GamingWithJumbo Posted April 22, 2021 Share Posted April 22, 2021 On 4/20/2021 at 4:58 AM, Tut98 said: Is it a GTA object or a custom model? What type of DFF is it, a character model? Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071528175 Share on other sites More sharing options...
Tut. Posted April 23, 2021 Share Posted April 23, 2021 (edited) On 4/20/2021 at 5:18 AM, GamingWithJumbo said: a character model also can't seem to texture map io, i have every texture converted to png and everything, but still Is it custom or default? Some custom models exported using different plugins can cause issues. It could also be it's been locked. If you view the file in rwanalyze, does it look like a dff structure you'd see on a Rockstar dff? Ok, just saw the pic - I assume it's default? Have you tried orbiting your camera around the object? Maybe its normals are facing away from the camera so it can't be seen? If you click 7 on your keyboard, do you see any triangles/polygons statistics? If you try importing using a different importer, does it show? Have you tried resetting your scene and then importing again? Edited April 23, 2021 by Tut98 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071528610 Share on other sites More sharing options...
GamingWithJumbo Posted April 23, 2021 Share Posted April 23, 2021 9 hours ago, Tut98 said: Is it custom or default? Some custom models exported using different plugins can cause issues. It could also be it's been locked. If you view the file in rwanalyze, does it look like a dff structure you'd see on a Rockstar dff? Ok, just saw the pic - I assume it's default? Have you tried orbiting your camera around the object? Maybe its normals are facing away from the camera so it can't be seen? If you click 7 on your keyboard, do you see any triangles/polygons statistics? If you try importing using a different importer, does it show? Have you tried resetting your scene and then importing again? i'll try reinstalling 3ds max, but yes it's a default model orbiting the camera doesn't reveal anything new there are no normals and yes it does show if i try importing it in blender for example Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071528832 Share on other sites More sharing options...
GamingWithJumbo Posted April 23, 2021 Share Posted April 23, 2021 (edited) 13 hours ago, Tut98 said: Is it custom or default? Some custom models exported using different plugins can cause issues. It could also be it's been locked. If you view the file in rwanalyze, does it look like a dff structure you'd see on a Rockstar dff? Ok, just saw the pic - I assume it's default? Have you tried orbiting your camera around the object? Maybe its normals are facing away from the camera so it can't be seen? If you click 7 on your keyboard, do you see any triangles/polygons statistics? If you try importing using a different importer, does it show? Have you tried resetting your scene and then importing again? still doesn't work, this is 2020 edit :and yes, tapping 7 on the keyboard reveals polygon statistics Edited April 23, 2021 by GamingWithJumbo Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071528950 Share on other sites More sharing options...
Tut. Posted April 24, 2021 Share Posted April 24, 2021 Ok, I think it's possible it's missing textures so is invisible. If you open material editor and click the eyedropper icon, then click the model Root, check how the material looks. If it's missing a texture, locate it and add it into the texture or bitmap slot. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071529242 Share on other sites More sharing options...
GamingWithJumbo Posted April 24, 2021 Share Posted April 24, 2021 6 hours ago, Tut98 said: Ok, I think it's possible it's missing textures so is invisible. If you open material editor and click the eyedropper icon, then click the model Root, check how the material looks. If it's missing a texture, locate it and add it into the texture or bitmap slot. i'm not sure if i have done it correctly, but still Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071529363 Share on other sites More sharing options...
GamingWithJumbo Posted April 24, 2021 Share Posted April 24, 2021 On 3/29/2018 at 2:24 PM, Vadim M. said: Thanks for these tools! I know about one pesky bug with Vice City ped models. If I want to use "IFP IO", the model doesn't show up. Is it possible to fix? this is, probably the same issue i too have Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071529402 Share on other sites More sharing options...
arminnas Posted April 24, 2021 Share Posted April 24, 2021 (edited) hello I got problem! just import infernus and export it without any changes. but my second infernus was bright and lost reflection http://www.imagebam.com/image/8b38b01375729168 Edited April 24, 2021 by arminnas Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071529454 Share on other sites More sharing options...
