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Magnun

[HELP] Cleo mod

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Magnun
Posted (edited)

Hi, i'm editing a script code like iron sight, but i need when shot it simulate a recoil.

WellmadeUnevenDingo-max-1mb.gif

 

{$CLEO .cs}//-------------MAIN---------------thread 'RPGS' wait 10 0A95: enable_thread_saving wait 100 :RPGS_21wait 10 if    Player.Defined($PLAYER_CHAR)jf @RPGS_21 if 02D8:   actor $PLAYER_ACTOR current_weapon == 30 jf @RPGS_21 if and8965:   not actor $PLAYER_ACTOR swimming 09E7:   player $PLAYER_CHAR not_frozen 00E1:   player 0 pressed_key 6 jf @RPGS_21 0390: load_txd_dictionary "ISak" 038F: load_texture "Scope" as 1 // Load dictionary with 0390 first 03E3: set_texture_to_be_drawn_antialiased 1038D: draw_texture 1 position 330.0 190.0 size 310.0 550.0 RGBA 255 255 255 255:RPGS_140wait 1 if 00E1:   player 0 pressed_key 6 jf @RPGS_168 jump @RPGS_140 :RPGS_168wait 1 03F0: enable_text_draw 0 wait 10 0391: release_textures wait 30 jump @RPGS_21 

 

Edited by Magnun

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Sanmodder
Posted (edited)

you still need to check if you have an exact path for the texture

{$CLEO .cs}//-------------MAIN---------------thread 'RPGS' 0390: load_txd_dictionary "ISak" 038F: load_texture "Scope" as 1 // Load dictionary with 0390 first while true    repeat    wait 0     until if Player.Defined(0)    if 02D8:   actor $PLAYER_ACTOR current_weapon == 30     then        if and            8965:   not actor $PLAYER_ACTOR swimming             09E7:   player $PLAYER_CHAR not_frozen             00E1:   player 0 pressed_key 6         then            03F0: enable_text_draw 0             03E3: set_texture_to_be_drawn_antialiased 1            038D: draw_texture 1 position 330.0 190.0 size 310.0 550.0 RGBA 255 255 255 255        end    endend
Edited by Sanmodder

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Magnun

 

you still need to check if you have an exact path for the texture

 

{$CLEO .cs}//-------------MAIN---------------thread 'RPGS' 0390: load_txd_dictionary "ISak" 038F: load_texture "Scope" as 1 // Load dictionary with 0390 first while true    repeat    wait 0     until if Player.Defined(0)    if 02D8:   actor $PLAYER_ACTOR current_weapon == 30     then        if and            8965:   not actor $PLAYER_ACTOR swimming             09E7:   player $PLAYER_CHAR not_frozen             00E1:   player 0 pressed_key 6         then            03F0: enable_text_draw 0             03E3: set_texture_to_be_drawn_antialiased 1            038D: draw_texture 1 position 330.0 190.0 size 310.0 550.0 RGBA 255 255 255 255        end    endend

 

Did not work, recoil.

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Sanmodder

and how are you going to check the recoil you do
you know this opcode
02E0: actor $ PLAYER_ACTOR firing_weapon

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Magnun

and how are you going to check the recoil you do

you know this opcode

02E0: actor $ PLAYER_ACTOR firing_weapon

It work right now, but when i shot 1x without spread it does not work.

{$CLEO .cs}//-------------MAIN---------------thread 'RPGS' 0390: load_txd_dictionary "ISak" 038F: load_texture "Scope" as 1 // Load dictionary with 0390 first while true    repeat    wait 0     until if Player.Defined(0)    if 02D8:   actor $PLAYER_ACTOR current_weapon == 30     then        if and            8965:   not actor $PLAYER_ACTOR swimming             09E7:   player $PLAYER_CHAR not_frozen             00E1:   player 0 pressed_key 6         then            03F0: enable_text_draw 0             03E3: set_texture_to_be_drawn_antialiased 1            038D: draw_texture 1 position 330.0 190.0 size 310.0 550.0 RGBA 255 255 255 255        end    end        if and              02D8:  actor $PLAYER_ACTOR current_weapon == 30             02E0:  actor $PLAYER_ACTOR firing_weapon            8965:  not actor $PLAYER_ACTOR swimming             09E7:  player $PLAYER_CHAR not_frozen             00E1:  player 0 pressed_key 6         then                   03F0: enable_text_draw 0             03E3: set_texture_to_be_drawn_antialiased 1            038D: draw_texture 1 position 330.0 190.0 size 340.0 590.0 RGBA 255 255 255 255    endend

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Sanmodder

add this it checks if the player shoots from ak 47

Actor.Animation($PLAYER_ACTOR) == "RIFLE_FIRE"

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Magnun

Yeh it works right now, ty!

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