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K/D


vlFatkOlv
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Malibu Club

 

Its modded ratio man, report everyone with a ratio higher than 10.

 

And of course it's not possible, i mean one would have to kill 2200 ppl without them killing you once!, to have that kind of ratio.. there is just no way..

The most a griefer in the old days of the hydra could get was around 6 to 12 ratio.

 

A more realistic high ratio is like myself in my signature.. or something between 2 and 4. Any higher than 4 and you are looking into griefers and or hackers.

 

Be suspicious of anyone over 2.0.

Report anyone over 3.0 for griefing.

You can't have a KD/R of 3.0 without being a griefing, exploiting, degenerate try-hard who ruins the game for everyone. I know from experience.

Anything higher than 4.0 is scum no matter how you slice it.

Honestly, the loser children with the 242352.42 KD/R are way less harmful than the scam artists with KD/R of 3.0-4.0 that they actually had to spend a year or more fraudulently stroking as if it was some shiny pole. They obsess over making it shiny and overvalued, like a low-level IQ Appalachian polishing fool's gold. Everyone knows he is full of ****, but the Appalachian continues to operate under the delusion, stroking and stroking and stroking. They salivate at the thought of seeing their KD/R tick up one one-hundredth of a point.

These people are the most pathetic people playing the game, especially now that they can't suicide to stroke their junk.

Same old story. You've heard it before, but here it is one more time.

 

The K/DR range of normality for skilled players is 1.0-2.0. Anything over 2.0 indicates a griefer who often relies on exploits, and who doesn't avoid trolling low levels. Anything below 1.0 indicates a player who doesn't care much about GTAO as a PVP game.

 

The absolute worst people playing this game are the delusional try-hards between 2.0-4.0 who still have themselves brainwashed into believing that they are legitimate players.

 

I had a K/D of 5.50 from a combination of destroying a friend in Deadline and some fart using blame explosions on me. No real way of knowing on PC.

Edited by Chrome Toyota Prius
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Lol, nice trolling, but no.

 

 

--Snipped nonsense--

 

 

hahahahahaha someone is butthurt.. there will always be ppl that play better than you mate (and than me of course), the sooner you accept it, the better you'll be, just a friendly advice, good luck.

 

 

Pretty much this. But i guess it´s easier to flame and question everything than adapting to an certain situation.

Edited by SHOKKERZ91
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Sigh, and here we go ...

 

A griefer can have from a negative K/D to a 6 or even 15 K/D ratio, man ... the best way to see a griefer is their clothes, 95% is always the same bullsh*t .. a black gas mask or a skull mask with a thermal helmet and now with some combat armor plates.

 

Hacker is usually the same formula but with higher levels, all vehicles and higher K/D, 5-10 K/D is usually relative to a griefer, but dosen't matter, griefing and hacking are the problems in this game anyway.

 

IV-MP had little options to do, but even with this we didn't care for this kind of thing or problem and in V ... even with all the problems regarding connection issues and bugs around, we have A LOT of things to do and play but Broomsticks and Hydras/Lazers cannons + passive and off -radar 4 life .... hmmm

 

Man i've played GTA-Online for these 4 almost 5 years, since the goddamn day one, i have a 4,02 K/D because of Deathmatches, defending cargo in freeroam and custom LTS, but HEY i'm the problem, right .... and considering what i'm seeing here .... i need to have a negative or low K/D to be a legit player ... damn ...

What the hell became the GTA community ...

 

K/D for me should be only used and counted when the player/s are involved in Deathmatches, Adversary Modes, Captures, LTS or when accepting PvP X1 in freeroam.

 

The K/D is saw as a problem, but even if K/D dosen't count in any way, i'm way too sure than people would still being jerks and using jets to destroy cargo and kill peoples just for the lulz, people forget about the one behind the controler, that person is the real problem.

Edited by DuduLima
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MeisterJazz

I have a 3.19 k/d. That took 4 years to get. Obviously the one you posted is clearly modded. Hopefully they were reported.

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Cant-B-Faded

Ah, the kd thread. It wreaks of attempted justification in here.

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Smooth Longsack

Ah, the kd thread. It wreaks of attempted justification in here.

No. It wreaks of blasterman's disdain for the world and his perceived social injustices.

