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PSA regarding the performance of all of the new DLC vehicles


metoxys
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HamwithCheese

LOL Everyone should already know that Rockstar will fix this issue soon.

Should we know that?

 

*re7b rear wheels and faction suspension intensifies*

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Semaj 2JZ♢

 

In my oppinion at least these advanced flags could be a kind of "test" they are doing for the mechanic of the vehicles to implement in other game (gta 6 or maybe the new midnight club). We liking it or not is a fact that these new driving mechanic is more realistic than the one we had previously, and is something that R* is trying to do to use in a near future (like downforce in 2016).

Is a fact that curb boosting and double cluthcing dont exist in real life, and i think the R* guys are trying to fix the curb boosting for a long time ago, finally they could find a mechanic that can get rid of it almost 100% (at least for these cars). And i also assume that they havent added these advanced flags for every car in the game because it will be more than 500 vehicles, will require too much work and the update will be too heavy, so they added on 17 vehicles and "let's see what happen". And i think that they used the oportunity and also get rid of the double clutching (unfortunate for all the drift community), and "kiil two rabbits with just one shot". Of couse they knew that the vehicles with these flags will be slower so made a little bit stronger cars. (without the flags the dominator GTX can make an 1:03 on broughy track, which is 3 seconds faster than the dominator RC).

I also think that the pariah were a test of the engine configurations that they made, and for this reason it is not "fixed" (because the car dont have any problem at all)

 

Would just like to help you, and others, better understand what is happening with the cars in-game, as "double clutch" is an actual real life thing. However, what is happening during curb boosting, while not actually a real thing, is actually more akin to double clutching, in real life. The 'double clutch' people refer to the cars doing in-game is a misnomer for what is actually happening. So is "mid drive speed boost", as it's not something that happens "mid drive". It's a forced downshift resulting in an overrev boost.

 

The fact is that even tho the new flags make the cars act more realistic in behavior, the way R* has coded in the power/torque of each vehicle to the transmission, and it's programmed shift timing, makes these cars absolutely worthless for anything other than visual appeal.

 

Either R* makes all the cars as sh*tty as the new ones, or they put sh*t back to normal and just leave it as is.

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Rockstar does not intend to fix this issue, period. I'm not kidding in the least. It's not even on their radar.

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LOL Everyone should already know that Rockstar will fix this issue soon.

Really? Because there are a lot of other issues that haven't yet been fixed, despite a rather vocal demographic complaining about said issues.

 

It was clearly a conscious decision to do this, despite how bad some may think it is. That alone just tells me they're not gonna fix any of this. If they end up fixing it, there'll still be another issue that desperately needs a fix.

 

At the end of the day, whether they fix it or not, R* will still have failed to fix the issues with GTA 5. The very fact they chose to do this in the first place makes my blood boil. Everyone does make mistakes, but when they've been doing the same sh*t for four years straight, you'd at least expect them not to mess something like this up.

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AStiffBreeze

Rockstar does not intend to fix this issue, period. I'm not kidding in the least. It's not even on their radar.

If people don't buy the new cars it'll get their attention.
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Rockstar does not intend to fix this issue, period. I'm not kidding in the least. It's not even on their radar.

If people don't buy the new cars it'll get their attention.

 

Do they even count how many people buy each vehicle? Something tells me they don't. All the redundant things in the game still exist.

 

I mean, people buy the new stuff because its new and because they want it. It's the same reason that people will buy these cars. Even then, some don't care if the cars perform terribly. Some don't even drive them that often to warrant buying them and yet they still do. Some just stare at them cos they think they're good looking cars or they look cool in their garage.

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Rockstar does not intend to fix this issue, period. I'm not kidding in the least. It's not even on their radar.

If people don't buy the new cars it'll get their attention.

 

Do they even count how many people buy each vehicle? Something tells me they don't. All the redundant things in the game still exist.

 

Yes they do. They keep track of everything spent in the game. Every car, every weapon, etc. They know how many players own a Stratum, an Elegy, a Cobat Pistol, etc. Literally everything. Edited by Mach1bud
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Yes they do. They keep track of everything spent in the game. Every car, every weapon, etc. They know how many players own a Stratum, an Elegy, a Cobat Pistol, etc. Literally everything.

 

Just thought I would add a bit of suace:

 

IGN: Are there any poor, neglected vehicles sitting in San Andreas Super Autos or out of the street that you guys can see barely anyone buys/stores in their garages? I’ve got a Stratum I like to hoon around in; I don’t think I’ve ever seen anyone else in one…

Sarwar: You are definitely not alone in your Stratum; it’s not doing too badly – at last count, there’s 377,598 Stratum-drivers tearing around out there. There’s so much variety in terms of what to play with that we find that the players really engage with all of it. There’s something for everyone so the worst selling vehicle isn’t necessarily not well engaged with, it’s just not as hotly sought after as a Supercar like the Grotti Turismo or the Oppressor, a rocket-powered, flying, missile launching motorbike.

