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Is it time for Rockstar to change their banning policy?


Wafer_Waffles
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The Banning Policy  

158 members have voted

  1. 1. Is it time for Rockstar to change their banning policy?

    • Yes
      140
    • No
      18


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thepiebaker

 

Heres my issues with c*

Since the benz departure C* communication and relations with players has been nothing short of an abortion.

 

Their no tolerance and faulty policies on pc are the gaming equivalence to Stalin.

Their lack of being able to wrangle the cheating issue is remeniscent of pope francis

Their tight lip policies on upcomming content are a joke

 

Give EA as much crap as you want but most of my most thouroughly played games are published by Extreme Asshats. While the Call of star wars 2 loot crates were bad they werent 10% worthy of the lashback they received. And C* ban policy here is much more attrocious than half the crap ive seen EA pull.

 

If my account was subject to this ban and wipe id quit r* all together. Sure im on xbox and microsoft is able to police rockstars treatment of plyers there unlike the open source platform of PC but i stand against this injustice because at the end of the day while i may be a helicarrier and some of you are hellis, penguins, and these gross meatbags called humans we are all gamers and regardless of platform.

Agree with a lot of that. I think the Benz impact is overstated though. Talented he may be, but R* QA and support were crap back in GTA IV days when he was still around. The PC version was initially riddled with bugs and their technical support didn't have a clue how to help you. Oddly enough, it's why I'm here now. I signed up here in Jan 2009 because of technical problems with IV, and GTAF members advised me on how to get the game working properly! But back then of course, character progression wasn't really a thing, microtransactions didn't exist, and ban-waves didn't happen. So their incompetence in this department was less noticeable. QA was always crap too. Anyone remember patch 5 for IV where they managed to make the street textures float? It was the first thing you saw after you stepped out of you apartment. How in the name of all the was holy did they miss that before releasing the patch?

 

Anyway, they need to change their policy now more than ever. I think I could just about move on from them having one faulty ban-wave a year if they quietly re-stored everyone's account once the mistake was realised - like they did last year and appeared to this time. But un-banning people, only to re-ban them in a matter of hours (some whilst offline) is beyond farcical. Their credibility is completely shot in my eyes. They need to open their wallets, ditch the automation and pay a team of people to monitor it manually. If they are that naive they can't see the damage being done, someone needs to introduce them to a consultancy who will calculate the financial impact of bad PR to their brand.

 

I have no experience with previous R* online experiences. It was more of an observation from everyone here and the shift in their attitudes around that. However I must have mislabeled that from general PC launch.

 

I would say that last years banwave was beyond unreasonable. And I believe the only way it would have handled it worse was to say "deal with it" to those falsely banned.

While this year was better handled than last year after last year it even happening should not have been a thing.

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I'm not so sure they can simply brush it under the carpet any more.

 

I think they need to explain what happened, how some players were unbanned and rebranded people, and what they are doing to rectify it.

 

In future R* games, do I want to invest serious time building a character only for one day it all to be deleted by a faulty computer algorithm?

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flexcreator

GTA IV days when he was still around. The PC version was initially riddled with bugs and their technical support didn't have a clue how to help you

 

Yeah, I still remember that there were no NPCs in the world of GTA IV multiplayer. They just refused to spawn after a minute of joining a game. I was truly amazed that we can have working NPCs in the world of GTA:O, it's a huge step forward :D

 

There were tons of cheaters with Mod Menus in GTA IV as well. Players were riding dinosaurs. Crazy times. Not much changed since then :)

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No.

Risks of playing on PC.

Get a console and you don't get banned.

I'd say bad words to you... but I won't. There's no such thing as a risk to play on PC... we're talking about being banned for no reason, the platform doesn't mean sh*t. If they were to do the same thing on consoles, you'd be pissed and you wouldn't be singing the same tune. The way R* works is that they can ban you without having to tell you why, legit player or not. If you don't cheat and get banned, what are you supposed to do? This is literally what's happening right now.

 

Not sure how you can say no to the vote when their policy is sick and twisted. Would you like getting arrested and thrown in jail for no reason, while the authorities refuse to tell you what you've done or why you are there? With ZERO way of defending yourself?

There's no such thing as risk to play on pc? The banned for no reason only happens on pc as it is now so that's why there's a risk to play on pc and also most of the reason this thread was created.