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The K/DR range of normality for skilled players is 1.0-2.0. Anything over 2.0 indicates a griefer who often relies on exploits, and who doesn't avoid trolling low levels. Anything below 1.0 indicates a player who doesn't care much about GTAO as a PVP game.

 


 

Some extreme butt-hurtedness going on here, I've a K/D of 3.44, I've not killed another player in over 2 years, and before that the majority of my kills were in GTA races (I'm a racer not a shooter).

I lone wolf all the time in an invite only session, the one and only 'glitch' (which I see more as a work around) is a low MTU so I can sell my bunker stock without having to deal with the type of A-holes your'e describing. Tarring everyone with the same brush just shows how little you know of the game yourself, there are multiple ways of gaining a K/D over 2 without resorting to griefing, and I really don't give a toss about the unrealistic stats in this game*. Get over yourself bud.

 

*as another poster mentioned earlier, the only numbers that count for anything in GTAO are the ones in the top right corner of my screen, preceded by a dollar sign.

Edited by varulven
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The K/DR range of normality for skilled players is 1.0-2.0. Anything over 2.0 indicates a griefer who often relies on exploits, and who doesn't avoid trolling low levels. Anything below 1.0 indicates a player who doesn't care much about GTAO as a PVP game.

 

 

 

Some extreme butt-hurtedness going on here, I've a K/D of 3.44, I've not killed another player in over 2 years, and before that the majority of my kills were in GTA races (I'm a racer not a shooter).

I lone wolf all the time in an invite only session, the one and only 'glitch' (which I see more as a work around) is a low MTU so I can sell my bunker stock without having to deal with the type of A-holes your'e describing. Tarring everyone with the same brush just shows how little you know of the game yourself, there are multiple ways of gaining a K/D over 2 without resorting to griefing, and I really don't give a toss about the unrealistic stats in this game*. Get over yourself bud.

 

*as another poster mentioned earlier, the only numbers that count for anything in GTAO are the ones in the top right corner of my screen, preceded by a dollar sign.

 

Nah, spare your breath. Blasti lives in his own world, where blue pigs fly to the moon and he is the god above all. :sigh:

Dunno, maybe he is stuck in time where it is always aprils 1th. Would explain most of his posts.

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The K/DR range of normality for skilled players is 1.0-2.0. Anything over 2.0 indicates a griefer who often relies on exploits, and who doesn't avoid trolling low levels. Anything below 1.0 indicates a player who doesn't care much about GTAO as a PVP game.

 

 

 

Some extreme butt-hurtedness going on here, I've a K/D of 3.44, I've not killed another player in over 2 years, and before that the majority of my kills were in GTA races (I'm a racer not a shooter).

I lone wolf all the time in an invite only session, the one and only 'glitch' (which I see more as a work around) is a low MTU so I can sell my bunker stock without having to deal with the type of A-holes your'e describing. Tarring everyone with the same brush just shows how little you know of the game yourself, there are multiple ways of gaining a K/D over 2 without resorting to griefing, and I really don't give a toss about the unrealistic stats in this game*. Get over yourself bud.

 

*as another poster mentioned earlier, the only numbers that count for anything in GTAO are the ones in the top right corner of my screen, preceded by a dollar sign.

 

Nah, spare your breath. Blasti lives in his own world, where blue pigs fly to the moon and he is the god above all. :sigh:

Dunno, maybe he is stuck in time where it is always aprils 1th. Would explain most of his posts.

 

No breath was wasted, I hate sweeping generalizations and enjoy a good rant every now and then (as my wife would testify) Maybe he is trying to 'fool' us but as we say in the town where I was born (Liverpool) 'You can't kid a kidder' ;)

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Lol so much gatekeeping in this thread. Also, if you're going to get ass blasted everytime someone with a K/D over 2 kills you, you're going to have more people living in your head, rent free, than a Section 8 housing division.

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if you're low rank and get a lot of kills your KD will go up fast.... will go down faster if you get killed though.

 

too broken to care about.

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Brutal Trout

 

 

 

Lol, nice trolling, but no.

 

I'm not trolling you.

 

You are trolling yourself.

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Halal Cyborg

I have an equivalent for you guys that may hopefully help you see the other dudes point.

You have racing in GTA and I despite having only really raced seriously on the 360 have a very impressive record with way more wins than losses.

