xelono Posted February 4, 2019 Share Posted February 4, 2019 What has happened to the export of PEDs? when trying to export a PED (riggued), it does not export correctly (before with the corresponding steps it was perfectly done), now the exported peds are in lateral position and without any animation. Has a new option been added? (box to mark) or is something else... Link to comment Share on other sites More sharing options...
gold_fish Posted February 4, 2019 Author Share Posted February 4, 2019 (edited) 1 hour ago, xelono said: What has happened to the export of PEDs? when trying to export a PED (riggued), it does not export correctly (before with the corresponding steps it was perfectly done), now the exported peds are in lateral position and without any animation. Has a new option been added? (box to mark) or is something else... check please the export as shown in the screenshot, import the standard skin, then immediately export Edited February 5, 2019 by gold_fish Gummy 1 Link to comment Share on other sites More sharing options...
xelono Posted February 5, 2019 Share Posted February 5, 2019 1 hour ago, gold_fish said: verifique la exportación como se muestra en la captura de pantalla, importe la máscara estándar y luego exporte inmediatamente Thanks! Link to comment Share on other sites More sharing options...
hansomegeorge Posted February 6, 2019 Share Posted February 6, 2019 Hello sir I have a small problem. You see I'm trying to replace cj's head with another model head and I attached the mesh to the head-bone and when I hit export to skin/bones I keep receiving a message saying "Error: Skin Export" if you have any solutions let me know please thanks. And one other thing. When making or replacing a model do you have to design your own bones? A week ago i was trying to replace cj's cornrows hairstyle with my custom model and try to wear it in the game to see if it works so i wouldn't have to replace his head but it would always crash. Come to find out, when I import a dff model I've made changes to, I just get the mesh and several green boxes where I assume the bones are suppose to be. Do you think it might be because of that or something else? It'll mean the world to me if you or anyone at least share me a link or something that may help out since I know you're probably very busy and can't read everyone's comments. Thank you so much for this great tool and I hope to hear from you anytime soon, take care sir. Link to comment Share on other sites More sharing options...
gold_fish Posted February 6, 2019 Author Share Posted February 6, 2019 13 hours ago, hansomegeorge said: Hello sir I have a small problem. You see I'm trying to replace cj's head with another model head and I attached the mesh to the head-bone and when I hit export to skin/bones I keep receiving a message saying "Error: Skin Export" if you have any solutions let me know please thanks. And one other thing. When making or replacing a model do you have to design your own bones? A week ago i was trying to replace cj's cornrows hairstyle with my custom model and try to wear it in the game to see if it works so i wouldn't have to replace his head but it would always crash. Come to find out, when I import a dff model I've made changes to, I just get the mesh and several green boxes where I assume the bones are suppose to be. Do you think it might be because of that or something else? It'll mean the world to me if you or anyone at least share me a link or something that may help out since I know you're probably very busy and can't read everyone's comments. Thank you so much for this great tool and I hope to hear from you anytime soon, take care sir. I admit honestly I have never worked with skins and even more so with the skin of the main character, so maybe the script is not fully adapted for exporting skins, in extreme cases, try old versions of scripts hansomegeorge 1 Link to comment Share on other sites More sharing options...
hansomegeorge Posted February 6, 2019 Share Posted February 6, 2019 4 hours ago, gold_fish said: I admit honestly I have never worked with skins and even more so with the skin of the main character, so maybe the script is not fully adapted for exporting skins, in extreme cases, try old versions of scripts Ah I see well honestly thank you for taking the time out of your busy day to reply to me it means a lot haha. Link to comment Share on other sites More sharing options...
cj2000 Posted February 7, 2019 Share Posted February 7, 2019 On 2/6/2019 at 3:21 AM, hansomegeorge said: Hello sir I have a small problem. You see I'm trying to replace cj's head with another model head and I attached the mesh to the head-bone and when I hit export to skin/bones I keep receiving a message saying "Error: Skin Export" if you have any solutions let me know please thanks. And one other thing. When making or replacing a model do you have to design your own bones? A week ago i was trying to replace cj's cornrows hairstyle with my custom model and try to wear it in the game to see if it works so i wouldn't have to replace his head but it would always crash. Come to find out, when I import a dff model I've made changes to, I just get the mesh and several green boxes where I assume the bones are suppose to be. Do you think it might be because of that or something else? It'll mean the world to me if you or anyone at least share me a link or something that may help out since I know you're probably very busy and can't read everyone's comments. Thank you so much for this great tool and I hope to hear from you anytime soon, take care sir. Have you pressed that "skin the character" button when importing? Link to comment Share on other sites More sharing options...
