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Hallvar

Aerial combat, dogfight tactics.

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Hallvar
Posted (edited)

I want to git gud!

 

I was thinking ppl could post tactics here and flight patterns, weapon switches, angles of attack etc.

 

Vids and explanations are also welcome!

 

Edit: I may have worded this a little wrong, but I meant for this thread to be discussing and sharing tactics, not just teach me specifically.

Edited by Hallvar

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dino722

Better watch videos bro, pretty difficult to explain through here...

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Hallvar

So to kind of start something up here.

 

When two players come head to head and nobody dies as you pass each other, whats best, to turn the opposite way or the same way as the opponent?

Or is it better to go up?

 

 

If someone is on your tail, is there a cool fake out maneuver you can do to lose him?

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III-Ari-III

1st you try with everything you've got, then if you win, move along, if you lose, ready the explosive sniper, with 2 3 shots you kill most aircrafts, some require more but everyone bows down to it.

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StangOne50
Posted (edited)

So to kind of start something up here.

 

When two players come head to head and nobody dies as you pass each other, whats best, to turn the opposite way or the same way as the opponent?

Or is it better to go up?

 

 

If someone is on your tail, is there a cool fake out maneuver you can do to lose him?

Its not really as easy as saying yea just fly up or tight turn left. Alot of times in gta if an enemy gets on your tail its probably too late to do to much unless you have alot of practice and can outmaneuver him to get on his tail but these kinds of things are hard to explain in text.

There are tons of dogfight videos on youtube for beginners that explain alot of the basics.

I think a couple of the biggest things to work on as a beginner is speed control and learning how to effectively use the camera to keep your enemy in view. Other than that you have to just practice. Become one with your aircraft.

Think when a when a racer gets a new car. He has to learn how the car handles, how fast he can go into a turn, how the car brakes etc. If you can master your aircraft of choice it will just make you that much more deadly.

Edited by StangOne50

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flexcreator

https://en.wikipedia.org/wiki/Basic_fighter_maneuvers

 

http://gtaforums.com/topic/883438-dogfighting-or-game-of-chicken/

 

http://gtaforums.com/topic/684633-advanced-dogfighting-tips/

 

When two players come head to head and nobody dies as you pass each other, whats best, to turn the opposite way or the same way as the opponent?
Or is it better to go up?

 

Depends on what your opponent is doing. I'm not an expert, but i'm just trying to be creative and never fly circles in the same plane as the opponent.

 

 

If he is on my tail, I would use breaks, use tight turns with the analog control while strafing left/right

 

Practice hovering with Lazer:

 

Always keep your opponent in sight and NEVER fly away too far from him. Control view, speed and distance.

 

If you are a complete beginner, here is the first exersise:

No matter what your opponent is doing, always try to fly towards him.

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Cutter De Blanc
Posted (edited)

The Starling can generally outrun missiles, so I use flares very sparingly, usually when I'm trying to dodge more than one missile at a time

 

So to kind of start something up here.

 

When two players come head to head and nobody dies as you pass each other, whats best, to turn the opposite way or the same way as the opponent?

Or is it better to go up?

 

I'll often do either an ascending or descending half loop and try to reorient myself.

 

 

What planes are you using as your dogfighters? Tactics vary depending on aircraft

Edited by Cutter De Blanc

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CaliMeatWagon

aileron-roll-vs-barrel-roll.jpg

 

bfm8.gif

 

air_040a_8.gif

 

air_040a_6.gif

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Smooth Longsack
Posted (edited)

Use your camera.

Don't use thruster when headed downward.

Anticipate your opponents heading and shot there.

 

Basically, fly like this:

 

 

Edited by Smooth Longsack

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Pequod_
Posted (edited)

There really isn't much to it. Tap the accelerator for more agility; focus ONLY on getting behind the enemy, where you can shoot him. Learn to aim with MGs.

 

If an enemy's on your tail you could try taking out landing gear and decelerating, but most likely he'll just crash into you. So in those situations I prefer to barrel roll towards the ground, usually confusing the enemy.

Edited by Pequod_

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GenericGTAO

There isnt really any great reason to to be a jet griefer anymore or even a dog fighter. Anyone good will simply run and grab a pyro or starling against a lazer and then the real fun begins with them using machine guns for 10 minutes try to blow you up with the mgs. The explosive sniper has leveled the playing field as well. Having other players is much more important today. It would be easier to just be on a team with players who can already dog fight. But the right stick is the simplest and most important trick, push it up and just get used to looking at the bottom of your plane without crashing.

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GhillieMaster

This video might help you.

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AboveAndBeyoncé

This video might help you.

Omg the king of dogfighting and Freemode pvp!

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Sky_Light12

This video might help you.

yep , was going to say "i think you can learn a thing or two from Ghillie"

 

i must say , your flying skill alone is impressive

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Hécate-II

Idk I've never been into jets, I just prefere live, win or die in my helico. But now if you get a buddy(don't be solo player lol), form a Hunter binome, not hard to wreck most of casual jet pilots with.

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Big Molio
Posted (edited)

If im over Los Santos and a jet gets on my tail, I dive down and weave in and around the buildings to try and shake him. Im generally rubbish at dogfights though. The Red Baron I aint.

Edited by Big Molio

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Hallvar

Ooh, so many great replies and vids too!

 

I knew there was more to it than just try to fly in circles.

 

I especially love the pics CaliMeatWagon posted!

 

This is what i want the thread do be about.

 

 

I fly the western rogue, but tips and tricks for any aircraft are welcome. Helis too, as i fly the akula a lot too.

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Hallvar

Use your camera.