If I go flying past someone in freeroam at speed is that beating them in a race even though they were unaware we were racing?

There's impromptu races of course which are a separate stat to regular racing but I'm talking about when not even engaged in that.

Why are there deathmatches and races and yet kills count in freemode towards kd but racing without that contract of agreement doesn't count towards races won?

If they did it would make races won pointless right?

Are you seeing where I'm going with this?

Edited by Halal Cyborg
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Smooth Longsack

Cyborg, it's not that there aren't a bunch of kd tryhards trying to ruin freemode... It's that the other dude is a name caller with little etiquette who speaks in absolutes. He's a hard pill to swallow for even the friendliest of forum-goers. His posts can sometimes be largely egregious.

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I have an equivalent for you guys that may hopefully help you see the other dudes point.

You have racing in GTA and I despite having only really raced seriously on the 360 have a very impressive record with way more wins than losses.

If I go flying past someone in freeroam at speed is that beating them in a race even though they were unaware we were racing?

There's impromptu races of course which are a separate stat to regular racing but I'm talking about when not even engaged in that.

Why are there deathmatches and races and yet kills count in freemode towards kd but racing without that contract of agreement doesn't count towards races won?

If they did it would make races won pointless right?

Are you seeing where I'm going with this?

You can't track a race in the game just by two people being next to each other because that's not a quantifiable race, but you can track kills and deaths because that's an easily quantifiable event.

 

Nonsensical comparison.

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III-Ari-III

if you're low rank and get a lot of kills your KD will go up fast.... will go down faster if you get killed though.

 

too broken to care about.

 

That's why you can't rely on kd on low ranks.. only when they are over 100 level, unless it's a really high and suspicious ratio.

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How come no one admits to griefing?

Everyone be like yea my k/d is 87.62 and im legit, never killed a single noob.

Im a proud griefer and idgaf. However before anyone says oh I play like a pussy and pop into passive whenever danger is near I will say I probably have more player deaths than most of you have player kills-16,832 to be exact, though my k/d sits at 5.48.

R has given us all these wonderful toys to play with and they promote griefing.

Gtao free roam has become like a big chess match of ghost org, passive and off radar, moving between toys to get into the perfect position for that kill. Griefing has become an art, its not quite as easy as it once was and you have to use your brain to kill and not be killed which to me is what griefing is all about-not allowing your opponent to get a single kill while killing them as many times as possible.

You grow up playing games and when you die the game is over. No one wants to die, that means you lost and no one plays games to lose.

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Cyborg, it's not that there aren't a bunch of kd tryhards trying to ruin freemode... It's that the other dude is a name caller with little etiquette who speaks in absolutes. He's a hard pill to swallow for even the friendliest of forum-goers. His posts can sometimes be largely egregious.

 

Exactly right. Obviously Online is full of tryhards, griefers, exploiters and (depending on your platform) modders. There's no denying it, they are everywhere. It's a rare full public lobby that doesn't have at least one, and sometimes there's an outright infestation.

 

That doesn't change the fact that Blasterman is wrong in his absolutes and generalizations though. It's possible to have over a 2.0 or even a 3.0 (his two lines in the sand) without being a complete scumbag. And when you try to make that case, he'll insult you five different ways and call you a liar. Guys like him are the reason we can't have nice things.

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How come no one admits to griefing?

Everyone be like yea my k/d is 87.62 and im legit, never killed a single noob.

 

Assorted reasons. First, griefing is kind of a dirty word in gaming and a lot of people who do it will not admit it to strangers.

 

Second, the term is vague anyway - a lot of players of GTA Online seem to want to redefine it as "anyone who kills me at all with no provocation," which strikes me as ridiculous in this game. (I can expand on that, but suffice to say that I stick to the classic definition of griefing which involves going outside of intended gameplay parameters specifically to hassle somebody. Free roam encourages PvP violence, so I don't think one player killing another one time EVER qualifies as griefing.)

 

Third, the use of the word "legit" here is part of the problem too. Again it is ill-defined. To me "legit" simply means you don't cheat or exploit. If you choose to grief but never cheat to get kills, you're still legit to me - you're just a legit asshole. To someone like Blasterman, griefing probably makes you non-legitimate even if you are clean of exploiting or modding. So both "grief" and "legit" need to be clearly defined, or people are just talking past each other.

