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Foreverpast

Bunker Sales: Solo Full Stock

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FrancisBlack

Yup the only way I know of unless you are superman is to have 2 xboxs like I do. 

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AStiffBreeze
4 hours ago, Foreverpast said:

*If someone can, I'd really appreciate seeing a delivery video of full stock solo with the Green Insurgents.*

I keep seeing & hearing people say they often successfully deliver full solo sales with them most of the time that those delivery methods appear.

 

I really don't know why you would bother. Seriously, just stick to the Phantom Wedges and black (15 minute) Insurgents. 

 

The OP knows what they're talking about, just follow that guide and live wealthily ever after :)

 

The only thing I would add to the OP is that if you get one of the undesirable sales, the quickest method is to exit to Creator, then return to GTA Online.

Edited by AStiffBreeze

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Foreverpast
2 hours ago, AStiffBreeze said:

I really don't know why you would bother. Seriously, just stick to the Phantom Wedges and black (15 minute) Insurgents. 

 

The OP knows what they're talking about, just follow that guide and live wealthily ever after :)

 

The only thing I would add to the OP is that if you get one of the undesirable sales, the quickest method is to exit to Creator, then return to GTA Online.

 

Well I am the OP, I was just curious as to those that have told me it's easy to run full solo sales with the Green Insurgents.

 

Switching to Creator is indeed a quicker method, however it doesn't work for alot of non-cable internet users.

Those than run router to satellite internet network, sometimes have trouble re-joining public sessions when utilizing the Creator method.

Creator is by far the preferred/quicker method, however the exit game entirely strategy works for all types of internet connections.

Edited by Foreverpast

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AStiffBreeze
2 hours ago, Foreverpast said:

Well I am the OP

Then just believe in yourself Foreverpast. I believe in you :D

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Halal Cyborg

For the record I'm not saying the green insurgents are easy and at best half the routes are doable with very little time to spare...I don't even usually bother unless I want to not lose my solo lobby due to double money etc...but many times I've made the deliveries and on those I'm pretty sure they ended either by the garage near lsc or by the I/e warehouse.

i can make two insurgents comfortably from any route except one is tricky even for two but I managed it just...the one where you end up near the trash talk mission end bit...this is largely due to the lack of accessible heli spawn on two drops and that really f*cks you over.

 

my driving is definitely above average I'd say too and I don't brake and just drive the wheels off them at full speed and drag my AA trailer behind the last one I deliver to each drop as they one shot everything (including your own insurgents though lol)

been playing 5 years and have a lot of experience playing solo.

Edited by Halal Cyborg

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AStiffBreeze
10 hours ago, Halal Cyborg said:

I don't even usually bother unless I want to not lose my solo lobby due to double money etc...

FWIW, on PS4 I've found I'm generally able to MTU or unMTU and still keep the current event week setup, so long as I immediately load back into Online from SP. On the last double money Bunker week I went about 2 or 3 weeks without losing it - I only lost it in the end because the game eventually blue-screened. I don't know if connection has anything to do with it (I'm on 100mbps HFC), but as long as I don't quit GTA V entirely or linger in SP, I seem to be fine. 

 

Word of warning though: if you're on PS4 and leave the game open for a long time (maybe 24 hours+), I've found that certain animations will freeze midway through, effectively making you unable to do anything. Leaving your garage on foot, and most of the 'press right on d-pad to initiate animation' things (using Avenger turret, using console turret in Act 1 finale, turning the cranks in Act 2 Avenger setup, etc) will no longer work, your character will freeze in the animation and you'll be stuck there forever, unable to move or bring up a menu. 

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Foreverpast

Weird thing happened, got bored & decided to do another Bunker Run yesterday (I've taken a break from GTA for a few weeks).

I ordered new supplies as usual before selling full stock, & the supplies arrived during the sale/before I completed it.

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Foreverpast

Some people have been claiming today that the NAT test trick for a solo Public Session has been patched on X1 as of this After Hours update.

For me I haven't noticed this, it may depend on the type of internet connection that you have.

 

 

As well the new Night Club sourcing is a great additional money maker for Bunker businesses.

