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PSA regarding the performance of all of the new DLC vehicles


metoxys
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I doubt they would apply this to the hundreds of existing cars... but if they do, I'm out for good. No more R* games for me. Isn't quality assurance testing around to prevent f*cked up continuity errors such as this? So dumb. I'd rather have curb boosting than deal with broken, slow, bogging cars.

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Is it possible for them to hot patch this? Its a scam tbh.

 

As far as I know, I believe they can with a background script. But using background scripts to fix something which is coded into the game usually isn't the best option. Waiting for another update (where they can actually change its values) is the best if we wish a "quality fix".

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Mattoropael

 

 

 

Yep, as the days and weeks pass more will notice, and hopefully complain/tweet/make tickets. Worst case scenario, it will be fixed in the next content update this summer. Best case, they can adjust/fix it via background scripts. Darkest scenario, it was intentional, tested and they have zero intention of changing anything..

So what about the scenario that Rockstar takes these new handling flags and applies it to all vehicles in the game instead of removing it.

 

Where would that rank?

 

That would rank somewhere between F#€% Off and Co€star.

 

 

 

This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

Hopefully it's not, it's personally not fun for me to take 5+ seconds to accelerate 0-60 mph in a $2+ mil supercar

But, imagine if cars could reach speeds beyond 130 miles an hour? You don't need curb boosting there. These flags could be the start of complex driving for the next gta. They could simulate suspension upgrades, like choosing hard or soft springs rates, or quicker more responsive transmissions. As of now they don't work in gta5, but in gta6...

 

 

The cars cant go faster because of rendering speed. The drag cars in The Crew2 reach 350+ all day on dedicated servers and a map 10 times bigger than gta. Save the gta6 testing for gta6. This is a by-product of lack of internal testing, incompetence, or lack of concern for the customer's enjoyment. R*s classic fix one bug, but break the game in the process mentality is abysmal. #BringBackTheBenz and start giving a crap about more than just trying to push sharkcards for crying out loud. Some cars are polished to a shine, while others dont even look like they belong in the same game.

 

 

Care to stop spreading this urban legend around? It's getting very obnoxious. The RE-7B easily broke the 180mph barrier back in Cunning Stunts, and the only thing that it broke was the jumps on Rockstar stunt tracks because they were designed for slower cars.

 

Even as recent as Doomsday Heist, the Viseris was able to do the exact same thing under the right conditions, and it broke exactly nothing because there aren't even any sports classics stunt tracks for it to break.

Edited by Mattoropael
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Yep, as the days and weeks pass more will notice, and hopefully complain/tweet/make tickets. Worst case scenario, it will be fixed in the next content update this summer. Best case, they can adjust/fix it via background scripts. Darkest scenario, it was intentional, tested and they have zero intention of changing anything..

So what about the scenario that Rockstar takes these new handling flags and applies it to all vehicles in the game instead of removing it.

 

Where would that rank?

 

That would rank somewhere between F#€% Off and Co€star.

 

 

 

This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

Hopefully it's not, it's personally not fun for me to take 5+ seconds to accelerate 0-60 mph in a $2+ mil supercar

But, imagine if cars could reach speeds beyond 130 miles an hour? You don't need curb boosting there. These flags could be the start of complex driving for the next gta. They could simulate suspension upgrades, like choosing hard or soft springs rates, or quicker more responsive transmissions. As of now they don't work in gta5, but in gta6...

 

 

The cars cant go faster because of rendering speed. The drag cars in The Crew2 reach 350+ all day on dedicated servers and a map 10 times bigger than gta. Save the gta6 testing for gta6. This is a by-product of lack of internal testing, incompetence, or lack of concern for the customer's enjoyment. R*s classic fix one bug, but break the game in the process mentality is abysmal. #BringBackTheBenz and start giving a crap about more than just trying to push sharkcards for crying out loud. Some cars are polished to a shine, while others dont even look like they belong in the same game.

 

 

Care to stop spreading this urban legend around? It's getting very obnoxious. The RE-7B easily broke the 180mph barrier back in Cunning Stunts, and the only thing that it broke was the jumps on Rockstar stunt tracks because they were designed for slower cars.

 

Even as recent as Doomsday Heist, the Viseris was able to do the exact same thing under the right conditions, and it broke exactly nothing because there aren't even any sports classics stunt tracks for it to break.

 

 

Even without these glitches, a Pyro flying at high altitude will travel at ~220 mph.