 

And last, some of us with good k/ds really don't grief. Or don't grief much. Personally I've taken some fights past the red line, but I do try to operate with a basic code: don't kill people repetitively unless they are also trying to kill me; don't kill low levels (20 or under) repetitively under any circumstances unless they really, really won't take a hint; don't kill AFK players repetitively (I guess this isn't griefing but it still feels pointless). I only really take the gloves off against high level players, highly aggressive players, and full orgs or crews who have me badly outnumbered. Those are the people I tend to rack up lots of kills against.

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if you're low rank and get a lot of kills your KD will go up fast.... will go down faster if you get killed though.

 

too broken to care about.

I'm going to disagree with this.

You're kinda right, but not quite 100%.

If your account has died the fewest times or never, then killing will make K/D go up faster.

For all I know, someone could have played a month of GTA Online, are Level 120 with 1.50 K/D but they decided to make a second character.

They could either make them a Level 1 or Level 120.

If they decided to start from Level 1, the K/D will remain at 1.50 K/D and this is technically a "low rank", not counting the Crew Rank.

 

I've been eye'ing on this topic for while a while now and might as well give my insights.

The highest K/D I've reached was around 400.00+ K/D or something, forgot because that was another account and few months ago.

The last two digits were certainly .00 because no deaths.

Apparently, Rockstar sometimes check people's account and sort of *corrects* them.

So even though I might have quitted GTA by closing the application to preserve 0 deaths, it won't 100% be preserved somehow.

Maybe like few months after playing account, one morning when decided to load up GTA and discovered that my stats were changed.

The death stats wasn't 0 anymore, it was like 10 or something so my K/D went down.

So closing your game when dying won't be permanent when Rockstar checked and corrects your account for the K/D ratio.

I hadn't been in Free Roam the entire time but something that is true when having high K/D, is that it makes you play in a bad way or at least ruins other players experiences.

You'd also get kicked out from many Jobs, in Mission Lobbies and such.

 

At the moment, I'm not really bothered about K/D ratios.

I'm at like 1.70+ K/D or something, and it really isn't that much of a deal or important stat.

This is easily manipulated, and even makes the game not fun for yourself.

I mean, maybe I wanted to do ground combat without having to risk someone running me over so it wasn't very fun to maintain a high K/D.

I played some Hard Target Adversary Modes with my brother lately which is pretty nice and fun, going positive with like 9 kills, 0-1 deaths or even the least deaths out of everybody in lobby scoreboard.

Why bother with a pointless number, when you could have fun in entering Deathmatches or Adversary Modes?

Boosting your K/D isn't worth it, in my entire time *experimenting* with them.

 

And no, I don't wear anything on my character that makes me look like a "tryhard" with Bulletproof Helmet and Rebreathers.

They belong to Original Heists for Protection.

Playing GTA for a long time to be Level 1000+ is a better feat than having high K/D ratio.

Edited by Ektope
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The worst and most sad part is that he's admitting to go out of his way to troll, "grief" and breaking the tos just to report people with "high" kd and also make their session so unpleasant that they eventually leave because he's so much more skilled because of his lower than 2.0 kd..

 

Am I a better player than him if I have a little lower kd than him? ;)

Edited by kenmy13999
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The Wandering Hunter

Read my posts again. I only report people who have a kd ratio 10+

 

Because these kinds of high k/d ratios only achieved by using god mode (which is obtained by glitches or mod menus etc) or a advanced mod menu with an option to kill everyone with single touch.

 

I don't wait to get abused to report someone.

lol my kd is 9 and i'm on console.

 

ps3

laser

2 car zancudo garage

 

and there you go.

id also like to point out that the low lvl that i sometimes avenger grief with has a kd of 32.5 because all they do is missions.

 

i once gave a khajali to one of 4 low levels in the desert and they got 40 kills before that was over.

Edited by The Wandering Hunter
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Halal Cyborg

 

I have an equivalent for you guys that may hopefully help you see the other dudes point.

You have racing in GTA and I despite having only really raced seriously on the 360 have a very impressive record with way more wins than losses.

If I go flying past someone in freeroam at speed is that beating them in a race even though they were unaware we were racing?

There's impromptu races of course which are a separate stat to regular racing but I'm talking about when not even engaged in that.

