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vlFatkOlv
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2.59 I stopped PvP activities when I moved to PS4. Your views on things are skewed and are a result of taking too many L's me thinks OP.

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I have an equivalent for you guys that may hopefully help you see the other dudes point.

You have racing in GTA and I despite having only really raced seriously on the 360 have a very impressive record with way more wins than losses.

If I go flying past someone in freeroam at speed is that beating them in a race even though they were unaware we were racing?

There's impromptu races of course which are a separate stat to regular racing but I'm talking about when not even engaged in that.

Why are there deathmatches and races and yet kills count in freemode towards kd but racing without that contract of agreement doesn't count towards races won?

If they did it would make races won pointless right?

Are you seeing where I'm going with this?

You can't track a race in the game just by two people being next to each other because that's not a quantifiable race, but you can track kills and deaths because that's an easily quantifiable event.

 

Nonsensical comparison.

This is what you fail to grasp...Someone not interested in racing and just in freeroam is no different to someone not interested in fighting someone in freeroam...why is it more quantifiable?
Because it doesn't matter if you're not interested; passive mode exists if you want to be in free roam and not pvp. Does that come with restrictions? Yup, just like all races do. You're switching the argument now from possibility to justifiability; there is no need to justify free roam pvp because it was in the game since launch and it will not be going away.

 

You don't decide what is "true" or "not true" gameplay; you aren't the gatekeeper and you don't validate anyone or anything.

But you can race each other in freeroam can you not?

Please tell me in what way it's different other than saying it is.

It's no different at all in principle...it's not meant to be anything...yes you can kill people and yes you can race cars around...so why isn't it a race as well as a deathmatch?

Or perhaps it's neither.

You're deliberately obtuse; it is physically impossible to track the stats of a race unless both people agree to racing terms because there is no racing structure to free roam. It is possible to track K/D regardless of deathmatch terms because there is a structure to determining player kills and deaths in free roam (people killing you and you dying because of it).

 

This is a pvp game at its core. You can ignore all the guns and weapons and hostile interactions and screen pop ups but you don't get to dictate others do and you certainly don't get to force others onto your own made up rules in a game you didn't create.

 

 

Blocking you and moving on; good luck on your activism that's nearly 5 years past date. 👍

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Halal Cyborg

Well I must really have gotten under his skin with the truth to get blocked by him ☺

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I don't know why he blocked you, seems like a big overreaction to a pretty mild conversation. But I think he's right that you're being obtuse about this. Kills and deaths are easily tracked in any game mode including free roam. Races on the other hand require structure - at minimum a starting point and an ending point (which is basically what impromptu races are I guess). They don't count you passing someone randomly as a "race win" because it makes no sense and would be a programming nightmare.

 

Also, kills and deaths are not the same thing as winning a game mode. I don't know if this game even tracks deathmatch wins, but if it did, THAT would be a comparable stat to race wins: 1st place finishes over the field by score, not just the cumulative total of all your kills ever. And just like with races, it would make no sense to track your free roam activities as a deathmatch "win" or "loss." But kills and deaths - that is easy to track across any game mode, and that's why they do. Also notably, they do track a number of individual driving stats (e.g. top speed, longest drive without wrecking) that presumably include races and free roam, just like k/d tracks across multiple modes.

 

You need a better point of comparison, this one makes less and less sense the more you look at it.

Edited by Nutduster
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Forza Harrd

It doesn't matter if the comparison makes sense or not, you understand his point. Point is K/D ratio is useless because it includes kills over people who don't even care if they get killed.

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It's inflated by that (as I previously said myself), but useless? I dunno. Just makes it harder to interpret. Anyway, it doesn't really matter if we think it has meaning or not; it's not going away and the majority of players wouldn't want it to.

Edited by Nutduster
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Edited by Benny Guy
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Mine used to be well over the 3.0's from deathmatches, LTS and so on. Glitched myself out of bad sport [360. When passive popping wasn't quite a thing, so you could use your vehicles for that.]
2.29 now solely from Adversary Modes, LTS and free mode events. Am I a degenerate/Tryhard? HIGHLY DOUBT IT.
Although this stat in particular really doesn't matter, it is a decent way to gauge your average modded account, tryhard and degenerate. Try not to care too much about it if at all, aye?

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Bloodytears1666

In a game designed around so many different things, one's K/D should not matter. My Deathmatch Win Streak holds more value than my K/D ever will.