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Mattoropael

 

 

 

 

 

Yep, as the days and weeks pass more will notice, and hopefully complain/tweet/make tickets. Worst case scenario, it will be fixed in the next content update this summer. Best case, they can adjust/fix it via background scripts. Darkest scenario, it was intentional, tested and they have zero intention of changing anything..

So what about the scenario that Rockstar takes these new handling flags and applies it to all vehicles in the game instead of removing it.

 

Where would that rank?

 

That would rank somewhere between F#€% Off and Co€star.

 

 

 

This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

Hopefully it's not, it's personally not fun for me to take 5+ seconds to accelerate 0-60 mph in a $2+ mil supercar

But, imagine if cars could reach speeds beyond 130 miles an hour? You don't need curb boosting there. These flags could be the start of complex driving for the next gta. They could simulate suspension upgrades, like choosing hard or soft springs rates, or quicker more responsive transmissions. As of now they don't work in gta5, but in gta6...

 

 

The cars cant go faster because of rendering speed. The drag cars in The Crew2 reach 350+ all day on dedicated servers and a map 10 times bigger than gta. Save the gta6 testing for gta6. This is a by-product of lack of internal testing, incompetence, or lack of concern for the customer's enjoyment. R*s classic fix one bug, but break the game in the process mentality is abysmal. #BringBackTheBenz and start giving a crap about more than just trying to push sharkcards for crying out loud. Some cars are polished to a shine, while others dont even look like they belong in the same game.

 

 

Care to stop spreading this urban legend around? It's getting very obnoxious. The RE-7B easily broke the 180mph barrier back in Cunning Stunts, and the only thing that it broke was the jumps on Rockstar stunt tracks because they were designed for slower cars.

 

Even as recent as Doomsday Heist, the Viseris was able to do the exact same thing under the right conditions, and it broke exactly nothing because there aren't even any sports classics stunt tracks for it to break.

 

 

Even without these glitches, a Pyro flying at high altitude will travel at ~220 mph.

 

 

The reason I used land vehicles as examples is that these people will often try to argue "RENDERING IS LESS STRICT IN THE AIR HURR DURR".

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Trying to find any silver lining or bright side to this debacle... the only one I can muster is that at least we got the Comet SR and Hustler prior to this horse sh*t. Somebody please hold me... :(

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I've done curbing in free mode where I hit over 150 mph plenty of times based on simple estimates and stopwatch comparisons. And that was in at least 3-4 vehicles.

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So, apparently ALL vehicles in this update have the updated handling? I can understand why they did it for the supercars, but just barely...but some of the cars they plan on releasing really don't need a downgrade. No offence, but I wouldn't expect them to be all that good performance-wise, in the first place.

 

If this IS a testbed for GTA 6, I'm honestly not going to be interested if they actually went ahead with these downgrades. The downgrade is the reason I got rid of my Taipan on the same day I bought it...yeah, it wasted my money...but I can't stand a ruined vehicle.

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Yeah, im putting the game away until its fixed for my own mental well being lol. I primarily race/play playlists of races solo for time trails. Every time I drive one of the new cars I spent days upon days grinding to buy I find myself getting furious. I'll stop playing until the next update if that is when they plan to fix them. I'll gladly drop it for good if it goes unfixed..

Edited by AUScowboy
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Yeah, im putting the game away until its fixed for my own mental well being lol. I primarily race/play playlists of races solo for time trails. Every time I drive one of the new cars I spent days upon days grinding to buy I find myself getting furious. I'll stop playing until the next update if that is when they plan to fix them. I'll gladly drop it for good if it goes unfixed..

It's sad that you have to do such a thing. If R* actually listened to people and stopped making stupid decisions, this game could be so much better. I haven't stopped playing it, I just won't buy the new supercars they added or are planning on adding. The rest are OK with me. Hopefully, by the time they get released, this issue will have been fixed.

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It would be nice if they were more open with there fans. Maybe explain this was done on purpose or we are wroking on fixing it. But they won't even acknowledge an issue

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It would be nice if they were more open with there fans. Maybe explain this was done on purpose or we are wroking on fixing it. But they won't even acknowledge an issue

Communication is soooooooo overrated, I mean duuuh

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Marciliojunior01

In my oppinion at least these advanced flags could be a kind of "test" they are doing for the mechanic of the vehicles to implement in other game (gta 6 or maybe the new midnight club). We liking it or not is a fact that these new driving mechanic is more realistic than the one we had previously, and is something that R* is trying to do to use in a near future (like downforce in 2016).

