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gift for my fans guard weapon selector


Sanmodder
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guard weapon selector
this is the groove street weapon change script
press 6 to - 1
press 7 to + 1
advantages, stable

-----------------------------------------------------------------------------

guard weapon selector
to jest skrypt na zmianę broni groove street
naciśnij 6 to - 1
naciśnij 7 to + 1
zalety, stabilny

{$CLEO .cs}//-------------MAIN---------------thread 'gws'[email protected] = 1 :loopwhile true    repeat     wait 0    until if player.Defined(0)    8ab0: 54     jf @set_1    8ab0: 55     jf @set_2end:set07F6: get_group $PLAYER_GROUP number_of_leaders_to [email protected] number_of_members_to [email protected] if [email protected] == 0then 0acd: "~r~~h~error ~s~you do not have security guards" time 500    goto @loopendif and                                                                 not [email protected] == 19 //security                                                       not [email protected] == 20 //security                                                       not [email protected] == 21 //security                                                       not [email protected] == 39 //security                                                       not [email protected] == 40 //security                                                       not [email protected] == 44 //security                                                       not [email protected] == 45 //security                                                    then    01E5: show_text_1number_highpriority GXT 'number' number [email protected] time 500 flag 1  // ~s~Vocź precisa de $~1~ para competir.    0781: [email protected] [email protected]                                                                   Model.Load([email protected])                                                                038B: load_requested_models                                                   if model.Available([email protected])                                                        then                                                                              for [email protected] = 0 to 6 step 1 //scan homies                                                           wait 0                                                                        092B: [email protected] = group $PLAYER_GROUP member [email protected]                                      if 056D:   actor [email protected] defined                                                   then                if and                    [email protected] >= 1                    not [email protected] >= 15                then [email protected] = 0                else [email protected] = 99999                end                048F: actor [email protected] remove_weapons                                                 Actor.GiveWeaponAndAmmo([email protected], [email protected], [email protected])                                    end                                                                       end                                                                       end                                                     end                                                                       goto @loop:set_1if [email protected] > 0then [email protected] -= 1wait 50 endgoto @set:set_2if not [email protected] >= 45then [email protected] += 1wait 50 endgoto @set

bonus

weapon selector

press 4 to open menu
press < to change weapons
press > to change weapons
press space to take weapons
press enter to exit menu
advantages stable

----------------------------------------------------

naciśnij 4, aby otworzyć menu
naciśnij <, aby zmienić broń
naciśnij >, aby zmienić broń
naciśnij spację, aby wziąć broń
naciśnij enter, aby wyjść z menu
zalety stabilny

