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gift for my fans ballas hunters


Sanmodder
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ballas hunters script
--------------------------------
the advantages of the script
very stable
small and fast
--------------------------------
press 6 on the keyboard
the ballasi of the vehicles will be
shoot and they will drive for carl
press 7 is the end of the fun

difficulties
they have accurate accuracy :cry:
they drive fast :cry:
you will find carl even in San Fierro or Las Venturas :cry:
they do not get out of the 20 vehicles at once, the carl shoots rifles :cry:
if you evaluate this script I will add even better :colgate:

----------------------------------------------------------------------------------------------------

skrypt ballas hunters
--------------------------------
zalety skryptu
bardzo stabilny
mały i szybki
--------------------------------
naciśnij 6 na klawiaturze
to ballas z pojazdów będą
strzelać i będą za carl jeżdzić
naciśnij 7 to koniec zabawy

trudności
mają dokładną celność :cry:
szybko jeżdżą :cry:
znajdą carl nawet w san fierro albo Las Venturas :cry:
nie wysiadają z pojazdów 20 naraz w carl strzelać z karabinów :cry:
jeśli ocenisz ten skrypt dodam jeszcze lepszy :colgate:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------thread 'TORIC' :startrepeatrepeatwait 0until if Player.Defined(0)until if 0ab0: 54 // 6wait 20//info //[5 vehicles * 4 actors = 20 actors in 5 cars] 5 * 4 = 20  //[actor 1~5 item offset 0+]  driver//[actor 1~5 item offset 4+]  passenger 1//[actor 1~5 item offset 8+]  passenger 2//[actor 1~5 item offset 16+] passenger 3//[car 1~5 item offset 20+]   vehicles  for [email protected] = 0 to 16 step 4 //set 5 cars with 20 actors in 5 cars   wait 25                                                                                                                                                   0209: [email protected] = random_int_in_ranges 1 4 //random cars                                                                                                                      0209: [email protected] = random_int_in_ranges 102 104 //random ballas                                                                                                                 if [email protected] == 1                                                                                                                                               then                                                                                                                                                         [email protected] = 400                                                                                                                                                     goto @next                                                                                                                                                end                                                                                                                                                       if [email protected] == 2                                                                                                                                               then                                                                                                                                                         [email protected] = 470                                                                                                                                                     goto @next                                                                                                                                                end                                                                                                                                                       if [email protected] == 3                                                                                                                                               then                                                                                                                                                          [email protected] = 579                                                                                                                                                      goto @next                                                                                                                                                end                                                                                                                                                       if [email protected] == 4                                                                                                                                               then       [email protected] = 579                                                                                                                                                       goto @next                                                                                                                                                end   :next                                                                                                                                                     Model.Load([email protected])                                                                                                                                            Model.Load([email protected])                                                                                                                                           Model.Load(#AK47)                                                                                                                                         Model.Load(#M4)                                                                                                                                           Model.Load(#MP5LNG)                                                                                                                                       Model.Load(#micro_uzi)                                                                                                                                    038B: load_requested_models   0208: [email protected] = random_float_in_ranges -100.2 100.2 //forward backward    0208: [email protected] = random_float_in_ranges -100.2 100.2 //left right                                                                                                                          04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0                                                                        04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected]                                                                                 [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])                                                                                                                           Car.Angle([email protected]) = 184.7214                                                                                                                                  Car.SetMaxSpeed([email protected], 253.0)                                                                                                                                Car.DoorStatus([email protected]) = 5                                                                                                                                    00AE: set_car [email protected] traffic_behaviour_to 2                                                                                                                   Car.SetDriverBehaviour([email protected], DriveToPlayer)                                                                                                                 053F: set_car [email protected] tires_vulnerability 0                                                                                                                    Car.SetImmunities([email protected], 1, 1, 1, 1, 1)                                                                                                                      [email protected] = Marker.CreateAboveCar([email protected])                                                                                                                           0587: enable_car [email protected] validate_position 0                                                                                                                   [email protected] = Actor.CreateAsDriver(Gang1, [email protected], [email protected])                                                                                                               [email protected] = Actor.CreateAsPassenger(Gang1, [email protected], [email protected], 0)                                                                                                         [email protected] = Actor.CreateAsPassenger(Gang1, [email protected], [email protected], 1)                                                                                                        [email protected] = Actor.CreateAsPassenger(Gang1, [email protected], [email protected], 2)                                                                                                        Actor.Health([email protected]) = 5000                                                                                                                                   Actor.Health([email protected]) = 5000                                                                                                                                   Actor.Health([email protected]) = 5000                                                                                                                                  Actor.Health([email protected]) = 5000                                                                                                                                  //----------------------------------------driveby advanced                                                                                                0978: copy_decision_maker 65540 to [email protected]                                                                                                                    0709: set_decision_maker [email protected] on_event 36 taskID 1022 respect 0.0 hate 100.0 like 0.0 dislike 0.0 in_car 1 on_foot 0 // see *.ped files                    0709: set_decision_maker [email protected] on_event 37 taskID 1022 respect 0.0 hate 100.0 like 0.0 dislike 0.0 in_car 1 on_foot 0 // see *.ped files                    0709: set_decision_maker [email protected] on_event 36 taskID 1024 respect 0.0 hate 50.0 like 0.0 dislike 0.0 in_car 0 on_foot 1 // see *.ped files                     060B: set_actor [email protected] decision_maker_to [email protected]                                                                                                                  060B: set_actor [email protected] decision_maker_to [email protected]                                                                                                                 060B: set_actor [email protected] decision_maker_to [email protected]                                                                                                                 //--------------------------------------------------------                                                                                                072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC           0209: [email protected] = random_int_in_ranges 28 31                                                                                                                     Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)                                                                                                                     0209: [email protected] = random_int_in_ranges 28 31                                                                                                                     Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)                                                                                                                    0209: [email protected] = random_int_in_ranges 28 31                                                                                                                     Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)                                                                                                                    Actor.WeaponAccuracy([email protected]) = 93                                                                                                                             Actor.WeaponAccuracy([email protected]) = 93                                                                                                                             Actor.WeaponAccuracy([email protected]) = 93                                                                                                                            Actor.WeaponAccuracy([email protected]) = 93                                                                                                                            0190: add_car [email protected] to_flipped_check // 6 max                                                                                                                //-----------------------------driveby normal                                                                                                             0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 2092.065 -1601.276 13.3737 radius 5000.0 8 1 firing_rate 100                                      0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 2092.065 -1601.276 13.3737 radius 5000.0 8 1 firing_rate 100                                     0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 2092.065 -1601.276 13.3737 radius 5000.0 8 1 firing_rate 100                                     //------------------------------------------------------------                                                                                            //------------------------------------------------------------                                                                                            0AC6: [email protected] = label @memory_1 offset                                                                                                                        0A8E: [email protected] = [email protected] + [email protected]                                                                                                                                     0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0                                                                                                  //------------------------------------------------------------                                                                                            //------------------------------------------------------------                                                                                            0AC6: [email protected] = label @memory_2 offset                                                                                                                        0A8E: [email protected] = [email protected] + [email protected]                                                                                                                                     0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0                                                                                                  //------------------------------------------------------------                                                                                            //------------------------------------------------------------                                                                                            0AC6: [email protected] = label @memory_3 offset                                                                                                                        0A8E: [email protected] = [email protected] + [email protected]                                                                                                                                     0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0                                                                                                 //------------------------------------------------------------                                                                                            //------------------------------------------------------------                                                                                            0AC6: [email protected] = label @memory_4 offset                                                                                                                        0A8E: [email protected] = [email protected] + [email protected]                                                                                                                                     0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0                                                                                                 //------------------------------------------------------------                                                                                            //------------------------------------------------------------                                                                                            0AC6: [email protected] = label @memory_5 offset                                                                                                                        0A8E: [email protected] = [email protected] + [email protected]                                                                                                                                     0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0                                                                                                  //------------------------------------------------------------                                                                                         endgoto @heck:memory_1hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_2hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_3hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_4hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:memory_5hex 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00end:heckwhile true   repeat   wait 0    until if Player.Defined(0)   if or       player.Wasted(0)       0741:   actor $PLAYER_ACTOR busted        $onmission == 1       0ab0: 55 // 7   then       wait 100        0ACD: show_text_highpriority "~R~~H~mission failed" time 500        break   endendfor [email protected] = 0 to 16 step 4   //------------------------------------------------------------                    0AC6: [email protected] = label @memory_1 offset                                                0A8E: [email protected] = [email protected] + [email protected]                                                             0A8d: [email protected] [email protected]  4  0                                                                //------------------------------------------------------------                    Actor.RemoveReferences([email protected])                                                        //------------------------------------------------------------                    0AC6: [email protected] = label @memory_2 offset                                                0A8E: [email protected] = [email protected] + [email protected]                                                             0A8d: [email protected] [email protected]  4  0                                                                //------------------------------------------------------------                    Actor.RemoveReferences([email protected])                                                        //------------------------------------------------------------                    0AC6: [email protected] = label @memory_3 offset                                                0A8E: [email protected] = [email protected] + [email protected]                                                             0A8d: [email protected] [email protected]  4  0                                                               //------------------------------------------------------------                    Actor.RemoveReferences([email protected])                                                       //------------------------------------------------------------                    0AC6: [email protected] = label @memory_4 offset                                                0A8E: [email protected] = [email protected] + [email protected]                                                             0A8d: [email protected] [email protected]  4  0                                                               //------------------------------------------------------------                    Actor.RemoveReferences([email protected])                                                       //------------------------------------------------------------                    0AC6: [email protected] = label @memory_5 offset                                                0A8E: [email protected] = [email protected] + [email protected]                                                             0A8d: [email protected] [email protected]  4  0                                                                //------------------------------------------------------------                    CAR.RemoveReferences([email protected])                                                          //------------------------------------------------------------                 end0ACD: show_text_highpriority "~y~~H~press 6" time 5000 jump @startend_thread