Source: http://www.ign.com/articles/2017/10/23/gta-online-from-near-failure-to-grand-success

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^Thank you, that is exactly what I was thinking about. Well, that and the Census they made that one year.

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HamwithCheese

That statement is actually kind of sickening. How did he know that exact number of that specific car?

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That statement is actually kind of sickening. How did he know that exact number of that specific car?

He most likely didn't, but I can't wait for someone to actually authenticate that...so bloody convenient. So they can keep track of what vehicles are being purchased and how many there are...but they can't fix the flags?! Wow...that's inexcusable.

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That statement is actually kind of sickening. How did he know that exact number of that specific car?

The interview was done over email. He just checked how many and answered the question.

 

He did several interviews at the time with many sites, all with pretty much the same questions.

 

Really an automated program keeping track of all that stuff doesn't have anything to do with them fixing bugs/glitches.

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That statement is actually kind of sickening. How did he know that exact number of that specific car?

He most likely didn't, but I can't wait for someone to actually authenticate that...so bloody convenient. So they can keep track of what vehicles are being purchased and how many there are...but they can't fix the flags?! Wow...that's inexcusable.

 

There is a database (or multiple ones) that have saved information about you. What cars you own, what houses, what clothes, how much money, weapons, etc.. If that wouldn't exist you wouldn't have your car after logging in again. From here they can just ask the database to return the needed information.

Edited by TitanR1
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FrozenDanCicle

They absolutely keep count of how many people own X car. They want to know what sells.

 

Consider how well it would serve them to know what people buy after getting a shark card.

 

I don't want these flags applied to all cars all the time. I will accept it during races but only if it applies to all vehicles.

 

The game is too far in. If they want to hamstring all cars from the get go in gta6, ok. As a starting point it's fine. At this point in gtav it's simply annoying and it's ruining my experience with my shiny sexy XXR.

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Marciliojunior01

 

 

In my oppinion at least these advanced flags could be a kind of "test" they are doing for the mechanic of the vehicles to implement in other game (gta 6 or maybe the new midnight club). We liking it or not is a fact that these new driving mechanic is more realistic than the one we had previously, and is something that R* is trying to do to use in a near future (like downforce in 2016).

Is a fact that curb boosting and double cluthcing dont exist in real life, and i think the R* guys are trying to fix the curb boosting for a long time ago, finally they could find a mechanic that can get rid of it almost 100% (at least for these cars). And i also assume that they havent added these advanced flags for every car in the game because it will be more than 500 vehicles, will require too much work and the update will be too heavy, so they added on 17 vehicles and "let's see what happen". And i think that they used the oportunity and also get rid of the double clutching (unfortunate for all the drift community), and "kiil two rabbits with just one shot". Of couse they knew that the vehicles with these flags will be slower so made a little bit stronger cars. (without the flags the dominator GTX can make an 1:03 on broughy track, which is 3 seconds faster than the dominator RC).

I also think that the pariah were a test of the engine configurations that they made, and for this reason it is not "fixed" (because the car dont have any problem at all)

 

Would just like to help you, and others, better understand what is happening with the cars in-game, as "double clutch" is an actual real life thing. However, what is happening during curb boosting, while not actually a real thing, is actually more akin to double clutching, in real life. The 'double clutch' people refer to the cars doing in-game is a misnomer for what is actually happening. So is "mid drive speed boost", as it's not something that happens "mid drive". It's a forced downshift resulting in an overrev boost.

 

The fact is that even tho the new flags make the cars act more realistic in behavior, the way R* has coded in the power/torque of each vehicle to the transmission, and it's programmed shift timing, makes these cars absolutely worthless for anything other than visual appeal.

 

Either R* makes all the cars as sh*tty as the new ones, or they put sh*t back to normal and just leave it as is.

 

I know that double clutching exists in real life (and is something very different from what we have in the game), i am talking about what gta players in general consider double clutching. Of course the name is wrong but i am so used to name MDSB "double clutching" that i made this mistake.

I also know that the gearbox of these new cars dont act in a normal way, they look like has some sort of power control or throttle assistant, this is another reason for what i said, they are testing, probably this isnt the final version of the advanced flags and we will see other form in the future where the cars dont jump to the next gear as soon as the rev gets high. Is very strange and they know it.

About back to normal i doubt. Because are too many cars and dont worth the time spent, i think they are only going to look the results of their testing and try to upgrade the flags for the cars in the next dlc.