NoobDude- Posted February 8, 2019 Share Posted February 8, 2019 Does it work well in older versions of 3ds max? I have 2016. Link to comment Share on other sites More sharing options...
Shagg_E Posted February 8, 2019 Share Posted February 8, 2019 29 minutes ago, NoobDude- said: Does it work well in older versions of 3ds max? I have 2016. Yeah, man On 3/24/2018 at 8:41 PM, gold_fish said: This script was tested in 3ds max 2009 and 2012 and 2017. Link to comment Share on other sites More sharing options...
gold_fish Posted February 8, 2019 Author Share Posted February 8, 2019 8 hours ago, NoobDude- said: Does it work well in older versions of 3ds max? I have 2016. I recommend using 2009 Link to comment Share on other sites More sharing options...
hansomegeorge Posted February 9, 2019 Share Posted February 9, 2019 On 2/7/2019 at 10:01 AM, cj2000 said: Have you pressed that "skin the character" button when importing? No I don't believe so. Link to comment Share on other sites More sharing options...
cj2000 Posted February 11, 2019 Share Posted February 11, 2019 On 2/9/2019 at 11:29 AM, hansomegeorge said: No I don't believe so. Then that´s the explanation for your problem. hansomegeorge 1 Link to comment Share on other sites More sharing options...
Tut. Posted May 9, 2019 Share Posted May 9, 2019 Oi @gold_fish are bump maps and dual texture supported ingame without scripts/plugins? If so, how exactly do I make it work ingame? I might be using the incorrect blend settings. PS. is the dual texture method allowing you to paint with vertex alpha like this? If not, do you know how to use this method (if possible) Link to comment Share on other sites More sharing options...
djdarko Posted May 13, 2019 Share Posted May 13, 2019 I'm having trouble exporting my files with this. Everything seems to go fine, resulting in a dff with 3 chunks with bones that look correct, but when I try to apply it to the game it crashes right after the loading screen. Here are the settings I'm using when exporting (note, these are shoes I'm exporting) https://imgur.com/h4hZkFk Link to comment Share on other sites More sharing options...
gold_fish Posted May 15, 2019 Author Share Posted May 15, 2019 (edited) @Tut Greco gta sa by default supports bump maps and double textures without additional plug-ins. You just need to create a GTA material and specify the textures in the appropriate type of material effect, then export to dff and add textures to the txd All "gta material" settings are similar to "RW material". @djdarko Do you get errors when importing skins? Edited May 15, 2019 by gold_fish Tut. 1 Link to comment Share on other sites More sharing options...
djdarko Posted May 16, 2019 Share Posted May 16, 2019 2 hours ago, gold_fish said: @djdarko Do you get errors when importing skins? No, I figured it out, I believe it was because I didn't have "Normals" checked. gold_fish 1 Link to comment Share on other sites More sharing options...
Tut. Posted May 16, 2019 Share Posted May 16, 2019 hmm, which material effect would I have to mess with to achieve the effects i am looking for? do you have some documentation on what each of the effects are for, and what you can achieve with them? this would really help. thanks in advance! @gold_fish Link to comment Share on other sites More sharing options...
gold_fish Posted May 16, 2019 Author Share Posted May 16, 2019 @Tut Greco all material effects except the normal map work as standard without plug-ins Tut. 1 Link to comment Share on other sites More sharing options...
Tut. Posted May 22, 2019 Share Posted May 22, 2019 i can't seem to get either dual map nor bump map to show anything. with bump map I am using a black/white image similar to that of the vehicle specular image. with diffuse i am using a brick texture. Link to comment Share on other sites More sharing options...
gold_fish Posted May 22, 2019 Author Share Posted May 22, 2019 8 hours ago, Tut Greco said: i can't seem to get either dual map nor bump map to show anything. with bump map I am using a black/white image similar to that of the vehicle specular image. with diffuse i am using a brick texture. Show with what settings in the script you export the model and show the material settings and show the export log (f11) Link to comment Share on other sites More sharing options...
AdamBryant95 Posted May 23, 2019 Share Posted May 23, 2019 Hello, i have little problem about export. I donwloaded a Crown Victoria modell from GTA inside and Import it. When im done with the model i export: When i import again the saved model im disappointed. I don't know what im done wrong, please help me. Link to comment Share on other sites More sharing options...
gold_fish Posted May 23, 2019 Author Share Posted May 23, 2019 (edited) 1 hour ago, AdamBryant95 said: Hello, i have little problem about export. I donwloaded a Crown Victoria modell from GTA inside and Import it. When im done with the model i export: When i import again the saved model im disappointed. I don't know what im done wrong, please help me. 1) select all vertices -> weld 0.001 2) select all polygons -> smoothing groups -> auto Edited May 23, 2019 by gold_fish Link to comment Share on other sites More sharing options...