Tut. Posted April 25, 2021 Share Posted April 25, 2021 13 hours ago, arminnas said: hello I got problem! just import infernus and export it without any changes. but my second infernus was bright and lost reflection http://www.imagebam.com/image/8b38b01375729168 Check that you've exported normals. Do not export vertex colors. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071529759 Share on other sites More sharing options...
GamingWithJumbo Posted April 25, 2021 Share Posted April 25, 2021 so i got it to load via some other dff importer, but now i can't apply any animations to it there aren't any keyframes, any idea why? Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071530061 Share on other sites More sharing options...
arminnas Posted April 25, 2021 Share Posted April 25, 2021 17 hours ago, Tut98 said: Check that you've exported normals. Do not export vertex colors. thanks its worked!! Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071530181 Share on other sites More sharing options...
GamingWithJumbo Posted April 26, 2021 Share Posted April 26, 2021 (edited) i even tried using ps2 dff files and convert them using librwgta but to no avail as i had seen someone on youtube do this either i'm dumb or it's just that this script doesn't work edit: someone else tried on 3ds max 2010 so now i know it's not only me Edited April 26, 2021 by GamingWithJumbo Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071530545 Share on other sites More sharing options...
arminnas Posted April 27, 2021 Share Posted April 27, 2021 (edited) hello again everything was fine before I close 3ds max! after that every time I want to open 3ds max I get this error http://www.imagebam.com/image/c904a31375949772 http://www.imagebam.com/image/1be07a1375949782 Edited April 27, 2021 by arminnas Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071531067 Share on other sites More sharing options...
GamingWithJumbo Posted April 28, 2021 Share Posted April 28, 2021 (edited) i found out something the pelvis bone (actually all the bones under the pelvis) are infinite miles away from the origin and i am unable to change them to 0 because it keeps on resetting to 10000000 does anyone have a workaround for this? edit: i tried using some commands in the listener, and after changing them to 0, there still is no armature Edited April 28, 2021 by GamingWithJumbo Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071531678 Share on other sites More sharing options...
Bane712 Posted May 5, 2021 Share Posted May 5, 2021 Does anyone know why some models can't be changed? I have a weapon model that i wanna edit but for some reason i cannot seem to change its position or scale the model, whenever i export it the model remains the same despite editing it previously (i can mess with vertex, faces, merge another model and edit anything else, but scaling and moving is not working) . Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071536461 Share on other sites More sharing options...
Tut. Posted May 7, 2021 Share Posted May 7, 2021 On 5/5/2021 at 9:29 AM, Bane712 said: Does anyone know why some models can't be changed? I have a weapon model that i wanna edit but for some reason i cannot seem to change its position or scale the model, whenever i export it the model remains the same despite editing it previously (i can mess with vertex, faces, merge another model and edit anything else, but scaling and moving is not working) . Weapon model position depends on the model's pivot. After adjusting pivot, rotation, scale, you will have to reset their values back to default. You can do so through Hierarchy panel -> reset transforms/scale. You can also add a Reset xForm modifier and apply it to the model. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071537997 Share on other sites More sharing options...
Bane712 Posted May 11, 2021 Share Posted May 11, 2021 On 5/7/2021 at 6:41 AM, Tut98 said: Weapon model position depends on the model's pivot. After adjusting pivot, rotation, scale, you will have to reset their values back to default. You can do so through Hierarchy panel -> reset transforms/scale. You can also add a Reset xForm modifier and apply it to the model. Oh, i will make sure to check that option, thank you very much. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071540416 Share on other sites More sharing options...
El'azar Posted May 17, 2021 Share Posted May 17, 2021 Whats best options to use in vertex settings for exporting skins? Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071544337 Share on other sites More sharing options...
Tut. Posted May 18, 2021 Share Posted May 18, 2021 15 hours ago, El'azar said: Whats best options to use in vertex settings for exporting skins? I'm not sure what you mean by vertex settings. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071544646 Share on other sites More sharing options...
