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Incorrect number of conditions. 8 Max?


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jf @ALPHAOMEGA_THREAD_267

01B6: set_weather 8

00BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1

066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0

0883: attach_particle [email protected] to_actor [email protected] mode 1

064C: make_particle [email protected] visible

wait 3200

05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR

Actor.GiveWeaponAndAmmo([email protected], Katana, 3)


Theres not even more than 8 lines!

Edited by SpicyDragon
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jf @ALPHAOMEGA_THREAD_267
01B6: set_weather 8
00BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1
066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0
0883: attach_particle [email protected] to_actor [email protected] mode 1
064C: make_particle [email protected] visible
wait 3200
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Actor.GiveWeaponAndAmmo([email protected], Katana, 3)
Theres not even more than 8 lines!

 

you did not add a condition

if

condition, to meet or, and max 8
if @next

: next

------------------------------------------------------------------------
jf @ALPHAOMEGA_THREAD_267
01B6: set_weather 8
00BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1
066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0
0883: attach_particle [email protected] to_actor [email protected] mode 1
064C: make_particle [email protected] visible
wait 3200
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Actor.GiveWeaponAndAmmo([email protected], Katana, 3)
Theres not even more than 8 lines!
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Show the entire script, that snip doesn't help

 

and pls use



Edited  by guru_guru

  • Like 1
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deleted account
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread 'ALPHAOMEGA'
:ALPHAOMEGA_THREAD_19
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @ALPHAOMEGA_THREAD_19
if
$ONMISSION == 0
jf @ALPHAOMEGA_THREAD_19
if
00FE: actor $PLAYER_ACTOR sphere 0 in_sphere -2092.3264 208.6313 34.8462 radius 50.0 50.0 50.0
jf @ALPHAOMEGA_THREAD_19
023C: load_special_actor 'SATAN' as 1 // models 290-299
023C: load_special_actor 'TYRANT' as 2 // models 290-299
04ED: load_animation "BSKTBALL"
Model.Load(#WMYBELL) CLUCKING BELL MAN IS JUST TO TEST THE TYRANT PED BEFORE PUTTING THE TYRANT MODEL IN THE GAME
Model.Load(#KATANA)
:ALPHAOMEGA_THREAD_118
wait 0
if
023D: special_actor 1 loaded
jf @ALPHAOMEGA_THREAD_118
[email protected] = Actor.Create(Mission1, #SPECIAL01, -2093.3896, 233.0052, 43.7880)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 10666
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
0575: set_actor [email protected] pinned_position 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "OLDMAN")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
Model.Destroy(#SPECIAL01)
[email protected] = Actor.Create(Mission1, #SPECIAL01, -2093.9353, 190.1239, 43.7880)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 10666
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
0575: set_actor [email protected] pinned_position 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "OLDMAN")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
Model.Destroy(#SPECIAL01)
[email protected] = Actor.Create(Mission1, #SPECIAL01, -2074.3057, 208.8524, 43.7880)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 10666
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
0575: set_actor [email protected] pinned_position 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "OLDMAN")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
Model.Destroy(#SPECIAL01)
[email protected] = Actor.Create(Mission1, #SPECIAL01, -2112.5530, 208.2846, 43.7880)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 10666
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
0575: set_actor [email protected] pinned_position 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "OLDMAN")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
Model.Destroy(#SPECIAL01)
[email protected] = Actor.Create(Mission1, #SPECIAL01, -2089.9656, 206.1573, 34.8991)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 666
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "OLDMAN")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 0, 0, 0, 0, 0)
Model.Destroy(#SPECIAL01)
[email protected] = Actor.Create(Mission2, #WMYBELL, -2102.1196, 206.6433, 65.2810)
Actor.Angle([email protected]) = 276.8935
Actor.Health([email protected]) = 30666
0446: set_actor [email protected] dismemberment_possible 0
04D8: set_actor [email protected] drowns_in_water 1
0946: set_actor [email protected] actions_uninterupted_by_weapon_fire 1
0575: set_actor [email protected] pinned_position 1
0337: set_actor [email protected] visibility 0
060B: set_actor [email protected] decision_maker_to 32
Actor.SetWalkStyle([email protected], "MAN")
03FE: set_actor [email protected] money 0
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
Model.Destroy(#WMYBELL)
0812: AS_actor [email protected] perform_animation "BBALL_DEF_LOOP" IFP "BSKTBALL" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB
0812: AS_actor [email protected] perform_animation "BBALL_DEF_LOOP" IFP "BSKTBALL" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB
0812: AS_actor [email protected] perform_animation "BBALL_DEF_LOOP" IFP "BSKTBALL" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB
0812: AS_actor [email protected] perform_animation "BBALL_DEF_LOOP" IFP "BSKTBALL" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB
0812: AS_actor [email protected] perform_animation "BBALL_DEF_LOOP" IFP "BSKTBALL" framedelta 4.0 loopA 1 lockX 0 lockY 0 lockF 1 time -1 // versionB
02A3: enable_widescreen 1
0881: set_player $PLAYER_CHAR able_to_shoot_weapons 0
00BB: show_text_lowpriority GXT 'MEGA0' time 3000 flag 1
wait 5200
02A3: enable_widescreen 0
0881: set_player $PLAYER_CHAR able_to_shoot_weapons 1
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
:ALPHAOMEGA_THREAD_267
wait 0
if and
Actor.Dead([email protected])
jf @ALPHAOMEGA_THREAD_267
01B6: set_weather 8
00BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1
066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0
0883: attach_particle [email protected] to_actor [email protected] mode 1
064C: make_particle [email protected] visible
wait 3200
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Actor.GiveWeaponAndAmmo([email protected], Katana, 3)
:ALPHAOMEGA_THREAD_267
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @ALPHAOMEGA_THREAD_338
if
not Actor.Dead([email protected])
jf @ALPHAOMEGA_THREAD_350
if
00F2: actor $PLAYER_ACTOR near_actor [email protected] radius 180.0 180.0 0
jf @ALPHAOMEGA_THREAD_338
jump @ALPHAOMEGA_THREAD_264
:ALPHAOMEGA_THREAD_338
Actor.RemoveReferences([email protected])
jump @ALPHAOMEGA_THREAD_19
:ALPHAOMEGA_THREAD_350
0A93: end_custom_thread

