xelono Posted March 12, 2018 Share Posted March 12, 2018 (edited) Hello community, Could someone tell me why this happens? (GTA SA) In all my custom map where there is grass the same problem occurs, the grass appears uniformly in the form of rows. I have tried to return to the original grass of the game and the same thing continues to happen, as with any type of grass published in the collision files. Edited March 12, 2018 by xelono Link to comment Share on other sites More sharing options...
Another GTA Fan Posted March 12, 2018 Share Posted March 12, 2018 (edited) It's where the texture is tiling. You can correct this in two ways: Either use a far bigger seamless grass texture, or UV map the texture so each tiled part of the texture covers a greater area making it less noticeable at greater distances. I believe the difference between the light green and dark green is what's really making it stand out too much, so you could try keeping the entire grass texture all the same tone/shade so it doesn't stand out as much. Edited March 12, 2018 by Recommended Link to comment Share on other sites More sharing options...
xelono Posted March 12, 2018 Author Share Posted March 12, 2018 It's where the texture is tiling. You can correct this in two ways: Either use a far bigger seamless grass texture, or UV map the texture so each tiled part of the texture covers a greater area making it less noticeable at greater distances. I believe the difference between the light green and dark green is what's really making it stand out too much, so you could try keeping the entire grass texture all the same tone/shade so it doesn't stand out as much. but here I have installed the same grass in a GTA SA "clean" (only mmge 3) and it looks absolutely well distributed in the area. Link to comment Share on other sites More sharing options...
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