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How do I rig a lego character to a gta ped?


FWhyKay
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Pretty weird question, I know. But Im curious...how would I rig a lego character to a gta ped?

 

I have Lego Indiana Jones from the game (you can laugh) and I honestly want to bring him into gta for sh*ts and giggles. But the proportions are pretty bad so Im not sure how one would go about doing this. Thoughts?

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You would rig him like any other ped

Well that's the issue actually. Because Lego characters body proportions are big and blocky, they're newrly impossible to rig to a normal ped, whose body shape is usually slim and humanlike. So it causes a lot of issues.

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Yeah, but you would size him until the head bone fits the original ped's head.

 

I did spongebob before, it's easy, you just have to mess with the weight options in the skin modifier

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Wow, you have the weirdest questions :p

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Yeah, but you would size him until the head bone fits the original ped's head.

 

I did spongebob before, it's easy, you just have to mess with the weight options in the skin modifier

So basically rig him in parts? Good thing the mesh is in parts then lol. The satchel he wears on his body certainly will cause problems so I'll have to delete that...other than that I'll see how it goes.

 

Wow, you have the weirdest questions :p

Only the questions no one asks. :)

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No, the model should all be 1 model

 

Do you know how to simply rig a ped?

 

Um yes? I've rigged several peds already for San Andreas, this is my first time working with something like a lego character.

 

And I've gotten this far:

 

unknown.png?width=1184&height=676

 

This is seriously going to cause major bugs...

 

unknown.png?width=1184&height=676

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Another GTA Fan

You mean you want to make him "stiff" like a Lego figure is? and so the elbows and knees don't bend or something? Remember you don't need to use every single bone, as long as all the vertices are rigged to a bone, it'll still work.

 

If you want it exactly like how a Lego figure works, for example, the leg is just one whole thing that moves (No knee joint or foot joint), then make the entire leg rigged to the thigh bone. It may be a trial and error thing to try out, if you ask me.

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Update: I can't believe it, but it somehow worked! But a few problems:

 

gta-sa_2018-03-15_18-51-23-51.jpg?width=

 

If you look closely the face texture is facing the other way. I used element selection and selected his face texture, and clicked flip but nothing changed ingame.

 

Same for his torso and other parts of his body(that's his behind by the way):

 

gta-sa_2018-03-15_18-51-16-39.jpg?width=

 

I selected his whole torso and hit Flip in Max and re exported and overwrote my dff in Skin.img, but nothing changed ingame.

 

Thoughts?

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Another GTA Fan

Judging from the image, it looks like the entire mesh is flipped. Does 3DS Max have an "External faces flip" feature? I know ZMod has that where it flips the polys on export. Maybe Max has a similar feature?

 

Otherwise it might be best to flip the different elements until you get them all right ingame. Just use your above images to see which areas needs flipping. You should get it in the end.

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Judging from the image, it looks like the entire mesh is flipped. Does 3DS Max have an "External faces flip" feature? I know ZMod has that where it flips the polys on export. Maybe Max has a similar feature?

 

Otherwise it might be best to flip the different elements until you get them all right ingame. Just use your above images to see which areas needs flipping. You should get it in the end.

 

Hm. Well I selected the entire thing in poly selection mode and hit "Flip" but it doesn't seem to have done anything ingame.

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Another GTA Fan

I'm honestly out of ideas. It should have worked. Sorry I can't help any further, I'm truly at a loss.

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