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How do I create a mystery with main.scm?


spyderblack66
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spyderblack66

someone to help me because I want to create but I saw that putting actors sometimes spawn that appears instead of an actor in doubles spawn is to show me 2 instead of one at the time of putting the script and put weapons to life etc if someone knows help me Thank you

 

mystery I mean to create a skin like a monster and spawn it in one place and kill it I mean

Edited by spyderblack66
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easy
what's your plan or
do you have a script that does not work

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spyderblack66

easy

what's your plan or

do you have a script that does not work

I wanted to do mystery type because I do not know how to do missions scripts I do not like it in Cleo I like it to look like everything in a script I was going to call it bigfoot hunt

Edited by spyderblack66
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you must provide details
where this bigfoot hunt is to take place
give coordinates
how much is to be
bigfoot
you have a script or not

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spyderblack66

I want to make him put a character for example the bigfoot skin I put it in a certain place with coordinates just that to the mod style misterix could you pass me the code to create the actor

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I want to make him put a character for example the bigfoot skin I put it in a certain place with coordinates just that to the mod style misterix could you pass me the code to create the actor

{$CLEO .cs}//-------------MAIN---------------thread 'test':startwait 0if player.Defined(0)jf @startif 00EC:   actor $PLAYER_ACTOR sphere 0 near_point 0.0 0.0 radius 80.0 80.0 jf @startwait 20023C: load_special_actor 'bigfoot' as 1 // models 290-299 while if 823D:   not special_actor 1 loaded wait [email protected] = actor.Create(special,#SPECIAL01,0.0,0.0,0.0)while if not actor.Dead([email protected])wait 0endactor.RemoveReferences([email protected])goto @start
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skatefilter5

try custom missions cleo but as for main.scm I don't have how multi threads work with save points and stuff but it's a lot of work to reload the game if your doing main.scm.

 

for Custom missions you dont have to reload the game.

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deleted account

This is the creature script I use

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'MYTH'
:MYTH_THREAD_19
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @MYTH_THREAD_19
if
$ONMISSION == 0
jf @MYTH_THREAD_19
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0
jf @MYTH_THREAD_19
023C: load_special_actor '?' as 1 // models 290-299
:MYTH_THREAD_118
wait 0
if
023D: special_actor 1 loaded
jf @MYTH_THREAD_118
[email protected] = Actor.Create(Mission1, #SPECIAL01, 0.0, 0.0, 0.0)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 18000
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "PLAYER")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 0, 0, 0, 0, 0)
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Model.Destroy(#SPECIAL01)
:MYTH_THREAD_264
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @MYTH_THREAD_338
if
not Actor.Dead([email protected])
jf @MYTH_THREAD_350
if
00F2: actor $PLAYER_ACTOR near_actor [email protected] radius 180.0 180.0 0
jf @MYTH_THREAD_338
jump @MYTH_THREAD_264
:MYTH_THREAD_338
Actor.RemoveReferences([email protected])
jump @MYTH_THREAD_19
:MYTH_THREAD_350
0A93: end_custom_thread
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spyderblack66

 

This is the creature script I use

 

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'MYTH'
:MYTH_THREAD_19
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @MYTH_THREAD_19
if
$ONMISSION == 0
jf @MYTH_THREAD_19
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere 0.0 0.0 0.0 radius 0.0 0.0 0.0
jf @MYTH_THREAD_19
023C: load_special_actor '?' as 1 // models 290-299
:MYTH_THREAD_118
wait 0
if
023D: special_actor 1 loaded
jf @MYTH_THREAD_118
[email protected] = Actor.Create(Mission1, #SPECIAL01, 0.0, 0.0, 0.0)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 18000
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "PLAYER")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 0, 0, 0, 0, 0)
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Model.Destroy(#SPECIAL01)
:MYTH_THREAD_264
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @MYTH_THREAD_338
if
not Actor.Dead([email protected])
jf @MYTH_THREAD_350
if
00F2: actor $PLAYER_ACTOR near_actor [email protected] radius 180.0 180.0 0
jf @MYTH_THREAD_338
jump @MYTH_THREAD_264
:MYTH_THREAD_338
Actor.RemoveReferences([email protected])
jump @MYTH_THREAD_19
:MYTH_THREAD_350
0A93: end_custom_thread

 

;) thanks I will use it for the main.scm and I will erase what is above the cleo.cs and the name cleo.cs to avoid failures

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