Sanmodder Posted March 26, 2018 Share Posted March 26, 2018 (edited) ballas hunters script--------------------------------the advantages of the scriptvery stablesmall and fast--------------------------------press 6 on the keyboardthe ballasi of the vehicles will beshoot and they will drive for carlpress 7 is the end of the fundifficultiesthey have accurate accuracy they drive fast you will find carl even in San Fierro or Las Venturas they do not get out of the 20 vehicles at once, the carl shoots rifles if you evaluate this script I will add even better ---------------------------------------------------------------------------------------------------- skrypt ballas hunters--------------------------------zalety skryptubardzo stabilnymały i szybki--------------------------------naciśnij 6 na klawiaturzeto ballas z pojazdów będąstrzelać i będą za carl jeżdzićnaciśnij 7 to koniec zabawytrudnościmają dokładną celność szybko jeżdżą znajdą carl nawet w san fierro albo Las Venturas nie wysiadają z pojazdów 20 naraz w carl strzelać z karabinów jeśli ocenisz ten skrypt dodam jeszcze lepszy // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------thread 'TORIC' :startrepeatrepeatwait 0until if Player.Defined(0)until if 0ab0: 54 // 6wait 20//info //[5 vehicles * 4 actors = 20 actors in 5 cars] 5 * 4 = 20 //[actor 1~5 item offset 0+] driver//[actor 1~5 item offset 4+] passenger 1//[actor 1~5 item offset 8+] passenger 2//[actor 1~5 item offset 16+] passenger 3//[car 1~5 item offset 20+] vehicles for [email protected] = 0 to 16 step 4 //set 5 cars with 20 actors in 5 cars wait 25 0209: [email protected] = random_int_in_ranges 1 4 //random cars 0209: [email protected] = random_int_in_ranges 102 104 //random ballas if [email protected] == 1 then [email protected] = 400 goto @next end if [email protected] == 2 then [email protected] = 470 goto @next end if [email protected] == 3 then [email protected] = 579 goto @next end if [email protected] == 4 then [email protected] = 579 goto @next end :next Model.Load([email protected]) Model.Load([email protected]) Model.Load(#AK47) Model.Load(#M4) Model.Load(#MP5LNG) Model.Load(#micro_uzi) 038B: load_requested_models 0208: [email protected] = random_float_in_ranges -100.2 100.2 //forward backward 0208: [email protected] = random_float_in_ranges -100.2 100.2 //left right 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0 04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected] [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected]) Car.Angle([email protected]) = 184.7214 Car.SetMaxSpeed([email protected], 253.0) Car.DoorStatus([email protected]) = 5 00AE: set_car [email protected] traffic_behaviour_to 2 Car.SetDriverBehaviour([email protected], DriveToPlayer) 053F: set_car [email protected] tires_vulnerability 0 Car.SetImmunities([email protected], 1, 1, 1, 1, 1) [email protected] = Marker.CreateAboveCar([email protected]) 0587: enable_car [email protected] validate_position 0 [email protected] = Actor.CreateAsDriver(Gang1, [email protected], [email protected]) [email protected] = Actor.CreateAsPassenger(Gang1, [email protected], [email protected], 0) [email protected] = Actor.CreateAsPassenger(Gang1, [email protected], [email protected], 1) [email protected] = Actor.CreateAsPassenger(Gang1, [email protected], [email protected], 2) Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 Actor.Health([email protected]) = 5000 //----------------------------------------driveby advanced 0978: copy_decision_maker 65540 to [email protected] 0709: set_decision_maker [email protected] on_event 36 taskID 1022 respect 0.0 hate 100.0 like 0.0 dislike 0.0 in_car 1 on_foot 0 // see *.ped files 0709: set_decision_maker [email protected] on_event 37 taskID 1022 respect 0.0 hate 100.0 like 0.0 dislike 0.0 in_car 1 on_foot 0 // see *.ped files 0709: set_decision_maker [email protected] on_event 36 taskID 1024 respect 0.0 hate 50.0 like 0.0 dislike 0.0 in_car 0 on_foot 1 // see *.ped files 060B: set_actor [email protected] decision_maker_to [email protected] 060B: set_actor [email protected] decision_maker_to [email protected] 060B: set_actor [email protected] decision_maker_to [email protected] //-------------------------------------------------------- 072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 0209: [email protected] = random_int_in_ranges 28 31 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) 0209: [email protected] = random_int_in_ranges 28 31 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) 0209: [email protected] = random_int_in_ranges 