 

To be honest no, this could be easily done by hosting by you a Deathmatch with Forced\Pickups in BP gear against low levels naked, where you can, unlike free roam, land on them 100 kills each for 20 minutes without them being able to constructive fight back. I saw it many times. This apart from having MkII weapons like revolver, shotgun and heavy sniper.

 

2.29 now solely from Adversary Modes

 

AM not count towards K/D.

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so half of this thread is people calling players with high kd griefers/hackers/tryhards and the other half is high kd players bragging about their kd lol

i might as well join in :D im level 349 and my kd is 5.12 im not a griefer or hacker, some might consider me a tryhard but i dont use jets or flying cars or suicide or really any cheap tactics like that. the "worst" thing i do is go off the radar sometimes. i hope people dont report me when they see my kd because i honestly dont look for fights i try to leave other players alone. my kd is mostly from self defence and what i would consider justified kills like hunting bounties etc.

 

also i disagree with people saying anything over 10 is a modded or hacked kd. it really depends on how long that person has been playing and how they play.

my kd barely goes up anymore because doing ceo and bunker sh*t leads to occasional inevitable deaths by c*nts in flying cars and jets so i just try to maintain it and it doesnt go down but hardly rises nowadays either. back in the day it was constantly rising because i could avoid situations where i might get killed and because there wasnt any bullsh*t vehicles, the worst were jets. doesnt really matter anymore as long as it stays above 5 i think thats good.

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2.29 now solely from Adversary Modes

 

AM not count towards K/D.

 

Air Quota, Hardest Target and The Bunker series bumped me up pretty good, so that begs to differ.

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In a game designed around so many different things, one's K/D should not matter. My Deathmatch Win Streak holds more value than my K/D ever will.

 

To be honest no, this could be easily done by hosting by you a Deathmatch with Forced\Pickups in BP gear against low levels naked, where you can, unlike free roam, land on them 100 kills each for 20 minutes without them being able to constructive fight back. I saw it many times. This apart from having MkII weapons like revolver, shotgun and heavy sniper.

 

2.29 now solely from Adversary Modes

 

AM not count towards K/D.

 

As Rotarl says adversary modes do contribute to KD. The only ones that don't are those like Sumo where you get knocked off a podium to fall to your death or Hunting Pack where it is the bomb that kills you. The vast majority of the others all count towards player kills and deaths.

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Bravado Buffalo

Someone still monitor K/D ratio? In the game in which C* tries out to kill PVP by explosive rounds/orbital cannons/wallhacks/etc? Rly?

 

But i have another questions. Why C* let us ability to gain/loose K/D ratio in freemode, where every third is modder (on PC of course)? Why they decide to show this useless numbers in the head of statistic on each player? I'm pretty sure if we wasn't seen this ratio - nobody cares about it at all. So another one example of cockstar logic.

Edited by Bravado Buffalo
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Bloodytears1666

Air Quota, Hardest Target and The Bunker series bumped me up pretty good, so that begs to differ.

 

 

As Rotarl says adversary modes do contribute to KD. The only ones that don't are those like Sumo where you get knocked off a podium to fall to your death or Hunting Pack where it is the bomb that kills you. The vast majority of the others all count towards player kills and deaths.

 

I dunno people, actually after I moved to PS4 I played only Deathmatches, and after sometime I find myself for daily AM. The thing here my K/D didn't changed a little and my counter of killed\deaths too. A that's I'm talking about 4 hours per day with everything since Collection time day one to Motor Wars last ever 2x day including AQ all two weeks. So I can't believe, although I can't bring any facts and photos here to proof myself. But for sure after I back on the streets few month ago K/D has rise a little.

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IdRatherBeFlying

 

Its modded ratio man, report everyone with a ratio higher than 10.

 

And of course it's not possible, i mean one would have to kill 2200 ppl without them killing you once!, to have that kind of ratio.. there is just no way..

The most a griefer in the old days of the hydra could get was around 6 to 12 ratio.

 

A more realistic high ratio is like myself in my signature.. or something between 2 and 4. Any higher than 4 and you are looking into griefers and or hackers.

 

Be suspicious of anyone over 2.0.

Report anyone over 3.0 for griefing.

You can't have a KD/R of 3.0 without being a griefing, exploiting, degenerate try-hard who ruins the game for everyone. I know from experience.

Anything higher than 4.0 is scum no matter how you slice it.

Honestly, the loser children with the 242352.42 KD/R are way less harmful than the scam artists with KD/R of 3.0-4.0 that they actually had to spend a year or more fraudulently stroking as if it was some shiny pole. They obsess over making it shiny and overvalued, like a low-level IQ Appalachian polishing fool's gold. Everyone knows he is full of ****, but the Appalachian continues to operate under the delusion, stroking and stroking and stroking. They salivate at the thought of seeing their KD/R tick up one one-hundredth of a point.

