Mauritium Posted April 6, 2018 Share Posted April 6, 2018 Hi guys! I'm having a little doubt about rigging different body types. In the past I've seen a lot of custom "skeletons", like giant characters, dinosaurs, etc... Even extremely diminute characters like Keroro... How do they do it? Is it possible to make a character's shoulders to be closer without f*cking the way animations display in the process? Because, on some of those skins, the character "breakes" for a second when you jump, climb, etc, returning the bones to the default position, making a mess with the model. I'm trying to make default Lara to look like in the old games, but Cj's skeleton is too wide, so I have to widen lara's chest a lot to rigg the arms correctly. The result: Lara looks like a freaking tranny. And that's not the worst part, the arms still look weird AF on some animations: So... Does anybody know how could I fix this, making the shoulders less wide? (I mean displacing the bones, not the polygons) Thanks again! If you wanna know more about the Tomb Raider: Last Crusade total conversion, please visit the official thread: http://gtaforums.com/topic/907193-gta-sa-tomb-raider-last-crusade/ -·- Link to comment Share on other sites More sharing options...
Mauritium Posted April 7, 2018 Author Share Posted April 7, 2018 Anyone? Link to comment Share on other sites More sharing options...
derolivan Posted April 12, 2018 Share Posted April 12, 2018 Sorrry I'm a complete noob but would it be possible to mod an arrow 100m in the air above a skin mod? Meaning the skin would be normal and all but if u look in the air u would see an arrow, it could be used as nametag in servers etc? Link to comment Share on other sites More sharing options...