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CEO Crate Mission NPC's


Aznknight
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Is it just me or has the CEO crate mission NPCs received a recent buff.

I step out of cover and I receive the same amount of firepower I see from I/E steal missions. 3 crate pickups of $18k has now turned into an almost $23k of spending from deaths and ammo.

 

I was honestly got caught off guard. I just want to know if this is recent from this update or just me.

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It's always been like that afaik. Both I/E and crate NPCS were always known to be terminator-like.

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Was it a single case or it happens often to you now?
If it was a single case, then i think, that server just mistaken the amount of damage NPC dealt to you.

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Also since it was a three crate mission, NPC resistance is supposed to be higher. Rockstar made that clear when talking about the update.

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BLACK DYNAM1TE

All freemode related missions (CEO,MC Club, Air Freight, Gunrunning, Doomsday Prep, I/E)the NPC and AI have 100% accuracy, probably because you have unlimited lives and access to a lot of your special vehicles and other advanced firepower, from tear gas to the Khanjali tank.

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All freemode related missions (CEO,MC Club, Air Freight, Gunrunning, Doomsday Prep, I/E)the NPC and AI have 100% accuracy, probably because you have unlimited lives and access to a lot of your special vehicles and other advanced firepower, from tear gas to the Khanjali tank.

Heist setups/finales give you limited lives but still bullsh*t A.I ;)

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BLACK DYNAM1TE

 

All freemode related missions (CEO,MC Club, Air Freight, Gunrunning, Doomsday Prep, I/E)the NPC and AI have 100% accuracy, probably because you have unlimited lives and access to a lot of your special vehicles and other advanced firepower, from tear gas to the Khanjali tank.

Heist setups/finales give you limited lives but still bullsh*t A.I ;)

 

Don't forget idiot team mates for that extra challenge

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DentureDynamite

It's always been like that afaik. Both I/E and crate NPCS were always known to be terminator-like.

 

Yeah, especially those "Little Seoul" gangsters. They make the LSPD (let alone Arnold and Rambo) look like a Sunday School picnic. Every freaking bullet of theirs is a virtual one-round headshot.

 

I now just whip out my Hunter (or Akula) and pick them off from a distance, but one of these days I'm going to call up my Khanjali tank and blow the snot out of them just for the heck of it.

Edited by DentureDynamite
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DentureDynamite

Also since it was a three crate mission, NPC resistance is supposed to be higher. Rockstar made that clear when talking about the update.

 

Thing is, R* at least needs to make their OP-ness seem somewhat plausible, so they ought to be using heavy sniper rifles instead of pistols and Uzis (or whatever they're blind-firing headshots *ahem* with).

 

^ You can fire missiles at them without the sourced car blowing up?

 

Yup. As long as it's at max distance (or near max distance). Thanks to flexcreator for that great tip! It worked for me with 1.42; haven't been able to confirm whether it still does in 1.43...

 

Same thing should be true with heavy sniper rifle damage if you're shooting out the driver to prevent the "chase" with the LSPD.

Edited by DentureDynamite
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Halal Cyborg

^ You can fire missiles at them without the sourced car blowing up?

Even the guy who always hides behind the car? 😂

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Max distance as in the max you can be away from them while still locking on, correct? Damn, I'll definitely have to try that out next time I run some I/E.

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Lonely-Martin

I always kept coming back to crates because they are quick and easy. Will run a few triples later and have a ganders though.

 

Don't mind if they do get a bit tougher TBH, unlike I/E, they take no damage, so it's more to shoot at in quieter lobbies. More to outrun if in busier one's.

 

The Akula is great for me here. :)

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Rabid Vulpix

Kuruma & Half-Track plating is your friend in these situations.

Or just utilize gas bombs from aircraft, no risk of destroying valuables.

 

Either method, doesn't matter how good the npc accuracy is when they can't touch you.

Edited by Foreverpast
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BLACK DYNAM1TE

I always kept coming back to crates because they are quick and easy. Will run a few triples later and have a ganders though.

 

Don't mind if they do get a bit tougher TBH, unlike I/E, they take no damage, so it's more to shoot at in quieter lobbies. More to outrun if in busier one's.

 

The Akula is great for me here. :)

Also a good source of RP leveling for low and high ranked players.

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DentureDynamite

 

^ You can fire missiles at them without the sourced car blowing up?

Even the guy who always hides behind the car?

 

All I know is that they were all dead when I landed my Hunter, and there was zero damage to the I/E vehicle. :)

 

Read: Little Seoul gangsters will be shot. Survivors will be shot again. lol

Edited by DentureDynamite
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General consensus here tells me it's always been like that. I guess it was just an off day. It just felt like the bullets were 100% locked on every shot like the I/E chopper shooters. I haven't encountered that before in crate missions.