While it is slower to produce & the payout isn't as good, you have no resupplying to do.

Thus the Night Club offers what is essentially a secondary Bunker business that is completely afk, the only thing to do is sell it's stock separately whenever you choose.

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Foreverpast

I haven't noticed yet, but does operating in the new Arena War modes pause manufacturing completely or do similar to when entering older activites?

I'm actually fond of the new dlc, didn't know if it has the same parameters as CMs & Heists when it comes to GR manufacturing or not.

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Foreverpast

As of Arena War being released I've been running Bunker again afk just for the heck of it, since it doesn't hurt to pile up some more cash for items later on. With such I've had 5 black IPC/Phantom Wedge deliveries in a row, which is a first for me to have that many full sales runs in a row without having to "Retry" for a suitable delivery method. & as such I'd like to emphasize on the bug/issue with the Phantom Wedge even more so where sometimes when you get close to the dropoff point, you will lose the ability to call in a CEO buzzard. Even AFTER delivering the PW, you won't be able to call/request the Buzzard in that area. It sucks & in order to request it you must completely leave the area, which defeats the advantage of it's use during a sale.

 

However remember that's where it comes in handy to have a personal aircraft ready to call in. 

If you have a PW delivery route leading to Elysian Island, it's amazingly convenient that small helicopters will literally spawn right at the delivery flare/drop off point. 

So in one sense, watch yourself when coming up to the drop-off point when you call in your helicopter:

Y1bsSdfL202pM2mWBMR_Fg_0_0.jpg

Edited by Foreverpast

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Foreverpast

Wishing everyone a Happy Holidays/Merry Christmas.

 

Logged onto GTA this morning real quick to get the gifts, found out it's a 2x profit Bunker Week!

So enjoy your holiday vacation with family & friends, while the game afk stocks up for those 2.1 million dollar solo sales! 🤑

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JorisBro
Posted (edited)
On 6/22/2018 at 6:00 AM, Foreverpast said:

Switching to Creator is indeed a quicker method, however it doesn't work for alot of non-cable internet users.

Those than run router to satellite internet network, sometimes have trouble re-joining public sessions when utilizing the Creator method.

Creator is by far the preferred/quicker method, however the exit game entirely strategy works for all types of internet connections.

Is the Creator method still working? I'm using an internet cable.

 

Or for all safety is exiting the game the best option?

Edited by JorisBro
Grammar

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Foreverpast
On 1/8/2019 at 8:33 AM, JorisBro said:

Is the Creator method still working? I'm using an internet cable.

 

Or for all safety is exiting the game the best option?

 

It should be, I haven't heard otherwise from friends that have the same internet setup.

I mean realistically exiting the game entirely will always be the safer option, however the Creator method is better of for those without faster loading consoles.

 

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Pedinhuh

It's possible to complete the 3 green Insurgents sale mission, sadly I didn't record it the last time I tackled this, but I remember how I did it well:

 

I started in my Bunker on Fort Zancudo, turned right instead of left and drove on the sand trail for about 200 meters then I took a left on the unmarked trail that goes up the hill, this unmarked trail is the best path to go up the hill without wasting any time, then I jumped off the hill into the Zancudo bridge and drove as fastest I could until the first drop-off(This shaves off about 15 seconds from taking the Insurgents around the trail and getting in the tunnel from its begginning).

 

First drop-off was on the hill in front of the I/E garage near the scrap yard, I got out of the car and sniped every target with the explosive sniper(enemy Insurgents don't spawn one the first drop), called in my CEO Buzzard and flied back to Ft. Zancudo to get the second Insurgent and repeated the same path, and dealt with the enemies on the same manner, flew back to Zancudo and picked the last Insurgent.

 

I don't remember the locations of the other drop-offs, but I remember then being far away, so what I did was call my CEO Buzzard and fly in the most straight line as possible, years doing Headhunter everyday made me fly the Buzzard like a Pro...

 

I also remember having to chase the enemies that were spawned far away for whatever stupid reason couldn't come to me, it might be better to chase and deal with them by not leaving the Insurgent if they're far away.

