gold_fish Posted July 23, 2020 Author Share Posted July 23, 2020 (edited) On 7/18/2020 at 9:31 PM, breant55 said: but old welding are working polygons can be exported separately if the polygon has a different smoothing group, this dff exporter also separates polygons by smoothing group, just adjust them On 7/20/2020 at 9:27 PM, turret001 said: something like, whenever you load a model, 3ds finds its .txd, exports all pngs and uses them. however, I already exported every .png from every .txd ever so it's not a problem for me anymore! this is a common problem, many textures can overwrite each other between different txd, there is no universal way to assign a specific texture to a specific model, you need to load textures and pieces of the map in turn, there will most likely be no other way, especially since modding is already decline Edited July 23, 2020 by gold_fish Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071284450 Share on other sites More sharing options...
Einheit-101 Posted August 11, 2020 Share Posted August 11, 2020 (edited) "Mesh_fix" increases file size by almost Factor 2. Is it possible to "fix" only the parts of the mesh that get messed up while exporting? It is definitely not a problem of the 3D model itself. As soon as i remove the problematic areas of my model, the bug moves to another location and messes the mesh up there. So i only have 2 choices, a f*cked up mesh or a mesh that is twice the size that it should be... I guess thats because "mesh_fix" does un-weld the UV vertices, for whatever reason. Or maybe the problem is something different. Edited August 11, 2020 by Einheit-101 deltaCJ 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071307937 Share on other sites More sharing options...
gold_fish Posted August 11, 2020 Author Share Posted August 11, 2020 6 hours ago, Einheit-101 said: "Mesh_fix" increases file size by almost Factor 2. Is it possible to "fix" only the parts of the mesh that get messed up while exporting? It is definitely not a problem of the 3D model itself. As soon as i remove the problematic areas of my model, the bug moves to another location and messes the mesh up there. So i only have 2 choices, a f*cked up mesh or a mesh that is twice the size that it should be... I guess thats because "mesh_fix" does un-weld the UV vertices, for whatever reason. Or maybe the problem is something different. You probably have a complex unfolding on the model, as a rule, a large model size is normal, later I will explain how you can compress the model data Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071308337 Share on other sites More sharing options...
Mister Karate Posted August 12, 2020 Share Posted August 12, 2020 (edited) Hello everyone, nice to greet you all, query for gold_fish, I have 3d max 2021 and I run it as Administrator, when I want to import a .DFF it does not load the 3D model. Note: SCRIPT KAM's_GTA_Scripts_Upd_by_GF_v0.3.7 + Update ui_2dfx.ms - I tried it with: Animation - IFP IO - Import DFF and DFF IO - Import DFF. I look forward to your response and thank you very much! Example 1 Example 2 Edited August 12, 2020 by Mister Karate Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071311787 Share on other sites More sharing options...
gold_fish Posted August 12, 2020 Author Share Posted August 12, 2020 1 hour ago, Mister Karate said: Hello everyone, nice to greet you all, query for gold_fish, I have 3d max 2021 and I run it as Administrator, when I want to import a .DFF it does not load the 3D model. Note: SCRIPT KAM's_GTA_Scripts_Upd_by_GF_v0.3.7 + Update ui_2dfx.ms - I tried it with: Animation - IFP IO - Import DFF and DFF IO - Import DFF. I look forward to your response and thank you very much! Example 1 Example 2 Send me this dff in PM which cannot be imported Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071311850 Share on other sites More sharing options...
Mister Karate Posted August 12, 2020 Share Posted August 12, 2020 11 minutes ago, gold_fish said: Send me this dff in PM which cannot be imported ok i send it Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071311856 Share on other sites More sharing options...
Mister Karate Posted August 12, 2020 Share Posted August 12, 2020 I tried send for PM but I get a warning "You are allowed to send 0 message per day" but no problem, this is the model I cant open LINK 3D MODEL Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071311866 Share on other sites More sharing options...
gold_fish Posted August 12, 2020 Author Share Posted August 12, 2020 57 minutes ago, Mister Karate said: I tried send for PM but I get a warning "You are allowed to send 0 message per day" but no problem, this is the model I cant open LINK 3D MODEL I imported without problems, you are most likely using outdated scripts, download new scripts from the link from the first post in this thread Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071311918 Share on other sites More sharing options...
Mister Karate Posted August 12, 2020 Share Posted August 12, 2020 8 hours ago, gold_fish said: I imported without problems, you are most likely using outdated scripts, download new scripts from the link from the first post in this thread yes this is posible, I download the KAM's_GTA_Scripts_v0.3.7 from page 9, I'm going to download from the first post! Thank you Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071312499 Share on other sites More sharing options...