bonus

ballas hunter v2

this one is even better
advantages
very stable
-------------------------------------------------- ------------------------
1
Carl does not drive any vehicle and is next to the car ballas
ballas get out of the vehicle with strong weapons
and they shoot at the carl with different weapons
-------------------------------------------------- ------------------------
2
When carl drives the vehicle, the ballads get into their carts and drive behind the carl, of course, they shoot vehicles
-------------------------------------------------- ------------------------
the script is multi-task

1 ballas have different weapons
2 ballas have different, 4-passenger vehicles
3 become more aggressive
4 the possibility of a larger break by adding more of the same scripts to the cleo folder
for example,
1 script 1 vehicle with 4 types
2 script 2 vehicles with 8 types
3 script 3 vehicles with 12 types
4 script 4 vehicles with 16 types
5 script 5 vehicles with 20 types
6 script 6 vehicles with 24 types
I recommend 10 scripts in 10 vehicles with 40 types
I imagine a carl is on the street, 10 carts are approaching him and 40 people get out with rifles
and they are very aggressive
I will just add that these 10 vehicles will be for carl

-------------------------------------------------------------------------------------------------------------------------------

ten jest jeszcze lepszy
zalety
bardzo stabilny
--------------------------------------------------------------------------
1
jęsli carl nie prowadzi żadnego pojazdu a jest obok samochodu ballas
ballas wysiadają z pojazdu z mocnym uzbrojeniem
i strzelają w carl z różnych broni
--------------------------------------------------------------------------
2
jęsli carl prowadzi pojazd ballasy wsiadają do swoich fur i jadą za carlem oczywiście strzelają z pojazdów
--------------------------------------------------------------------------
skrypt jest wielo zadaniowy

1 ballas mają różne bronie
2 ballas mają różne, pojazdy 4 osobowe
3 stają się agresywniejsi
4 możliwość większej rozwałki dodając więcej tych samych skryptów do folderu cleo
np
1 skrypt 1 pojazd z 4 typkami
2 skrypt 2 pojazdy z 8 typkami
3 skrypt 3 pojazdy z 12 typkami
4 skrypt 4 pojazdy z 16 typkami
5 skrypt 5 pojazdy z 20 typkami
6 skrypt 6 pojazdy z 24 typkami
polecam 10 skryptów 10 pojazdów z 40 typkami
wyobraż sobie stoi carl na ulicy podjeżdża do niego 10 fur i wysiada 40 ludzi z karabinami
i są bardzo agresywni
dodam tylko że te 10 pojazdów będą za carl jeżdzić

