Mach1bud Posted March 28, 2018 Share Posted March 28, 2018 Yeah and then they reverted it back to normal somehow (the 900R) so the top speed was adequate and not too slow or too fast. So wait what? It was to slow, then to fast, now it's just right? Rockstar on some Goldilocks ish...well if they can fix a car three times then there's hope for the new ones...I guessCorrect. People complained that it was literally slower than a normal Banshee. Then Rockstar applied a quick fix by giving it the broken suspension glitch similar to what the Viseris had. Then they later went back and just coded the car correctly. Rafae 1 Twitter - Instagram - Youtube - Social Club Link to comment Share on other sites More sharing options...
Verstappen Posted March 28, 2018 Share Posted March 28, 2018 Yeah and then they reverted it back to normal somehow (the 900R) so the top speed was adequate and not too slow or too fast. So wait what? It was to slow, then to fast, now it's just right? Rockstar on some Goldilocks ish...well if they can fix a car three times then there's hope for the new ones...I guess Correct. People complained that it was literally slower than a normal Banshee. Then Rockstar applied a quick fix by giving it the broken suspension glitch similar to what the Viseris had. Then they later went back and just coded the car correctly. Indeed. At launch, when it released with the Sultan RS. The RS beat the 900R with everything. Rafae 1 Link to comment Share on other sites More sharing options...
Smooth Longsack Posted March 28, 2018 Share Posted March 28, 2018 Hmmm. I remember the 900r was slower than the regular banshee on its release date. It got hotfixed, within a couple weeks, to increase the top speed. Rafae 1 Link to comment Share on other sites More sharing options...
Cutter De Blanc Posted March 28, 2018 Share Posted March 28, 2018 They really ought to release some sort of emergency update to patch this sh*t, why we gotta wait till f*cking june? Non Funkable Token and AUScowboy 2 Link to comment Share on other sites More sharing options...
Rafae Posted March 28, 2018 Share Posted March 28, 2018 They really ought to release some sort of emergency update to patch this sh*t, why we gotta wait till f*cking june? They could update it within any of the next few event weeks since they require tunables to be updated. The 900R was fixed around two weeks after it released, right around the time the V-Day Special for 2016 went live iirc. AUScowboy 1 Link to comment Share on other sites More sharing options...
Semaj 2JZ♢ Posted March 29, 2018 Share Posted March 29, 2018 (edited) Okay, after having some real time to sit down, sift through the bull, and take a chance with buying the new "broken" cars and doing more extensive tests, I've come to a conclusion about the new cars and what R* has tried to do: What R* has done, with the new coding, is add in a Traction Control and limited-slip differentials. This, in fact, makes these new cars more stable, and less prone to spin-outs. Especially when navigating elevation changes in cornering. What all of the old cars, up to but excluding, the Viseris, have, is called "posi track", or unrestricted differentials with no traction control. Which has it's positives and negatives. One biggest negative, is how much easier it is to lose control of the vehicle, once traction loss occurs. The new cars can sense when there's wheel spin now, both during traction loss on ground (burnout) and in the air (like what is happening when people attempt to curb boost). And it restricts engine power to said wheel(s) to assist in re-attaining, and maintaining further, traction. Which I believe is the slight change or addition to the "engine resistance" stat, that some want to ignore or disregard. I do not have proof, but it makes better sense to me now. You can test what I'm talking about on your own for a visual. I will use the XXR as an example. Find a any flat surface, and put the nose of the car up against a wall or something that you can't move. Hold down the accelerator and watch and listen to how the car reacts. The overrev during burnout, is being interrupted every half second of overrev achieved, dropping the RPMs further down than normal. Sit in 1st person and watch the RPM gauge, for another visual. Eventually 1 wheel just locks up completely and you start doing a '1 wheel wonder' burnout. Now, start applying brake pressure, at a certain point your braking power and the engine resistance matches up, and both tires will lock up. Leaving you in a complete standstill. Apply more brake pressure and you get past the traction control and you can do a normal brakestand, 2 wheel burnout. Now, what is wrong, is the fact that the overrev now has a literal deadening effect. When achieved, it leaves you going nowhere. Much like what occasionally happens during a heavy head on collision and your car doesn't respond to acceleration for a brief moment (for those who have experienced this). Should they add back the effect(s) of the boost, wether weak like the 190z (example), or strong like the Pariah (example), it should make, at least the XXR so far, damn near top of the Super class in certain races. TL;DR the new cars "fix" to curb boosting, is actually an improvement in a lot of ways, but the loss of the overrev boost effect, makes them substantially worse in almost all scenarios. When driven the best lap I could, a 10 lap race of Cutting Coroners, the top 3 times I achieved with, what are considered to be in the top of the Super class, fully modified, are as follows: 1. XA-21 53.955 2. Vagner 54.526 3. X80 54.989 The XXR did a 56.391 Edited March 29, 2018 by Semaj 2JZ♢ metoxys, nido997, Caysle and 9 others 12 Link to comment Share on other sites More sharing options...
