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PSA regarding the performance of all of the new DLC vehicles


metoxys
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Without the advanced flags, IIRC a fair few of these cars would be top of their class or extremely close to. (Except for things like the Taipan, that's just... Slow.) Some of them are still somewhat competitive as they are. They're just.. A little later in the update.

 

This definitely was not an unintentional development, it was just poorly implemented. They were trying to fix kerb boosting (realism, yay) and instead accidentally nerfed the cars more than they meant to.

 

I would like to see the handling flags to be removed and a slight nerf to the stats of the cars (which would still be a buff compared to how they are now). But if anything they'll probably just remove the advanced flags and call it a day.

 

The way I see it, without these handling flags, the only OP cars would be the Jester Classic, the Tyrant, and maybe the Tezeract. The Dominator GTX would be well-balanced at the top of Muscles and the Flash GT could possibly beat the Comet Safari as a Sports class rally car.

 

 

Broughy tested the non-flag versions, Tyrant seemed like an absolute beast, Jester as well, Tezeract didnt seem very impressive, however.

Edited by mort1
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CrysisAverted

What if R* could actually release new cars that are competitive without f*cking everything up? What a wonderful world that would be.

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Tails Prower

The PSA is already too late as I already bought everything on Day 1 but don't care if they are slow in races or slow in general.

 

Due to the random nature of NPC's and randoms killing you when you drive past you can never hit top speed anyway so not much of an issue for me.

 

I am sure that a fix will come but who knows how long we will have to wait.

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Without the advanced flags, IIRC a fair few of these cars would be top of their class or extremely close to. (Except for things like the Taipan, that's just... Slow.) Some of them are still somewhat competitive as they are. They're just.. A little later in the update.

 

This definitely was not an unintentional development, it was just poorly implemented. They were trying to fix kerb boosting (realism, yay) and instead accidentally nerfed the cars more than they meant to.

 

I would like to see the handling flags to be removed and a slight nerf to the stats of the cars (which would still be a buff compared to how they are now). But if anything they'll probably just remove the advanced flags and call it a day.

 

A logical, simple fix would be giving these flags to every land vehicle, then increase engine power by a bit to all affected vehicles (including the new cars) to compensate for the lost speed that you used to get from just driving on a road.

 

The flags are evidently working, but they're simply killing these new cars without fixing the problem when they're the only ones that get them.

 

 

If these flags were given to every land vehicle, GTA racing and also driving as a whole would be completely changed. Lots of tracks that have tubes and loopings and jumps could become impossible to complete as designed. Every car would be significantly slower.

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Absolute f*cking disgrace from R*... why the f*ck would you slow down 2M$ supercars, to be slower than 500K cars, in a game in which top speed is already barely a 140MPH... f*cking assholes

 

On flat roads, do any of the new cars do 140? The old ones don't.

 

Only the Pariah does :|

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FrozenDanCicle

As Rexx stated in a dif thread, all they need to do is add the flag to all vehicles DURING RACES ONLY.

 

There is zero reason to care about curb boosting in freeroam. I definitely do not want my entire fleet nerfed in freeroam.

 

EDITED BECAUSE DUMB AUTO CORRECT

Edited by FrozenDanCicle
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As Rexx stated in a dog thread, all they need to do is add the flag to all vehicles DURING RACES ONLY.

 

There is zero reason to care about curb boosting in freeroam. I definitely do not want my entire fleet needed in freeroam.

I was thinking the same thing. They only need to eliminate curb boosting in Races Only. But I would keep double clutching in both freeroam and races since catchup and slipstream exist anyway. Or even make it a toggleable setting and name it "Performance Enhancement" or something similar. Restricting some cars in any way in freeroam is ridiculous. It only makes it easier for tryhards to catch you when your taking your car for a drive n forgot to use passive. And it kills Drifting, Car burnouts, and Driving enjoyment in general. Awesome vehicle lineup, but the new "Advanced flags" script is ruining it for me.

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As Rexx stated in a dog thread, all they need to do is add the flag to all vehicles DURING RACES ONLY.

 

There is zero reason to care about curb boosting in freeroam. I definitely do not want my entire fleet needed in freeroam.

I disagree, each of these stats combine together in strange ways. I would prefer if they just left things as they were. The rev limited seems to cause the cars to lose speed, as does the engine resistance flag. Unless you want all the new cars to be uncompetitive, as there is no way they will go back and alter the code of the massive amount of cars that we have prior to this update.

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As Rexx stated in a dog thread, all they need to do is add the flag to all vehicles DURING RACES ONLY.

 

There is zero reason to care about curb boosting in freeroam. I definitely do not want my entire fleet needed in freeroam.

