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Plokman

Model Ripping GTA:VC Modded

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Plokman
Hello,
I need some advice on ripping models so I can view them in blender for full 360 degree viewing in all directions for a project I am working on. Said project is sprite based but I need a reference for the sprite as well as a friend who is helping me design robot modes for the sprites and the only place to get the model I need is in a GTA:VC mod and a well known one at that so I suspect I may be stepping on toes here.

The mod is Back to The Future: Hill Valley and the model I need is the model of the DMC 13 in the game. In my Transformers sprite comic project I am working on my character Chaindash transforms into that model of car but as it is a fictional car there are no photos and in game I can't get the camera close enough for details nor at the proper angles.

So can anyone recommend a program able to rip the models from the modded game so I can view them as close and at any angle in Blender? I would be very grateful if someone would help me with this I will do the work I just need the Programs and maybe a bit of instruction.

Hope this is not frowned upon (I know a lot of hard work went into this mod and I respect those who made every single change to the coding. I would never use their creations as my own though I might try to port the Time Train over to Trainz simulator for personal use.) and thank you in advance.

Take care everyone,
Plokman

Also if your interested in my Transformers Project check my DA page (it's listed under my website) The avatar I'm usining is my first sprite for the series and it's of Optimus Prime in Vehicle mode.

 

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Assasinge

Ninja Ripper

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Plokman

Ninja Ripper

I'll check it out. Thank you very much any other tools that might be handy for this you can recommend?

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Assasinge

 

Ninja Ripper

I'll check it out. Thank you very much any other tools that might be handy for this you can recommend?

 

 

That's really all that's viable at the moment. Maybd 3D Ripper Dx? It's pretty trash though lol

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