Not trying to start a platform war here and I think it's absolutely disgusting how R* treat the pc players. I would be ashamed of myself if I was the ceo of a company treating their customers like this but that's just me..

 

I agree with you that if this happened on console people would be just as pissed and this shouldn't happen on either pc or console. The unjustified bans last year was on pc, the removal of legit money was on pc and the unjustified bans now is on pc, how is that not related to a risk playing on pc?

That's one of the reasons some people pointing out risks to play on pc

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TheGhostFromPast

No.

Risks of playing on PC.

Get a console and you don't get banned.

 

 

 

Are the console sales rates so bad that people are suggesting them as a solution for GTAO issues?! Don't get me wrong! I don't hate consoles, but buying a console just because I want GTAO without issues isn't a solution!

 

They should change not only ban policy, but also make everything, which is available only in public session, also in private session, because then there would be, at least, some safety, because clean players wouldn't have to deal with modders.

 

And when I say they should change ban policy I mean they should change it in the way that it guarantees that player, who's account was banned because of mistake, not because he deserved it, will get his progress and everything else back, which he had before he was banned.

 

It's not PC's fault that in GTAO people can cheat so much and game on this platform is such a mess. In other online games I've played on PC I've never seen such cheating and such a mess, which I can see in GTAO.

Edited by TheGhostFromPast
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Speaking as someone who has a PC and a console, platform wars shouldn't come into this. The current gen hardware currently provides protection, but as with the PS3 and Xbox360 they will be hacked eventually.

 

Regardless it's a PC only problem for now but generally I've been impressed by the support and understanding of many console players who for now are not directly affected. A big thumbs up to you all.

 

Unfortunately there are a few a55holes who see this incident as an opportunity to provoke, but they are the minority, as is the case with most trouble makers. I genuinely see a clearer distinction on this site between posters who are genuine intelligent fans and those who are troll - that is far more visible in general as to what platform someone plays the game on.

 

Back on topic, I can still see several players I know still banned. R* really owe an explanation. In contrast I logged on last night as saw a rank 3,000 player happily unaffected and that's clearly not genuine. If you'd played obsessively since release you might be touching 2k by now. It's disgraceful that the can be so indiscriminate, so wrong, and say nothing.

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Unfortunately there are a few a55holes who see this incident as an opportunity to provoke, but they are the minority, as is the case with most trouble makers.

over the weekend i posted info from here on some of the Steam threads to try and help keep those affected up to speed. never again. genuinely stunned at the lack of empathy and ill informed judgemental fanboyism that made up a very vocal majority. WORST of the gta community. probably common knowledge, but news to me as i only play with SC friends and a few RL freinds who are on Steam.

 

as my dear old silver haired grandmother told me as a child, "people are awful."

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Unfortunately there are a few a55holes who see this incident as an opportunity to provoke, but they are the minority, as is the case with most trouble makers.

over the weekend i posted info from here on some of the Steam threads to try and help keep those affected up to speed. never again. genuinely stunned at the lack of empathy and ill informed judgemental fanboyism that made up a very vocal majority. WORST of the gta community. probably common knowledge, but news to me as i only play with SC friends and a few RL freinds who are on Steam.

 

as my dear old silver haired grandmother told me as a child, "people are awful."

 

 

Don´t take it to heart. Trolls are everywhere, and there is nothing you can do about it. Just ignore them and focus on the mature part of the community.

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They not only has to change their banning policy to a system Jimbatron already "handed out" - in short (dubious flagged going into a badsport-kind lobby and will be reviewed manually)

 

Most important, they really need to hire a competent group of community managers who actually are able to - yes - communicate.

 

I have no problem seeing they messed something up (human work, human make fails) - but I start to get salty seeing them running the "train of inerrability". Don't briefing their support yet it's an open secret that they f*cked something up, keeping silence and sitting on their high horse, yet unbanning and rebanning in under an hour without any information.

 

It just feels that a trainee is working on the issue - trying something here, doing something there. Without any propper testing and going live on a Friday. Every systemadministrator knows not to do any "un-tested" changes the day before weekend starts.

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TheGhostFromPast

Speaking as someone who has a PC and a console, platform wars shouldn't come into this. The current gen hardware currently provides protection, but as with the PS3 and Xbox360 they will be hacked eventually.

 

Regardless it's a PC only problem for now but generally I've been impressed by the support and understanding of many console players who for now are not directly affected. A big thumbs up to you all.

