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Custom Menu header (custom picture in menu) C++


DoggoMaster
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  • 3 weeks later...

You can use method with .ytd file, you putting in this your own sprites and after draw it in your menu.

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  • 2 weeks later...



//Variables
static char *pszDictName = "dictName";
static char* pszTextureName = "textureName";

// Load
GRAPHICS::REQUEST_STREAMED_TEXTURE_DICT(pszDictName, false);
while(!GRAPHICS::HAS_STREAMED_TEXTURE_DICT_LOADED(pszDictName))
{
}


// Draw
GRAPHICS::DRAW_SPRITE(pszDictName, pszTextureName, 0.0, 0.0, 200.0f, 200.0f, 0.0f, 255, 255, 255, 255);


// Release
GRAPHICS::SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED(pszDictName);

Edited by juarez
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//Variables static char *pszDictName = "dictName";static char* pszTextureName = "textureName";// LoadGRAPHICS::REQUEST_STREAMED_TEXTURE_DICT(pszDictName, false);while(!GRAPHICS::HAS_STREAMED_TEXTURE_DICT_LOADED(pszDictName)){}// DrawGRAPHICS::DRAW_SPRITE(pszDictName, pszTextureName, 0.0, 0.0, 200.0f, 200.0f, 0.0f, 255, 255, 255, 255);// ReleaseGRAPHICS::SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED(pszDictName);

 

Custom Picture, no Sprite. Czytaj ze zrozumieniem

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Custom Picture, no Sprite. Czytaj ze zrozumieniem

I'm really sorry for that, my bad.

Edited by juarez
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