AUScowboy Posted March 29, 2018 Share Posted March 29, 2018 I find it has the opposite effect. Very evident with the Ellie, the power shuts off and when oversteer to the point where the car begins to spin out it has no access to power and is unable to correct. The Rapid Classic has very similar handling but no garbage flags and I have no problems correcting even extreme oversteer. Was there ever an instance where R* went back and added the downforce stat to and older car after Cunning Stunts? Seriously hoping they don't add this trash to older cars, if they do I will have to drop the game. Link to comment Share on other sites More sharing options...
Mach1bud Posted March 29, 2018 Share Posted March 29, 2018 (edited) Agreed with everything in Semaj's post. That is exactly my experience. Edited March 29, 2018 by Mach1bud Twitter - Instagram - Youtube - Social Club Link to comment Share on other sites More sharing options...
metoxys Posted March 29, 2018 Author Share Posted March 29, 2018 I find it has the opposite effect. Very evident with the Ellie, the power shuts off and when oversteer to the point where the car begins to spin out it has no access to power and is unable to correct. The Rapid Classic has very similar handling but no garbage flags and I have no problems correcting even extreme oversteer. Was there ever an instance where R* went back and added the downforce stat to and older car after Cunning Stunts? Seriously hoping they don't add this trash to older cars, if they do I will have to drop the game. As far as I'm aware, downforce modifiers were never added to any cars that didn't have them on release. Good post btw, Semaj AUScowboy 1 Link to comment Share on other sites More sharing options...
AUScowboy Posted March 29, 2018 Share Posted March 29, 2018 It makes sense for the supers and some of the sports if you account for the power issue, but it's going to make the older new cars (Ellie, Viseris, Fagaola, and GB200) feel really off putting even if the do fix it up and leave the flags. I know it's not safe to judge by what's happened in the past, but they wouldn't add these qualities to all of the older cars, would they? Just don't know what to make of it... some think it was an accident that occured when adjusting the Viseris, others think it was totally intentional, and there's been self proclaimed leakers saying it's not even on their radar. If that's the case, hopefully it wont be applied to any more older cars. Link to comment Share on other sites More sharing options...
Yellow Dog with Cone Posted March 29, 2018 Share Posted March 29, 2018 Has anybody tried to remove the advanced flags from the new vehicles and try them in Single Player? Link to comment Share on other sites More sharing options...
Rafae Posted March 29, 2018 Share Posted March 29, 2018 Has anybody tried to remove the advanced flags from the new vehicles and try them in Single Player? Pretty sure they can't. Link to comment Share on other sites More sharing options...
mort1 Posted March 29, 2018 Share Posted March 29, 2018 Has anybody tried to remove the advanced flags from the new vehicles and try them in Single Player? Broughy tried them without the advanced flags, turns out most of them are just pretty bad and overpriced anyways. Link to comment Share on other sites More sharing options...
Gaffa Posted March 29, 2018 Share Posted March 29, 2018 Has anybody tried to remove the advanced flags from the new vehicles and try them in Single Player? Yeah it makes them drive 'like normal cars' really. Much better at least. Arrows to Athens, Mervz789, Yellow Dog with Cone and 1 other 4 Link to comment Share on other sites More sharing options...
Mach1bud Posted March 29, 2018 Share Posted March 29, 2018 Would like to be interested in seeing Broughy test the cars with the flags removed. Yellow Dog with Cone, WillProx, Mervz789 and 1 other 4 Twitter - Instagram - Youtube - Social Club Link to comment Share on other sites More sharing options...
metoxys Posted March 29, 2018 Author Share Posted March 29, 2018 Has anybody tried to remove the advanced flags from the new vehicles and try them in Single Player? See the 2nd video in the OP Mach1bud, Gaffa and Yellow Dog with Cone 3 Link to comment Share on other sites More sharing options...
Mervz789 Posted March 30, 2018 Share Posted March 30, 2018 This is sad. We've waited for so long for these vehicles and R* decides them to be their new experiments. Hopefully these new flags get removed. AUScowboy and metoxys 2 Link to comment Share on other sites More sharing options...
Verstappen Posted March 30, 2018 Share Posted March 30, 2018 Would like to be interested in seeing Broughy test the cars with the flags removed. He did this in FiveM. The VOD should be on Twitch. Think it was on the release date of SASSS, but dont quote me on that. Mervz789 and nido997 2 Link to comment Share on other sites More sharing options...
Yellow Dog with Cone Posted March 30, 2018 Share Posted March 30, 2018 He did this in FiveM. The VOD should be on Twitch. Think it was on the release date of SASSS, but dont quote me on that. Link to comment Share on other sites More sharing options...
AsphaltTrench Posted March 30, 2018 Share Posted March 30, 2018 Instead of adding the engine resistance flag, they should have added drift handling instead. I bought the Taipan and went for a ride... straight to LSC to sell it. AUScowboy and clinical oppression 2 Link to comment Share on other sites More sharing options...
