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lamlam

[C#] learn to code scripts gta iv

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lamlam
using System;//using System.Collections.Generic;//using System.Linq;//using System.Text;using System.Windows.Forms;using GTA;//using GTA.Native;public class MyMod : Script {	    public MyMod()    {        Interval = Settings.GetValueInteger("INTERVAL", "SETTINGS", 0);        this.Tick += new EventHandler(eTicker);        this.KeyDown += new GTA.KeyEventHandler(this.eKeyDown);    }		bool IsActivate = false;   	private void eTicker(object sender, EventArgs e)	{		if (IsActivate == true)		{			if (isKeyPressed(Settings.GetValueKey("Key", Keys.F11)))			{               IsActivate = false;               Wait(200);               Game.DisplayText("Kill mode is off!");			}			else			{				if (Player.Character.Health<100)				{                   Player.Character.Health = 1000;				}				if (Player.Character.Weapons.FromType(Player.Character.Weapons.CurrentType).Ammo < 100)				{                   Player.Character.Weapons.FromType(Player.Character.Weapons.CurrentType).Ammo += 1000;				}			}		}		else		{			if (isKeyPressed(Settings.GetValueKey("Key", Keys.F11)))			{               IsActivate = true;               Wait(200);               Game.DisplayText("Kill mode is on!");			}		}   	}	private void eKeyDown(object sender, GTA.KeyEventArgs e)	{         switch (e.Key)         {            case Keys.M:				//Player.Character.Weapons.RemoveAll();				Player.Character.Health=100;				Player.Character.Armor=100;					Player.Character.CurrentVehicle.Repair();				Player.Character.CurrentVehicle.Wash();								Player.Character.Weapons.FromType(Player.Character.Weapons.CurrentType).Ammo +=500;				Game.DisplayText("Some gifts form the Hell!");				break;  			case Keys.N:				Vector3 x = World.GetNextPositionOnStreet(Player.Character.Position.Around(10.0f));				World.CreateVehicle(new Model("Pres"), x);				break;         }    }}

i have that code scripts gta 4 but it doesn't work, i have no idea why?, somebody help me ?

 

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lamlam

ok, i didn't need help anymore, i found the way to fix.

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