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random cop skins in cities (SA) (idea)


mrbekirr
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Hello, Everyone!

 

-I have an idea which is gonna make Los Santos, San Fierro and Las Venturas cops spawn in these cities randomly. I'd do it myself but... I don't know how to do :facedesk: .

 

-I just don't want to see same cop skin in Los Santos all the time. It is not realistic. Same skin in streets, same skin in cars and same skin in fights.

"""My idea is make 3 skin spawn randomly.""" (hope you guys get what im talking about)

 

-I think it's about Data folder. I tried to make this with cleo but i do not know how to use Sanny Builder. I search about those spawn thing in Data Folder but i did not find anything that would work.

 

-So, i wish someone reads it and makes the mod. :lol:

Edited by mr_bekir141
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#include "plugin.h"#include "CTheZones.h"using namespace plugin;class RandomCopModels {public:    RandomCopModels() {        Events::gameProcessEvent += [] {            DWORD city = CTheZones::m_CurrLevel;            int randomCopModel = (rand() % 4 + MODEL_LAPD1);    //    3 diferent cop skins in range 280-283 ; (MODEL_LAPD1 is 280)            DWORD pntr = patch::GetUInt(0x407C94 + 3);            city *= 4;    //    4 bytes lenght            pntr += city;            patch::SetUInt(pntr, randomCopModel);        };    }} randomCopModels;

or use Wanted Level Editor.

 

EDIT: Removed unnecessary model load as well as the town check.

Edited by Jack
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#include "plugin.h"#include "CTheZones.h"using namespace plugin;class RandomCopModels {public:    RandomCopModels() {        Events::gameProcessEvent += [] {            DWORD city = CTheZones::m_CurrLevel;            int randomCopModel = (rand() % 4 + MODEL_LAPD1);    //    3 diferent cop skins in range 280-283 ; (MODEL_LAPD1 is 280)            DWORD pntr = patch::GetUInt(0x407C94 + 3);            city *= 4;    //    4 bytes lenght            pntr += city;            patch::SetUInt(pntr, randomCopModel);        };    }} randomCopModels;

or use Wanted Level Editor.

 

EDIT: Removed unnecessary model load as well as the town check.

 

Thank You Thank you thank YOU!!!!!!!!!!!

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  • 4 weeks later...
#include "plugin.h"#include "CTheZones.h"using namespace plugin;class RandomCopModels {public:    RandomCopModels() {        Events::gameProcessEvent += [] {            DWORD city = CTheZones::m_CurrLevel;            int randomCopModel = (rand() % 4 + MODEL_LAPD1);    //    3 diferent cop skins in range 280-283 ; (MODEL_LAPD1 is 280)            DWORD pntr = patch::GetUInt(0x407C94 + 3);            city *= 4;    //    4 bytes lenght            pntr += city;            patch::SetUInt(pntr, randomCopModel);        };    }} randomCopModels;

or use Wanted Level Editor.

 

EDIT: Removed unnecessary model load as well as the town check.

 

dude, i can't use your program. i need another solution. but thanks anyway

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  • 1 month later...
17 hours ago, Richie Makyura said:

What is your problem?

It is not a problem. It is an idea, which is gonna make los santos cop, san fierro cop and las venturas cop spawn randomly in these cities. Can you help about make it real? by cleo or something...

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32 minutes ago, Inan-Ahammad said:

so instaed of 1 cops,you want 3 right?

the solution should work by @Jack ?

I think you dont have plugin sdk and cant compile the code?right

here is the compiled code

https://drive.google.com/open?id=1wlI9OyPgv8UJzOdTQcdsj7ZkRVe0di2E

dont have sa right now so cant test.try by yourself.

 

OMG! Thank YOUUUuu so muchhh!!!!1111 let me report:

It didnt open my save game (i have tried only 1 time)

crashed 4 times

at the and (5. or 6. times) it worked out! Cop skins were random! But, the streets were like ghost town. i mean there was no npc walking around. only gang groups. and some cars. 

But thank you! for attention :D

 

and you are right. i dont have the right plugin and the information to do that by myself

 

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