28 31 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) Actor.WeaponAccuracy([email protected]) = 93 Actor.WeaponAccuracy([email protected]) = 93 Actor.WeaponAccuracy([email protected]) = 93 Actor.WeaponAccuracy([email protected]) = 93 0190: add_car [email protected] to_flipped_check // 6 max //-----------------------------driveby normal 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 2092.065 -1601.276 13.3737 radius 5000.0 8 1 firing_rate 100 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 2092.065 -1601.276 13.3737 radius 5000.0 8 1 firing_rate 100 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 2092.065 -1601.276 13.3737 radius 5000.0 8 1 firing_rate 100 //------------------------------------------------------------ //------------------------------------------------------------ 0AC6: [email protected] = label @memory_1 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 //------------------------------------------------------------ //------------------------------------------------------------ 0AC6: [email protected] = label @memory_2 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 //------------------------------------------------------------ //------------------------------------------------------------ 0AC6: [email protected] = label @memory_3 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 //------------------------------------------------------------ //------------------------------------------------------------ 0AC6: [email protected] = label @memory_4 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 //------------------------------------------------------------ //------------------------------------------------------------ 0AC6: [email protected] = label @memory_5 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0 //------------------------------------------------------------ endgoto @heck:memory_1hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_2hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_3hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_4hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_5hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:heckwhile true repeat wait 0 until if Player.Defined(0) if or player.Wasted(0) 0741: actor $PLAYER_ACTOR busted $onmission == 1 0ab0: 55 // 7 then wait 100 0ACD: show_text_highpriority "~R~~H~mission failed" time 500 break endendfor [email protected] = 0 to 16 step 4 //------------------------------------------------------------ 0AC6: [email protected] = label @memory_1 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8d: [email protected] [email protected] 4 0 //------------------------------------------------------------ Actor.RemoveReferences([email protected]) //------------------------------------------------------------ 0AC6: [email protected] = label @memory_2 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8d: [email protected] [email protected] 4 0 //------------------------------------------------------------ Actor.RemoveReferences([email protected]) //------------------------------------------------------------ 0AC6: [email protected] = label @memory_3 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8d: [email protected] [email protected] 4 0 //------------------------------------------------------------ Actor.RemoveReferences([email protected]) //------------------------------------------------------------ 0AC6: [email protected] = label @memory_4 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8d: [email protected] [email protected] 4 0 //------------------------------------------------------------ Actor.RemoveReferences([email protected]) //------------------------------------------------------------ 0AC6: [email protected] = label @memory_5 offset 0A8E: [email protected] = [email protected] + [email protected] 0A8d: [email protected] [email protected] 4 0 //------------------------------------------------------------ CAR.RemoveReferences([email protected]) //------------------------------------------------------------ end0ACD: show_text_highpriority "~y~~H~press 6" time 5000 jump @startend_thread bonus ballas hunter v2 this one is even betteradvantagesvery stable-------------------------------------------------- ------------------------1Carl does not drive any vehicle and is next to the car ballasballas get out of the vehicle with strong weaponsand they shoot at the carl with different weapons-------------------------------------------------- ------------------------2When carl drives the vehicle, the