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .CS}//-------------MAIN---------------thread 'HBAL'  [email protected] = 1.0 :startrepeatrepeatwait 0 until if Player.Defined(0)until if 0ab0: 56 // 8wait 500 0209: [email protected] = random_int_in_ranges 1 27 //car selektorif [email protected] == 1 then       [email protected] = 400     goto @break end  if [email protected] == 2 then      [email protected] = 405     goto @break end  if [email protected] == 3 then      [email protected] = 409     goto @break end  if [email protected] == 3 then      [email protected] = 421     goto @break end  if [email protected] == 4 then      [email protected] = 426     goto @break end  if [email protected] == 5 then      [email protected] = 445     goto @break end  if [email protected] == 6 then      [email protected] = 458     goto @break end  if [email protected] == 7 then      [email protected] = 466     goto @break end  if [email protected] == 8 then      [email protected] = 467     goto @break end  if [email protected] == 9 then      [email protected] = 470     goto @break end  if [email protected] == 10 then      [email protected] = 479     goto @break end  if [email protected] == 11 then      [email protected] = 490     goto @break end  if [email protected] == 12 then      [email protected] = 492     goto @break end  if [email protected] == 13 then      [email protected] = 507     goto @break end  if [email protected] == 14 then      [email protected] = 516     goto @break end  if [email protected] == 15 then      [email protected] = 529     goto @break end  if [email protected] == 16 then      [email protected] = 540     goto @break end  if [email protected] == 17 then      [email protected] = 546     goto @break end  if [email protected] == 18 then      [email protected] = 547     goto @break end  if [email protected] == 19 then      [email protected] = 550     goto @break end  if [email protected] == 20 then      [email protected] = 551     goto @break end  if [email protected] == 21 then      [email protected] = 560     goto @break end  if [email protected] == 22 then      [email protected] = 561     goto @break end  if [email protected] == 23 then      [email protected] = 566     goto @break end  if [email protected] == 24 then      [email protected] = 566     goto @break end  if [email protected] == 25 then      [email protected] = 579     goto @break end  if [email protected] == 26 then      [email protected] = 580     goto @break end  if [email protected] == 27 then      [email protected] = 585     goto @break end  :break Model.Load([email protected])Model.Load(#BALLAS1)Model.Load(#BALLAS3)Model.Load(#BALLAS2)Model.Load(#AK47)Model.Load(#M4)Model.Load(#MP5LNG)Model.Load(#COLT45)Model.Load(#SILENCED)Model.Load(#DESERT_EAGLE)Model.Load(#SAWNOFF)Model.Load(#SHOTGSPA)Model.Load(#MICRO_UZI)Model.Load(#TEC9)Model.Load(#CHROMEGUN)038B: load_requested_models while true    wait 0     if and                                                                               Model.Available([email protected])                                                             Model.Available(#BALLAS1)                                                        Model.Available(#BALLAS3)                                                        Model.Available(#BALLAS2)                                                        Model.Available(#AK47)                                                           Model.Available(#M4)                                                             Model.Available(#MP5LNG)                                                     then                                                                                 if and                                                                               Model.Available(#COLT45)                                                         Model.Available(#SILENCED)                                                       Model.Available(#DESERT_EAGLE)                                                   Model.Available(#SAWNOFF)                                                        Model.Available(#SHOTGSPA)                                                       Model.Available(#MICRO_UZI)                                                      Model.Available(#TEC9)                                                       then                                                                                 break                                                                             end    end                                                                      endwait 20000208: [email protected] = random_float_in_ranges -100.2 100.2 //forward backward 0208: [email protected] = random_float_in_ranges -100.2 100.2 //left right                          04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0 04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected] [email protected] = Car.Create([email protected], [email protected], [email protected], [email protected])Car.Angle([email protected]) = 184.7214Car.SetMaxSpeed([email protected], 253.0)Car.DoorStatus([email protected]) = 200AE: set_car [email protected] traffic_behaviour_to 2 Car.SetDriverBehaviour([email protected], DriveToPlayer)053F: set_car [email protected] tires_vulnerability 0 Car.SetImmunities([email protected], 0, 1, 0, 1, 1)car.Health([email protected]) = [email protected] = Marker.CreateAboveCar([email protected])0587: enable_car [email protected] validate_position 0 [email protected] = Actor.CreateAsDriver(Gang1, #BALLAS1, [email protected])[email protected] = Actor.CreateAsPassenger(Gang1, #BALLAS2, [email protected], 0)[email protected] = Actor.CreateAsPassenger(Gang1, #BALLAS3, [email protected], 1)9@ = Actor.CreateAsPassenger(Gang1, #BALLAS1, [email protected], 2)[email protected] = Marker.CreateAboveActor([email protected])[email protected] = Marker.CreateAboveActor([email protected])[email protected] = Marker.CreateAboveActor([email protected])[email protected] = Marker.CreateAboveActor([email protected])072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)0209: [email protected] = random_int_in_ranges 22 32 Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 100Actor.WeaponAccuracy([email protected]) = 1000190: add_car [email protected] to_flipped_check // 6 max [email protected] *= 1.2 [email protected] += 1.1 Car.SetSpeedInstantly([email protected], [email protected]):l_poop while true    repeat    wait 0    until if  Player.Defined(0)       if not Car.Wrecked([email protected])                                                                                                                                      then                                                                                                                                      if not Actor.Dead([email protected])                                                                                                                            then                                                                                                                                                 if 0449:   actor [email protected] in_a_car                                                                                                                     then                                                                                                                                                 0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius 150.0 8 1 firing_rate 100                                         end                                                                                                                                          end                                                                                                                                              if not Actor.Dead([email protected])                                                                                                                        then                                                                                                                                             