AUScowboy Posted March 30, 2018 Share Posted March 30, 2018 Yeah, they all feel fundamentally out of place compared to all the existing cars. I don't GAF if it's considered a small aspect of the game to most, or even that the driving is super arcadey compared to other racing games, the cars in V/GTAO have a specific feel and every one of these new cars feel drastically out of place. Link to comment Share on other sites More sharing options...
nido997 Posted March 30, 2018 Share Posted March 30, 2018 (edited) It´s OK that R* introduces some new flags to "limit" the curb boosting effect, but my real problem is that they only applied these changes to a certain number of cars ! the "old" cars don´t have these flags so the new cars are so irrelevant in racing , unfortunately ... yeah they tried to make the handling and cars´ behaviour more realistic , but those engine revs sound sooo wrong and weird while driving .... BTW , the XXR and especially the Tezeract still spin out when you drive a little bit too fast , so this "new traction control " is not working so well IMO ... and BTW , why can´t we disable these new flags in races, and leave them ON in free roam ? like IRL where we can disable traction control in some sportscars ? (I guess it´s too hard to program and implement , maybe ... ) Edited March 30, 2018 by nido997 Link to comment Share on other sites More sharing options...
Mach1bud Posted March 30, 2018 Share Posted March 30, 2018 ^ Because it isn't actually traction control, it just kinda acts like it. Rockstar didn't do this in the mindset of making things more realistic. Twitter - Instagram - Youtube - Social Club Link to comment Share on other sites More sharing options...
Tausif_1307 Posted March 30, 2018 Share Posted March 30, 2018 Has anybody tried to remove the advanced flags from the new vehicles and try them in Single Player? Broughy tried them without the advanced flags, turns out most of them are just pretty bad and overpriced anyways. Except the Tyrant, Jester classic and Dominator GTX Link to comment Share on other sites More sharing options...
Gaffa Posted March 30, 2018 Share Posted March 30, 2018 ^ He doesn't need to use them all though to have a good idea the difference they'd be without the flags - someone who spends a lot of time doing anything can probably get a feel for when something's different and what those differences mean. I think a lot of people's complaint - whether the flags are intentional or not (and they'd seem intentional) - comes from the pricing. Of course, it shouldn't be expected that every brand new Supercar in an update will beat the previous best Supercar, or that every time a Sports Classic is added to the game it walks all over everything else,, but when the prices in a game revolving around automobiles suggest they're going to be competitive or better than other examples, and turn out to be several times worse than - even day one vehicles - then that's a bit of a tragedy. The errors in the vehicle class decisions just add insult to injury. Link to comment Share on other sites More sharing options...
Mach1bud Posted March 30, 2018 Share Posted March 30, 2018 I think a lot of people's complaint - whether the flags are intentional or not (and they'd seem intentional) - comes from the pricing. Of course, it shouldn't be expected that every brand new Supercar in an update will beat the previous best Supercar, or that every time a Sports Classic is added to the game it walks all over everything else,, but when the prices in a game revolving around automobiles suggest they're going to be competitive or better than other examples, and turn out to be several times worse than - even day one vehicles - then that's a bit of a tragedy. The errors in the vehicle class decisions just add insult to injury. I don't care about the pricing or racing tbh. I just want those 10 muscle cars that I just bought to ya know, drive like muscle cars. Aka do burnouts, donuts, not bog out everytime it hits a pebble in the road, etc. Gaffa, AUScowboy, Black Boxcar in the dark and 4 others 7 Twitter - Instagram - Youtube - Social Club Link to comment Share on other sites More sharing options...
metoxys Posted March 30, 2018 Author Share Posted March 30, 2018 and I want the Entity XXR to be actually good. Rear wheel drive, 1.75 downforce multiplier, bullsh*t handling flags, finally a good-looking Koenigsegg in this game and it's trash AUScowboy 1 Link to comment Share on other sites More sharing options...
Above Omnipotence Posted March 30, 2018 Share Posted March 30, 2018 LOL What y'all should be doing is sending Rockstar complaint tickets so that they can hurry up and fix this issue. Complaining about it here on the forums won't help.....unless Rockstar is secretly watching every forum. LOL Link to comment Share on other sites More sharing options...
Mach1bud Posted March 30, 2018 Share Posted March 30, 2018 LOL What y'all should be doing is sending Rockstar complaint tickets so that they can hurry up and fix this issue. Complaining about it here on the forums won't help.....unless Rockstar is secretly watching every forum. LOL Many of us already have submitted tickets, made complaints on social media, YouTubers have made videos, etc. We are doing everything we can lol. Also, they do watch these forums as well. Twitter - Instagram - Youtube - Social Club Link to comment Share on other sites More sharing options...
Scottiedog123 Posted March 30, 2018 Share Posted March 30, 2018 and I want the Entity XXR to be actually good. Rear wheel drive, 1.75 downforce multiplier, bullsh*t handling flags, finally a good-looking Koenigsegg in this game and it's trash I would like it to be a bit faster, but I find this the one "better" car ATM, really get on with the handling,and it seems to accelerate quite well, and looks great. Link to comment Share on other sites More sharing options...
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