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------0000: NOP 0ADF: add_dynamic_GXT_entry "KEY1" text "PRESS ~<~ TO CHANGE ID" 0ADF: add_dynamic_GXT_entry "KEY2" text "PRESS ~>~ TO CHANGE ID" 0ADF: add_dynamic_GXT_entry "KEY3" text "PRESS X TO Take WEAPONS"0ADF: add_dynamic_GXT_entry "KEY25" text "Take WEAPONS"0ADF: add_dynamic_GXT_entry "KEY4" text "PRESS SQARE TO EXIT" 0ADF: add_dynamic_GXT_entry "KEY5" text "ID: ~1~" 0ADF: add_dynamic_GXT_entry "KEY9" text "WEAPON SELECTOR"0ADF: add_dynamic_GXT_entry "MOD10" text "GUN_DILDO1" 0ADF: add_dynamic_GXT_entry "MOD11" text "GUN_DILDO2" 0ADF: add_dynamic_GXT_entry "MOD12" text "GUN_VIBE1" 0ADF: add_dynamic_GXT_entry "MOD13" text "GUN_VIBE2" 0ADF: add_dynamic_GXT_entry "MOD14" text "FLOWERA" 0ADF: add_dynamic_GXT_entry "MOD15" text "GUN_CANE" 0ADF: add_dynamic_GXT_entry "MOD1" text "BRASSKNUCKLE" 0ADF: add_dynamic_GXT_entry "MOD2" text "GOLFCLUB" 0ADF: add_dynamic_GXT_entry "MOD3" text "NITESTICK" 0ADF: add_dynamic_GXT_entry "MOD4" text "KNIFECUR" 0ADF: add_dynamic_GXT_entry "MOD5" text "BAT" 0ADF: add_dynamic_GXT_entry "MOD6" text "SHOVEL" 0ADF: add_dynamic_GXT_entry "MOD7" text "POOLCUE" 0ADF: add_dynamic_GXT_entry "MOD8" text "KATANA" 0ADF: add_dynamic_GXT_entry "MOD9" text "CHNSAW" 0ADF: add_dynamic_GXT_entry "MOD16" text "GRENADE" 0ADF: add_dynamic_GXT_entry "MOD17" text "TEARGAS" 0ADF: add_dynamic_GXT_entry "MOD18" text "MOLOTOV" 0ADF: add_dynamic_GXT_entry "MOD22" text "COLT45" 0ADF: add_dynamic_GXT_entry "MOD23" text "SILENCED" 0ADF: add_dynamic_GXT_entry "MOD24" text "DESERT_EAGLE" 0ADF: add_dynamic_GXT_entry "MOD25" text "CHROMEGUN" 0ADF: add_dynamic_GXT_entry "MOD26" text "SAWNOFF" 0ADF: add_dynamic_GXT_entry "MOD27" text "SHOTGSPA" 0ADF: add_dynamic_GXT_entry "MOD28" text "MICRO_UZI" 0ADF: add_dynamic_GXT_entry "MOD29" text "MP5LNG" 0ADF: add_dynamic_GXT_entry "MOD32" text "TEC9" 0ADF: add_dynamic_GXT_entry "MOD30" text "AK47" 0ADF: add_dynamic_GXT_entry "MOD31" text "M4" 0ADF: add_dynamic_GXT_entry "MOD33" text "c*ntGUN" 0ADF: add_dynamic_GXT_entry "MOD34" text "SNIPER" 0ADF: add_dynamic_GXT_entry "MOD35" text "ROCKETLA" 0ADF: add_dynamic_GXT_entry "MOD36" text "HEATSEEK" 0ADF: add_dynamic_GXT_entry "MOD37" text "FLAME" 0ADF: add_dynamic_GXT_entry "MOD38" text "MINIGUN" 0ADF: add_dynamic_GXT_entry "MOD39" text "SATCHEL" 0ADF: add_dynamic_GXT_entry "MOD40" text "BOMB" 0ADF: add_dynamic_GXT_entry "MOD41" text "SPRAYCAN" 0ADF: add_dynamic_GXT_entry "MOD42" text "FIRE_EX" 0ADF: add_dynamic_GXT_entry "MOD43" text "CAMERA" :start repeatrepeatwait 0 until if Player.Defined(0)until if 0AB0:   key_pressed 52 Player.CanMove(0) = [email protected] = 1 :loopwhile true    wait 0    if [email protected] == 1    then 05AA: [email protected] = 'MOD1' // @s = 'short'     end     if [email protected] == 2    then 05AA: [email protected] = 'MOD2' // @s = 'short'     end     if [email protected] == 3    then 05AA: [email protected] = 'MOD3' // @s = 'short'     end     if [email protected] == 4    then 05AA: [email protected] = 'MOD4' // @s = 'short'     end     if [email protected] == 5    then 05AA: [email protected] = 'MOD5' // @s = 'short'     end     if [email protected] == 6    then 05AA: [email protected] = 'MOD6' // @s = 'short'     end     if [email protected] == 7    then 05AA: [email protected] = 'MOD7' // @s = 'short'     end     if [email protected] == 8    then 05AA: [email protected] = 'MOD8' // @s = 'short'     end     if [email protected] == 9    then 05AA: [email protected] = 'MOD9' // @s = 'short'     end     if [email protected] == 10    then 05AA: [email protected] = 'MOD10' // @s = 'short'     end     if [email protected] == 11    then 05AA: [email protected] = 'MOD11' // @s = 'short'     end     if [email protected] == 12    then 05AA: [email protected] = 'MOD12' // @s = 'short'     end     if [email protected] == 13    then 05AA: [email protected] = 'MOD13' // @s = 'short'     end     if [email protected] == 14    then 05AA: [email protected] = 'MOD14' // @s = 'short'     end     if [email protected] == 15    then 05AA: [email protected] = 'MOD15' // @s = 'short'     end     if [email protected] == 16    then 05AA: [email protected] = 'MOD16' // @s = 'short'     end     if [email protected] == 17    then 05AA: [email protected] = 'MOD17' // @s = 'short'     end     if [email protected] == 18    then 05AA: [email protected] = 'MOD18' // @s = 'short'     end     if [email protected] == 19    then 05AA: [email protected] = 'MOD19' // @s = 'short'     end     if [email protected] == 20    then 05AA: [email protected] = 'MOD20' // @s = 'short'     end     if [email protected] == 21    then 05AA: [email protected] = 'MOD21' // @s = 'short'     end     if [email protected] == 22    then 05AA: [email protected] = 'MOD22' // @s = 'short'     end     if [email protected] == 23    then 05AA: [email protected] = 'MOD23' // @s = 'short'     end     if [email protected] == 24    then 05AA: [email protected] = 'MOD24' // @s = 'short'     end     if [email protected] == 25    then 05AA: [email protected] = 'MOD25' // @s = 'short'     end     if [email protected] == 26    then 05AA: [email protected] = 'MOD26' // @s = 'short'     end     if [email protected] == 27    then 05AA: [email protected] = 'MOD27' // @s = 'short'     end     if [email protected] == 28    then 05AA: [email protected] = 'MOD28' // @s = 'short'     end     if [email protected] == 29    then 05AA: [email protected] = 'MOD29' // @s = 'short'     end     if [email protected] == 30    then 05AA: [email protected] = 'MOD30' // @s = 'short'     end     if [email protected] == 31    then 05AA: [email protected] = 'MOD31' // @s = 'short'     end     if [email protected] == 32    then 05AA: [email protected] = 'MOD32' // @s = 'short'     end     if [email protected] == 33    then 05AA: [email protected] = 'MOD33' // @s = 'short'     end     if [email protected] == 34    then 05AA: [email protected] = 'MOD34' // @s = 'short'     end     if [email protected] == 35    then 05AA: [email protected] = 'MOD35' // @s = 'short'     end     if [email protected] == 36    then 05AA: [email protected] = 