 

I made to the last drop off, with the last Insurgent with 30 seconds to spare, where I also sniped the guys in bikes, mesas and buzzards with explosive ammo, for the Insurgents, I shot them with my Mk2 Combat MG with FMJ rounds.

 

If you own a AA trailer with flak cannons, do consider bringing it with you and parking it on each drop off with the first Insurgent you get there, Flak cannons are a one-shot kill to most vehicles, including the Insurgents, which will make your deliveries a little bit faster, so make sure to NOT HIT YOUR INSURGENT or that part of your stock will be destroyed.

Edited by Pedinhuh

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AStiffBreeze
On 1/13/2019 at 9:47 AM, Foreverpast said:

 

It should be, I haven't heard otherwise from friends that have the same internet setup.

I mean realistically exiting the game entirely will always be the safer option, however the Creator method is better of for those without faster loading consoles.

 

Not sure what you mean by the bolded part.

 

I have a PS4 Pro, have GTA V installed on an SSD, and a 100 Mbps HFC internet connection. I always use the Creator method because it’s way quicker. 

Edited by AStiffBreeze

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whywontyoulisten
3 hours ago, Pedinhuh said:

It's possible to complete the 3 green Insurgents sale mission,

Why would you want to?

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Foreverpast
8 hours ago, Pedinhuh said:

It's possible to complete the 3 green Insurgents sale mission, sadly I didn't record it the last I tackled this, but I remember it well:

 

I started in my Bunker on Fort Zancudo, drove on the sand trail for about 200 meters then I took a left on the unmarked trail that goes up the hill, this unmarked trail is the best path to go up the hill without wasting any time, then I jumped off into the bridge and drove as fastest I could until the first drop-off.

 

First drop-off was on the hill in front of the I/E garage near the scrap yard, I got out of the car and sniped every target with the explosive sniper(enemy Insurgents don't spawn one the first drop), called in my CEO Buzzard and flied back to Ft. Zancudo to get the second Insurgent and repeated the same path, and dealt with the enemies on the same manner, flew back to Zancudo and picked the last Insurgent.

 

I don't remember the locations of the other drop-offs, but I remember then being far away, so what I did was call my CEO Buzzard and flying in the most straight line as possible, years doing Headhunter everyday made me fly the Buzzard like a Pro.

 

I also remember having to chase the enemies that were spawned far away for whatever stupid reason couldn't come to me, it might be better to chase and deal with them by not leaving the Insurgent if they're far away.

 

I made to the last drop off, with the last Insurgent with 30 seconds to spare, where I also sniped the guys in bikes, mesas and buzzards with explosive ammo, for the Insurgents, I shot them with my Mk2 Combat MG with FMJ rounds.

 

If you own a AA trailer with flak cannons, do consider bringing it with you and parking it on each drop off with the first Insurgent you get there, Flak cannons are a one-shot kill to most vehicles, including the Insurgents, which will make your deliveries a little bit faster, so make sure to NOT HIT YOUR INSURGENT or that part of your stock will be destroyed.

A few players have also had some luck with the Marshalls, however it is beyond inconsistent.

By all technical means even the Dune Buggy approach could be done if all the spawn points are perfectly favorable.

When it comes to the Green Insurgents it doesn't just matter on the spawn points, but how the Merryweather forces engage you. (As you explained your experience.)

Like the Dune Buggy & Marshall methods, the chance of it working is NOT consistent by even a decent percentage.

Also considering you utilized alot of special equipment such as the AA-Trailer, special ammo, etc, which is something not every player has access to.

3 out of the 5 delivery methods require either a "perfect" setup & the excessive use of extra equipment that is not on hand for every player.

 

 

However, good work on the sale!

If you manage to pull it off again sometime, please make a video of it/or at least the last bit of the delivery. 

 

 

6 hours ago, AStiffBreeze said:

Not sure what you mean by the bolded part.

 

I have a PS4 Pro, have GTA V installed on an SSD, and a 100 Mbps HFC internet connection. I always use the Creator method because it’s way quicker. 

 It's a pain to reload the game entirely for some people/loading times.

