askn Posted May 1 Share Posted May 1 I'm using 3ds max 2019 and it works just fine until it comes to DFF exporter with SA reflection. When I put the car model in-game the paint looks like a transparent mirror no matter what reflection material settings in 3ds max. what's wrong? Link to comment Share on other sites More sharing options...
Tut. Posted May 1 Share Posted May 1 4 hours ago, askn said: I'm using 3ds max 2019 and it works just fine until it comes to DFF exporter with SA reflection. When I put the car model in-game the paint looks like a transparent mirror no matter what reflection material settings in 3ds max. what's wrong? An example/image of the issue would help Link to comment Share on other sites More sharing options...
askn Posted May 1 Share Posted May 1 30 minutes ago, Tut98 said: An example/image of the issue would help okay here some screenshot Link to comment Share on other sites More sharing options...
askn Posted May 1 Share Posted May 1 and also when exposing to the lights behind, it happens like this : Link to comment Share on other sites More sharing options...
Tut. Posted May 2 Share Posted May 2 If you can verify that the material's alpha value is 255 / 100%, try re-importing back into 3ds Max and see if it looks any different. Link to comment Share on other sites More sharing options...
askn Posted May 2 Share Posted May 2 Tried re-import and export, nope nothing happens, still the same and yes alpha is set to 255, if you look closely it's actually not transparent but rather a mirror reflection covers whole body which look like it's transparent. I tried mapping UVW2 and adjust the mesh but no luck unless I'm missing something to do with mapping the reflection. Link to comment Share on other sites More sharing options...
Tut. Posted May 2 Share Posted May 2 Ah... I am assuming you have single player mods installed, so it would help that you provide some more information on that and maybe create a post in the modding help section https://gtaforums.com/forum/332-gta-iii-vc-sa/ Link to comment Share on other sites More sharing options...
askn Posted May 2 Share Posted May 2 Yeah it's single player mods, only using ROSA textures and some project proper vehicle textures and ImVehFt. don't get me wrong, I've tried with other models like this one: https://www.gtainside.com/en/sanandreas/cars/134149-nissan-skyline-r34/ It works like a charm in-game then import it into 3ds max and export it without doing anything and it changes to same result as mine with bad reflection. so I assume it has to do with DFF exporter's SA reflection. Link to comment Share on other sites More sharing options...
XDcall Posted August 18 Share Posted August 18 How to fix this? Link to comment Share on other sites More sharing options...
Tut. Posted August 20 Share Posted August 20 On 8/18/2023 at 9:32 AM, XDcall said: How to fix this? I suppose you could try using one of those non-standard DFF converters (give it a google search), or perhaps The Hero's plugin to import the DFF Link to comment Share on other sites More sharing options...
d4v14d Posted August 31 Share Posted August 31 Can someone help me make GTA 3 skins compactible with GTA VC ones? Link to comment Share on other sites More sharing options...
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