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Yessirs and ma'ams, regardless of what the game code says, they feel like fish out of water in game. The water being the previous/existing feel for every single other car up to this point. If they don't fix them, people who actually drive them and don't simply park them for ornamentation will continue to feel ripped off. Now, if they were to add these attributes to all of the old cars, I have a feeling anybody who pays attention to driving be it in races or even just in free roam will have serious objections to the mass change of their beloved vehicles. I don't think the devs who put this stuff together are that stupid, but hey, more ridiculous stuff has happened in the game's lifespan...

 

Seriously hoping I don't have to wait until mid June to get a fix for this f*ckery..

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In my oppinion at least these advanced flags could be a kind of "test" they are doing for the mechanic of the vehicles to implement in other game (gta 6 or maybe the new midnight club). We liking it or not is a fact that these new driving mechanic is more realistic than the one we had previously, and is something that R* is trying to do to use in a near future (like downforce in 2016).

Is a fact that curb boosting and double cluthcing dont exist in real life, and i think the R* guys are trying to fix the curb boosting for a long time ago, finally they could find a mechanic that can get rid of it almost 100% (at least for these cars). And i also assume that they havent added these advanced flags for every car in the game because it will be more than 500 vehicles, will require too much work and the update will be too heavy, so they added on 17 vehicles and "let's see what happen". And i think that they used the oportunity and also get rid of the double clutching (unfortunate for all the drift community), and "kiil two rabbits with just one shot". Of couse they knew that the vehicles with these flags will be slower so made a little bit stronger cars. (without the flags the dominator GTX can make an 1:03 on broughy track, which is 3 seconds faster than the dominator RC).

I also think that the pariah were a test of the engine configurations that they made, and for this reason it is not "fixed" (because the car dont have any problem at all)

 

Would just like to help you, and others, better understand what is happening with the cars in-game, as "double clutch" is an actual real life thing. However, what is happening during curb boosting, while not actually a real thing, is actually more akin to double clutching, in real life. The 'double clutch' people refer to the cars doing in-game is a misnomer for what is actually happening. So is "mid drive speed boost", as it's not something that happens "mid drive". It's a forced downshift resulting in an overrev boost.

 

The fact is that even tho the new flags make the cars act more realistic in behavior, the way R* has coded in the power/torque of each vehicle to the transmission, and it's programmed shift timing, makes these cars absolutely worthless for anything other than visual appeal.

 

Either R* makes all the cars as sh*tty as the new ones, or they put sh*t back to normal and just leave it as is.

 

I know that double clutching exists in real life (and is something very different from what we have in the game), i am talking about what gta players in general consider double clutching. Of course the name is wrong but i am so used to name MDSB "double clutching" that i made this mistake.

I also know that the gearbox of these new cars dont act in a normal way, they look like has some sort of power control or throttle assistant, this is another reason for what i said, they are testing, probably this isnt the final version of the advanced flags and we will see other form in the future where the cars dont jump to the next gear as soon as the rev gets high. Is very strange and they know it.

About back to normal i doubt. Because are too many cars and dont worth the time spent, i think they are only going to look the results of their testing and try to upgrade the flags for the cars in the next dlc.

I think (but cant confirm) that cars in this game dont have different power bands like irl. Seems like they all make peak power redline, but the games auto transmission system shifts before then. Force downshifting lets you tap into that extra power between the normal shift point and redline. I think the engine resistance flag is neutralizing that extra bit of power, so while force downshifting is still possible, it doesnt give you the extra power.

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Yessirs and ma'ams, regardless of what the game code says, they feel like fish out of water in game. The water being the previous/existing feel for every single other car up to this point. If they don't fix them, people who actually drive them and don't simply park them for ornamentation will continue to feel ripped off. Now, if they were to add these attributes to all of the old cars, I have a feeling anybody who pays attention to driving be it in races or even just in free roam will have serious objections to the mass change of their beloved vehicles. I don't think the devs who put this stuff together are that stupid, but hey, more ridiculous stuff has happened in the game's lifespan...

 

Seriously hoping I don't have to wait until mid June to get a fix for this f*ckery..

If they decide to properly f*ck over every player by ruin all the old/existing I'm totally done with this game..

 

Here's a video by Oleg_aka_djmeg with the unreleased super and sports cars

 

"https://youtu.be/-UkdIJYLCwk"]https://youtu.be/-UkdIJYLCwk

 

And here's the rest of the cars

 

"https://youtu.be/WLvqj2cAE4Q"]https://youtu.be/WLvqj2cAE4Q

Edited by kenmy13999
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MeisterJazz

^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

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^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

Idk the Yosemite's real world counterpart is pretty badass. It would likey be able to go head to head with it.

