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How many protagonists should be in the next GTA?


SpaceJelloYT

How many protagonists should be in the next GTA?  

99 members have voted

  1. 1. How many protagonists should be in the next GTA?

    • 1
      55
    • 2
      26
    • 3
      15
    • 4 or more
      3


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TommyMontana

3 protagonists again, the first in 80's as a corrupt cop (like Mike Ehrmantraut), the second in actual times as both the cop or his son(a 20yrs old envolved on the streets) or the antagonist of the game: the ex girlfriend of the kid, you can play all the mission only with one character, or chance at some point like in V.

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1, even if it an all-tempered prick like Tommy or the sentimental bumpkin like Niko. I'd get used to them.

 

GTA 5 lacked the athmosphere. Granted, certain map areas had certain vibe, but unlike SA there wasn't that ghetto feel throughout the whole game, or the grim NY feel of 3, or the flashy neony 80-ies vibe of VC. It was sort of 3 lives brought together, which although formed a good game lacked consistency and involved too much change before you start getting into a mood for one character.

Edited by Lioshenka
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2 should be the minimum and maximum for the next game.

 

Make the main characters Cuban and gang members from opposite sides.

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CHARMANDER50

Most probably four one from TLAD , GTA3, GTA Advance, Vice City that would be perfect story mash up for the next GTAVI.

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3.

 

Instead of abolishing promising ideas and mechanics (like Bethesda loves to do), I'd rather see R* improve on them.

Having three different protagonists through which to experience a fictional world, allows for a much more colorful and interesting experience.

(We're talking about a nonlinear form of entertainment, so depth shouldn't be sacrificed to achieve "movie like" pacing.)

 

GTA SA gets a lot of praise for it's varieties (map / missions / overall gameplay etc.), it also attracts some criticism due to it's internal inconsistencies and tone shifts, by-products of aforementioned varieties.

Granted, GTA V was guilty of some of SA's problems, but the use of more than one protagonist should (in theory) help with hilarities like the "gang banging, CEO - Sam Fisher - Übermensch" - characters.

 

V's three protagonist - system wasn't perfectly executed, which, amongst other things, had to do with console limitations, (probably) R*s internal problems

or it's head scratcher of a story (It was short and had many weirdly prioritized, chopped arcs.).

Things like a better utilization of protagonist - specific / exclusive missions and activities ("Strangers and Freaks" were a good start), would help a lot, though.

 

R* could do something really exciting with multiple protagonists.

Edited by AmigaMix
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New display name

forget main protagonists. you choose peds to play with. you start with one character but can approach any ped and control him, then you can just chose anyone you'd like to play with, which in theory gives you hundreds of playable characters. easy peasy lemon squeezy.

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VictorVance1239

I sort of like that idea. Recruit them to your team then you can switch over to them while they're at your command. I still want 4 protagonists though.

 

Just because something wasn't great the first time doesn't mean it can't be done better the next time. How else do you learn? you don't just drop the idea altogether without at least giving it a second shot.

Edited by VictorVance1239
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forget main protagonists. you choose peds to play with. you start with one character but can approach any ped and control him, then you can just chose anyone you'd like to play with, which in theory gives you hundreds of playable characters. easy peasy lemon squeezy.

Fat lady hijacks military base and steals a lazer.

Switch to a military man driving to Maisonette 9 South or whatever and drinks until he blacks out.

Club rat goes parachuting.

 

Oh the possiblities!

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SpaceJelloYT

I personally would like 2, one male and one female and for them to come together and ...

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VictorVance1239

 

forget main protagonists. you choose peds to play with. you start with one character but can approach any ped and control him, then you can just chose anyone you'd like to play with, which in theory gives you hundreds of playable characters. easy peasy lemon squeezy.

Fat lady hijacks military base and steals a lazer.

Switch to a military man driving to Maisonette 9 South or whatever and drinks until he blacks out.

Club rat goes parachuting.

 

Oh the possiblities!

 

Would suck that Rockstar would probably disable missions while you're a ped though.