Einheit-101 Posted August 12, 2020 Share Posted August 12, 2020 On 8/11/2020 at 8:59 AM, gold_fish said: a large model size is normal, It does not look so, because i have a model with only 1 bug that has only ~half the size of the "mesh_fix" model: As we can see, both models are almost completely identical. The bugged one, on the right, has that horizontal metal beam. Both have 11752 vertices. The bugged mesh has 661 Kilobytes, the "mesh_fix" model has 1170 Kilobytes. And the only difference is that horizontal metal beam that is not supposed to be there. For comparison: "rwio" exports the model correctly and it has 723 Kilobytes. Something must be fishy here. I can send you this model if you want. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071312890 Share on other sites More sharing options...
deltaCJ Posted August 12, 2020 Share Posted August 12, 2020 (edited) I think your problem is having wayyyyyyy too many vertices. Having too many verts usually lead to model (and collision) problems. I don't know how most of these "Ultra HD Cars" with almost 30,000 verts get exported to game. Edited August 12, 2020 by deltaCJ lpgunit 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071312900 Share on other sites More sharing options...
Einheit-101 Posted August 12, 2020 Share Posted August 12, 2020 (edited) That is wrong, of course there is a vertex limit but trust me, i have very small models that get messed up and i have very big models that get exported just fine. And "mesh_fix" manages to export literally everything, its problem is just the unnecessary doubled file size. As i said, rwio exports just fine with only 723kb and goldfish's KAMS *could* be even smaller, 661kb, but with a small model bug. Lets see what goldfish can tell us about it, he said that he will explain later. Edited August 12, 2020 by Einheit-101 deltaCJ 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071312909 Share on other sites More sharing options...
Mister Karate Posted August 13, 2020 Share Posted August 13, 2020 (edited) 19 hours ago, gold_fish said: I imported without problems, you are most likely using outdated scripts, download new scripts from the link from the first post in this thread Thanks gold_fish! I did what you suggested and it worked perfect! now I can create modify and continue creating 3D models in GTA SA! Edited August 13, 2020 by Mister Karate deltaCJ and gold_fish 2 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071313147 Share on other sites More sharing options...
Loverdose Posted August 16, 2020 Share Posted August 16, 2020 Hi mate, sorry to bother you. I'm not sure to understand one thing, when i want to import a custom IPL with -1 for LOD INDEX (because the object has no lod attach to it) it doens't work. Does that mean i need to put random LOD INDEX (i'm not sure how about it works). Thanks for answering. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071316474 Share on other sites More sharing options...
gold_fish Posted August 17, 2020 Author Share Posted August 17, 2020 On 8/16/2020 at 10:03 AM, Loverdose said: Hi mate, sorry to bother you. I'm not sure to understand one thing, when i want to import a custom IPL with -1 for LOD INDEX (because the object has no lod attach to it) it doens't work. Does that mean i need to put random LOD INDEX (i'm not sure how about it works). Thanks for answering. if you want to import a model without lod, put -1 at the end of the line Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071317535 Share on other sites More sharing options...
skatefilter5 Posted August 18, 2020 Share Posted August 18, 2020 how can i attach skeleton bones to skin model ? I'm using 2010 version Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071318489 Share on other sites More sharing options...
gold_fish Posted August 18, 2020 Author Share Posted August 18, 2020 5 hours ago, skatefilter5 said: how can i attach skeleton bones to skin model ? I'm using 2010 version Look for lessons in skin rigging, I'm not familiar with this Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071318686 Share on other sites More sharing options...
Akiri Posted August 18, 2020 Share Posted August 18, 2020 anyone know how to solve this?why it flickers Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071318705 Share on other sites More sharing options...
Akiri Posted August 18, 2020 Share Posted August 18, 2020 can someone help me?? pleeeeease! Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319028 Share on other sites More sharing options...
deltaCJ Posted August 18, 2020 Share Posted August 18, 2020 @Akiri 1.) Your problem seems to be with the model, but is it just 1 face? Try using a box. 2.) Please don't spam "Help me Please!" nobody likes those guys, and more likely to not help you. 3.) If you added a model and the sky "flickering" continues, remove the model and see if the problem has been solved. 4.) I'm looking at this video in 30fps and it's not flickering, but when I set it to 1080p 60fps it starts to flicker. Check if you have frame limiter off. 5.) Make sure to have Silent Patch and Widescreen Fix, not mandatory but overall fix most graphical errors. Akiri 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319368 Share on other sites More sharing options...
