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zman1989

Grand Theft Auto III Remastered

Recommended Posts

zman1989
Posted (edited)

???
Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

---------------------------------------



Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0


Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

Edited by zman1989

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LaDiDa

[something] madness, that top part is pretty much illegible :/

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zman1989

[something] madness, that top part is pretty much illegible :/

I broke my head already :panic:

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Ash_735

The upscale blue doesn't help, I looked at the original texture and it's "DRAUGHT MADNESS".

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zman1989
Posted (edited)

The upscale blue doesn't help, I looked at the original texture and it's "DRAUGHT MADNESS".

Thank you very much !
Edited by zman1989

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zman1989
Posted (edited)

Greasy Joe's Diner [WIP]

Edited by zman1989

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denis1379
Posted (edited)

 

I see: "Oralight Madness" i look with smartphone zoom

 

Its parodic too that companies like Osram, Oral B.

There is real named ora-light loghopedic system with led diods

 

http://www.lmaco.com/products/ora-light%C2%AE

 

They think its funny name to use it

Edited by denis1379

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zman1989

 

I see: "Oralight Madness" i look with smartphone zoom

 

Its parodic too that companies like Osram, Oral B.

There is real named ora-light loghopedic system with led diods

 

http://www.lmaco.com/products/ora-light%C2%AE

 

They think its funny name to use it

It's like an option, but there's no connection with the diner.

Why mention this in the neon sign, at the diner ..

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zman1989
Posted (edited)

Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

Edited by zman1989

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Elissay

gta3.exe has stopped working

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Mega

These assets look great! But like Elissay jokingly said, are you sure it's a good idea to use GTA III for this, if that's your current plan? Personally I think using GTA LC as a base sounds like a better idea, but who knows. I don't!

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zman1989

These assets look great! But like Elissay jokingly said, are you sure it's a good idea to use GTA III for this, if that's your current plan? Personally I think using GTA LC as a base sounds like a better idea, but who knows. I don't!

I have a friend, he will help me with similar problems in case I can not manage) Yes, and while I'm doing everything - by that time there is a lot to change that in modding GTA3)

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universetwisters

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

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zman1989

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

Let's see what happens )

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Ash_735

Yeah it's high poly, but at the same time I'm assuming that's the point, remaking these models and textures for use in higher engines/projects. Just how many times have we seen Liberty City & Vice City ported to RAGE or other engines and have everything looking great EXCEPT for the actual map, and most people just seem to change the foliage and call it a day.

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zman1989

My grid is in my models, much smaller than you think )
I can not call my models "High poly" )

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zman1989
Posted (edited)

Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

Edited by zman1989

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Mega

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

If he goes low poly then it's not much of a remaster, is it? Also what's wrong with old games being given a face-lift with high poly assets?

, the currently in development Resident Evil 4 HD project,
, not to mention Half Life's HD pack/PS2 enhancements, as well as Halo 1's remaster.

 

Other than the possible problem of GTAIII possibly not handling it well, if you're complaining about the assets themselves not ''fitting'' with the game, then just look how these kept the gameplay just as clunky as it was, but gave the visuals a boost. That's definitely what zman seems to be aiming for. But if that's not what you meant and just the technical side, then disregard what I just said. If that comes to be the problem, than my opinion is looking into considering using GTA:LC as a base instead.

 

But that doesn't matter too much at this early point. I'll keep admiring OP's models for now.

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LaDiDa

Let's just let the engine decide if it works or not before jumping to conclusions.

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bibidibabidibu

I made something like that before. Please take contact with fastman92. He has lots of experiences about memory limits. On my hd remaster I extended gameplay time to 2.5 hours but after that my game always crashing because of memory limitations.

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zman1989

I think you need to do something first, and see what happens. And if there are any problems with the engine - to solve them as they appear. :)

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Frank.s

I logged in just so i could hit the like button. :p

 

Bloody good looking stuff there. I've always wondered, how long does a building like the diner take you to model and texture from start to finish? also, how were the textures done, unmodified photos? scratch made from photos and transformed + photoshopped into new textures? Re-used from IV/V? Some other way?

 

Can't wait to see your take on the Portland safehouse interior and its surrounding back alley.

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zman1989

I logged in just so i could hit the like button. :p

 

Bloody good looking stuff there. I've always wondered, how long does a building like the diner take you to model and texture from start to finish? also, how were the textures done, unmodified photos? scratch made from photos and transformed + photoshopped into new textures? Re-used from IV/V? Some other way?

 

Can't wait to see your take on the Portland safehouse interior and its surrounding back alley.

Thanks for the likes))) I do not use material from any games - everything from my own hands from the photos partially) The snack took about 1.5 - 2 days (due to the creation of textures :)

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Jestic
Posted (edited)

It's not the amount of polygons that would cause issues per se, it's more the size of the textures would cause the streaming memory to overflow. No matter which engine you use; the key is to make LODs. Every LOD building should be put into a single texture atlas and the polycount reduced to only represent the silhouette (like the original building LODs). Then it should all run smoothly, even on Renderware.

 

Looks really good man! There was another Russian a few years ago that was also working on remastering III, that's not you by any chance right? I'll try and find the topic\posts.

 

EDIT: Author quit working on the mod for unknown reasons, topic closed.

Edited by Jestic

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