if 0449:   actor [email protected] in_a_car                                                                                                                 then                                                                                                                                             0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius 150.0 8 1 firing_rate 100                                     end                                                                                                                                      end                                                                                                                                          if not Actor.Dead([email protected])                                                                                                                          then                                                                                                                                               if 0449:   actor [email protected] in_a_car                                                                                                                   then                                                                                                                                               0713: actor [email protected] driveby_actor $PLAYER_ACTOR car -1 point 0.0 0.0 0.0 radius 150.0 8 1 firing_rate 100                                       end                                                                                                                                        end    end                                                                                                                                        if                                                                                                                       not Actor.Driving($PLAYER_ACTOR)                                                                                   then                                                                                                          if                                                                                                                        not Car.Wrecked([email protected])                                                                                              then                                                                                                   if                                                                                                                        0205:   actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0                                             then                                                                                                    goto @2_next                                                                                                      end                                                                                                               end                                                                                                               end    if or                                                                                                                                                                        Actor.Dead($PLAYER_ACTOR)                                     0741:   actor $PLAYER_ACTOR busted                               wasted_or_busted                                                 then                                                      goto @cleaner                                                end                                            if or                                                               Car.Wrecked([email protected])                                              02BF:   car [email protected] sunk                                             then                                                goto @cleaner                                                end                                                     if and                                                              Actor.Dead([email protected])                                                   Actor.Dead([email protected])                                                   Actor.Dead([email protected])                                                   Actor.Dead([email protected])                                               then                                                  goto @cleaner                                                end                                                 end :2_next  if and   not Actor.Dead([email protected])   not Car.Wrecked([email protected])then     if 0449:   actor [email protected] in_a_car     then         060B: set_actor [email protected] decision_maker_to 3         05CD: AS_actor [email protected] exit_car [email protected]         05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR     end     if and        not Actor.Dead([email protected])        not Car.Wrecked([email protected])    then         if 0449:   actor [email protected] in_a_car         then             060B: set_actor [email protected] decision_maker_to 3             05CD: AS_actor [email protected] exit_car [email protected]             05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR         end         if and            not Actor.Dead([email protected])            not Car.Wrecked([email protected])        then             if 0449:   actor [email protected] in_a_car            then                060B: set_actor [email protected] decision_maker_to 3                                            05CD: AS_actor [email protected] exit_car [email protected]                                                    05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR                                    end             if and                                            not Car.Wrecked([email protected])                           not Actor.Dead([email protected])                          then                                if                                                                             0449:   actor [email protected] in_a_car                                                      then                                                              060B: set_actor [email protected] decision_maker_to 3                                         05CD: AS_actor [email protected] exit_car [email protected]                                                 05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR                                     end                                                                 if 075C:   marker [email protected] enabled                 then                     Marker.Disable([email protected])                end                goto @4_next               end        end    endend:4_next                while true                                                                                                        repeat                                                                                                             wait 0                                                                                                             until if Player.Defined(0)                                                                              if Actor.Driving($PLAYER_ACTOR)                                                                                                  then                                                                                                                     if not Car.Wrecked([email protected])                                                                                                          then                                                                                                                 if 0205:   actor $PLAYER_ACTOR near_car [email protected] radius 25.0 25.0 25.0 flag 0                                                         