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Weird rotation bug in the skins.


Caledonite
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Hello!

 

So I attached a LCS model (rigged skin by Redreaper, he made a thread of rigged peds from other games to GTA SA) on GTA SA Catalina's model, just wanted to use the skin for private use. Everything is good in 3ds max, export works etc.

 

This is how it looks when exporting:

a2a1cadc3b650b472353ffa9ebb5cda9.png

 

This is how the ped is after importing in 3ds max:

064c9742887d6e9cb44c3129d9f0cd17.png

 

 

Help please? I'm really frustrated over this issue and Googling for help doesn't give any result.

 

Moving the normal closer to bones or adjusting the coordinations of model isn't helping. There needs something else to be used for this concern.

Edited by Caledonite
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You use aap's plugins? Because skinned geometry is tough and not well supported

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You use aap's plugins? Because skinned geometry is tough and not well supported

I never have heard of "aap's plugins". I'm using Kam's Max Script.

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@MrFinger, nope. Kam’s dffs have messed up materials when importing with aap’s plugins and skinned goemetry isn’t well supported.

@Caledonite, you’d better save a .max file for future editing, so you don’t have to reimport and deal with these bugs

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