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[C#] Counting the amount of enemies?


GameHacker666
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GameHacker666

Hello!
I want to create a mod for a custom deathmatch which would start by pressing C on the keyboard. Pressing C creates 5 pedestrians and makes them fight each other and the player aswell. The fighting system works fine but I can't figure out how to display the amount of remaining enemies. I've tried a lot of things, but no success whatsoever. I'm not sure what I'm doing wrong, because this was supposed to be the easy part, lol. :facedesk::cry:

Anyway, below's a snippet of my code. As you can see, I make sure that the state of peds is being checked every single frame and if the said pedestrian is dead, the counter updates. I also make sure the substraction doesn't happen more than once by adding another boolean.

private void onTick(object sender, EventArgs e)        {            if (matchStart == true)            {                Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING");                Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, ("Enemies left: " + numOfEnemies));                Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1);            if (ped1.IsDead == true && ped1DeathCheck == false)            {                numOfEnemies--;                ped1DeadCheck = true;            }             //I check the other peds too obviously, this is just a snippet            if(numOfEnemies == 0)            {                Function.Call(Hash._SET_TEXT_COMPONENT_FORMAT, "STRING");                Function.Call(Hash._ADD_TEXT_COMPONENT_STRING, ("CONGRATULATIONS, YOU'VE WON!"));                Function.Call(Hash._0x238FFE5C7B0498A6, 0, 0, 1, -1);            }          }        } private void onKeyDown(object sender, KeyEventArgs e)        {            if (e.KeyCode == Keys.C)            {                numOfEnemies = 5;                ped1 = World.CreatePed(PedHash.Bevhills01AMY, ped1Coords);                ped1.Weapons.Give(WeaponHash.SniperRifle, 500, true, true);                 ped2 = World.CreatePed(PedHash.Bevhills02AMY, ped2Coords);                ped2.Weapons.Give(WeaponHash.HeavySniper, 500, true, true);                 ped3 = World.CreatePed(PedHash.Cop01SMY, ped3Coords);                ped3.Weapons.Give(WeaponHash.AssaultRifle, 500, true, true);                //and a couple more peds            }        }

I'd really appreciate some help and yeah, I'm still new to coding, but I'm trying my best!

Edited by GameHacker666
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GameHacker666

Try UI.Notify()?

 

I've tried it and it didn't work.

if (ped1.IsDead == true && ped1DeathCheck == false)            {                numOfEnemies--;                ped1DeadCheck = true;            }

^^This code right here is the culprit it seems, because nothing happens if it goes through. I've put different things inside, such as set the health of my character to 50 etc. but when the enemy dies, this part just doesn't get executed for some reason. I tried creating another method and calling it inside the onTick() but with no success either. :cry:

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OfficerJohnson

 

Try UI.Notify()?

 

I've tried it and it didn't work.

 

if (ped1.IsDead == true && ped1DeathCheck == false)            {                numOfEnemies--;                ped1DeadCheck = true;            }
^^This code right here is the culprit it seems, because nothing happens if it goes through. I've put different things inside, such as set the health of my character to 50 etc. but when the enemy dies, this part just doesn't get executed for some reason. I tried creating another method and calling it inside the onTick() but with no success either. :cry:

Instead of making ped1, ped2, pedN, why not try creating an array of peds? Then check if any of the Peds in the array are dead, subtract from the total number of remaining peds.

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