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gold_fish

[REL] KAM's GTA Scripts (2018)

Recommended Posts

xelono

What has happened to the export of PEDs? when trying to export a PED (riggued), it does not export correctly (before with the corresponding steps it was perfectly done), now the exported peds are in lateral position and without any animation.

 

Has a new option been added? (box to mark) or is something else...

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gold_fish
1 hour ago, xelono said:

What has happened to the export of PEDs? when trying to export a PED (riggued), it does not export correctly (before with the corresponding steps it was perfectly done), now the exported peds are in lateral position and without any animation.

 

Has a new option been added? (box to mark) or is something else...

check please the export as shown in the screenshot, import the standard skin, then immediately export

 

2QYEW.jpg

Edited by gold_fish

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xelono
1 hour ago, gold_fish said:

verifique la exportación como se muestra en la captura de pantalla, importe la máscara estándar y luego exporte inmediatamente

 

2QYEW.jpg

Thanks! :)

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hansomegeorge

Hello sir I have a small problem. You see I'm trying to replace cj's head with another model head and I attached the mesh to the head-bone and when I hit export to skin/bones I keep receiving a message saying "Error: Skin Export" if you have any solutions let me know please thanks.

 

And one other thing. When making or replacing a model do you have to design your own bones? A week ago i was trying to replace cj's cornrows hairstyle with my custom model and try to wear it in the game to see if it works so i wouldn't have to replace his head but it would always crash. Come to find out, when I import a dff model I've made changes to, I just get the mesh and several green boxes where I assume the bones are suppose to be. Do you think it might be because of that or something else? It'll mean the world to me if you or anyone at least share me a link or something that may help out since I know you're probably very busy and can't read everyone's comments. Thank you so much for this great tool and I hope to hear from you anytime soon, take care sir.

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gold_fish
13 hours ago, hansomegeorge said:

Hello sir I have a small problem. You see I'm trying to replace cj's head with another model head and I attached the mesh to the head-bone and when I hit export to skin/bones I keep receiving a message saying "Error: Skin Export" if you have any solutions let me know please thanks.

  

And one other thing. When making or replacing a model do you have to design your own bones? A week ago i was trying to replace cj's cornrows hairstyle with my custom model and try to wear it in the game to see if it works so i wouldn't have to replace his head but it would always crash. Come to find out, when I import a dff model I've made changes to, I just get the mesh and several green boxes where I assume the bones are suppose to be. Do you think it might be because of that or something else? It'll mean the world to me if you or anyone at least share me a link or something that may help out since I know you're probably very busy and can't read everyone's comments. Thank you so much for this great tool and I hope to hear from you anytime soon, take care sir. 

I admit honestly I have never worked with skins and even more so with the skin of the main character, so maybe the script is not fully adapted for exporting skins, in extreme cases, try old versions of scripts

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hansomegeorge
4 hours ago, gold_fish said:

I admit honestly I have never worked with skins and even more so with the skin of the main character, so maybe the script is not fully adapted for exporting skins, in extreme cases, try old versions of scripts

Ah I see well honestly thank you for taking the time out of your busy day to reply to me it means a lot haha. 

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cj2000
On 2/6/2019 at 3:21 AM, hansomegeorge said:

Hello sir I have a small problem. You see I'm trying to replace cj's head with another model head and I attached the mesh to the head-bone and when I hit export to skin/bones I keep receiving a message saying "Error: Skin Export" if you have any solutions let me know please thanks.

 

And one other thing. When making or replacing a model do you have to design your own bones? A week ago i was trying to replace cj's cornrows hairstyle with my custom model and try to wear it in the game to see if it works so i wouldn't have to replace his head but it would always crash. Come to find out, when I import a dff model I've made changes to, I just get the mesh and several green boxes where I assume the bones are suppose to be. Do you think it might be because of that or something else? It'll mean the world to me if you or anyone at least share me a link or something that may help out since I know you're probably very busy and can't read everyone's comments. Thank you so much for this great tool and I hope to hear from you anytime soon, take care sir.

Have you pressed that "skin the character" button when importing?

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NoobDude-

Does it work well in older versions of 3ds max? I have 2016.

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Shagg_E
29 minutes ago, NoobDude- said:

Does it work well in older versions of 3ds max? I have 2016.

Yeah, man

On 3/24/2018 at 8:41 PM, gold_fish said:

 

This script was tested in 3ds max 2009 and 2012 and 2017.

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gold_fish
8 hours ago, NoobDude- said:

Does it work well in older versions of 3ds max? I have 2016. 

I recommend using 2009

 

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hansomegeorge
On ‎2‎/‎7‎/‎2019 at 10:01 AM, cj2000 said:

Have you pressed that "skin the character" button when importing?

No I don't believe so.

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cj2000
On 2/9/2019 at 11:29 AM, hansomegeorge said:

No I don't believe so.

Then that´s the explanation for your problem.

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Tut Greco

Oi @gold_fish are bump maps and dual texture supported ingame without scripts/plugins? If so, how exactly do I make it work ingame? I might be using the incorrect blend settings.

PS. is the dual texture method allowing you to paint with vertex alpha like this? If not, do you know how to use this method (if possible)

 

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djdarko

I'm having trouble exporting my files with this. Everything seems to go fine, resulting in a dff with 3 chunks with bones that look correct, but when I try to apply it to the game it crashes right after the loading screen.

 

Here are the settings I'm using when exporting (note, these are shoes I'm exporting)

https://imgur.com/h4hZkFk

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gold_fish

@Tut Greco gta sa by default supports bump maps and double textures  without additional plug-ins.

You just need to create a GTA material and specify the textures in the appropriate type of material effect, then export to dff and add textures to the txd

All "gta material" settings are similar to "RW material".

 

@djdarko Do you get errors when importing skins?

Edited by gold_fish

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djdarko
2 hours ago, gold_fish said:

@djdarko Do you get errors when importing skins?

No, I figured it out, I believe it was because I didn't have "Normals" checked.

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Tut Greco

hmm, which material effect would I have to mess with to achieve the effects i am looking for? do you have some documentation on what each of the effects are for, and what you can achieve with them? this would really help. thanks in advance!

@gold_fish

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gold_fish

@Tut Greco  all material effects except the normal map work as standard without plug-ins

jSJCAtCus-I.jpg

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