Caledonite Posted March 24, 2018 Share Posted March 24, 2018 (edited) Hello! So I attached a LCS model (rigged skin by Redreaper, he made a thread of rigged peds from other games to GTA SA) on GTA SA Catalina's model, just wanted to use the skin for private use. Everything is good in 3ds max, export works etc. This is how it looks when exporting: This is how the ped is after importing in 3ds max: Help please? I'm really frustrated over this issue and Googling for help doesn't give any result. Moving the normal closer to bones or adjusting the coordinations of model isn't helping. There needs something else to be used for this concern. Edited March 24, 2018 by Caledonite Link to comment Share on other sites More sharing options...
guard3 Posted March 24, 2018 Share Posted March 24, 2018 You use aap's plugins? Because skinned geometry is tough and not well supported Link to comment Share on other sites More sharing options...
Caledonite Posted March 24, 2018 Author Share Posted March 24, 2018 You use aap's plugins? Because skinned geometry is tough and not well supported I never have heard of "aap's plugins". I'm using Kam's Max Script. Link to comment Share on other sites More sharing options...
MrFinger Posted March 25, 2018 Share Posted March 25, 2018 Use these scripts. Link to comment Share on other sites More sharing options...
guard3 Posted March 25, 2018 Share Posted March 25, 2018 @MrFinger, nope. Kam’s dffs have messed up materials when importing with aap’s plugins and skinned goemetry isn’t well supported. @Caledonite, you’d better save a .max file for future editing, so you don’t have to reimport and deal with these bugs Link to comment Share on other sites More sharing options...
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