I think bussines must stay in public sessions forever. I can win lots of $ in cartel session... but this leaves no fun or emotion at all.

I'll agree that cartel sessions are pretty damn boring, but it's better than grinding for days and having your cargo blown up by one unstoppable missile. That's not challenging, that's just frustrating. I think it would work a lot better if the cargo was indestructible, but other people could steal it and profit from it. That would encourage back and forth freeroam battling instead of *click*, *boom*, and back to square one.

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Lonely-Martin

I'll agree that cartel sessions are pretty damn boring, but it's better than grinding for days and having your cargo blown up by one unstoppable missile. That's not challenging, that's just frustrating. I think it would work a lot better if the cargo was indestructible, but other people could steal it and profit from it. That would encourage back and forth freeroam battling instead of *click*, *boom*, and back to square one.

 

Absolutely agree with the indestructible you mention here for businesses too. I/E, and hangar (though I don't do hangar stuff myself), have that half way there, and I enjoy the chasing in/of cars via I/E in this game as much as most anything, lol. If someone actually kicks my arse and gets away clean, to me, that's the game we should be playing out there.

 

All cargo should be stolen and we should be playing GTA to either do our thing or steal others to take back or to scrapyards/the cops. Public only is all good for me, if it's balanced so both sides have a fighting chance really. At times, we're just literally sitting ducks for fly-by's to have at it with.

 

Either of two fairly direct/simple fixes could change/help with so much. This. Or crew session access. With either too, it'll not stop/change for those wanting more active/hostile sessions, but it'll reduce so much of the bullsh*t really. Not all, but there's always some that are just poor sports/losers in games. Just at the moment, there's too much emphasis on being that thorn in players sides.

 

I'm all for banter and challenges. But there's that, and what we got. Often 2 different things altogether, lol.

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Halal Cyborg

It's true if all you could was steal it it would give less of an advantage to the idiot mentality of I must blow everything up.

 

It would actually take skill to acquire cargo etc.

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I get the best of both. I play in a friendly crew. When I get bloodthirsty, I drop my flags and raise hell in a public lobby. I'm not a psychopath. I just like to cruise and make my money.

urkgcNk.gif

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I personally don't attack other players. It's not because I'm scared of them coming back to ruin my day. I just do because I'm peaceful. If you leave someone alone, they should leave you alone. It doesn't work that way, sadly, but that's my principle.

 

I've never had experience with 'cartel sessions'. I have been in a session like that, but I got there through a glitch.

This involves getting into a public lobby by yourself and then inviting other players.

After about 20 minutes or more than an hour, players start flooding in.

 

We did CEO stuff in this type of lobby, but glitches get patched. That's really my only experience of these types of lobbies.

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Black-Dragon96

 

Absolutely agree with the indestructible you mention here for businesses too. I/E, and hangar (though I don't do hangar stuff myself), have that half way there, and I enjoy the chasing in/of cars via I/E in this game as much as most anything, lol. If someone actually kicks my arse and gets away clean, to me, that's the game we should be playing out there.

 

Thats exactly how I imagined the finance and felonie dlc to work, when they announced it.

Either starting a mission and stealing the stuff of npc's or intercepting other peoples convoys to steal cargo that they are transporting and even breaking into their warehouses to steal some cargo, while fending of the warehouse owners.

All that, while being able to choose how you want to play in every aspect imagineable. Use a single vehicle to steal/sell solo for full profit or get multiple people and vehicles to minimize your risk but also lower your profit because your bodyguards want to get payed (the supposed high risk, high reward stuff).

Choosing slow but heavily protected vehicles to make it as hard as possible for other people to steal stuff or using unarmored fast vehicles and try to outrun them.

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HamwithCheese

Why not give the player a choice?

I find it baffling that people are still against more options. The fact that there is a "right way" to playing this game is laughable, considering the fact that r* advertised gtao as a game of choice and freedom.

 

How about this, you play the way you wanna play, I play the way I wanna play. Crazy right?

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Lonely-Martin

Rant time, lol. (TL:DR). *More a general post to all, not aimed at the guys quoted, lol.

 

I find it baffling that people are still against more options. The fact that there is a "right way" to playing this game is laughable, considering the fact that r* advertised gtao as a game of choice and freedom.


How about this, you play the way you wanna play, I play the way I wanna play. Crazy right?

 

Amazing how some perceive us asking/wanting our options back (full access from any lobby), that the feel we're taking something away from their game, Like this chap...

 

I think bussines must stay in public sessions forever. I can win lots of $ in cartel session... but this leaves no fun or emotion at all.

 

...With the part I underlined, it assumes we're asking for these businesses to be removed from public and allowed in invite/crew sessions. (Some go further and say they don't blow/chase cargo nor run businesses themselves, yet still want us around them, lol - Now why would they want us around them, lol. Born yesterday?, lol).

 

I'm certainly not, and never once eluded to that nonsense. Lol. And I believe damn near everybody with similar requests/desires isn't either. Like you said, we choose our game in GTA, well, we used to have more choice too. I want that back.

 

If businesses were allowed in other lobbies, those looking for the more risky game as it stands are obviously not being halted/hampered from doing just that. All they'll notice, possibly, is the players that don't want to be there, won't. It's that simple. (Plus, no kicks, reports, or need for revenge if another asks for peace, lol - Just fixes so much by default IMO).

 

So these guys, that say they never attack cargo, but want it in public around other random players, can still do just that. There literally is nothing to argue IMHO. But alas, I learned far different from some that's for sure, lol.

 

They need easy targets. Nothing more. They want to piss in others cereal and be destructive. And us getting an option to remove that and force them to challenge players wanting and capable of said playstyles by choice, well, they'd soon be f*cked.

 

And it scares the piss out of them that most any bullsh*t problem, more often they contribute to also, is fixed so easily by the option to allow us to have the choices we had since day one, and still had after re-purchasing the game upon transfer to current gen/PC. (Crates was the one, and that was plenty after this release on current gen, lol).

 

The 'public only' came after they got the majority of the cash, simply to push the attraction of shark cards on customers that get frustrated. It was never about 'competitive gameplay' That's the red herring, lol. But equally, if you like the more risky or feisty sessions, much like folk have since day one and the transfer too, they can enjoy it to their hearts content too.

 

Public sessions have always thrived. And been a mixed bag at best, from scarcely filled more peaceful sessions, through to all out war, full of all sorts of fair play, glitches and cheats. Allowing these options of lobby back for full access can only bring more to a game like this, surely. So many ways to play GTA.

 

And for PC, there is just no excuse not to allow it. It's horrendous there. (Course, if they get it, we'll want it, lol ;)). And if the talked of DLC is the last one, then there's no reason they can't allow it too (If indeed they can change it of course, I just don't know that stuff, lol). Because IF the game is easing down, then it'll not be about the shark card push beyond a point not too far down the road, so it could drag yet more life out of the game.

 

Same for supplies/product, even timers in public sessions. Make things so if fights come, timers don't force players to drive on, and make all product free to steal, but can't be destroyed. Simple changes, vastly different, and better game, IMHO.

 

Bah, many will disagree. I understand many points folk bring, competition, the risk vs reward, HD bonuses, and such. But at times it really just isn't competitive or risky, it's just set up to fail, and outright tedious. Plus, this game once appealed to crews/crew sessions/activities very much, but seeing them all but gone, thinned out, or having to compromise theirs or others gameplay just to hang out with buddies while playing a f*cking game!.

 

(Told ya TL:DR, lol).

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