FWhyKay Posted March 11, 2018 Share Posted March 11, 2018 I have no idea what I could have done to trigger this bizarre event but it seems like my models has culling or something? I can see through the back, but not like my previous thread where it was just an alpha channel issue. This is more puzzling. Anyone know why? Maybe it's just the model that came with my rip? This is what it looks like in Max: Anyone have any idea how this abomination came to be? Lol Link to comment Share on other sites More sharing options...
Another GTA Fan Posted March 12, 2018 Share Posted March 12, 2018 hahaha, oh, bro, you really are having problems with your models lately The polygons are flipped. Just flip the polygons and it should be fine guard3 1 Link to comment Share on other sites More sharing options...
guard3 Posted March 12, 2018 Share Posted March 12, 2018 That’s why I always load textures after making sure that faces are all white (in 3ds Max, white is fine, gray is double face or flipped face) Link to comment Share on other sites More sharing options...