'MOD36' // @s = 'short'     end     if [email protected] == 37    then 05AA: [email protected] = 'MOD37' // @s = 'short'     end     if [email protected] == 38    then 05AA: [email protected] = 'MOD38' // @s = 'short'     end     if [email protected] == 39    then 05AA: [email protected] = 'MOD39' // @s = 'short'     end     if [email protected] == 40    then 05AA: [email protected] = 'MOD40' // @s = 'short'     end    if [email protected] == 41    then 05AA: [email protected] = 'MOD41' // @s = 'short'     end     if [email protected] == 42    then 05AA: [email protected] = 'MOD42' // @s = 'short'     end     if [email protected] == 43    then 05AA: [email protected] = 'MOD43' // @s = 'short'     end      03F0: enable_text_draw 0                                                                wait 0                                                                                  033F: set_text_draw_letter_size 0.3 0.8                                                 060D: draw_text_shadow 1 rgba 50 50 255 255                                             033E: set_draw_text_position 23.0 68.0 GXT 'KEY9'    038E: draw_box_position 89.0 103.0 size 140.0 78.0 RGBA 252 252 0 150                                       038E: draw_box_position 89.0 103.0 size 138.0 76.0 RGBA 0 0 0 250    038E: draw_box_position 90.0 79.0 size 140.0 1.0 RGBA 255 255 255 150                   0340: set_text_draw_RGBA 252 252 0 255                                                  033F: set_text_draw_letter_size 0.3 0.8                                                 033E: set_draw_text_position 23.0 80.0 GXT [email protected]                                          0340: set_text_draw_RGBA 255 255 255 255                                                033F: set_text_draw_letter_size 0.3 0.8                                                 045A: draw_text_1number 95.0 80.0 GXT 'KEY5' number [email protected]                                  033F: set_text_draw_letter_size 0.3 0.8                                                 060D: draw_text_shadow 1 rgba 50 50 255 255                                             033E: set_draw_text_position 23.0 89.0 GXT 'KEY1'                                       033F: set_text_draw_letter_size 0.3 0.8                                                 060D: draw_text_shadow 1 rgba 50 50 255 255                                             033E: set_draw_text_position 23.0 98.0 GXT 'KEY2'                                       033F: set_text_draw_letter_size 0.3 0.8                                                 060D: draw_text_shadow 1 rgba 50 50 255 255                                             033E: set_draw_text_position 23.0 107.0 GXT 'KEY3'                                      033F: set_text_draw_letter_size 0.3 0.8                                                 060D: draw_text_shadow 1 rgba 50 50 255 255                                             033E: set_draw_text_position 23.0 116.0 GXT 'KEY4'                                      0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected]                                if and        [email protected] > 0         80E1:   not player 0 pressed_key 16     then         if not [email protected] >= 43        then             wait 50             018C: play_sound 1052 at 0.0 0.0 0.0             [email protected] += 1             //jump @loop         end    end     0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected]     if and       0 > [email protected]        80E1:   not player 0 pressed_key 16     then          if [email protected] > 1        then              wait 50             018C: play_sound 1052 at 0.0 0.0 0.0             [email protected] -= 1             //jump @loop         end    end     if 00E1:   player 0 pressed_key 15     then          03F0: enable_text_draw 0         Player.CanMove(0) = True        jump @start     end     if 00E1:   player 0 pressed_key 16    then        if and          not [email protected] == 19          not [email protected] == 20          not [email protected] == 21        then              0781: [email protected] [email protected]                                                       Model.Load([email protected])                                                      038B: load_requested_models                                         if not Model.Available([email protected])                                          then                                                                    jump @loop                                                    end                                                               if and                                                                [email protected] >= 1                                                           not [email protected] >= 15                                                  then                                                                  [email protected] = 0                                                        else                                                                  [email protected] = 50                                                       end                                                               wait 80                                                             Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, [email protected], [email protected])                      01B9: set_actor $PLAYER_ACTOR armed_weapon_to [email protected]            03E5: show_text_box 'KEY25'         end            endend



Edited by Sanmodder
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Stop posting your scripts in this forum section, post them here:
http://gtaforums.com/forum/326-scripts-plugins/

If you will keep posting here, we will ban your account.

 

 

 

 

Edited by DK22Pac
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Another GTA Fan

While I agree this is Mod Showroom content, I do feel that was an overly harsh thing to say.

 

Just simply have them moved and PM him so he's aware. I do admire his passion and dedication towards scripting, though.

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