However the X loads the game considerably faster, & since quitting the game entirely secures the guaranteed correct cancellation of a sale, it's a safer method for those console owners.

On VIP 2x weeks using that exit game entirely trick is a good method to reset the cooldown for the Fortified job, quickly loading back into the game with the X to earn another $75K afk style.

Edited by Foreverpast

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KazzMajol

great post, OP.      this is the closest thing i've found to what i've been looking for.     i have long used your method myself, coupled with always buying supplies and going afk in contact missions in front of the tv in the apartment.     it was the turning point at which i no longer had to grind for GTA$ and since the Nightclub came around, it's only doubled in profit.

 

what i want to add is this:   i have noticed that there is DEFINITELY an order that the sales missions happen in, when you do it the way you're talking about in your post.    this means that--to a certain extent--once you see which mission you get the first time, you CAN PREDICT what the next one will be, and instead of losing the $21k every time you can just 'find new session' x number of times and generally get the one you want.

 

there is no question about it.     and it's something like this:

 

---   monster trucks

---   dune buggies

---   insurgents w/ 5 stops

---   insurgents w/ 1 stop

---   phantom wedges

 

(the insurgent mission with the single drops and the signal jammer isn't on this list because as far as i can tell you NEVER get that one solo)

 

i'm telling you this is true.    COUNTLESS times i have set myself up where both my characters have full bunkers, and i do this to get the 3 insurgents w/ 1 drop, complete it, swap characters, and then sell the other bunker with the two Phantom Wedges.     did it last night, with both my characters and one of my friends' bunkers.   we made $3M between the two of us in 45 minutes.  the magic of this method when bunkers are X2 cannot be overstated.

 

however.... there are also without question some wildcards that i can't completely account for.     i know for a fact that if you're in a session and run a sale, the next person who runs a sale in that session will get the next one on the list, and so forth, which screws up the math something fierce, if you were planning on swapping characters, for example.     i'm also not sure that when you're in the middle of 'finding new session x number of times' that the math doesn't get screwed up if one of the sessions has an active sale going on during the 10 seconds you are present in that session.

 

anyway, i'm outta time, but i thought i'd point this out, and since @Foreverpast does seem to have put in some time and effort at garnering a certain level of expertise on the subject, i'm hoping my theory can be put to the test and/or validated for the general good.     cheers!

 

 

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Foreverpast
On 1/28/2019 at 4:52 PM, KazzMajol said:

great post, OP.      this is the closest thing i've found to what i've been looking for.     i have long used your method myself, coupled with always buying supplies and going afk in contact missions in front of the tv in the apartment.     it was the turning point at which i no longer had to grind for GTA$ and since the Nightclub came around, it's only doubled in profit.

 

what i want to add is this:   i have noticed that there is DEFINITELY an order that the sales missions happen in, when you do it the way you're talking about in your post.    this means that--to a certain extent--once you see which mission you get the first time, you CAN PREDICT what the next one will be, and instead of losing the $21k every time you can just 'find new session' x number of times and generally get the one you want.

 

there is no question about it.     and it's something like this:

 

---   monster trucks

---   dune buggies

---   insurgents w/ 5 stops

---   insurgents w/ 1 stop

---   phantom wedges

 

(the insurgent mission with the single drops and the signal jammer isn't on this list because as far as i can tell you NEVER get that one solo)

 

i'm telling you this is true.    COUNTLESS times i have set myself up where both my characters have full bunkers, and i do this to get the 3 insurgents w/ 1 drop, complete it, swap characters, and then sell the other bunker with the two Phantom Wedges.     did it last night, with both my characters and one of my friends' bunkers.   we made $3M between the two of us in 45 minutes.  the magic of this method when bunkers are X2 cannot be overstated.

 

however.... there are also without question some wildcards that i can't completely account for.     i know for a fact that if you're in a session and run a sale, the next person who runs a sale in that session will get the next one on the list, and so forth, which screws up the math something fierce, if you were planning on swapping characters, for example.     i'm also not sure that when you're in the middle of 'finding new session x number of times' that the math doesn't get screwed up if one of the sessions has an active sale going on during the 10 seconds you are present in that session.