Why are there deathmatches and races and yet kills count in freemode towards kd but racing without that contract of agreement doesn't count towards races won?

If they did it would make races won pointless right?

Are you seeing where I'm going with this?

You can't track a race in the game just by two people being next to each other because that's not a quantifiable race, but you can track kills and deaths because that's an easily quantifiable event.

 

Nonsensical comparison.

This is what you fail to grasp...Someone not interested in racing and just in freeroam is no different to someone not interested in fighting someone in freeroam...why is it more quantifiable?

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Halal - you are right that a lot of free roam kills are cheap and easy. But that doesn't make them not "legitimate," which is really what Blasterman is constantly ranting about. Same with killing low levels (which as I've said I try not to do that much of). Free roam, as people are constantly saying, is whatever you want it to be, and one thing it is first and foremost is an opportunity to kill other players. And that's obviously by design, or my guns wouldn't lock on every player in eyesight, and my huge array of vehicles with homing missiles wouldn't lock on all player-driven vehicles.

 

You may enter public free roam not wanting what is for all intents and purposes a death match. But it's not your option (unless you go passive). It's the other guy's. So yeah, GTA k/d can be inflated more than other games, because there are a lot of kills to be had on people who aren't fighting back (at least not at first). But you'll notice that everyone in here who has a high k/d mentions explicitly how easy it is to inflate it. We all know this. The only thing we differ with Blasterman about is whether there's something wrong with playing the game the way Rockstar made it to be played. We say no; the lunatic with the Tom Cruise avatar says yes.

 

As for why free roam kills count toward k/d, that's another huge clue that Rockstar intends free roam to be predominantly a PvP experience. Same with the design of the businesses, where you are encouraged to destroy other people's stuff for money and RP. It's not subtle. I wouldn't mind though if free roam k/d and PvP game mode k/d were tracked separately, because they are different animals and both are inflated in very different ways. But that ship sailed years ago.

Edited by Nutduster
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Furry_Monkey

Halal - you are right that a lot of free roam kills are cheap and easy. But that doesn't make them not "legitimate," which is really what Blasterman is constantly ranting about. Same with killing low levels (which as I've said I try not to do that much of). Free roam, as people are constantly saying, is whatever you want it to be, and one thing it is first and foremost is an opportunity to kill other players. And that's obviously by design, or my guns wouldn't lock on every player in eyesight, and my huge array of vehicles with homing missiles wouldn't lock on all player-driven vehicles.

 

You may enter public free roam not wanting what is for all intents and purposes a death match. But it's not your option (unless you go passive). It's the other guy's. So yeah, GTA k/d can be inflated more than other games, because there are a lot of kills to be had on people who aren't fighting back (at least not at first). But you'll notice that everyone in here who has a high k/d mentions explicitly how easy it is to inflate it. We all know this. The only thing we differ with Blasterman about is whether there's something wrong with playing the game the way Rockstar made it to be played. We say no; the lunatic with the Tom Cruise avatar says yes.

 

As for why free roam kills count toward k/d, that's another huge clue that Rockstar intends free roam to be predominantly a PvP experience. Same with the design of the businesses, where you are encouraged to destroy other people's stuff for money and RP. It's not subtle. I wouldn't mind though if free roam k/d and PvP game mode k/d were tracked separately, because they are different animals and both are inflated in very different ways. But that ship sailed years ago.

 

He wants the truth, but he can't handle the truth.

 

 

giphy.gif

 

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if you're low rank and get a lot of kills your KD will go up fast.... will go down faster if you get killed though.

 

too broken to care about.

So closing your game when dying won't be permanent when Rockstar checked and corrects your account for the K/D ratio.

 

I call bs on this. R does not correct your k/d lmao. You cant really believe they go around checking and correcting players k/d. You must have f*cked up somehow or went afk or some one else was on your account or some other sh*t.

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I have an equivalent for you guys that may hopefully help you see the other dudes point.

You have racing in GTA and I despite having only really raced seriously on the 360 have a very impressive record with way more wins than losses.

If I go flying past someone in freeroam at speed is that beating them in a race even though they were unaware we were racing?

There's impromptu races of course which are a separate stat to regular racing but I'm talking about when not even engaged in that.

Why are there deathmatches and races and yet kills count in freemode towards kd but racing without that contract of agreement doesn't count towards races won?

