Sanmodder Posted March 27, 2018 Share Posted March 27, 2018 info panel my old script info panelthe script works in 2 phases1 shows information about the player2 shows information about the vehiclestable advantagescontrolpress 6 open panelpress 7 close panelrate this script and I will add a better one ---------------------------------------------------------------- mój stary skrypt info panelskrypt działa w 2 fazach1 pokazuje informacje o graczu2 pokazuje informacje o pojeżdziezalety stabilnysterowanienaciśnij 6 open panelnaciśnij 7 close paneloceń ten skrypt a dodam lepszy // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------0000: NOP thread 'NIT'0ADF: add_dynamic_GXT_entry "ni1" text "PLAYER:" 0ADF: add_dynamic_GXT_entry "ni2" text "~R~~H~HEALTH ~w~~1~" 0ADF: add_dynamic_GXT_entry "ni3" text "WEAPON ~1~" 0ADF: add_dynamic_GXT_entry "ni4" text "WANTED ~1~" 0ADF: add_dynamic_GXT_entry "ni5" text "INTERIOR ~1~" 0ADF: add_dynamic_GXT_entry "ni6" text "CORDS X ~1~ Y ~1~" 0ADF: add_dynamic_GXT_entry "ni7" text "Z ~1~" 0ADF: add_dynamic_GXT_entry "ni8" text "ANGLE ~1~" 0ADF: add_dynamic_GXT_entry "ni9" text "GUARDS ~1~" 0ADF: add_dynamic_GXT_entry "ni10" text "KILS/LCH ~1~" 0ADF: add_dynamic_GXT_entry "ni11" text "RESPECT ~1~" 0ADF: add_dynamic_GXT_entry "ni12" text "TIME ~1~:~1~" 0ADF: add_dynamic_GXT_entry "ni13" text "MODEL ~1~" 0ADF: add_dynamic_GXT_entry "ni14" text "VEHICLE: (" 0ADF: add_dynamic_GXT_entry "ni15" text ")~R~~H~HEALTH ~w~~1~" 0ADF: add_dynamic_GXT_entry "ni16" text "SPEED ~1~ KM/H" 0ADF: add_dynamic_GXT_entry "ni17" text "COLOR ~1~/~1~" 0ADF: add_dynamic_GXT_entry "ni18" text "RADIO ~1~" 0ADF: add_dynamic_GXT_entry "ni19" text "DOOR ~1~" 0ADF: add_dynamic_GXT_entry "ni20" text "GEAR ~1~"0ADF: add_dynamic_GXT_entry "ni21" text "Z ~1~" 0ADF: add_dynamic_GXT_entry "ni22" text "MODEL ~1~" 0ADF: add_dynamic_GXT_entry "ni23" text "MASS ~1~" 0ADF: add_dynamic_GXT_entry "ni24" text "PAINTJOB ~1~" 0ADF: add_dynamic_GXT_entry "ni25" text "PASSENGERS ~1~":start wait 0repeatrepeatwait 0until if Player.Defined(0)until if 0ab0: 54 while true wait 0 038E: draw_box_position 318.0 430.0 size 643.0 33.0 RGBA 0 0 0 150 03F0: enable_text_draw 0 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 51 51 255 255 033F: set_text_draw_letter_size 0.2 1.2 033E: set_draw_text_position 30.0 420.0 GXT 'ni1' [email protected] = Actor.Health($PLAYER_ACTOR) 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 102 0 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 70.0 420.0 GXT 'ni2' number [email protected] 0470: [email protected] = actor $PLAYER_ACTOR current_weapon 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 51 51 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 120.0 420.0 GXT 'ni3' number [email protected] [email protected] = Player.WantedLevel(0) if not [email protected] == 0 then 0209: [email protected] = random_int_in_ranges 1 255 [email protected] = 0 0209: [email protected] = random_int_in_ranges 1 255 else [email protected] = 252 [email protected] = 252 [email protected] = 0 end 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 170.0 420.0 GXT 'ni4' number [email protected] 09E8: [email protected] = actor $PLAYER_ACTOR active_interior 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 0 204 255 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 220.0 420.0 GXT 'ni5' number [email protected] Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected]) 008C: [email protected] = float [email protected] to_integer 008C: [email protected] = float [email protected] to_integer 008C: [email protected] = float [email protected] to_integer 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 204 255 51 255 033F: set_text_draw_letter_size 0.2 1.2 045B: draw_text_2numbers 285.0 420.0 GXT 'ni6' numbers [email protected] [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 255 51 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 339.0 420.0 GXT 'ni21' number [email protected] [email protected] = Actor.Angle($PLAYER_ACTOR) 008C: [email protected] = float [email protected] to_integer 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 204 153 102 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 375.0 420.0 GXT 'ni8' number [email protected] 07F6: get_group $PLAYER_GROUP number_of_leaders_to [email protected] number_of_members_to [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 66 238 161 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 420.0 420.0 GXT 'ni9' number [email protected] 0806: get_player 0 