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{C++} Excluding Group Members from Deleting


motorsport71
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motorsport71

So i am trying to delete all passengers in all vehicles. I know to delete a ped it has to be set as a mission ped. So i set all of the drivers/passengers to mission peds and use PED::DELETE_PED . It will delete all mission peds including my group members. I tried to exclude only my group members but then no peds are deleted at all. Thoughts?

Ped peds1[ARR_SIZE];	int count2 = worldGetAllPeds(peds1, ARR_SIZE);	if (pedUpdateTime + 100 < GetTickCount())	{		pedUpdateTime = GetTickCount();		for (int i = 0; i < count2; i++)		{			int player_group = PLAYER::GET_PLAYER_GROUP(playerPed);						// TARGETS VEHICLE DRIVERS/PASSENGERS TO MISSION PEDS SO THEY CAN BE DELETED			if (!ENTITY::IS_ENTITY_A_MISSION_ENTITY(peds1[i]) && PED::IS_PED_SITTING_IN_ANY_VEHICLE(peds1[i]))				ENTITY::SET_ENTITY_AS_MISSION_ENTITY(peds1[i], true, true);			// EXCLUDES GROUP MEMBERS FOR TARGETTED DELETION			if (!PED::IS_PED_GROUP_MEMBER(playerPed, player_group)) 				PED::DELETE_PED(&peds1[i]);					}	}
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motorsport71

Nevermind, got it sorted out:

Ped peds1[ARR_SIZE];	int count2 = worldGetAllPeds(peds1, ARR_SIZE);	if (pedUpdateTime + 100 < GetTickCount())	{		pedUpdateTime = GetTickCount();		for (int i = 0; i < count2; i++)		{			int player_group = PLAYER::GET_PLAYER_GROUP(playerPed);			if (!ENTITY::IS_ENTITY_A_MISSION_ENTITY(peds1[i]) && PED::IS_PED_SITTING_IN_ANY_VEHICLE(peds1[i]) && !PED::IS_PED_GROUP_MEMBER(peds1[i], player_group))			{				ENTITY::SET_ENTITY_AS_MISSION_ENTITY(peds1[i], true, true);				PED::DELETE_PED(&peds1[i]);			}		}	}
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