I disagree, each of these stats combine together in strange ways. I would prefer if they just left things as they were. The rev limited seems to cause the cars to lose speed, as does the engine resistance flag. Unless you want all the new cars to be uncompetitive, as there is no way they will go back and alter the code of the massive amount of cars that we have prior to this update.

^ agree

 

Ideally, these advanced flags get removed from all of the new vehicles

And all of the new vehicles in this DLC have them, even the Sea Sparrow ffs

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As Rexx stated in a dog thread, all they need to do is add the flag to all vehicles DURING RACES ONLY.

 

There is zero reason to care about curb boosting in freeroam. I definitely do not want my entire fleet needed in freeroam.

I disagree, each of these stats combine together in strange ways. I would prefer if they just left things as they were. The rev limited seems to cause the cars to lose speed, as does the engine resistance flag. Unless you want all the new cars to be uncompetitive, as there is no way they will go back and alter the code of the massive amount of cars that we have prior to this update.

^ agree

 

Ideally, these advanced flags get removed from all of the new vehicles

And all of the new vehicles in this DLC have them, even the Sea Sparrow ffs

 

 

Finally, no more kerb boosting scumbags in helicopter races!

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As Rexx stated in a dog thread, all they need to do is add the flag to all vehicles DURING RACES ONLY.

 

There is zero reason to care about curb boosting in freeroam. I definitely do not want my entire fleet needed in freeroam.

I disagree, each of these stats combine together in strange ways. I would prefer if they just left things as they were. The rev limited seems to cause the cars to lose speed, as does the engine resistance flag. Unless you want all the new cars to be uncompetitive, as there is no way they will go back and alter the code of the massive amount of cars that we have prior to this update.

 

^ agree

 

Ideally, these advanced flags get removed from all of the new vehicles

And all of the new vehicles in this DLC have them, even the Sea Sparrow ffs

 

No, actually the Seasparrow doesn't have the advanced flags. In-fact, it's the one vehicle in this DLC that does not have those flags. Edited by MARINA
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Got proof it doesn't?

 

 

No offense, but there's some jackass in the next DLC thread claiming these new flags have nothing to do with the performance issues with the new cars and of course they offer no evidence to back up this claim. Meanwhile people who can dig through the code have confirmed it multiple times..

 

If you're going to make claims to the contrary of what has been backed by evidence, you should probably be willing to present some evidence yourself to prove otherwise..

Edited by AUScowboy
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Here's some more proof, thanks to my friendo adam

 

 

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thanks for posting that video, very interesting. I don't mind the advanced handling for the boucny suspensions but the other stuff regarding revs HAS GOT TO GO

Edited by MARINA
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AStiffBreeze

Hopefully word gets out and people just don't buy the new cars. That'll prompt a faster Rockstar response than any petition or YouTube video (sadly).

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This thread is not gonna be exist if there's no R*'s fault.

 

 

But, what a mess you've done again R*! oh my.. (scratching head) Tsk tsk tsk!

 

 

Give this a patch note update ASAP!! :devil:

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HamwithCheese

This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

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This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

 

Hopefully it's not, it's personally not fun for me to take 5+ seconds to accelerate 0-60 mph in a $2+ mil supercar

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Make it count, go on Twitter and rip em to shreds, That will tank their share price like nothing else, hahaha. If we get 250k or users, but even 10 is something.

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HamwithCheese

 

This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

Hopefully it's not, it's personally not fun for me to take 5+ seconds to accelerate 0-60 mph in a $2+ mil supercar

But, imagine if cars could reach speeds beyond 130 miles an hour? You don't need curb boosting there. These flags could be the start of complex driving for the next gta. They could simulate suspension upgrades, like choosing hard or soft springs rates, or quicker more responsive transmissions. As of now they don't work in gta5, but in gta6...

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justinlynch3

Yep, as the days and weeks pass more will notice, and hopefully complain/tweet/make tickets. Worst case scenario, it will be fixed in the next content update this summer. Best case, they can adjust/fix it via background scripts. Darkest scenario, it was intentional, tested and they have zero intention of changing anything..

So what about the scenario that Rockstar takes these new handling flags and applies it to all vehicles in the game instead of removing it.

 

Where would that rank?

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Yep, as the days and weeks pass more will notice, and hopefully complain/tweet/make tickets. Worst case scenario, it will be fixed in the next content update this summer. Best case, they can adjust/fix it via background scripts. Darkest scenario, it was intentional, tested and they have zero intention of changing anything..

So what about the scenario that Rockstar takes these new handling flags and applies it to all vehicles in the game instead of removing it.

 

Where would that rank?

 

 

Pretty terrible, imo.

I prefer they dont ruin all cars, just some of them instead, i dont want to be driving at snails pace in my Bugatti Chiron, thank you very much.