 

Unfortunately there are a few a55holes who see this incident as an opportunity to provoke, but they are the minority, as is the case with most trouble makers. I genuinely see a clearer distinction on this site between posters who are genuine intelligent fans and those who are troll - that is far more visible in general as to what platform someone plays the game on.

 

Back on topic, I can still see several players I know still banned. R* really owe an explanation. In contrast I logged on last night as saw a rank 3,000 player happily unaffected and that's clearly not genuine. If you'd played obsessively since release you might be touching 2k by now. It's disgraceful that the can be so indiscriminate, so wrong, and say nothing.

 

 

I wasn't trying to start platform wars and I agree that those shouldn't come into this. I don't have any issues with fact that some people prefers to play games on consoles. I'm just saying that console isn't a solution for GTAO issues, at least not really, because there's no guarantee the current gen hardware will be able to provide protection forever.

 

Some people say they were banned, then unbanned and now again banned. Don't know if this is true, but I agree that Rockstar really owes an explanation to us all. At this point any other company I know would've come out with an official statement, which, at least, explains something, if not everything. Since the day I've heard about ban wave I've been sitting in invite only session playing missions alone and haven't been affected by this ban wave, but, despite that I haven't cheated, I still fear that my account can be banned. That's a shame that innocent players are banned while modders are still playing.

 

I get the feeling that Rockstar is about to lose a noticeable part of the income, because of this and also because of fact that they don't explain anything.

Edited by TheGhostFromPast
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Speaking as someone who has a PC and a console, platform wars shouldn't come into this. The current gen hardware currently provides protection, but as with the PS3 and Xbox360 they will be hacked eventually.

 

Regardless it's a PC only problem for now but generally I've been impressed by the support and understanding of many console players who for now are not directly affected. A big thumbs up to you all.

 

Unfortunately there are a few a55holes who see this incident as an opportunity to provoke, but they are the minority, as is the case with most trouble makers. I genuinely see a clearer distinction on this site between posters who are genuine intelligent fans and those who are troll - that is far more visible in general as to what platform someone plays the game on.

 

Back on topic, I can still see several players I know still banned. R* really owe an explanation. In contrast I logged on last night as saw a rank 3,000 player happily unaffected and that's clearly not genuine. If you'd played obsessively since release you might be touching 2k by now. It's disgraceful that the can be so indiscriminate, so wrong, and say nothing.

 

 

I wasn't trying to start platform wars and I agree that those shouldn't come into this. I don't have any issues with fact that some people prefers to play games on consoles. I'm just saying that console isn't a solution for GTAO issues, at least not really, because there's no guarantee the current gen hardware will be able to provide protection forever.

 

 

Agreed, and it's also not a real solution because Rockstar should not release a game on a major platform and let it run rampant with cheaters. If they can't control the modding, they shouldn't release multiplayer games on PC, simple as that. Lots of people paid $60+ for this game in the expectation that they could play online and it would be enjoyable and largely cheater-free.

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In theory I'd accept a ban for abusing the Slam Van glitch a year or two ago. Perhaps a lifetime ban for abusing passive mode. Players need to respect R*/Take2 Terms and Conditions. If you get caught glitching clothing (for example) accept the punishment.

 

Hopefully R* will stick to the VAC 0 tears approach in the future. No one deserves a second chance if it is caught by a automated system.

 

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TheGhostFromPast

 

 

Speaking as someone who has a PC and a console, platform wars shouldn't come into this. The current gen hardware currently provides protection, but as with the PS3 and Xbox360 they will be hacked eventually.

 

Regardless it's a PC only problem for now but generally I've been impressed by the support and understanding of many console players who for now are not directly affected. A big thumbs up to you all.

 

Unfortunately there are a few a55holes who see this incident as an opportunity to provoke, but they are the minority, as is the case with most trouble makers. I genuinely see a clearer distinction on this site between posters who are genuine intelligent fans and those who are troll - that is far more visible in general as to what platform someone plays the game on.

 

Back on topic, I can still see several players I know still banned. R* really owe an explanation. In contrast I logged on last night as saw a rank 3,000 player happily unaffected and that's clearly not genuine. If you'd played obsessively since release you might be touching 2k by now. It's disgraceful that the can be so indiscriminate, so wrong, and say nothing.

 

 

I wasn't trying to start platform wars and I agree that those shouldn't come into this. I don't have any issues with fact that some people prefers to play games on consoles. I'm just saying that console isn't a solution for GTAO issues, at least not really, because there's no guarantee the current gen hardware will be able to provide protection forever.