Is a fact that curb boosting and double cluthcing dont exist in real life, and i think the R* guys are trying to fix the curb boosting for a long time ago, finally they could find a mechanic that can get rid of it almost 100% (at least for these cars). And i also assume that they havent added these advanced flags for every car in the game because it will be more than 500 vehicles, will require too much work and the update will be too heavy, so they added on 17 vehicles and "let's see what happen". And i think that they used the oportunity and also get rid of the double clutching (unfortunate for all the drift community), and "kiil two rabbits with just one shot". Of couse they knew that the vehicles with these flags will be slower so made a little bit stronger cars. (without the flags the dominator GTX can make an 1:03 on broughy track, which is 3 seconds faster than the dominator RC).

I also think that the pariah were a test of the engine configurations that they made, and for this reason it is not "fixed" (because the car dont have any problem at all)

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In my oppinion at least these advanced flags could be a kind of "test" they are doing for the mechanic of the vehicles to implement in other game (gta 6 or maybe the new midnight club). We liking it or not is a fact that these new driving mechanic is more realistic than the one we had previously, and is something that R* is trying to do to use in a near future (like downforce in 2016).

Is a fact that curb boosting and double cluthcing dont exist in real life, and i think the R* guys are trying to fix the curb boosting for a long time ago, finally they could find a mechanic that can get rid of it almost 100% (at least for these cars). And i also assume that they havent added these advanced flags for every car in the game because it will be more than 500 vehicles, will require too much work and the update will be too heavy, so they added on 17 vehicles and "let's see what happen". And i think that they used the oportunity and also get rid of the double clutching (unfortunate for all the drift community), and "kiil two rabbits with just one shot". Of couse they knew that the vehicles with these flags will be slower so made a little bit stronger cars. (without the flags the dominator GTX can make an 1:03 on broughy track, which is 3 seconds faster than the dominator RC).

I also think that the pariah were a test of the engine configurations that they made, and for this reason it is not "fixed" (because the car dont have any problem at all)

I get where you're coming from but why do you think so many are unhappy with the new flags? Chances are, it's because we like the silly way cars perform in this game. We've gone 5 years now learning and adapting to the way cars work and to suddenly change it so that it seems that the cars are going to be forever late shifting is ridiculous. I'm happy to welcome new things but this won't do, I like to hot lap and race randoms and how the hell am I going to beat my best times if I can't curb boost or glitch the suspension up? If I can't curb boost to get away from randoms in catch-up races I may as well give up now because I'm not playing bumper cars. I don't understand R*'s sudden obsession with changing the way we love the game? It's not game breaking, they're just being dicks. How did we go from R* being open minded and fun around the time of GTA4 only to become uptight assholes now?

 

If they want to rid curb boosting and short shifting for GTA6 then so be it, I'll accept that when I decide to move forward but leave GTA5 the way it is, it may not matter to some players but to the racing community (including drifters, hot lappers, time trialers, whatever) it matters. I only race in GTA, this is literally one of two games I play and if R* destroy my reason to play then I'll simply leave because it's just not worth the time to me if I'm not getting what I paid and enjoyed for years on end

Edited by MARINA
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MeisterJazz

So should I sell my entity and taipan or not?

Edited by MeisterJazz
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SO should I sell my entuty and taipan or nor?

Keep them, seems like they will fix this issue of enough attention is brough upon it.

 

Maybe we could get this on Kotaku? I think Mach has some contacts in there.

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Saint-XCVII

 

SO should I sell my entuty and taipan or nor?

Keep them, seems like they will fix this issue of enough attention is brough upon it.

 

Maybe we could get this on Kotaku? I think Mach has some contacts in there.

Do the people at Kotaku really have nothing better to do? Making an article about the performance of a bunch of cars in the new GTA dlc.

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In my oppinion at least these advanced flags could be a kind of "test" they are doing for the mechanic of the vehicles to implement in other game (gta 6 or maybe the new midnight club). We liking it or not is a fact that these new driving mechanic is more realistic than the one we had previously, and is something that R* is trying to do to use in a near future (like downforce in 2016).