Akiri Posted August 19, 2020 Share Posted August 19, 2020 6 hours ago, deltaCJ said: @Akiri 1.) Your problem seems to be with the model, but is it just 1 face? Try using a box. 2.) Please don't spam "Help me Please!" nobody likes those guys, and more likely to not help you. 3.) If you added a model and the sky "flickering" continues, remove the model and see if the problem has been solved. 4.) I'm looking at this video in 30fps and it's not flickering, but when I set it to 1080p 60fps it starts to flicker. Check if you have frame limiter off. 5.) Make sure to have Silent Patch and Widescreen Fix, not mandatory but overall fix most graphical errors. Silent Patch and Widescreen Fix already installed,it's the model flickering not sky. I will try to replace it with a box,thank you so much for replying! Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319523 Share on other sites More sharing options...
Akiri Posted August 19, 2020 Share Posted August 19, 2020 7 hours ago, deltaCJ said: @Akiri 1.) Your problem seems to be with the model, but is it just 1 face? Try using a box. 2.) Please don't spam "Help me Please!" nobody likes those guys, and more likely to not help you. 3.) If you added a model and the sky "flickering" continues, remove the model and see if the problem has been solved. 4.) I'm looking at this video in 30fps and it's not flickering, but when I set it to 1080p 60fps it starts to flicker. Check if you have frame limiter off. 5.) Make sure to have Silent Patch and Widescreen Fix, not mandatory but overall fix most graphical errors. I replace it with a box but still flicker。 and it flickers at any fps Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319539 Share on other sites More sharing options...
deltaCJ Posted August 19, 2020 Share Posted August 19, 2020 1 minute ago, Akiri said: I replace it with a box but still flicker。 and it flickers at any fps Maybe it's the texture you're using, does it flicker with any other texture? Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319540 Share on other sites More sharing options...
Akiri Posted August 19, 2020 Share Posted August 19, 2020 5 minutes ago, deltaCJ said: Maybe it's the texture you're using, does it flicker with any other texture? yes,I changed texture and it still flickers. 5 minutes ago, deltaCJ said: Maybe it's the texture you're using, does it flicker with any other texture? yes,I changed texture and it still flickers. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319544 Share on other sites More sharing options...
deltaCJ Posted August 19, 2020 Share Posted August 19, 2020 Hm, interesting. I do not know what the problem may be then, sorry. Akiri 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319545 Share on other sites More sharing options...
Akiri Posted August 19, 2020 Share Posted August 19, 2020 10 minutes ago, deltaCJ said: Hm, interesting. I do not know what the problem may be then, sorry. It's OK bro,no need to sorry. seems like making neon is unreasonablely hard.. 10 minutes ago, deltaCJ said: Hm, interesting. I do not know what the problem may be then, sorry. It's OK bro,no need to sorry. seems like making neon is unreasonablely hard.. Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071319552 Share on other sites More sharing options...
skatefilter5 Posted August 20, 2020 Share Posted August 20, 2020 (edited) is there support for SA direct 2.0 so the model i export dont become polys, especially i trying to set all most of the textures to .jpeg its still poly. https://imgur.com/qBootrM https://imgur.com/UjVSHg5 https://imgur.com/kFlUMOp oh one more thing how can you get the lighting for the skin, like everyone else that has shades. I'm still using your latest one in 2010 3dmax Edited August 20, 2020 by skatefilter5 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071320358 Share on other sites More sharing options...
gold_fish Posted August 20, 2020 Author Share Posted August 20, 2020 1 hour ago, skatefilter5 said: is there support for SA direct 2.0 so the model i export dont become polys, especially i trying to set all most of the textures to .jpeg its still poly. https://imgur.com/qBootrM https://imgur.com/UjVSHg5 https://imgur.com/kFlUMOp oh one more thing how can you get the lighting for the skin, like everyone else that has shades. I'm still using your latest one in 2010 3dmax press the Normals button before exporting Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071320384 Share on other sites More sharing options...
skatefilter5 Posted August 20, 2020 Share Posted August 20, 2020 (edited) https://imgur.com/Bsm86mW Edit: there i got it! https://imgur.com/usyLS62 Edited August 20, 2020 by skatefilter5 gold_fish 1 Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071320602 Share on other sites More sharing options...
skatefilter5 Posted August 23, 2020 Share Posted August 23, 2020 On 8/20/2020 at 2:40 AM, gold_fish said: press the Normals button before exporting K, i have another problem, I whenever I move or rotate the model, the bones don't follow, how can i fix this? Look https://imgur.com/ZL8xYap and second, the bone to his legs didn't align right. I angle the bones to fix but the leg from the model keeps pushing away from the bones , i couldn't enable to figure how to fix it. https://imgur.com/7K8Laba https://imgur.com/7K8Laba Link to comment https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018-upd-08092024/page/11/#findComment-1071323591 Share on other sites More sharing options...
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