ballads get into their carts and drive behind the carl, of course, they shoot vehicles-------------------------------------------------- ------------------------the script is multi-task1 ballas have different weapons2 ballas have different, 4-passenger vehicles3 become more aggressive4 the possibility of a larger break by adding more of the same scripts to the cleo folderfor example,1 script 1 vehicle with 4 types2 script 2 vehicles with 8 types3 script 3 vehicles with 12 types4 script 4 vehicles with 16 types5 script 5 vehicles with 20 types6 script 6 vehicles with 24 typesI recommend 10 scripts in 10 vehicles with 40 typesI imagine a carl is on the street, 10 carts are approaching him and 40 people get out with riflesand they are very aggressiveI will just add that these 10 vehicles will be for carl ------------------------------------------------------------------------------------------------------------------------------- ten jest jeszcze lepszyzaletybardzo stabilny--------------------------------------------------------------------------1jęsli carl nie prowadzi żadnego pojazdu a jest obok samochodu ballasballas wysiadają z pojazdu z mocnym uzbrojeniemi strzelają w carl z różnych broni--------------------------------------------------------------------------2jęsli carl prowadzi pojazd ballasy wsiadają do swoich fur i jadą za carlem oczywiście strzelają z pojazdów--------------------------------------------------------------------------skrypt jest wielo zadaniowy1 ballas mają różne bronie2 ballas mają różne, pojazdy 4 osobowe3 stają się agresywniejsi4 możliwość większej rozwałki dodając więcej tych samych skryptów do folderu cleonp1 skrypt 1 pojazd z 4 typkami2 skrypt 2 pojazdy z 8 typkami3 skrypt 3 pojazdy z 12 typkami4 skrypt 4 pojazdy z 16 typkami5 skrypt 5 pojazdy z 20 typkami6 skrypt 6 pojazdy z 24 typkamipolecam 10 skryptów 10 pojazdów z 40 typkamiwyobraż sobie stoi carl na ulicy podjeżdża do niego 10 fur i wysiada 40 ludzi z karabinamii są bardzo agresywnidodam tylko że te 10 pojazdów będą za carl jeżdzić // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------thread 'HBAL' [email protected] = 1.0 :startrepeatrepeatwait 0 until if Player.Defined(0)until if 0ab0: 56 // 8wait 500 0209: [email protected] = random_int_in_ranges 1 27 //car selektorif [email protected] == 1 then [email protected] = 400 goto @break end if [email protected] == 2 then [email protected] = 405 goto @break end if [email protected] == 3 then [email protected] = 409 goto @break end if [email protected] == 3 then [email protected] = 421 goto @break end if [email protected] == 4 then [email protected] = 426 goto @break end if [email protected] == 5 then [email protected] = 445 goto @break end if [email protected] == 6 then [email protected] = 458 goto @break end if [email protected] == 7 then [email protected] = 466 goto @break end if [email protected] == 8 then [email protected] = 467 goto @break end if [email protected] == 9 then [email protected] = 470 goto @break end if [email protected] == 10 then [email protected] = 479 goto @break end if [email protected] == 11 then [email protected] = 490 goto @break end if [email protected] == 12 then [email protected] = 492 goto @break end if [email protected] == 13 then [email protected] = 507 goto @break end if [email protected] == 14 then [email protected] = 516 goto @break end if [email protected] == 15 then [email protected] = 529 goto @break end if [email protected] == 16 then [email protected] = 540 goto @break end if [email protected] == 17 then [email protected] = 546 goto @break end if [email protected] == 18 then [email protected] = 547 goto @break end if [email protected] == 19 then [email protected] = 550 goto @break end if [email protected] == 20 then [email protected] = 551 goto @break end if [email protected] == 21 then [email protected] = 560 goto @break end if [email protected] == 22 then [email protected] = 561 goto @break end if [email protected] == 23 then [email protected] = 566 goto @break end if [email protected] == 24 then [email protected] = 566 goto @break end if [email protected] == 25 then [email protected] = 579 goto @break end if [email protected] == 26 then [email protected] = 580 goto @break end if [email protected] == 27 then [email protected] = 585 goto @break end :break Model.Load([email protected])Model.Load(#BALLAS1)Model.Load(#BALLAS3)Model.Load(#BALLAS2)Model.Load(#AK47)Model.Load(#M4)Model.Load(#MP5LNG)Model.Load(#COLT45)Model.Load(#SILENCED)Model.Load(#DESERT_EAGLE)Model.Load(#SAWNOFF)Model.Load(#SHOTGSPA)Model.Load(#MICRO_UZI)Model.Load(#TEC9)Model.Load(#CHROMEGUN)038B: load_requested_models while true wait 0 if and Model.Available([email protected]) Model.Available(#BALLAS1) Model.Available(#BALLAS3) Model.Available(#BALLAS2) Model.Available(#AK47) Model.Available(#M4) Model.Available(#MP5LNG) then if and Model.Available(#COLT45) Model.Available(#SILENCED) Model.Available(#DESERT_EAGLE) Model.Available(#SAWNOFF) Model.Available(#SHOTGSPA) Model.Available(#MICRO_UZI) Model.Available(#TEC9) then break end end endwait 20000208: [email protected] = random_float_in_ranges -100.2 100.2 //forward backward 0208: [email protected] = random_float_in_ranges -100.2 100.2 //left right 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0 04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected] [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])Car.Angle([email protected]) = 184.7214Car.SetMaxSpeed([email protected], 253.0)Car.DoorStatus([email protected]) = 200AE: set_car [email protected] traffic_behaviour_to 2 Car.SetDriverBehaviour([email protected], DriveToPlayer)053F: set_car [email protected] tires_vulnerability 0 Car.SetImmunities([email protected], 0, 1, 0, 1, 1)car.Health([email protected]) = [email protected] = Marker.CreateAboveCar([email protected])0587: enable_car [email protected] validate_position 0 [email protected] = Actor.CreateAsDriver(Gang1, #BALLAS1, [email protected])[email protected] = Actor.CreateAsPassenger(Gang1, #BALLAS2, [email protected], 0)[email protected] = Actor.CreateAsPassenger(Gang1, #BALLAS3, [email protected], 1)9@ = Actor.CreateAsPassenger(Gang1, #BALLAS1, [email protected], 2)[email protected] = Marker.CreateAboveActor([email protected])[email protected] = Marker.CreateAboveActor([email protected])[email protected] = Marker.CreateAboveActor([email protected])[email protected] = Marker.CreateAboveActor([email protected])072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 1000190: add_car [email protected] to_flipped_check // 6 max [email protected] *= 1.2 [email protected] += 1.1 Car.SetSpeedInstantly([email protected], [email protected]):l_poop while true repeat wait 0 until if Player.Defined(0) if not Car.Wrecked([email protected]) then if not Actor.Dead([email protected]) then if 0449: actor [email protected] in_a_car then 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius 150.0 8 1 firing_rate 100 end end if not Actor.Dead([email protected]) then if 0449: actor [email protected] in_a_car then 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius 150.0 8 1 firing_rate 100 end end if not Actor.Dead([email protected]) then if 0449: actor [email protected] in_a_car then 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius 150.0 8 1 firing_rate 100 end end end if not Actor.Driving($PLAYER_ACTOR) then if not Car.Wrecked([email protected]) then if 0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0 then goto @2_next end end end if or Actor.Dead($PLAYER_ACTOR) 0741: actor $PLAYER_ACTOR busted wasted_or_busted then goto @cleaner end if or Car.Wrecked([email protected]) 02BF: car [email protected] sunk then goto @cleaner end if and Actor.Dead([email protected]) Actor.Dead([email protected]) Actor.Dead([email protected]) Actor.Dead([email protected]) then goto @cleaner end end :2_next if and not Actor.Dead([email protected]) not Car.Wrecked([email protected])then if 0449: actor [email protected] in_a_car then 060B: set_actor [email protected] decision_maker_to 3 05CD: AS_actor [email protected] exit_car [email protected] 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR end if and not Actor.Dead([email protected]) not Car.Wrecked([email protected]) then if 0449: actor [email protected] in_a_car then 060B: set_actor [email protected] decision_maker_to 3 05CD: AS_actor [email protected] exit_car [email protected] 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR end if and not Actor.Dead([email protected]) not Car.Wrecked([email protected]) then if 0449: actor [email protected] in_a_car then 060B: set_actor [email protected] decision_maker_to 3 05CD: AS_actor [email protected] exit_car [email protected] 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR end if and not Car.Wrecked([email protected]) not Actor.Dead([email protected]) then if 0449: actor [email protected] in_a_car then 060B: set_actor [email protected] decision_maker_to 3 05CD: AS_actor [email protected] exit_car [email protected] 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR end if 075C: marker [email protected] enabled then Marker.Disable([email