Don't use thruster when headed downward.

Anticipate your opponents heading and shot there.

 

Basically, fly like this:

 

Cool vid.

 

I see the opponent do some kind of stalling while flipping around so it looks like he is flying backwards for a bit while he shoots and gets the kill!

 

Thats some next level sh*t. How?

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Sanches

You could watch some dogfighting videos from different games from people who's really dedicated to jets. I recommend you to watch BF3/BF4 jet videos, because it's hard enough to fly a jet there, but the game is casual enough not to be a hardcore simulator. You probably won't get much experience, because GTA V has terrible physics and battle mechanics comparing to other dogfight games, but atleast you may find some evasion moves there.

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Hallvar
Posted (edited)

Thanks for the tips.

 

I worded my post a little wrong, I meant for this thread to be a discussion and sharing of tactics and ideas.

Edited by Hallvar

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Hallvar

When 2 guys are circling each other, is it best to stay in the circle or break out to try and break up the situation and try to approach from another angle?

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GenericGTAO

^ if you are both in the same plane/jet, by attempting to get out of the death spiral, you are at a disadvantage. A) if you are able to see the other jet in the circle, you are either gaining on the person or you are in stalemate and by changing course you are giving up your view of him. B) if you are unable to see the person and the person is in the spiral with you, they are behind you, and unless they make a severe error should get you.

 

If the other person has no idea what they are doing, then the you will not go into a spiral and you always have an advantage over these players unless they are using buildings to put a barrier in between you two.

 

The general order of agility goes, pyro, starling, lazer, rogue, nakota, hydra/molotok. If you are in a hydra, you can always switch to hover mode after you pass each other because you are at a disadvantage against most jets/planes. However, most players do not know how to pilot so even if in hydra, its best to see if they can enter the death spiral with you before just switching to hover.

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CarimboHanky

sorry buddy but one dont just git gud!!

 

it takes practice and in the current state of the game, lots of luck to be able to git gud!

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Mexicola9302

All i know is it`s very easy to avoid getting shot by heatseekers in a Savage if you just gain some altitude just a little bit and the rockets always miss. Well except it`s Deluxo rockets of course. Doesn`t really fit into a dog fight thread but it`s useful to know anyway. :D

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Hallvar

Do you guys always try to take shorter turns than your opponents or is it beneficial to do wider turns sometimes?

 

Im thinking about being able to go full speed without catching up, so you dont overshoot etc.

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CaliMeatWagon

When 2 guys are circling each other, is it best to stay in the circle or break out to try and break up the situation and try to approach from another angle?

 

I definitely recommend following the link I posted and giving the article a read multiple times as it covers the basics. But if you don't get a chance to, then hopefully this snippet helps.

 

Out-of-plane maneuvers

Maneuvers are rarely performed in the strictly vertical or horizontal planes. Most turns contain some degree of "pitch" or "slice". During a turn in an oblique plane, a pitch turn occurs when the aircraft's nose points above the horizon, causing an increase in altitude. A slice turn happens when the nose points below the horizon, causing a decrease in altitude. The purpose is not only to make the aircraft harder for an enemy to track, but also to increase or decrease speed while maintaining energy.

 

An out-of-plane maneuver enhances this effect, by diverting the fighter into a new plane of travel. Increasing the pitch or slice can quickly provide a change in speed, which can just as quickly be reversed by returning to the original plane of travel. Out-of-plane maneuvers are not only used to provide a reduction in turn radius, but also causes the fighter to fly a longer path in relation to the direction of travel. A maneuver such as a high Yo-Yo is used to slow closure and to bring the fighter into lag pursuit, while a low Yo-Yo is used to increase closure and to bring the fighter into lead pursuit.

 

During an out-of-plane maneuver, the attacker's nose no longer points at the defender. Instead, the aircraft is rolled until its lift vector (an imaginary line running vertically from the center of the aircraft, perpendicular to its wings), is aligned either ahead of, directly at, or behind the defender, using roll rate instead of turn rate to set the proper pursuit curve. The aircraft's velocity vector (an imaginary line in the direction of motion) will be pulled in the direction of the lift vector.

 

Maneuvering planes:

330px-Fighter_maneuvering_-_tactical_egg

 

Low Yo-Yo:

435px-Low_Yo-Yo_with_instruction_diagram

Hi Yo-Yo:

435px-High_Yo-Yo_with_instruction_diagra

Lag Roll:

435px-Lag_displacement_roll.jpg

 

https://en.wikipedia.org/wiki/Basic_fighter_maneuvers

 

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Hallvar

Very cool CaliMeatWagon!

 

I've been reading a bit when i have the time, and its quite the extensive topic!

 

I think its a good idea to bring some of that knowledge into this thread and i thank you for bringing pictures like this, it makes this topic come alive and inspire me/us!

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middevonclown

Watch Top Gun.

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CaliMeatWagon

Very cool CaliMeatWagon!

 

I've been reading a bit when i have the time, and its quite the extensive topic!

 

I think its a good idea to bring some of that knowledge into this thread and i thank you for bringing pictures like this, it makes this topic come alive and inspire me/us!

Not a problem. I enjoy this discussion as well and have always been surprised by GTA V/O's aircraft.

 

For a little fun, here are some wing maneuvers for the MiG-23:

unknown.png

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Hallvar

Wow thats some crazy team maneuvers, i can only imagine how much practice and coordination to pull this off.

 

As a team, lure the opponent into a maneuver they think they will get a cheap kill, only to get killed before they can, by the wingman.

 

Nice!

Watch Top Gun.

That was actually part of my inspiration, how they would visualize and plan their patterns etc.

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