 

 

jf @ALPHAOMEGA_THREAD_267
01B6: set_weather 8
00BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1
066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0
0883: attach_particle [email protected] to_actor [email protected] mode 1
064C: make_particle [email protected] visible
wait 3200
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Actor.GiveWeaponAndAmmo([email protected], Katana, 3)
Theres not even more than 8 lines!

 

you did not add a condition
if
condition, to meet or, and max 8
if @next

: next
------------------------------------------------------------------------
jf @ALPHAOMEGA_THREAD_267
01B6: set_weather 8
00BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1
066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0
0883: attach_particle [email protected] to_actor [email protected] mode 1
064C: make_particle [email protected] visible
wait 3200
05E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR
Actor.GiveWeaponAndAmmo([email protected], Katana, 3)
Theres not even more than 8 lines!

 

This isn't very clear on what the actual problem is, and you just reposted the snip with literally no changes to it at all

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You used "if and",it should be just 'if'.

 

and & or are used for multiple conditions.

 

Here ofc :p

 

 

if and // <---   Actor.Dead([email protected])jf @ALPHAOMEGA_THREAD_26701B6: set_weather 800BB: show_text_lowpriority GXT 'MEGA1' time 3000 flag 1 066A: [email protected] = attach_particle "FLAMETHROWER" to_actor [email protected] with_offset 0.7 0.0 0 rotation 0.0 180 0.0 type 0 0883: attach_particle [email protected] to_actor [email protected] mode 1 064C: make_particle [email protected] visiblewait 320005E2: AS_actor [email protected] kill_actor $PLAYER_ACTOR Actor.GiveWeaponAndAmmo([email protected], Katana, 3)  
Edited by guru_guru
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Well I was trying to use the same method used in the Epsilon mod but alright

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