 

I'm trying to get 1000 crate pickups for the Gold securoserve milestone so I'm now doing 3 crates as opposed to the 2. That's probably why. And yes, I know the 3 crate mission counts as one but I get lucky with 1 vehicle pickups 50% of the time.

 

Will be better prepared next time.

Edited by Aznknight
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Mexicola9302

The crate missions were easier in the beginning they made it harder with the biker update i think or it was with the i/e update can`t remember but it was one of those the crate missions were much easier in the beginning.

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^ You can fire missiles at them without the sourced car blowing up?

Even the guy who always hides behind the car?

 

All I know is that they were all dead when I landed my Hunter, and there was zero damage to the I/E vehicle. :)

 

Read: Little Seoul gangsters will be shot. Survivors will be shot again. lol

 

Fire missiles and all the NPCs die and the target car has no damage.

Open the car's door, and if there's a body near it, the door falls off in your hands for instant $1200 in damage.

SMH

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Yellow Dog with Cone

 

Also since it was a three crate mission, NPC resistance is supposed to be higher. Rockstar made that clear when talking about the update.

Thing is, R* at least needs to make their OP-ness seem somewhat plausible, so they ought to be using heavy sniper rifles instead of pistols and Uzis (or whatever they're blind-firing headshots *ahem* with).

I wish that the accuracy of NPCs varied between each type.

 

I mean, I wouldn't mind if a Merrywheater merc managed to hit me through my Buzzard's cockpit; but when a gangbanger, a meth riddled biker, a lowkey gangster, a redneck or even a literal hobo does it, it's not only inmersion breaking, it's outright stupid and unfair.

 

It's even worse when you add attacking players to the mix, there's nothing worse than having both aimbot NPCs and someone off radar in an Hydra or whatever.

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The terminators are what made me rethink my I/E strategy. Now I kill all four NPC waves before moving the car anywhere (at least, I've never had more than four enemy sets spawn).

 

Also, screw the police chase steal. I will continue to blow it up and go back to source another over wasting five minutes trying to shoot the driver with an AP Pistol with three stars.

Edited by Vyax
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SneakERommel

The terminators are what made me rethink my I/E strategy. Now I kill all four NPC waves before moving the car anywhere (at least, I've never had more than four enemy sets spawn).

 

Also, screw the police chase steal. I will continue to blow it up and go back to source another over wasting five minutes trying to shoot the driver with an AP Pistol with three stars.

 

I have been lucky a few times and picked up the chase car with the cargobob during the pursuit.

Otherwise it can really drag out.

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Incidentally, I am currently being spawncamped by an NPC Valkyrie with perfect aim that spawned outside of my warehouse the moment I started a sale to see what was different.

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Incidentally, I am currently being spawncamped by an NPC Valkyrie with perfect aim that spawned outside of my warehouse the moment I started a sale to see what was different.

That one is very nasty :-(

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Incidentally, I am currently being spawncamped by an NPC Valkyrie with perfect aim that spawned outside of my warehouse the moment I started a sale to see what was different.

That one is very nasty :-(

 

As much as I despise crate jobs, I've legiterally never had a problem as bad as this with them.

Typically, I get them done despite being in whatever unarmed aircraft they force me into, regardless of how many there are, but this sh*t takes the cake.

 

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Andromeda-J

this sh*t is illegal move by R they scamming their players, player had to pay money to get those crates (what if it was shark cards money) and then they make heli kill you until mission is over and player loses their money! this is the sole reason players use godmode glitch and mod menus!

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That has to be a ticket sent to rockstar. That's trash programming

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I always do 3 crate missions solo and i can't remember the last time i died.

If they are already waiting for my i take them out in my buzzard, and if they chase me i shoot half of them and the other half normally isn't even able to catch up if i weave through traffic.

 

Are you using a controller or are you on PC with mouse and keyboard?

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Halal Cyborg

I've never had that personally...it's pretty bizarre

 

Seems like a glitch...there is a Valkyrie in a crate source mission but I've never seen them in sell missions tbh

 

I'm looking at it and thinking what I'd do...probably look for cover and spawn an insurgent then attempt to smg the pilot.

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Tails Prower

Anyone know what triggers this Valyrie in the Sell Mission that spawn kills you?

 

For reasons I won't bore you with I would like to experience that bug at least once so I can see what's it all about so do I simply just start a sell

mission and see if it bugs out?

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