El'azar Posted May 18, 2021 Share Posted May 18, 2021 3 hours ago, Tut98 said: I'm not sure what you mean by vertex settings. vertex color Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071545187 Share on other sites More sharing options...
Tut. Posted May 18, 2021 Share Posted May 18, 2021 Skins do not use vertex colors, only normals - for buildings, your export settings should be Day & Night and I believe 'use vertex alpha' too - it seems to add some extra vertex colors (not necessarily alpha) if I remember correctly. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071545320 Share on other sites More sharing options...
firedihm Posted May 19, 2021 Share Posted May 19, 2021 After I try mass exporting models I get the following error: More than 1 Hierarchy links were selected! Only 1 is allowed in dff. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071546031 Share on other sites More sharing options...
Tut. Posted May 19, 2021 Share Posted May 19, 2021 3 hours ago, firedihm said: After I try mass exporting models I get the following error: More than 1 Hierarchy links were selected! Only 1 is allowed in dff. Do your models have components? That could be a reason though I'm not sure. If you have multiple models named the same that might also be a problem. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071546117 Share on other sites More sharing options...
firedihm Posted May 19, 2021 Share Posted May 19, 2021 1 hour ago, Tut98 said: Do your models have components? That could be a reason though I'm not sure. If you have multiple models named the same that might also be a problem. Yeah, they have dummies attached. I find it weird though that script cannot export multiple hierarchies like that Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071546184 Share on other sites More sharing options...
gold_fish Posted May 24, 2021 Author Share Posted May 24, 2021 On 5/19/2021 at 7:05 PM, firedihm said: Yeah, they have dummies attached. I find it weird though that script cannot export multiple hierarchies like that You cannot export several hierarchies at once, select the entire hierarchy of models, or one model from the hierarchy Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071549441 Share on other sites More sharing options...
gold_fish Posted May 24, 2021 Author Share Posted May 24, 2021 (edited) On 4/27/2021 at 11:20 AM, arminnas said: hello again everything was fine before I close 3ds max! after that every time I want to open 3ds max I get this error http://www.imagebam.com/image/c904a31375949772 http://www.imagebam.com/image/1be07a1375949782 In my 2021 version, everything is fine, I recommend that you definitely run 3d max with administrator rights, it is also advisable to install 3d max it not on the system partition of the disk (C), but on another Search Google for how to disable UAC through the registry, and such problems will disappear forever. Edited May 24, 2021 by gold_fish arminnas 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071549463 Share on other sites More sharing options...
arminnas Posted June 1, 2021 Share Posted June 1, 2021 On 5/24/2021 at 5:55 PM, gold_fish said: In my 2021 version, everything is fine, I recommend that you definitely run 3d max with administrator rights, it is also advisable to install 3d max it not on the system partition of the disk (C), but on another Search Google for how to disable UAC through the registry, and such problems will disappear forever. I reinstalled 3ds max and every things goes fine. thanks for help Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071555421 Share on other sites More sharing options...
playbour Posted June 13, 2021 Share Posted June 13, 2021 (edited) The vertex color on models all messed up after been imported to 3ds max 2022. Edited June 13, 2021 by playbour Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071562653 Share on other sites More sharing options...
gold_fish Posted June 15, 2021 Author Share Posted June 15, 2021 (edited) On 6/13/2021 at 10:14 AM, playbour said: The vertex color on models all messed up after been imported to 3ds max 2022. This problem is present in newer versions. Check if the bug remains in the game if you immediately export the model to dff? I also recommend using 3ds max version below 2014 Edited June 15, 2021 by gold_fish Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071564024 Share on other sites More sharing options...
playbour Posted June 22, 2021 Share Posted June 22, 2021 On 6/15/2021 at 9:23 PM, gold_fish said: This problem is present in newer versions. Check if the bug remains in the game if you immediately export the model to dff? I also recommend using 3ds max version below 2014 Thank you for your reply. The result of the test is this: if the imported model exported immediately, the vertex colours on it would be correct. But after any changes made to the model, the vertex colours would be messed up in the game. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/15/#findComment-1071567868 Share on other sites More sharing options...
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