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Yep, as the days and weeks pass more will notice, and hopefully complain/tweet/make tickets. Worst case scenario, it will be fixed in the next content update this summer. Best case, they can adjust/fix it via background scripts. Darkest scenario, it was intentional, tested and they have zero intention of changing anything..

So what about the scenario that Rockstar takes these new handling flags and applies it to all vehicles in the game instead of removing it.

 

Where would that rank?

 

That would rank somewhere between F#€% Off and Co€star.

 

 

 

This is pretty interesting. All these flags really change the dynamics of driving. Really, more power and manual transmissions would negate most of this.

 

I wonder if this is a testbed for the next gta game?

Hopefully it's not, it's personally not fun for me to take 5+ seconds to accelerate 0-60 mph in a $2+ mil supercar

But, imagine if cars could reach speeds beyond 130 miles an hour? You don't need curb boosting there. These flags could be the start of complex driving for the next gta. They could simulate suspension upgrades, like choosing hard or soft springs rates, or quicker more responsive transmissions. As of now they don't work in gta5, but in gta6...

 

The cars cant go faster because of rendering speed. The drag cars in The Crew2 reach 350+ all day on dedicated servers and a map 10 times bigger than gta. Save the gta6 testing for gta6. This is a by-product of lack of internal testing, incompetence, or lack of concern for the customer's enjoyment. R*s classic fix one bug, but break the game in the process mentality is abysmal. #BringBackTheBenz and start giving a crap about more than just trying to push sharkcards for crying out loud. Some cars are polished to a shine, while others dont even look like they belong in the same game.

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Got proof it doesn't?

 

 

No offense, but there's some jackass in the next DLC thread claiming these new flags have nothing to do with the performance issues with the new cars and of course they offer no evidence to back up this claim. Meanwhile people who can dig through the code have confirmed it multiple times..

 

If you're going to make claims to the contrary of what has been backed by evidence, you should probably be willing to present some evidence yourself to prove otherwise..

 

Thanks, you can always name that jackass as Gaffa, but I think we resolved this one ^.

 

As mentioned there and reposting here, there may be a section of the advanced flags that control the mid-drive speed boost - enabling or disabling it - but then my question is what's causing the prevention of mid-drive boosting on the Lampadati Viseris?

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As mentioned there and reposting here, there may be a section of the advanced flags that control the mid-drive speed boost - enabling or disabling it - but then my question is what's causing the prevention of mid-drive boosting on the Lampadati Viseris?

 

No idea, the Viseris doesn't have any handling flags as of Doomsday Heist. Maybe they've changed something, I dunno. Have you tried doing an awd mdsb?

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oleg_aka_djmeg

Got proof it doesn't?

 

 

No offense, but there's some jackass in the next DLC thread claiming these new flags have nothing to do with the performance issues with the new cars and of course they offer no evidence to back up this claim. Meanwhile people who can dig through the code have confirmed it multiple times..

 

If you're going to make claims to the contrary of what has been backed by evidence, you should probably be willing to present some evidence yourself to prove otherwise..

i was under the impression that the sea sparrow also has these but i just checked and it actually doesn't.
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Yeah I remember quite a long time ago when Rockstar messed up all the vehicles in the game preventing them from MDSB, it was likely some sort of background script thing causing it. Might be the same now encompassing other stuff.

 

I did an MDSB in the X80 seemed fine but I know that's not got even power distribution.

Edited by Gaffa™
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Yeah I remember quite a long time ago when Rockstar messed up all the vehicles in the game preventing them from MDSB, it was likely some sort of background script thing causing it. Might be the same now encompassing other stuff.

 

I did an MDSB in the X80 seemed fine but I know that's not got even power distribution.

They fixed MDSB with an update, I remember specifically because it was in the patch notes.

 

Will try to find it.

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Yeah I remember quite a long time ago when Rockstar messed up all the vehicles in the game preventing them from MDSB, it was likely some sort of background script thing causing it. Might be the same now encompassing other stuff.

 

I did an MDSB in the X80 seemed fine but I know that's not got even power distribution.

They fixed MDSB with an update, I remember specifically because it was in the patch notes.

 

Will try to find it.

 

 

Yeah just after the Lowriders Update, which reminds me / us it'll probably take an update patch (download) to fix it - I'm still very curious as to what it is causing it if it's controlled by a file.

 

https://support.rockstargames.com/hc/en-us/articles/215741387

 

WQAAyuU.jpg

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Yeah I remember quite a long time ago when Rockstar messed up all the vehicles in the game preventing them from MDSB, it was likely some sort of background script thing causing it. Might be the same now encompassing other stuff.

 

I did an MDSB in the X80 seemed fine but I know that's not got even power distribution.

 

You can do MDSB just fine in old cars. Did several MDSBs in my Pariah within a few hour of the DLC release to confirm that it's still there

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