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SSASSS Aftermath - An overview of the worse GTA expansion EVER!


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Screw up number 1: Release date delayed and update dropped as a surprise, obviously rushed and full of bugs.


Screw up number 2: the weekend post update saw the second biggest unwarranted ban wave of the history of the game. Some clean gamers remain banned, including people that got banned in the middle of the introduction to online.


Screw up number 3: Advanced handling flags make every single car of this racing DLC inherently worse than everything that came before. No one knows why they were put into the game and when those cars are going to be competitive, if ever.


Screw up number 4: The Caracara is a POS that appeals to virtually no one, costing more and delivering the same as an already bad purchase, the Karin Technical.


Screw up number 5: Everyone is waiting for the Sea Sparrow, the first chopper to be able to land on water. Its beautifully designed and handles like a dream and could become the second coming of the Buzzard, except that its going to be the only customizable chopper without countermeasures in the game and hence rendered useless (Akula has no countermeasures but has stealth to compensate).


Screw up number 6: For two upcoming vehicles in the dripfeed, the intern responsible to set their properties turned up the scaling something like 20%, and the Tyrant and the Flash GT are both bigger than the Nero, the previously scaled up wrongly car that stuck in the game.


Well done, R*! This could be the biggest screw up in the history of gaming after No Man's Sky, but at least Sean Murray got the "lol indie game" excuse.


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