spyderblack66 Posted March 26, 2018 Share Posted March 26, 2018 someone can answer me and tell me how to solve that the other day I converted a skin of tommy vercetti leone for gta sa but I do not remember how I exported it and my skin was deformed Link to comment Share on other sites More sharing options...
FWhyKay Posted March 26, 2018 Share Posted March 26, 2018 Can you provide more detail? Sounds like you didn't skin properly. Link to comment Share on other sites More sharing options...
spyderblack66 Posted March 26, 2018 Author Share Posted March 26, 2018 ok then I can not fix it I do not know how to explain it I fixed it on youtube etc but I can not fix the error otherwise I did it but the skin in gta sa does not load or it says stop working Link to comment Share on other sites More sharing options...
FWhyKay Posted March 26, 2018 Share Posted March 26, 2018 ok then I can not fix it I do not know how to explain it I fixed it on youtube etc but I can not fix the error otherwise I did it but the skin in gta sa does not load or it says stop working Well that doesn't help much. Can you explain the steps you did from the beginning to the end (error)? Link to comment Share on other sites More sharing options...
Tut98 Posted March 27, 2018 Share Posted March 27, 2018 ok then I can not fix it I do not know how to explain it I fixed it on youtube etc but I can not fix the error otherwise I did it but the skin in gta sa does not load or it says stop working In 3ds max, does the skin mesh have a skin modifier? Did you rig the skin mesh to the bones using weigh (the heatmap thingy)? spyderblack66 1 Link to comment Share on other sites More sharing options...
spyderblack66 Posted March 27, 2018 Author Share Posted March 27, 2018 In 3ds max, does the skin mesh have a skin modifier? Did you rig the skin mesh to the bones using weigh (the heatmap thingy)? I did putting a skin I took out the bones I left it alone and put another one with dff in ifp io I put it next to the other one of ifp I delete it and I attach it and I delete the vertices of the ifp and I leave it with the bones of the skin ifp to the skin .dff I export it in "skin / bones export" now I do not get any error nothing I put for gta sa notice this I did with the procedures of the youtube videos in 3ds max 7 and then when I save it I create texture for the skin in txd workshop I put for san andreas I put those .dff and .txd files called claude to modloader home the game I put for example dyom and stops loading the selector of the skins and there is when I want to load my skin nose go and buge all the game can someone solve that? Link to comment Share on other sites More sharing options...
Tut98 Posted March 28, 2018 Share Posted March 28, 2018 In 3ds max, does the skin mesh have a skin modifier? Did you rig the skin mesh to the bones using weigh (the heatmap thingy)? I did putting a skin I took out the bones I left it alone and put another one with dff in ifp io I put it next to the other one of ifp I delete it and I attach it and I delete the vertices of the ifp and I leave it with the bones of the skin ifp to the skin .dff I export it in "skin / bones export" now I do not get any error nothing I put for gta sa notice this I did with the procedures of the youtube videos in 3ds max 7 and then when I save it I create texture for the skin in txd workshop I put for san andreas I put those .dff and .txd files called claude to modloader home the game I put for example dyom and stops loading the selector of the skins and there is when I want to load my skin nose go and buge all the game can someone solve that? I can't really help you out, not using commas or any other grammar points makes it unreadable. guard3 1 Link to comment Share on other sites More sharing options...
spyderblack66 Posted March 28, 2018 Author Share Posted March 28, 2018 In 3ds max, does the skin mesh have a skin modifier? Did you rig the skin mesh to the bones using weigh (the heatmap thingy)? I did putting a skin I took out the bones I left it alone and put another one with dff in ifp io I put it next to the other one of ifp I delete it and I attach it and I delete the vertices of the ifp and I leave it with the bones of the skin ifp to the skin .dff I export it in "skin / bones export" now I do not get any error nothing I put for gta sa notice this I did with the procedures of the youtube videos in 3ds max 7 and then when I save it I create texture for the skin in txd workshop I put for san andreas I put those .dff and .txd files called claude to modloader home the game I put for example dyom and stops loading the selector of the skins and there is when I want to load my skin nose go and buge all the game can someone solve that? I can't really help you out, not using commas or any other grammar points makes it unreadable. do not get offended but not explain well the translator is bad to translate nose can fix it does not work anyway Link to comment Share on other sites More sharing options...
FWhyKay Posted March 29, 2018 Share Posted March 29, 2018 Could you PM me about this? I'm pretty sure you didn't select the Skin modifier or messed it up in some way you shouldn't have in Max. Watch my video here on rigging for SA to see if you missed a step or did something wrong: spyderblack66 and guard3 2 Link to comment Share on other sites More sharing options...
spyderblack66 Posted March 30, 2018 Author Share Posted March 30, 2018 Could you PM me about this? I'm pretty sure you didn't select the Skin modifier or messed it up in some way you shouldn't have in Max. Watch my video here on rigging for SA to see if you missed a step or did something wrong: thanks anyway can you use any version I have the 2007 version that ends in less than 20 days the license Link to comment Share on other sites More sharing options...
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