 

 

Agreed, and it's also not a real solution because Rockstar should not release a game on a major platform and let it run rampant with cheaters. If they can't control the modding, they shouldn't release multiplayer games on PC, simple as that. Lots of people paid $60+ for this game in the expectation that they could play online and it would be enjoyable and largely cheater-free.

 

 

I agree. Their single player games are great, but GTAO as a multiplayer game on PC is something I can hardly enjoy, especially when I want to play CEO, bunker, mc business or hangar missions.

 

In theory I'd accept a ban for abusing the Slam Van glitch a year or two ago. Perhaps a lifetime ban for abusing passive mode. Players need to respect R*/Take2 Terms and Conditions. If you get caught glitching clothing (for example) accept the punishment.

 

Hopefully R* will stick to the VAC 0 tears approach in the future. No one deserves a second chance if it is caught by a automated system.

 

 

 

When you will be banned because of anti-cheat system's error then, most likely, you will sing a different song!

 

I admire some people's naive belief that automated system works so wonderful, without any errors. Where do you get this belief?! Is it because you wear pink glasses? If so then I hope one day your pink glasses will fall and you will realize then that even automated systems can make mistakes. There should be a guarantee that people will get their progress and everything else back, if they were banned because of anit-cheat system's error. Only people, who cheated and violated terms and conditions, should stay banned.

Edited by TheGhostFromPast
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I wasn't trying to start platform wars and I agree that those shouldn't come into this.

 

...

 

I get the feeling that Rockstar is about to lose a noticeable part of the income, because of this and also because of fact that they don't explain anything.

I wasn't suggesting that you personally were - or anyone else who has commented on this page at the time of your quoted post - apologies if that was unclear.

 

I agree this sort of thing could really damage R* if they don't get a better grip on it quickly.

Edited by Jimbatron
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TheGhostFromPast

 

 

I wasn't trying to start platform wars and I agree that those shouldn't come into this.

 

...

 

I get the feeling that Rockstar is about to lose a noticeable part of the income, because of this and also because of fact that they don't explain anything.

I wasn't suggesting that you personally were - or anyone else who has commented on this page so far - apologies if that was unclear.

 

I agree this sort of thing could really damage R* if they don't get a better grip on it quickly.

 

 

 

It's okay. I said that not because of your comment, but because I felt that I need to explain that I don't have any intentions to start platform wars, that I'm only posting my opinion.

 

 

Exactly and for starters they could come out with an official statement about this so that people would know what really is going on. I'm sure people will understand it, if Rockstar will explain this situation. It only makes it worse for them when they don't say anything at all about this mess.

 

I think those negative steam reviews could've been avoided if only Rockstar would've posted a message on their twitter or FB page which says something like: "Currently we experience technical issues and we are trying to solve this. We're apologizing for any inconvenience!"

Edited by TheGhostFromPast
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Wafer_Waffles

I'm really glad that people are getting unbanned. I have chatted with the support recently and proceed to ask him about my situation (banned for nearly a month) turn out he simply said that my ban had happened before this mess so they won't do anything with my case. It's a shame I have to start over again I'm gonna miss my toys.

I hope they realized that the policy they made start to backfire at their reputation. A game with 2 large faulty banwave ain't gonna attracted much people.

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TheGhostFromPast

I'm really glad that people are getting unbanned. I have chatted with the support recently and proceed to ask him about my situation (banned for nearly a month) turn out he simply said that my ban had happened before this mess so they won't do anything with my case. It's a shame I have to start over again I'm gonna miss my toys.

 

I hope they realized that the policy they made start to backfire at their reputation. A game with 2 large faulty banwave ain't gonna attracted much people.

 

When I read in their ban policy that All GTA Online suspension and banning decisions are final and may not be appealed I got the feeling that it might backfire on Rockstar one day. If my guess is correct then this day has come faster than I thought.

 

It's a shame they have banned clean players while many cheaters are still free. This definitely will affect their game sales rates in negative way.

 

 

The only way how to make realize Rockstar Games it's time for them to change their attitude and start respecting customers is to stop buying anything, which has something to do with Rockstar Games.

Edited by TheGhostFromPast
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When you will be banned because of anti-cheat system's error then, most likely, you will sing a different song!