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forget main protagonists. you choose peds to play with. you start with one character but can approach any ped and control him, then you can just chose anyone you'd like to play with, which in theory gives you hundreds of playable characters. easy peasy lemon squeezy.

 

We have Director Mode for that

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forget main protagonists. you choose peds to play with. you start with one character but can approach any ped and control him, then you can just chose anyone you'd like to play with, which in theory gives you hundreds of playable characters. easy peasy lemon squeezy.

 

So you suggest that the world of GTA VI makes something a la HowToBasic... I AM THE MAIN CHARACTER!

Edited by Markhosdangerous
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Voted for 2. R* wasted potential of GTA V's story and characters, there's no denying on that part. Focusing on lesser characters would most likely result in more personal and consistent main story arc, instead of the total mess GTA V's plot was, at least I'd like to hope so. Three characters was too much, and quite frankly, neither of them got enough attention, screentime and purpose they should have had. Two seems like a safer choice.

As stated before, I also would like to see a female protagonist, partially because she could be used to overhaul Online avatars, who currently use the same set of animations. Having more than one playable character would be a perfect opportunity to try out this new point of view, uncharted territory for GTA series.

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I would say 2, 1 male character and 1 female character... The next GTA could be more revolutionary with a playable female character, and it will be fantastic if the player can decide if the relationship between the two characters will be only of working or also of loving. I would also like to see characters more suitable for a GTA, I don't want to see again a protagonist like Trevor; Franklin remembered me a bit CJ and Michael was a new type of character, a middle aged man who only wants to retire himself. Probably because I don't like a lot gangster's stuff, my favourite character is Michael, but he can't reach Niko and Tommy.

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@Wolver_321

Michael wasn't a new type of character cause he resembles most of he 3d era protagonists. The only difference was that he was overweight and old like Santa Claus.

Those 3d era protagonists are Claude, Tommy, Toni and Claude Speed. He also cosplays Max Payne, if you make him bald and buy his beach outfit.

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@Wolver_321

Michael wasn't a new type of character cause he resembles most of he 3d era protagonists. The only difference was that he was overweight and old like Santa Claus.

Those 3d era protagonists are Claude, Tommy, Toni and Claude Speed. He also cosplays Max Payne, if you make him bald and buy his beach outfit.

Personally I don't see the similarities between Michael and Tommy/Claude/Toni.

- Tommy is a guy (with probably Italian origins) involved initially with mafia (Forelli's family) and he went to Vice City only for buying and selling drugs. After the failure that we see in the first mission, Tommy's objective will soon change and he will aim to "control" Vice City. The only similarity with Michael is that both of them are involved with films and cinemas.

- Claude is probably the most similar to Michael, because he was, at the start of the game, a bank robber, but after he joined Mafia and Yakuza. Claude was involved against the Colombian Cartel, while Michael has never been part of a gang and he never came in contact with drugs (a part Jimmy's ones).

- Tony is again a guy with Italian origins who is involved in Mafia (Leone's family) with the aim of helping Salvatore to be the "king of Liberty City".

- Michael has never been part of a gang and he has never been against a gang, he has never been part of "drugs missions", he's the only protagonist with a family (wife and 2 sons), him and Trevor are the oldest playable characters and also, he's the only character that was helping the government (FIB).

 

I didn't play Max Payne 3, but I know Michael has the same special ability and he could have the same outfit of Max, but in my comment I was only talking about GTAs.

Said that, I hope you've understood my point of view, for me Michael and Trevor are two new type of characters, I can't match them with a 3D era protagonist.

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CHARMANDER50

forget main protagonists. you choose peds to play with. you start with one character but can approach any ped and control him, then you can just chose anyone you'd like to play with, which in theory gives you hundreds of playable characters. easy peasy lemon squeezy.

PERFECT IDEA !