 

anyway, i'm outta time, but i thought i'd point this out, and since @Foreverpast does seem to have put in some time and effort at garnering a certain level of expertise on the subject, i'm hoping my theory can be put to the test and/or validated for the general good.     cheers!

 

 

I agree there is some type of order, but figuring it out to it's complete extent is something I haven't invested time into. 

However after all the sales I've done/over $200 million worth, at times I've gotten the same delivery method up to 3 times in a row.

3 times in a row of a vehicle type in which I completed full sales & also 3 in a row of a vehicle type in which I opt'd out of the sale.

So there's some rough sequence for the delivery methods, but it obviously depends on something, I just haven't bothered yet since it seems rather complicated.

 

 

 

 

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Hécate-II
On 1/28/2019 at 11:52 PM, KazzMajol said:

 

however.... there are also without question some wildcards that i can't completely account for.     i know for a fact that if you're in a session and run a sale, the next person who runs a sale in that session will get the next one on the list, and so forth, which screws up the math something fierce.

 

 

 

This is also observable for car collections sale, every CEO "receives" a certain set. Exmple if I'm the only CEO selling cars in the session, I will always always get the dock location for Jay Norris(which is great since I own El Burro Height, I just fly like less than one yard and I'm done). 

 

If I sell Jay Norris collection in a session with many CEO around, I may get the docks location, or Paleto, Grand Senora, LS center...etc, depending which set I'm assigned on. 

 

Its very obvious for car collections, much less for other businesses because there are too many factors probably. 

 

 

Edit: Ok mission from Chumash. Buzzard as relay vehicle. First attempt. 

 

Ijyx84M.jpg

 

 

Edited by Hécate-II

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Foreverpast

 I still don't get why for the Black Insurgent delivery method, that it comes with full plating/you cannot use small arms.
There is a chance you will get chased, & it's not like you have to stop & engage Merryweather, personal weapons are the only thing you end up using normally.

 

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bevlian89
5 hours ago, Foreverpast said:

 I still don't get why for the Black Insurgent delivery method, that it comes with full plating/you cannot use small arms.
There is a chance you will get chased, & it's not like you have to stop & engage Merryweather, personal weapons are the only thing you end up using normally.

 

Just throwing this out there, but any tips in dealing with the green Insurgent sale as a solo seller?

 

I enjoy every other vehicle i get given (Marshalls are super fun for me and the Dune FAV holds an old school place in my heart from 2013 when rollcaged Dune Buggies/Space Dockers were around) but the damn merryweather troops on that 5 drop sell mission get on my nerves; they either get stuck somewhere and dont move until you head out in thier location, often getting stuck on some guardrail or wall, then miraculously become unstuck, and since youre in motion, they charge to the original dropoff point of where the guns you just delivered were and the AI seems to get a boost to accuracy, with the attacks from their vehicles becoming much more deadly if you dont snack up or cease movement.

 

The two approaches i have seen favor me most is registering as Biker President so i can return and recall the MK2 at will to "restock rockets" for those pesky merryweather Insurgents, or, just take the L and ride up with AP pistol in hand to engage them (if i do this at least one of the drop locations has merryweather troops get stuck somewhere). I havent seen any difference in sale type when registered as CEO but Biker President i have noticed i get given the Dune FAV a lot more. I also tend to not stray too far from the green Insurgent if im on the MK2 as im used to missions failing if you "abandon" the objective. There probably isn't a defined rule with this and can just fly around anywhere or far enough away to just safely dispatch the enemies if i run out of rockets, perhaps this could be my downfall here?

 

The drops vary from place to place as we know, and the times compared to selling with the Dune FAV are at best the same solo (i usually average around 7 to 12 minutes, always managing to complete the sale), but i was wondering if there was an easier or perhaps more efficent method to dispatching them / completing the sale quicker? The one thing im not prepared to do is close the game for such a minute amount in sale value, and would probably be at a disadvantage if i did so anyway. I did consider purchasing the AA trailer as i dont own just yet and wondered if it was worth the investment, since i can just hook it up to the green Insurgent if i get that unfavorable sale.