 

I admire some people's naive belief that automated system works so wonderful, without any errors. Where do you get this belief?! Is it because you wear pink glasses? If so then I hope one day your pink glasses will fall and you will realize then that even automated systems can make mistakes. There should be a guarantee that people will get their progress and everything else back, if they were banned because of anit-cheat system's error. Only people, who cheated and violated terms and conditions, should stay banned.

 

 

Too many questions, I'll answer one of them. I have 0 VAC bans from 2002(?)to present. None of my gaming accounts/games (many) have bans.

 

Automated banning seems to be working well imo.

 

:cool:

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TheGhostFromPast

 

When you will be banned because of anti-cheat system's error then, most likely, you will sing a different song!

 

I admire some people's naive belief that automated system works so wonderful, without any errors. Where do you get this belief?! Is it because you wear pink glasses? If so then I hope one day your pink glasses will fall and you will realize then that even automated systems can make mistakes. There should be a guarantee that people will get their progress and everything else back, if they were banned because of anit-cheat system's error. Only people, who cheated and violated terms and conditions, should stay banned.

 

 

Too many questions, I'll answer one of them. I have 0 VAC bans from 2002(?)to present. None of my gaming accounts/games (many) have bans.

 

Automated banning seems to be working well imo.

 

:cool:

 

 

 

It's very foolish to think that automated banning system works fine just because you, me and some others haven't been banned. Fact that mine, yours and some other clean accounts aren't banned also isn't any proof that automated system works without any mistakes.

Edited by TheGhostFromPast
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Black-Dragon96

Too many questions, I'll answer one of them. I have 0 VAC bans from 2002(?)to present. None of my gaming accounts/games (many) have bans.

 

Automated banning seems to be working well imo.

 

:cool:

In that case please explain to me how a perfecf working automated system can ban a person that has just bought the game and plays the gta online tutorial.

 

I have not been banned either, but that does not mean I close my eyes and deny that the banning system has problems.

Humans make mistakes, automated systems are made by humans, so in conclusion automated systems also make mistakes.

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Too many questions, I'll answer one of them. I have 0 VAC bans from 2002(?)to present. None of my gaming accounts/games (many) have bans.

 

Automated banning seems to be working well imo.

 

:cool:

In that case please explain to me how a perfecf working automated system can ban a person that has just bought the game and plays the gta online tutorial.

 

I have not been banned either, but that does not mean I close my eyes and deny that the banning system has problems.

Humans make mistakes, automated systems are made by humans, so in conclusion automated systems also make mistakes.

 

 

0 VAC bans (2009,ish), I do not cheat or glitch in online games or games that include online WR's (world recodrs) or WS's (world statistics), yet got banned this last weekends banwave.

 

Now unbanned and played few hours without problems, so these systems DO make mistakes.

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Black-Dragon96

^ And in case of gta onlines system its not the first time it made such a mistake.

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Not exactly, to me it's a thing to play straight with other people, win or loose. I get my kicks online from honest good game, specially with friends. But that's just me..

 

You're free to challenge me online anytime you like. PvP I'm sure I'll loose, I suck at it, if you're good in races, might be fun, need help with biker/CEO just ask. I rather play with people than against.

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thepiebaker

 

 

When you will be banned because of anti-cheat system's error then, most likely, you will sing a different song!

 

I admire some people's naive belief that automated system works so wonderful, without any errors. Where do you get this belief?! Is it because you wear pink glasses? If so then I hope one day your pink glasses will fall and you will realize then that even automated systems can make mistakes. There should be a guarantee that people will get their progress and everything else back, if they were banned because of anit-cheat system's error. Only people, who cheated and violated terms and conditions, should stay banned.

 

Too many questions, I'll answer one of them. I have 0 VAC bans from 2002(?)to present. None of my gaming accounts/games (many) have bans.

 

Automated banning seems to be working well imo.

 

:cool:

 

 

It's very foolish to think that automated banning system works fine just because you, me and some others haven't been banned. Fact that mine, yours and some other clean accounts aren't banned also isn't any proof that automated system works without any mistakes.

Skynet functioned better than R*s. Thank God no one gave it the ability to learn.

Computers are only as good as those that programmed them.

 

Any automated system should be subjected to an appeal system that allows you to appeal under the investigation of a meatbag for those instances automated system dun goofs. And the automated system should not include X number of reports in Y amount of playtime.

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Computers are only as good as those that programmed them.