These people are the most pathetic people playing the game, especially now that they can't suicide to stroke their junk.

Same old story. You've heard it before, but here it is one more time.

 

The K/DR range of normality for skilled players is 1.0-2.0. Anything over 2.0 indicates a griefer who often relies on exploits, and who doesn't avoid trolling low levels. Anything below 1.0 indicates a player who doesn't care much about GTAO as a PVP game.

 

The absolute worst people playing this game are the delusional try-hards between 2.0-4.0 who still have themselves brainwashed into believing that they are legitimate players.

 

 

There is more than one way to play this game. I have found that they players with > 2 but not obviously modded (23583823.35) are more fun to challenge than the average player. They have much better situational awareness to avoid being killed. I can usually tell they are a high k/d before even checking their stats.

 

Sometimes I have to blast through 20 regular players before I find one worthy opponent where we spend the next 2 hours trying to kill each other just once. At that point It becomes much more a game of strategy than firepower. Frequently the other player will have friends/crewmembers to back them up which makes it all the more challenging and fun. I'm not the only one that plays this way. Many times when I'm minding my own business (not killing just cruising around) other players who appeared to be just griefing will drop everything and focus on me once they realize I am not that easy to kill.

 

Obviously always maintaining situational awareness and being hard to kill results in a higher than normal k/d but that is just one of many legitimate ways to play this game. Reporting players just for having a high k/d is abuse of the reporting system.

 

As others have noted it is also possible to have very high (>1000) but legit k/d by cutting power or dashboard/close app any time you get killed. I don't do that but it's still not a reason to report.

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It doesn't matter if the comparison makes sense or not, you understand his point. Point is K/D ratio is useless because it includes kills over people who don't even care if they get killed.

And expensive items in the game have no superficial value because there's been a million different glitches over the years that have made it easy to become wealthy, in addition to modders and even shark cards. And yet I still see people talk about "status symbol" cars and showing off their bank accounts.

 

And rank doesn't matter because glitchers/modders and the fastest way to rank up doesn't even involve pvp or heists. And yet people still comment on mine and think it makes me experienced.

 

A statistic has value because other people give it value; just like everything in life. And ingame, the three things people have commented most on is my vehicles and my K/D stat and my rank. I've gotten countless social club invites just on those three factors. If K/D was so easy to pad and so commonly padded, the average wouldn't be negative or barely positive. But it's not, so people with a high K/D stand out, both positively and negatively.

 

Declaring something useless doesn't make it so; you need a lot more people to think it genuinely is.

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Good post, very thoughtful. I think a lot of people who go the full distance and declare k/d in GTA to be "meaningless" are, for various reasons depending on who is speaking, trying to invalidate a stat that bothers them. Either because they can't achieve it themselves and kind of wanted to, or because they got tormented a few too many times by assholes with a really high k/d (either legit or not), and the simplest way to feel better about it is to say that EVERYONE with a high k/d is a cheater, illegitimate, maladjusted, and so forth. Some people also seem to think they are Batman, which is its own special kind of pathology; the streets of Los Santos remain indifferent to your attempts at vigilante-ism via the report mechanism, sorry.

 

Personally, I don't care for extremes; there are exceptions to most rules. And I hope I would feel the same regardless of what my k/d is. As far as I'm concerned, these are all true facts:

- Lots of people with high k/d are cheaters, but not all.

- Lots of people with high k/d are griefers and assholes, but not all.

- k/d in this game is easy to pad relative to many other shooters, but it's not completely meaningless either; you can still often tell quite a bit about a player based on just their k/d and rank, and monitoring their activities in free roam for a mere minute or two. For forming a quick impression of what kind of interactions you are LIKELY to have with a given player, k/d is definitely a helpful data point. (Every so often I see people in here also question "Why do you even look at other people's k/d??" - the answer is, we're trying to figure out if we're about to get attacked, or if we attack them, what kind of fight it's probably going to be. And also it's fun to find the guy who clearly cares way too much about his k/d and wreck him, not gonna lie.)

- Lots of people with LOW k/d are not as bad as their stats might indicate, but I've never yet run into a guy with a sub-1.0 who caused me trouble - they either fight badly or don't fight at all, and again, that is useful information to have. Again as a quick generalization, it's helpful to me.

