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gift for my fans info panel


Sanmodder
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info panel

my old script info panel
the script works in 2 phases
1 shows information about the player
2 shows information about the vehicle
stable advantages
control
press 6 open panel
press 7 close panel
rate this script and I will add a better one

----------------------------------------------------------------

mój stary skrypt info panel
skrypt działa w 2 fazach
1 pokazuje informacje o graczu
2 pokazuje informacje o pojeżdzie
zalety stabilny
sterowanie
naciśnij 6 open panel
naciśnij 7 close panel
oceń ten skrypt a dodam lepszy

29542764_153954872097562_712148824959898

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------0000: NOP thread 'NIT'0ADF: add_dynamic_GXT_entry "ni1"   text  "PLAYER:" 0ADF: add_dynamic_GXT_entry "ni2"   text  "~R~~H~HEALTH ~w~~1~" 0ADF: add_dynamic_GXT_entry "ni3"   text  "WEAPON ~1~" 0ADF: add_dynamic_GXT_entry "ni4"   text  "WANTED ~1~" 0ADF: add_dynamic_GXT_entry "ni5"   text  "INTERIOR ~1~" 0ADF: add_dynamic_GXT_entry "ni6"   text  "CORDS X ~1~ Y ~1~" 0ADF: add_dynamic_GXT_entry "ni7"   text  "Z ~1~" 0ADF: add_dynamic_GXT_entry "ni8"   text  "ANGLE ~1~" 0ADF: add_dynamic_GXT_entry "ni9"   text  "GUARDS ~1~" 0ADF: add_dynamic_GXT_entry "ni10"  text  "KILS/LCH ~1~" 0ADF: add_dynamic_GXT_entry "ni11"  text  "RESPECT ~1~" 0ADF: add_dynamic_GXT_entry "ni12"  text  "TIME ~1~:~1~" 0ADF: add_dynamic_GXT_entry "ni13"  text  "MODEL ~1~" 0ADF: add_dynamic_GXT_entry "ni14"  text  "VEHICLE:  (" 0ADF: add_dynamic_GXT_entry "ni15"  text  ")~R~~H~HEALTH ~w~~1~" 0ADF: add_dynamic_GXT_entry "ni16"  text  "SPEED ~1~ KM/H" 0ADF: add_dynamic_GXT_entry "ni17"  text  "COLOR ~1~/~1~" 0ADF: add_dynamic_GXT_entry "ni18"  text  "RADIO ~1~" 0ADF: add_dynamic_GXT_entry "ni19"  text  "DOOR ~1~" 0ADF: add_dynamic_GXT_entry "ni20"  text  "GEAR ~1~"0ADF: add_dynamic_GXT_entry "ni21"  text  "Z ~1~" 0ADF: add_dynamic_GXT_entry "ni22"  text  "MODEL ~1~" 0ADF: add_dynamic_GXT_entry "ni23"  text  "MASS ~1~" 0ADF: add_dynamic_GXT_entry "ni24"  text  "PAINTJOB ~1~" 0ADF: add_dynamic_GXT_entry "ni25"  text  "PASSENGERS ~1~":start wait 0repeatrepeatwait 0until if Player.Defined(0)until if 0ab0: 54  while true    wait 0    038E: draw_box_position 318.0 430.0 size 643.0 33.0 RGBA 0 0 0 150     03F0: enable_text_draw 0                                                          0342: set_text_draw_centered 1                                                    0348: enable_text_draw_proportional 1                                             0340: set_text_draw_RGBA 51 51 255 255                                            033F: set_text_draw_letter_size 0.2 1.2                                           033E: set_draw_text_position 30.0 420.0 GXT 'ni1'                                  [email protected] = Actor.Health($PLAYER_ACTOR)                                                 0342: set_text_draw_centered 1                                                    0348: enable_text_draw_proportional 1                                             0340: set_text_draw_RGBA 255 102 0 255                                            033F: set_text_draw_letter_size 0.2 1.2                                           045A: draw_text_1number 70.0 420.0 GXT 'ni2' number [email protected]                            0470: [email protected] = actor $PLAYER_ACTOR current_weapon                                    0342: set_text_draw_centered 1                                                    0348: enable_text_draw_proportional 1                                             0340: set_text_draw_RGBA 255 51 51 255                                            033F: set_text_draw_letter_size 0.2 1.2                                           045A: draw_text_1number 120.0 420.0 GXT 'ni3' number [email protected]                           [email protected] = Player.WantedLevel(0)                                            if not [email protected] == 0                                                                                  then                                                                            0209: [email protected] = random_int_in_ranges 1 255         [email protected] = 0             0209: [email protected] = random_int_in_ranges 1 255     else        [email protected] = 252        [email protected] = 252                  [email protected] = 0                                            end                                                                         0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255                                                      033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 170.0 420.0 GXT 'ni4' number [email protected]                                   09E8: [email protected] = actor $PLAYER_ACTOR active_interior                                           0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 0 204 255 255                                                    033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 220.0 420.0 GXT 'ni5' number [email protected]    Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])    008C: [email protected] = float [email protected] to_integer                                                          008C: [email protected] = float [email protected] to_integer                                                          008C: [email protected] = float [email protected] to_integer                                                          0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 204 255 51 255                                                   033F: set_text_draw_letter_size 0.2 1.2                                                   045B: draw_text_2numbers 285.0 420.0 GXT 'ni6' numbers [email protected] [email protected]                             0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 255 255 51 255                                                   033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 339.0 420.0 GXT 'ni21' number [email protected]                                  [email protected] = Actor.Angle($PLAYER_ACTOR)                                                          008C: [email protected] = float [email protected] to_integer                                                          0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 204 153 102 255                                                  033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 375.0 420.0 GXT 'ni8' number [email protected]                                   07F6: get_group $PLAYER_GROUP number_of_leaders_to [email protected] number_of_members_to [email protected]             0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 66 238 161 255                                                   033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 420.0 420.0 GXT 'ni9' number [email protected]                                    0806: get_player 0 kills_from_last_checkpoint [email protected]                               0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 238 54 205 255                                                   033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 470.0 420.0 GXT 'ni10' number [email protected]                                   0956: get_respect_to [email protected]                                                                  0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 127 255 0 255                                                    033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 520.0 420.0 GXT 'ni11' number [email protected]                                  00BF: [email