 

 

Spot on. The whole setup whiffs of it being the decision of some over promoted financial controller at T2. Someone who doesn't really understand the product at all, sees the choices "we can pay people to monitor the game manually, or apply an automated algorithm to try to ban people", and proceeds to pick the cheapest one. With no consideration for how reliable each would be, or what the consequences are if they get it wrong.

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When it's been proven and accepted by R* that the anti-cheat both DOES NOT WORK and punishes LEGIT PLAYERS. I think it is time to do away with it entirely until it can be improved.

 

I'd rather 100 hackers in the game than 1 false ban for a legit player.

 

Sadly R* has shown us in the past, they simply don't care when they are caught out. They just auto-close complaints, go silent and pile the burden of proof on the person while providing no proof or evidence themselves.

 

If they were the justice system, they'd imprison someone for 50 years for an accused crime while providing no evidence. When the accused asks for information so they can prove innocence they would only receive a 'you're guilty, and your imprisonment is final and unappealable. We dont have to provide evidence, and we wont even say what you are being sentenced for doing'

 

R*/T2Billion dollar companies with a pennies worth of support. Also in the day and age of social media and globalisation they are one the of least transparent companies around and never engage in dialogue with their community short of streaming with some random youtubers.

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R*/T2Billion dollar companies with a pennies worth of support.

This is the way we should push them, not just demand to unban everyone and abandon PC support completely. But these poor support employees you keep spamming can't help with that.

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thepiebaker

 

Computers are only as good as those that programmed them.

 

Spot on. The whole setup whiffs of it being the decision of some over promoted financial controller at T2. Someone who doesn't really understand the product at all, sees the choices "we can pay people to monitor the game manually, or apply an automated algorithm to try to ban people", and proceeds to pick the cheapest one. With no consideration for how reliable each would be, or what the consequences are if they get it wrong.

My money is on an intern programmed it last minute while hungover and no one wants to point the finger at him because he's a major shareholders son, and the anti-legitimate-player code is in old game code territory.

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My money is on an intern programmed it last minute while hungover and no one wants to point the finger at him because he's a major shareholders son, and the anti-legitimate-player code is in old game code territory.

 

 

It wouldn't be the first time that sort of thing had happened in a big corporation.

 

I'm also a bit concerned from job adverts it implies they are running their anti-cheat operation overseas. That's not a nationality thing, in my view the people in charge of the anti-cheat should be sitting in the same office as the developers (Edinburgh) to ensure proper communication and understanding of how the game functions. It's OK to have things like 3D modelling and graphic design run from elsewhere - but when it comes to coding having full understanding of how it works in a centralised location is important. I'm sure that's why the GTA IV PC port was so buggy. It's not that R* Toronto had bad staff, it's just they weren't the team who made the original game code, or in the same time zone which hampers communication.

Edited by Jimbatron
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flexcreator

When it's been proven and accepted by R* that the anti-cheat both DOES NOT WORK and punishes LEGIT PLAYERS. I think it is time to do away with it entirely until it can be improved.

 

I would stay away from the solutions like removing the anti-cheat completely. This f***up indicates that they are trying to introduce some radical changes (it's the second f***up in two years, could be worse). I didn't go well, but it doesn't nessesery mean that the whole system is faulty. Usually, it's 20% of code that causes 80% of problems. Those who have any experience in IT, are well aware that those huge problems are caused by the smallest, tiniest mistakes.

 

Yes, the communication is completely f***ed, yes, the support team are helpless. But we have no information about the anti-cheat's logic and what changes were introduced exactly.

 

My money is on an intern programmed it last minute while hungover and no one wants to point the finger at him because he's a major shareholders son, and the anti-legitimate-player code is in old game code territory.

 

You don't know that.

 

EDIT: It doesn't work that way. Son or not, it doesn't matter.

No one will point finger at him, because it's the collective responsiblity of Rockstar, not some individual.

 

Also, there could be a situation when the responsibility is shared between teams. For example, Team A were building a perfectly fine set of classes. Team B were buildong a perfectly fine code that is utilizing the interface from the Team A. Everyting was perfectly fine. Then suddenly, Team A changes something in their chunk of code without notifing the clients (Team B). And suddenly everything is f***ed, the Team B code is running in the unpredictable manner.

 

That a simplified example, but it shows that often f*ckups are results of the faulty business processes, not the concrete individuals.

Edited by flexcreator
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