Is a fact that curb boosting and double cluthcing dont exist in real life, and i think the R* guys are trying to fix the curb boosting for a long time ago, finally they could find a mechanic that can get rid of it almost 100% (at least for these cars). And i also assume that they havent added these advanced flags for every car in the game because it will be more than 500 vehicles, will require too much work and the update will be too heavy, so they added on 17 vehicles and "let's see what happen". And i think that they used the oportunity and also get rid of the double clutching (unfortunate for all the drift community), and "kiil two rabbits with just one shot". Of couse they knew that the vehicles with these flags will be slower so made a little bit stronger cars. (without the flags the dominator GTX can make an 1:03 on broughy track, which is 3 seconds faster than the dominator RC).

I also think that the pariah were a test of the engine configurations that they made, and for this reason it is not "fixed" (because the car dont have any problem at all)

 

It would have been okay if the vehicles they released werent ridiculously overpriced for their performance(with handling flags or not). This update is a scam, basically.

If you release cars like the Taipan, which is pretty much the worse super car ever, you dont set the pricetag to 2 millions.

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SO should I sell my entuty and taipan or nor?

Keep them, seems like they will fix this issue of enough attention is brough upon it.

 

Maybe we could get this on Kotaku? I think Mach has some contacts in there.

Do the people at Kotaku really have nothing better to do? Making an article about the performance of a bunch of cars in the new GTA dlc.

Said bunch of cars almost cost a million each, and they did that when the Infernus Classic had that handling issue.

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Ive been force downshifting in the new Cars with no issue. Its not that it was removed, it just doesnt do anything. You can force the downshift and run it out to redline, but I would think the engine resistance is keeping any extra power from showing through in those higher rpms.

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SO should I sell my entuty and taipan or nor?

Keep them, seems like they will fix this issue of enough attention is brough upon it.

 

Maybe we could get this on Kotaku? I think Mach has some contacts in there.

Do the people at Kotaku really have nothing better to do? Making an article about the performance of a bunch of cars in the new GTA dlc.Don't they write gaming news? Is it really that much other things happening that this shouldn't be written about?
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ALifeOfMisery

 

 

Broughys take on the advanced flags/engine resistance affecting the new cars.

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Yellow Dog with Cone

You know what?

 

I would like for R* to apply this flag to all land vehicles.

 

I mean, I get that it has passed 4 years already and most of us have adapted already to how cars handle in this game, but let's be honest, it just doesn't makes sense to go faster driving in curbs. Someone who doesn't know about curb boosting doesn't stand a chance against someone who does.

 

Curb boosting is the EWO of racing. Yep, I said it.

 

If these changes mean a more consistent racing experience, I'm all for it.

 

At while we're at it, give all cars a downforce multiplier and either a "tires can clip" to all cars or none.

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SO should I sell my entuty and taipan or nor?

Keep them, seems like they will fix this issue of enough attention is brough upon it.

 

Maybe we could get this on Kotaku? I think Mach has some contacts in there.

Do the people at Kotaku really have nothing better to do? Making an article about the performance of a bunch of cars in the new GTA dlc.As opposed to shilling whatever game they're currently being paid to give a 9/10?

 

Broughy's so annoying these days. These cars are so out of place compared to the existing cars that they can definitely be consider broken IMO. He can't even be assed to play the game enough to put testing vids out in a timely fashion, looks like unsubbing a while back was totally warranted. Fence riding twerp.

Edited by AUScowboy
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ALifeOfMisery

Without debating why R* have made these changes I think two things are clear.

 

One, is that if this is some kind of bug or unintended by product caused by the changes it obviously needs fixing, preferably asap.

 

Secondly, working on an assumption that R* have intentionally changed the way they code the vehicles, and they are working as intended, that the change should have been made across the board. Otherwise R* will create a pre 2018 and post 2018 type of vehicle, where some benefit from curb boosting and some are, to one degree or another, hindered by all bumps and surface imperfections.

 

This shouldn't be acceptable to players and shouldn't be acceptable to R*. There should be consistency. Curb boosting shouldn't be a thing, but I don't accept that worsening how cars from here on out perform in general should be the answer.

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Marciliojunior01

 

 

Broughys take on the advanced flags/engine resistance affecting the new cars.

He said the same thing as me previuosly, is a test for a future game, otherwise wont make sense to do it all

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Above Omnipotence

LOL Everyone should already know that Rockstar will fix this issue soon.

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Would be nice if Rockstar didnt experiment with handling files on "top" super cars for 2-3 millions, its a scam.

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LOL Everyone should already know that Rockstar will fix this issue soon.

Fingers and toes crossed. Wish I had your confidence..

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