Edited by Nutduster
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Halal Cyborg

Imho certain types of people think it's important enough to pad so when I see an obviously padded kd my first thought is look at this loser.

I'd be much more inclined to Heist with someone with a low to normal kd than a super high one too as well given my experiences with people with those numbers before being totally clueless how to be in a team scenario.

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Edited by Benny Guy
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  • 2 months later...
ALifeOfMisery

I'm almost sorry for bumping this.

 

But I had to mark the occasion of reaching the knife edge threshold between being legit or a pole stroking griefer.

kJPWq9X.jpg

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Edited by Benny Guy
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Arrows to Athens
54 minutes ago, ALifeOfMisery said:

I'm almost sorry for bumping this.

 

But I had to mark the occasion of reaching the knife edge threshold between being legit or a pole stroking griefer.

kJPWq9X.jpg

Blasterman will mute you, then report you and give you negative feedback.

 

Be careful.

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On 3/29/2018 at 12:12 PM, III-Ari-III said:

Its modded ratio man, report everyone with a ratio higher than 10.

 

And of course it's not possible, i mean one would have to kill 2200 ppl without them killing you once!, to have that kind of ratio.. there is just no way..

The most a griefer in the old days of the hydra could get was around 6 to 12 ratio.

 

A more realistic high ratio is like myself in my signature.. or something between 2 and 4. Any higher than 4 and you are looking into griefers and or hackers.

I'm gonna go ahead and call bullsh*t here. I'm level 89 and have a KD of 6.6. I'll prolly be well over 8 or 9 by the time I'm level 100 (I was at 2.5 when I got my Akula at around level 80 so do the math in the time it takes to level up 9 times). And I am not a good player by any means.

 

Seems the 2k KD is excessive but to accuse anyone over 10 of modding or cheating is simple ignorance (or salt) and nothing more.

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lll-H-I-M-lll
2 hours ago, Arrows to Athens said:

Blasterman will mute you, then report you and give you negative feedback.

 

Be careful.

Thats just the start! no one has survived the aftermath too tell the tale :D  

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III-Ari-III
3 hours ago, FukNRekd said:

I'm gonna go ahead and call bullsh*t here. I'm level 89 and have a KD of 6.6. I'll prolly be well over 8 or 9 by the time I'm level 100 (I was at 2.5 when I got my Akula at around level 80 so do the math in the time it takes to level up 9 times). And I am not a good player by any means.

 

Seems the 2k KD is excessive but to accuse anyone over 10 of modding or cheating is simple ignorance (or salt) and nothing more.

Then you are a griefer.. or abuse of sh*tty tactics, noone has that high amount in a direct confrontation with the same vehicles and or things.

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Edited by Benny Guy
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5 hours ago, III-Ari-III said:

Then you are a griefer.. or abuse of sh*tty tactics, noone has that high amount in a direct confrontation with the same vehicles and or things.

 

Oh, I see... so I have to fight you with what you're using in order for it to be fair or to count?

 

That makes you a tryhard. The barcode name kind of confirms that. ;)

 

BTW, most of my 424 kills are on bounties, protecting CEOs from griefers and protecting zancudo from fence-jumping jet-jockies. Mostly in my Akula.

 

Which of those are you?

 

(Maths challenge; how many deaths do I have with 424 kills and a 6.63 KD ratio?)

 

Edited by FukNRekd
throwin' down the maths gauntlet
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Yellow Dog with Cone

In one hand, I wish that only kills in proper Deatmatches affected the K/D ratio, that way most tryhards would be stuck in RnGland or in spawn traps boosting their K/D, away from the rest of the playerbase.

 

But in the other hand, thankfully, K/D ratio works as a way to measure if someone's is dick who plays dirty or not. IMO, K/Ds above 2.5-3.0 are to watch for, in addition to other factors like a player's appearance, username, crew name, etc.

 

Also, the players with insanely high K/Ds are the easiest to drive away from a session, just gang up on them and deny them the opportunity to either go Ghost or Passive and they'll probably leave soon.

 

On topic: my K/D is currently 1.63 and I'm kinda proud of it because I have actually earned it playing clean. Miss me with that tryhard sh*t.

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Thanks for all the false reporting. Mine is a 5.2, I believe. You gonna report me? I bet you won't... You know, R* has a policy that states that false reporting could end up getting YOU into trouble with them. ;)

 

#goodgrief

Edited by Fennimoe
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docpain222

I feel like K/D is over rated in GTAO.. and my reasoning is that not everyone is focusing on warfare, especially when you're grinding. The game isn't like COD/Battlefield where I feel K/D matters more so. 

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