 

I just feel the effort required in that specific sale (210k) doesnt justify the payment you get selling solo, since i can run a I/E sale or Client Job in that time and still be back to resupply the bunker. I dont wanna shut down the place as its bringing in extra for the Nightclub, and i dont wanna not buy supplies since the workers in the Bunker get almost 10k every 48 minutes. Maybe it is justified and just need to deal with it.

 

Irritatingly looking for advice or tips.

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AirWolf359
Posted (edited)
3 hours ago, bevlian89 said:

Just throwing this out there, but any tips in dealing with the green Insurgent sale as a solo seller?

 

I enjoy every other vehicle i get given (Marshalls are super fun for me and the Dune FAV holds an old school place in my heart from 2013 when rollcaged Dune Buggies/Space Dockers were around) but the damn merryweather troops on that 5 drop sell mission get on my nerves; they either get stuck somewhere and dont move until you head out in thier location, often getting stuck on some guardrail or wall, then miraculously become unstuck, and since youre in motion, they charge to the original dropoff point of where the guns you just delivered were and the AI seems to get a boost to accuracy, with the attacks from their vehicles becoming much more deadly if you dont snack up or cease movement.

 

The two approaches i have seen favor me most is registering as Biker President so i can return and recall the MK2 at will to "restock rockets" for those pesky merryweather Insurgents, or, just take the L and ride up with AP pistol in hand to engage them (if i do this at least one of the drop locations has merryweather troops get stuck somewhere). I havent seen any difference in sale type when registered as CEO but Biker President i have noticed i get given the Dune FAV a lot more. I also tend to not stray too far from the green Insurgent if im on the MK2 as im used to missions failing if you "abandon" the objective. There probably isn't a defined rule with this and can just fly around anywhere or far enough away to just safely dispatch the enemies if i run out of rockets, perhaps this could be my downfall here?

 

The drops vary from place to place as we know, and the times compared to selling with the Dune FAV are at best the same solo (i usually average around 7 to 12 minutes, always managing to complete the sale), but i was wondering if there was an easier or perhaps more efficent method to dispatching them / completing the sale quicker? The one thing im not prepared to do is close the game for such a minute amount in sale value, and would probably be at a disadvantage if i did so anyway. I did consider purchasing the AA trailer as i dont own just yet and wondered if it was worth the investment, since i can just hook it up to the green Insurgent if i get that unfavorable sale.

 

I just feel the effort required in that specific sale (210k) doesnt justify the payment you get selling solo, since i can run a I/E sale or Client Job in that time and still be back to resupply the bunker. I dont wanna shut down the place as its bringing in extra for the Nightclub, and i dont wanna not buy supplies since the workers in the Bunker get almost 10k every 48 minutes. Maybe it is justified and just need to deal with it.

 

Irritatingly looking for advice or tips.

Don't close the game, just find new session. It is not worth the hassle. It is definitely worth the 1% stock you lose over switching. (5-7k per vehicle). Closing the game has a risk of giving you the same sale mission when you retry, switching sessions has always given me a different one so far.

You either have to kill them all with an AP Pistol while driving around (and finding the ones that get lost), or park in open space, get in the turret (and hope they don't kill you while getting in), then still hunt down the ones that get lost.

Meanwhile, if you are in a populated session, other players have about 15-20 minutes to grief you with this mission, as it takes so damn long.

 

If you insist, sell as MC so you can spawn Oppressor Mk2 to defend

Edited by AirWolf359

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Taterman

I always register as MC pres for a bunker sale. If it's the 5 drop insurgent mission, I get to the drop and spawn an OP2 before dropping the crate. I park it right next to the insurgent before the drop so I can jump right in. On the 5th one you have to stop a little short or it auto-drops the crate. Just grab the OP2 and leave it near the drop point so you can jump right in it. I always fly away immediately and take out the choppers first.

It's still time consuming and I hate that sale, but it saves on ammo too.

