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Grand Theft Auto III Remastered


zman1989
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The upscale blue doesn't help, I looked at the original texture and it's "DRAUGHT MADNESS".

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The upscale blue doesn't help, I looked at the original texture and it's "DRAUGHT MADNESS".

Thank you very much !
Edited by zman1989
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I see: "Oralight Madness" i look with smartphone zoom

 

Its parodic too that companies like Osram, Oral B.

There is real named ora-light loghopedic system with led diods

 

http://www.lmaco.com/products/ora-light%C2%AE

 

They think its funny name to use it

Edited by denis1379
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I see: "Oralight Madness" i look with smartphone zoom

 

Its parodic too that companies like Osram, Oral B.

There is real named ora-light loghopedic system with led diods

 

http://www.lmaco.com/products/ora-light%C2%AE

 

They think its funny name to use it

It's like an option, but there's no connection with the diner.

Why mention this in the neon sign, at the diner ..

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These assets look great! But like Elissay jokingly said, are you sure it's a good idea to use GTA III for this, if that's your current plan? Personally I think using GTA LC as a base sounds like a better idea, but who knows. I don't!

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These assets look great! But like Elissay jokingly said, are you sure it's a good idea to use GTA III for this, if that's your current plan? Personally I think using GTA LC as a base sounds like a better idea, but who knows. I don't!

I have a friend, he will help me with similar problems in case I can not manage) Yes, and while I'm doing everything - by that time there is a lot to change that in modding GTA3)

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universetwisters

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

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I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

Let's see what happens )

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Yeah it's high poly, but at the same time I'm assuming that's the point, remaking these models and textures for use in higher engines/projects. Just how many times have we seen Liberty City & Vice City ported to RAGE or other engines and have everything looking great EXCEPT for the actual map, and most people just seem to change the foliage and call it a day.

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My grid is in my models, much smaller than you think )
I can not call my models "High poly" )

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I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

If he goes low poly then it's not much of a remaster, is it? Also what's wrong with old games being given a face-lift with high poly assets?

, the currently in development Resident Evil 4 HD project,
, not to mention Half Life's HD pack/PS2 enhancements, as well as Halo 1's remaster.

 

Other than the possible problem of GTAIII possibly not handling it well, if you're complaining about the assets themselves not ''fitting'' with the game, then just look how these kept the gameplay just as clunky as it was, but gave the visuals a boost. That's definitely what zman seems to be aiming for. But if that's not what you meant and just the technical side, then disregard what I just said. If that comes to be the problem, than my opinion is looking into considering using GTA:LC as a base instead.

 

But that doesn't matter too much at this early point. I'll keep admiring OP's models for now.

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Let's just let the engine decide if it works or not before jumping to conclusions.

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bibidibabidibu

I made something like that before. Please take contact with fastman92. He has lots of experiences about memory limits. On my hd remaster I extended gameplay time to 2.5 hours but after that my game always crashing because of memory limitations.

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I think you need to do something first, and see what happens. And if there are any problems with the engine - to solve them as they appear. :)

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I logged in just so i could hit the like button. :p

 

Bloody good looking stuff there. I've always wondered, how long does a building like the diner take you to model and texture from start to finish? also, how were the textures done, unmodified photos? scratch made from photos and transformed + photoshopped into new textures? Re-used from IV/V? Some other way?

 

Can't wait to see your take on the Portland safehouse interior and its surrounding back alley.

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I logged in just so i could hit the like button. :p

 

Bloody good looking stuff there. I've always wondered, how long does a building like the diner take you to model and texture from start to finish? also, how were the textures done, unmodified photos? scratch made from photos and transformed + photoshopped into new textures? Re-used from IV/V? Some other way?

 

Can't wait to see your take on the Portland safehouse interior and its surrounding back alley.

Thanks for the likes))) I do not use material from any games - everything from my own hands from the photos partially) The snack took about 1.5 - 2 days (due to the creation of textures :)

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