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^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

Idk the Yosemite's real world counterpart is pretty badass. It would likey be able to go head to head with it.

 

 

 

Without the handling flags, the Dominator GTX is badass. It does have a low-ish top speed (around 110 mph) but it takes corners like a sports car. It would be dominant in the muscle class for its good acceleration and (comparatively) fantastic cornering, think around 1:04 in Broughy1322's testing

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^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

Idk the Yosemite's real world counterpart is pretty badass. It would likey be able to go head to head with it.

 

 

 

Without the handling flags, the Dominator GTX is badass. It does have a low-ish top speed (around 110 mph) but it takes corners like a sports car. It would be dominant in the muscle class for its good acceleration and (comparatively) fantastic cornering, think around 1:04 in Broughy1322's testing

Did broughy test these cars?

 

Edit: the 1:04 was probably what would be without the new handling flags?

Edited by kenmy13999
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Above Omnipotence

 

LOL Everyone should already know that Rockstar will fix this issue soon.

Really? Because there are a lot of other issues that haven't yet been fixed, despite a rather vocal demographic complaining about said issues.

 

It was clearly a conscious decision to do this, despite how bad some may think it is. That alone just tells me they're not gonna fix any of this. If they end up fixing it, there'll still be another issue that desperately needs a fix.

 

At the end of the day, whether they fix it or not, R* will still have failed to fix the issues with GTA 5. The very fact they chose to do this in the first place makes my blood boil. Everyone does make mistakes, but when they've been doing the same sh*t for four years straight, you'd at least expect them not to mess something like this up.

You must be new to GTA 5. Rockstar has always fixed issues regarding vehicles.

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LOL Everyone should already know that Rockstar will fix this issue soon.

Really? Because there are a lot of other issues that haven't yet been fixed, despite a rather vocal demographic complaining about said issues.

 

It was clearly a conscious decision to do this, despite how bad some may think it is. That alone just tells me they're not gonna fix any of this. If they end up fixing it, there'll still be another issue that desperately needs a fix.

 

At the end of the day, whether they fix it or not, R* will still have failed to fix the issues with GTA 5. The very fact they chose to do this in the first place makes my blood boil. Everyone does make mistakes, but when they've been doing the same sh*t for four years straight, you'd at least expect them not to mess something like this up.

You must be new to GTA 5. Rockstar has always fixed issues regarding vehicles.

The owners of non-Lowrider Factions would like a word with you.

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Wanna take a sec to thank Metoxys, Oleg, and really anybody trying to keep this issue relevant. I have continued to tweeting both R* and R* support both in the morning and evening with constructive tweets addressing the issue...

 

If you have time to do the same, I recommend mentioning that 1) you feel ripped off, 2) you will refrain from buying shark cards until they're fixed, 3) all of the new cars feel like they're from a different game altogether and not only do not compare or compete with the existing cars, but feel broken due to the gigantic discrepancy. Obviously, be as tactful and articulate as you're capable of..

Edited by AUScowboy
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Geisterfaust

 

 

Without the handling flags, the Dominator GTX is badass. It does have a low-ish top speed (around 110 mph) but it takes corners like a sports car. It would be dominant in the muscle class for its good acceleration and (comparatively) fantastic cornering, think around 1:04 in Broughy1322's testing

 

And there was a time when Neon was called slow for the same top speed...

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MeisterJazz

 

^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

Idk the Yosemite's real world counterpart is pretty badass. It would likey be able to go head to head with it.

 

Maybe I should retract my statement a bit because now that I think of it, old school back then can be modded to go crazy fast. I forgot about that tbh.

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^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

Idk the Yosemite's real world counterpart is pretty badass. It would likey be able to go head to head with it.

 

Maybe I should retract my statement a bit because now that I think of it, old school back then can be modded to go crazy fast. I forgot about that tbh.

The real life version of the truck is built for autocross racing.

 

c0667ceab9f5e8f0ad5eb85c15ef2ac6.jpg

 

:p

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MeisterJazz

 

 

 

^Some of those test results sicken me. No way the Domniator GTX should be behind the Yosemite. DOnt even get me started on the new supercars.

Idk the Yosemite's real world counterpart is pretty badass. It would likey be able to go head to head with it.

 

Maybe I should retract my statement a bit because now that I think of it, old school back then can be modded to go crazy fast. I forgot about that tbh.

The real life version of the truck is built for autocross racing.

 

c0667ceab9f5e8f0ad5eb85c15ef2ac6.jpg

 

:p

 

Well sh*t that looks nice. Now I want one.

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Yeah, that's pretty shmexy DAMMIT. A shame the Yosemite doesn't have liveries like that..

 

Oh yeah, the new cars STILL feel like crap and are totally bumming me out.

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