If they did it would make races won pointless right?

Are you seeing where I'm going with this?

You can't track a race in the game just by two people being next to each other because that's not a quantifiable race, but you can track kills and deaths because that's an easily quantifiable event.

 

Nonsensical comparison.

This is what you fail to grasp...Someone not interested in racing and just in freeroam is no different to someone not interested in fighting someone in freeroam...why is it more quantifiable?Because it doesn't matter if you're not interested; passive mode exists if you want to be in free roam and not pvp. Does that come with restrictions? Yup, just like all races do. You're switching the argument now from possibility to justifiability; there is no need to justify free roam pvp because it was in the game since launch and it will not be going away.

 

You don't decide what is "true" or "not true" gameplay; you aren't the gatekeeper and you don't validate anyone or anything.

Edited by Commche
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Halal Cyborg

 

 

 

I have an equivalent for you guys that may hopefully help you see the other dudes point.

You have racing in GTA and I despite having only really raced seriously on the 360 have a very impressive record with way more wins than losses.

If I go flying past someone in freeroam at speed is that beating them in a race even though they were unaware we were racing?

There's impromptu races of course which are a separate stat to regular racing but I'm talking about when not even engaged in that.

Why are there deathmatches and races and yet kills count in freemode towards kd but racing without that contract of agreement doesn't count towards races won?

If they did it would make races won pointless right?

Are you seeing where I'm going with this?

You can't track a race in the game just by two people being next to each other because that's not a quantifiable race, but you can track kills and deaths because that's an easily quantifiable event.

 

Nonsensical comparison.

This is what you fail to grasp...Someone not interested in racing and just in freeroam is no different to someone not interested in fighting someone in freeroam...why is it more quantifiable?Because it doesn't matter if you're not interested; passive mode exists if you want to be in free roam and not pvp. Does that come with restrictions? Yup, just like all races do. You're switching the argument now from possibility to justifiability; there is no need to justify free roam pvp because it was in the game since launch and it will not be going away.

 

You don't decide what is "true" or "not true" gameplay; you aren't the gatekeeper and you don't validate anyone or anything.

But you can race each other in freeroam can you not?

Please tell me in what way it's different other than saying it is.

It's no different at all in principle...it's not meant to be anything...yes you can kill people and yes you can race cars around...so why isn't it a race as well as a deathmatch?

Or perhaps it's neither.

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Halal Cyborg

Halal - you are right that a lot of free roam kills are cheap and easy. But that doesn't make them not "legitimate," which is really what Blasterman is constantly ranting about. Same with killing low levels (which as I've said I try not to do that much of). Free roam, as people are constantly saying, is whatever you want it to be, and one thing it is first and foremost is an opportunity to kill other players. And that's obviously by design, or my guns wouldn't lock on every player in eyesight, and my huge array of vehicles with homing missiles wouldn't lock on all player-driven vehicles.

 

You may enter public free roam not wanting what is for all intents and purposes a death match. But it's not your option (unless you go passive). It's the other guy's. So yeah, GTA k/d can be inflated more than other games, because there are a lot of kills to be had on people who aren't fighting back (at least not at first). But you'll notice that everyone in here who has a high k/d mentions explicitly how easy it is to inflate it. We all know this. The only thing we differ with Blasterman about is whether there's something wrong with playing the game the way Rockstar made it to be played. We say no; the lunatic with the Tom Cruise avatar says yes.

 

As for why free roam kills count toward k/d, that's another huge clue that Rockstar intends free roam to be predominantly a PvP experience. Same with the design of the businesses, where you are encouraged to destroy other people's stuff for money and RP. It's not subtle. I wouldn't mind though if free roam k/d and PvP game mode k/d were tracked separately, because they are different animals and both are inflated in very different ways. But that ship sailed years ago.

What you say makes sense but surely the same principle would then be applicable to any other kind of pvp yet those modes nothing is tracked in freemode? This tells me k/d is as meaningless as the stuff they didn't think meaningful enough to bother counting.

Why is in principle me in a Vagner flying past someone and telling them they lose any different to someone wiping an unsuspecting player out with a jet and it meaning any kind of victory?

I don't use public lobbies anyway as I have crew sessions and have earned 10m last two weeks effortlessly...I feel very bad for those without these options though.

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