kills_from_last_checkpoint [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 238 54 205 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 470.0 420.0 GXT 'ni10' number [email protected] 0956: get_respect_to [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 127 255 0 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 520.0 420.0 GXT 'ni11' number [email protected] 00BF: [email protected] = current_time_hours, [email protected] = current_time_minutes 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 140 0 255 033F: set_text_draw_letter_size 0.2 1.2 045B: draw_text_2numbers 570.0 420.0 GXT 'ni12' numbers [email protected] [email protected] 0665: get_actor $PLAYER_ACTOR model_to [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 100 149 237 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 620.0 420.0 GXT 'ni13' number [email protected] if 0449: actor $PLAYER_ACTOR in_a_car then 0811: [email protected] = actor $PLAYER_ACTOR used_car 0ADB: [email protected] = car_model [email protected] name 03F0: enable_text_draw 0 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 153 0 255 033F: set_text_draw_letter_size 0.2 1.2 033E: set_draw_text_position 30.0 430.0 GXT 'ni14' 03F0: enable_text_draw 0 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 204 102 255 255 033F: set_text_draw_letter_size 0.2 1.2 033E: set_draw_text_position 70.0 430.0 GXT [email protected] [email protected] = Car.Health([email protected]) 0084: [email protected] = [email protected] // (int) if [email protected] > 250 then [email protected] -= 250 [email protected] /= 7 end 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 102 153 255 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 120.0 430.0 GXT 'ni15' number [email protected] 02E3: [email protected] = car [email protected] speed 008C: [email protected] = float [email protected] to_integer [email protected] *= 4 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 51 255 51 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 175.0 430.0 GXT 'ni16' number [email protected] 03F3: get_car [email protected] primary_color_to [email protected] secondary_color_to [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 102 255 204 255 033F: set_text_draw_letter_size 0.2 1.2 045B: draw_text_2numbers 228.0 430.0 GXT 'ni17' numbers [email protected] [email protected] 051E: [email protected] = get_current_radio_station 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 255 0 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 278.0 430.0 GXT 'ni18' number [email protected] 09B3: get_car [email protected] door_status [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 0 0 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 328.0 430.0 GXT 'ni19' number [email protected] 0AB8: get_vehicle [email protected] current_gear_to [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 0 204 255 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 375.0 430.0 GXT 'ni20' number [email protected] [email protected] = Car.Model([email protected]) 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 255 102 255 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 420.0 430.0 GXT 'ni22' number [email protected] 06A3: get_car [email protected] mass_to [email protected] 0092: [email protected] = float [email protected] to_integer 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 470.0 430.0 GXT 'ni23' number [email protected] 0988: get_car [email protected] paintjob [email protected] 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 51 0 255 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 520.0 430.0 GXT 'ni24' number [email protected] 01E9: [email protected] = car [email protected] num_passengers 0342: set_text_draw_centered 1 0348: enable_text_draw_proportional 1 0340: set_text_draw_RGBA 204 102 0 255 033F: set_text_draw_letter_size 0.2 1.2 045A: draw_text_1number 574.0 430.0 GXT 'ni25' number [email protected] end if 0ab0: 55 then wait 500 03F0: enable_text_draw 0 goto @start endend komet163, Shogun Pacino and MrFinger 3 Link to comment Share on other sites More sharing options...
komet163 Posted April 9, 2018 Share Posted April 9, 2018 You create great scripts man! Keep it up! Sanmodder 1 Link to comment Share on other sites More sharing options...
Sanmodder Posted April 10, 2018 Author Share Posted April 10, 2018 You create great scripts man! Keep it up! thanks man komet163 1 Link to comment Share on other sites More sharing options...
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