Magoo343 Posted June 11, 2019 Share Posted June 11, 2019 Hi, I have a problem Whenever I try to flip a part of a skin, when I export it, the part that was flipped returns to its normal shape Link to comment Share on other sites More sharing options...
Gmer Posted July 6, 2019 Share Posted July 6, 2019 On 3/24/2018 at 5:41 PM, gold_fish said: This script was tested in 3ds max 2009 and 2012 and 2017. Verified 100% working on 3DS Max 2020 after several weeks of testing Link to comment Share on other sites More sharing options...
Tut. Posted August 11, 2019 Share Posted August 11, 2019 Hey Goldfish, I have used your script to export models on numerous occasions. Lately I've been getting issues with faces gluing into other faces, as if something is corrupted on export. I have no idea why this occurs. Below is an example of the issue. Link to comment Share on other sites More sharing options...
gold_fish Posted September 2, 2019 Author Share Posted September 2, 2019 On 8/12/2019 at 12:46 AM, Tut Greco said: Hey Goldfish, I have used your script to export models on numerous occasions. Lately I've been getting issues with faces gluing into other faces, as if something is corrupted on export. I have no idea why this occurs. Below is an example of the issue. is this bug present in older versions of 3DMax? Link to comment Share on other sites More sharing options...
Tut. Posted September 3, 2019 Share Posted September 3, 2019 Yeah I was told it's because I am running a version of 2017. I wasn't aware that your script depends on items in 2018+. Thanks for your reply though. Link to comment Share on other sites More sharing options...
gold_fish Posted September 5, 2019 Author Share Posted September 5, 2019 (edited) ----------------------------------------------------------------------------------------------------- UPDATE v 0.3.1 - added compatibility with MAP IO - small fixes download https://drive.google.com/open?id=1hjKlZzNjxilEBfDGrSIN2iJF-1xSwVxU ----------------------------------------------------------------------------------------------------- Attention After you import the map you may have a bug with the camera in 3D max. This is due to 2dfx which are located at a large distance from the model. You need to manually remove them. (go to display mode on the side, press Z, select all models, click Ctrl+I, after Delete ) Edited September 5, 2019 by gold_fish Ezekiel and AshGamer007 2 Link to comment Share on other sites More sharing options...
Einheit-101 Posted September 17, 2019 Share Posted September 17, 2019 (edited) It looks like the instructions are unclear, it doesnt work. I select GTA Material (f), select color map "color.png", material effect "DUAL MAP" and then i select a dual map bitmap in the dual map settings, but the model gets exported with no dual map. TXD Workshop shows that there is only 1 texture name in the model file, something must be wrong or forgotten. [1] bsp_console1 Verts: 112 Tris: 64 - Light - UV1 - [Warning] Vertex Color NOT EXIST. Defolt: 80 - [Warning] Night Vertex Color NOT EXIST. Defolt: 10 write data.. - Dual map data writed file:C:\Users\Einheit-101\Desktop\bsp_console1.dff exported! Edited September 17, 2019 by Einheit-101 Link to comment Share on other sites More sharing options...
cj2000 Posted September 20, 2019 Share Posted September 20, 2019 On 9/18/2019 at 12:16 AM, Einheit-101 said: It looks like the instructions are unclear, it doesnt work. I select GTA Material (f), select color map "color.png", material effect "DUAL MAP" and then i select a dual map bitmap in the dual map settings, but the model gets exported with no dual map. TXD Workshop shows that there is only 1 texture name in the model file, something must be wrong or forgotten. [1] bsp_console1 Verts: 112 Tris: 64 - Light - UV1 - [Warning] Vertex Color NOT EXIST. Defolt: 80 - [Warning] Night Vertex Color NOT EXIST. Defolt: 10 write data.. - Dual map data writed file:C:\Users\Einheit-101\Desktop\bsp_console1.dff exported! What TXD Workshop shows, has nothing to say, the tool is buggy and as far I know can´t even handle textures from MatFX. If you really want to check how the "DUAL MAP" was exported, use RWAnalyze and look if there is MaterialEffectPLG section there with effect value of 4, which stands for "DUAL MAP". Link to comment Share on other sites More sharing options...
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