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GrudgefromSanAndreas

2, also for consoles and if possible for PC two-player co-op in both storyline and free mode like GTASA

Just imagine one player driving and the other one shooting while chasing or being chased by bad guys :p

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@Wolver_123

Michael is similar cause

  1. has the same haircut as Tommy, Toni and the Claudes.
  2. Relately to Tommy, Michael aimed to control Los Santos legally too and Trevor too, who was similar to Forelli.
  3. Relately to Toni, he aimed to make Franklin the King os Los Santos and had the FBI as his adoptive Mother.
  4. Relately to Claude, he also joined partly TPI and Madrazo Cartel.
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@Wolver_123

Michael is similar cause

  1. has the same haircut as Tommy, Toni and the Claudes.
  2. Relately to Tommy, Michael aimed to control Los Santos legally too and Trevor too, who was similar to Forelli.
  3. Relately to Toni, he aimed to make Franklin the King os Los Santos and had the FBI as his adoptive Mother.
  4. Relately to Claude, he also joined partly TPI and Madrazo Cartel.

 

Sorry, I disagree on what you've said, but I really appreciate that you explained why for you Michael is similar to the 3D protagonists...

 

1) Yeah, their haircut it's similar, but remember that you can change Michael's haircut at any time.

2) I played a lot of times GTA V's story, but I've never seen Michael trying to take control of LS (legally or illegally), I only saw a middle aged man who found himself "back in the game again". Probably the one who really wanted to "take control" of LS is Trevor.

3) Franklin was, for Michael, the son he always wanted, so I would say Michael's aim was to help Franklin to have a better life (money, cars, houses, etc.).

4) Yep, he joined for a little bit TPI and Madrazo's Cartel, but he has never done drug deals, gang battles and stuff like that.

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Just admit it, you disagree to agree that they are similar. Since you said....

  1. Yeah, their hair it's similar
  2. Back in the game again like Tommy. Take control like Forelli.
  3. Better life, so Michael did aim for something
  4. He shot aliens for the Weed Activists... He drove Jimmy for the Lean Dealer... He helped Trevor kill the O'Niel drug dealers... He helped Franklin rescue Lamar from a drug deal gone wrong with the Ballers... He says "i robbed banks, i ran whores, i smuggled dope" in the Franklin and Lamer mission and he evens says this about himself
Edited by MojoGamer
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I disagree to disagree, we have only two points of view completely different...

 

1) You can change Michael's haircut, but this is only a physical similarity

2) Back in the game and take control of a city are two completely different things. Tommy initally was "back in the game" only thanks to Sonny Forelli, who was aiming to take control of Vice City's drug trade. With the continuation of the soryline, Tommy's role changed and he realized that, after killing Diaz, it was necessary to take control of Vice City.

3) Yeah he had an objective, but it wasn't making Franklin "King of Los Santos" as you said before

4) Yes, he has done all these things, but I can't really see the similarity with Claude... Only because they did something similar (a part shooting aliens) this doesn't mean they're similar. Claude is mute, so we don't even know what he's thinking of all the people who give him the jobs. Michael has a family, while Claude not. Clade is younger than Michael. Michael worked for FIB, while Claude was always on the "wrong side".

 

Btw we're going off-topic, I didn't want to generate such a long discussion when I said "Michael is a new type of character". I only said my opinion, this topic is based on opinions, we have 2 thoughts completely different, that's it! I will end with this discussion, so other people can say what they think about the next GTA's character/characters :)

Edited by Wolver_321
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I don't know what to say... 3 characters are good but in the story of GTA V all felt like Franklin and Trevor were secondaries, like puppets of Michael

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1, maybe 2 max.

I'd have loved GTA V a lot more if it would've been just Michael and Trevor. Franklin was such an annoying character.

Would've loved to kill him off at the ending.

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  • 1 year later...

Two is a good compromise between 3 and 1, and if they're doing then I hope that they make the characters antagonistic one to each other, like maybe a dirty cop going rogue after a hitman, it would be intersting.

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10 Protagonists!!!!!

 

jk

 

2 should be the maximum.

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One. No gimmick.

 

Especially after RDR2 I think Rockstar will focus more on the narrative with one protagonist like GTA IV, a proper developed character and a level of realism we have never seen in GTA.

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