protected]) end goto @4_next end end endend:4_next while true repeat wait 0 until if Player.Defined(0) if Actor.Driving($PLAYER_ACTOR) then if not Car.Wrecked([email protected]) then if 0205: actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0 then goto @3_next end if or Actor.Dead($PLAYER_ACTOR) 0741: actor $PLAYER_ACTOR busted wasted_or_busted then goto @cleaner end if or Car.Wrecked([email protected]) 02BF: car [email protected] sunk then goto @cleaner end if and Actor.Dead([email protected]) Actor.Dead([email protected]) Actor.Dead([email protected]) Actor.Dead([email protected]) then goto @cleaner end end end end :3_next if and not Actor.Dead([email protected]) not Car.Wrecked([email protected])then 072A: put_actor [email protected] into_car [email protected] driverseat Actor.SetImmunities([email protected], 0, 1, 1, 1, 1) Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) Actor.WeaponAccuracy([email protected]) = 100end if not Car.Wrecked([email protected])then Car.Angle([email protected]) = 184.7214 Car.SetMaxSpeed([email protected], 253.0) Car.DoorStatus([email protected]) = 2 00AE: set_car [email protected] traffic_behaviour_to 2 Car.SetDriverBehaviour([email protected], KillThePlayer) 053F: set_car [email protected] tires_vulnerability 0 [email protected] = Marker.CreateAboveCar([email protected]) 0587: enable_car [email protected] validate_position 0 072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 0190: add_car [email protected] to_flipped_check // 6 max end if not Actor.Dead([email protected])then if not Car.Wrecked([email protected]) then 0209: [email protected] = random_int_in_ranges 22 32 072B: put_actor [email protected] into_car [email protected] passengerseat 0 Actor.SetImmunities([email protected], 0, 1, 1, 1, 1) Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) Actor.WeaponAccuracy([email protected]) = 100 endendif not Actor.Dead([email protected])then if not Car.Wrecked([email protected]) then 0209: [email protected] = random_int_in_ranges 22 32 072B: put_actor [email protected] into_car [email protected] passengerseat 1 Actor.SetImmunities([email protected], 0, 1, 1, 1, 1) Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) Actor.WeaponAccuracy([email protected]) = 100 endendif not Actor.Dead([email protected])then if not Car.Wrecked([email protected]) then 0209: [email protected] = random_int_in_ranges 22 32 072B: put_actor [email protected] into_car [email protected] passengerseat 2 Actor.SetImmunities([email protected], 0, 1, 1, 1, 1) Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999) Actor.WeaponAccuracy([email protected]) = 100 endendwait 0 goto @l_poop :cleanerwait 250 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])wait 50 goto @start Edited March 26, 2018 by Sanmodder MrFinger and Sloth- 2 Link to comment Share on other sites More sharing options...
Shogun Pacino Posted March 26, 2018 Share Posted March 26, 2018 (edited) *Las Venturas not Las Vegas. Edited March 26, 2018 by CoolMods Sanmodder 1 Link to comment Share on other sites More sharing options...
Sanmodder Posted March 26, 2018 Author Share Posted March 26, 2018 *Las Venturas not Las Vegas. thanks Shogun Pacino 1 Link to comment Share on other sites More sharing options...
Silent Posted March 26, 2018 Share Posted March 26, 2018 gift for my fans thx Sanmodder 1 Link to comment Share on other sites More sharing options...
GuruGuru Posted March 26, 2018 Share Posted March 26, 2018 if you evaluate this script I will add even better 0/10 - learn to use arrays ffs Link to comment Share on other sites More sharing options...
gts. Posted March 26, 2018 Share Posted March 26, 2018 Dude, use the spoiler tags. The page is just too damn long. Link to comment Share on other sites More sharing options...
Sanmodder Posted March 27, 2018 Author Share Posted March 27, 2018 if you evaluate this script I will add even better 0/10 - learn to use arrays ffs You talk about it, I do not use such an array, they cause a crash just as gosubs they also cause a crash they are not, predictable think what you want var 8 @: array 11 of int 7 @: array 11 of int 10 @: array 11 of int 9 @: array 11 of int 11 @: array 11 of int 14 @: int end // example for 14 @ = 0 to 11 step 1 wait 20 Actor.RemoveReferences (10 @ [@ 14]) Actor.RemoveReferences (7 @ [@ 14]) Actor.RemoveReferences (8 @ [@ 14]) Actor.RemoveReferences (9 @ [@ 14]) Car.RemoveReferences (11 @ [@ 14]) end Link to comment Share on other sites More sharing options...
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