protected] = current_time_hours, [email protected] = current_time_minutes                                  0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 255 140 0 255                                                    033F: set_text_draw_letter_size 0.2 1.2                                                   045B: draw_text_2numbers 570.0 420.0 GXT 'ni12' numbers [email protected] [email protected]                              0665: get_actor $PLAYER_ACTOR model_to [email protected]                                                0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 100 149 237 255                                                  033F: set_text_draw_letter_size 0.2 1.2                                                   045A: draw_text_1number 620.0 420.0 GXT 'ni13' number [email protected]                                  if 0449:   actor $PLAYER_ACTOR in_a_car                                                                                          then                                                                                          0811: [email protected] = actor $PLAYER_ACTOR used_car                                                  0ADB: [email protected] = car_model [email protected] name                                                            03F0: enable_text_draw 0                                                                  0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 255 153 0 255                                                    033F: set_text_draw_letter_size 0.2 1.2                                                   033E: set_draw_text_position 30.0 430.0 GXT 'ni14'                                         03F0: enable_text_draw 0                                                                  0342: set_text_draw_centered 1                                                            0348: enable_text_draw_proportional 1                                                     0340: set_text_draw_RGBA 204 102 255 255                                                  033F: set_text_draw_letter_size 0.2 1.2                                                   033E: set_draw_text_position 70.0 430.0 GXT [email protected]                                           [email protected] = Car.Health([email protected])                                                                                0084: [email protected] = [email protected] // (int)                                                                              if [email protected] > 250                                                                                                  then                                                                                                     [email protected] -= 250                                                                                                [email protected] /= 7                                                                                              end                                                                                                  0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 102 153 255 255                                                             033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 120.0 430.0 GXT 'ni15' number [email protected]                                              02E3: [email protected] = car [email protected] speed                                                                             008C: [email protected] = float [email protected] to_integer                                                                       [email protected] *= 4                                                                                              0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 51 255 51 255                                                               033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 175.0 430.0 GXT 'ni16' number [email protected]                                              03F3: get_car [email protected] primary_color_to [email protected] secondary_color_to [email protected]                                          0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 102 255 204 255                                                             033F: set_text_draw_letter_size 0.2 1.2                                                              045B: draw_text_2numbers 228.0 430.0 GXT 'ni17' numbers [email protected] [email protected]                                         051E: [email protected] = get_current_radio_station                                                                0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 255 255 0 255                                                               033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 278.0 430.0 GXT 'ni18' number [email protected]                                             09B3: get_car [email protected] door_status [email protected]                                                                    0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 255 0 0 255                                                                 033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 328.0 430.0 GXT 'ni19' number [email protected]                                             0AB8: get_vehicle [email protected] current_gear_to [email protected]                                                            0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 0 204 255 255                                                               033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 375.0 430.0 GXT 'ni20' number [email protected]                                             [email protected] = Car.Model([email protected])                                                                                 0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 255 102 255 255                                                             033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 420.0 430.0 GXT 'ni22' number [email protected]                                             06A3: get_car [email protected] mass_to [email protected]                                                                        0092: [email protected] = float [email protected] to_integer                                                                     0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 470.0 430.0 GXT 'ni23' number [email protected]                                             0988: get_car [email protected] paintjob [email protected]                                                                       0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 51 0 255 255                                                                033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 520.0 430.0 GXT 'ni24' number [email protected]                                             01E9: [email protected] = car [email protected] num_passengers                                                                    0342: set_text_draw_centered 1                                                                       0348: enable_text_draw_proportional 1                                                                0340: set_text_draw_RGBA 204 102 0 255                                                               033F: set_text_draw_letter_size 0.2 1.2                                                              045A: draw_text_1number 574.0 430.0 GXT 'ni25' number [email protected]                                          end    if 0ab0: 55    then        wait 500        03F0: enable_text_draw 0        goto @start     endend



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