then                                                                                                                     goto @3_next                                                                                                                 end                                                                                                                     if or                                                                                                                               Actor.Dead($PLAYER_ACTOR)                                                                                                     0741:   actor $PLAYER_ACTOR busted                                                                                               wasted_or_busted                                                                                                                 then                                                                                                                     goto @cleaner                                                                                                                end                                                                                                                    if or                                                                                                                               Car.Wrecked([email protected])                                                                                                              02BF:   car [email protected] sunk                                                                                                             then                                                                                                                 goto @cleaner                                                                                                                end                                                                                                    if and                                                                                                                Actor.Dead([email protected])                                                                                                     Actor.Dead([email protected])                                                                                                     Actor.Dead([email protected])                                                                                                     Actor.Dead([email protected])                                                                                                 then                                                                                                        goto @cleaner                                                                                                  end                                                                                                   end                                                                                                            end                                                                                                            end             :3_next                            if and   not Actor.Dead([email protected])   not Car.Wrecked([email protected])then     072A: put_actor [email protected] into_car [email protected] driverseat     Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)    Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)    Actor.WeaponAccuracy([email protected]) = 100end if    not Car.Wrecked([email protected])then      Car.Angle([email protected]) = 184.7214                                                                                                                                             Car.SetMaxSpeed([email protected], 253.0)                                                                                                                                           Car.DoorStatus([email protected]) = 2                                                                                                                                               00AE: set_car [email protected] traffic_behaviour_to 2                                                                                                                              Car.SetDriverBehaviour([email protected], KillThePlayer)                                                                                                                            053F: set_car [email protected] tires_vulnerability 0                                                                                                                               [email protected] = Marker.CreateAboveCar([email protected])                                                                                                                                       0587: enable_car [email protected] validate_position 0                                                                                                                              072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC                      0190: add_car [email protected] to_flipped_check // 6 max end if not Actor.Dead([email protected])then       if not Car.Wrecked([email protected])    then        0209: [email protected] = random_int_in_ranges 22 32                                           072B: put_actor [email protected] into_car [email protected] passengerseat 0                                  Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)                                           Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)                                           Actor.WeaponAccuracy([email protected]) = 100                                               endendif not Actor.Dead([email protected])then       if not Car.Wrecked([email protected])    then        0209: [email protected] = random_int_in_ranges 22 32                                           072B: put_actor [email protected] into_car [email protected] passengerseat 1                                  Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)                                           Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)                                           Actor.WeaponAccuracy([email protected]) = 100                                               endendif not Actor.Dead([email protected])then       if not Car.Wrecked([email protected])    then        0209: [email protected] = random_int_in_ranges 22 32                            072B: put_actor [email protected] into_car [email protected] passengerseat 2                   Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)                            Actor.GiveWeaponAndAmmo([email protected], [email protected], 9999)                            Actor.WeaponAccuracy([email protected]) = 100                                endendwait 0 goto @l_poop :cleanerwait 250 Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Actor.RemoveReferences([email protected])Car.RemoveReferences([email protected])wait 50 goto @start



Edited by Sanmodder
  • Like 2
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gift for my fans

thx

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if you evaluate this script I will add even better :colgate:

 

 

0/10 - learn to use arrays ffs

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if you evaluate this script I will add even better :colgate:

 

 

0/10 - learn to use arrays ffs

 

You talk about it, I do not use such an array,

they cause a crash

just as gosubs

they also cause a crash

they are

not, predictable

 

think what you want

var

8 @: array 11 of int

7 @: array 11 of int

10 @: array 11 of int

9 @: array 11 of int

11 @: array 11 of int

14 @: int

end

// example

for 14 @ = 0 to 11 step 1

wait 20

Actor.RemoveReferences (10 @ [@ 14])

Actor.RemoveReferences (7 @ [@ 14])

Actor.RemoveReferences (8 @ [@ 14])

Actor.RemoveReferences (9 @ [@ 14])

Car.RemoveReferences (11 @ [@ 14])

end

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