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BumpyJohnson
Posted (edited)

Good info.  Only part I disagree with is leaving the session just because you don't like the sale method.  I get it but I'm not into throwing away money when I don't have to.  Time is money and if you have to waste time to do other side stuff just to make up for what you lost by leaving the session you're wasting money.  I suggest solo players do this instead.  From empty stock resupply(buy) once.  Wait until it is all used (product should be 140k) then sell.  Done.  It will always be a one vehicle sale so every mission is possible solo.  No money lost searching for a specific mission and no time wasted having to do missions to make up the lost money. :^:

Edited by BumpyJohnson

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bevlian89

Thanks guys, much appreciated. Will take this on board for future Bunker sales 👍

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AirWolf359
Posted (edited)
3 hours ago, BumpyJohnson said:

Good info.  Only part I disagree with is leaving the session just because you don't like the sale method.  I get it but I'm not into throwing away money when I don't have to.  Time is money and if you have to waste time to do other side stuff just to make up for what you lost by leaving the session you're wasting money.  I suggest solo players do this instead: from empty stock resupply(buy) once. Wait until it is all used (product should be 140k) then sell. Done. It will always be a one vehicle sale so every mission is possible solo. No money lost searching for a specific mission and no time wasted having to do missions to make up the lost money. :^:

Just to be clear, I don't seek out specific sell missions, I just avoid specific ones (post-op vans and 5-drop insurgents with Merryweather) I'll do any mission that allows me to keep the vehicle moving from drop to drop, without any nonsense like having to walk away from the vehicle or having to kill a bunch of enemies before you are allowed to the next drop.

My point was not about being able to do it solo (@bevlian89's question was about a single Merryweather insurgent so they already did what you suggested), it was about making efficient use of your grinding time.

I have farmhouse bunker and complete dune buggies in 7-10 minutes, monster trucks in 4-7 minutes, while one Merryweather insurgent takes me 15 minutes minimum, plus ammo costs. As you said, time is money, and sometimes I'll pay money to save time, and I'll import/export a car to make up the difference. I'd rather take the loss of 7k and save 10 minutes by getting another sell mission. With a good grinding routine you can make over 200k an hour. You can have that 7k back in a few minutes.

Edited by AirWolf359

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Foreverpast
Posted (edited)
On 5/22/2019 at 8:20 AM, BumpyJohnson said:

Good info.  Only part I disagree with is leaving the session just because you don't like the sale method.  I get it but I'm not into throwing away money when I don't have to.  Time is money and if you have to waste time to do other side stuff just to make up for what you lost by leaving the session you're wasting money.  I suggest solo players do this instead.  From empty stock resupply(buy) once.  Wait until it is all used (product should be 140k) then sell.  Done.  It will always be a one vehicle sale so every mission is possible solo.  No money lost searching for a specific mission and no time wasted having to do missions to make up the lost money. :^:



& I get that, agreed with a full single resupply's worth it quick & easy for anyone to do.
I did acknowledge that in the quick mentions.

The main point of the topic was to address how one could easily make full sales with little effort.
Personally switching sessions to redo the sale, losing a little of the stock, isn't throwing away money in my opinion.

 

Since I can make a over a million a day with only about 10 minutes of interaction with the game per occasion, I don't mind the slight loss of max profit.

After a sale, I quickly solo my current night club stock, which I consider the quick followup night club sale more than compensates supplies bought & any stock lost from session quits.

Edited by Foreverpast

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Gat_2011

Hiya all, i realise my last post here was more than one year ago, lol. did a few more solo sales since then :-o)

 

@Foreverpast, you may wanna update OP about Marshalls Full Solo Bunker Sales (if you wish)

There's indeed one case where Solo Sales are possible with Marshalls.

Credit goes to @StangOne50 who told me he was always checking delivery spots location prior to quit when he was getting Marshalls.

 

If Bunker is Farmhouse and if delivery spots are located on the close hills north east farmhouse bunker (check the picture in the spoiler below),

then solo bunker sale with Marshalls is very doable

Spoiler

10xrbc9.jpg

And here's a video of a full bunker sale with Marshalls in those conditions

Spoiler

 

 

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Foreverpast

^ I will update shortly!
Great find & the confirmation is greatly appreciated.

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