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Using bunkers solo?


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Lonely-Martin

There are ways (minor exploits) to mitigate the $9400/day cost of the Bunker staff and ways to avoid those and the daily property fees completely.

 

(I'm up to date, just to clarify, I agree with damn near everything you, and those in agreement with you)

 

I cannot agree with this being seen as an exploit though. It's nothing more than simple common sense. IMHO.

 

The game wants us to be playing it, lol. Though see why folk AFK it all, not for me personally as the money is just not that necessary to me. But we're not told to stay in freemode with our passive incomes running, and with the vast array of activities, many of which are my preferred jobs. (Heists, missions), it's only common sense to fill a business, and even if knowingly running a contact mission just to avoid those bills, it's just smart play.

 

Can't agree this play, varied style like I prefer, is an exploit of paying bills. If the bills were something we must pay, timers wouldn't be reset when we're away from freemode.

 

Just as folk say. Fill it, do your thing, come back and sell it. So I choose to be active out of freemode. Paid, not paying. ;)

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^^There are a few tricks to NOT pay your staff while AFK:

 

1. Before staring at the monitors, retire from being a CEO or MC president. You won’t pay your staff until you register again.

2. When your supplies are exhausted and you need to buy more, change lobbies first. This will reset the timer.

3. Instead of staring at the security monitors, go outside of freeroam (mission, Heists, Races, etc.) for as long as you want or can and quit at the voting screen. It will always drop you into a new lobby, resetting the staff-pay timer.

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Lonely-Martin

^ Point 1 is saying I must remain a CEO/MC while product is progressing.

 

Why?.

 

And point 3 there is saying once you start freemode businesses, you must stay in freemode to pay these bills.

 

Also, why?.

 

I play the game as I can, and always have. Heists, missions, etc. between passive income is equally as valid as running I/E alongside. So I drop out inbetween (When bothered) and refill/sell a business.

 

As I said, if they made it so those timers don't reset, then I was looking to avoid bills, fair case. But to say people exploit or anything like that because we choose to play actively instead of the idling. Well, I think it's more than wrong.

 

Point 2 doesn't happen to me. I don't idle it all. (Again, to each their own though).

 

Pays to be active, IMO.

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Hey guys, just a quick moan I guess..

 

So I finally saved enough to get myself a bunker and office so that I could become a CEO.. bought many lots of supplies (tried stealing some, but found it far too time consuming), and after some time had around 230k worth of stock to sell. It then told me that I need other players as there will be multiple vehicles. Well I didnt have any other players (I have a couple of friends who play, but the times we find ourselves online at the same time are few and far between), so I decided Id try and do it solo.. deliver the load from one vehicle, and then rush back and do the other..

 

But no.. it seems that the game has been engineered so that there is no way on earth that this can be done solo.. the deliveries have to be made by alternate vehicles, so basically I had to make one delivery, and although I had more weapons in the vehicle, it wouldnt allow me to make a delivery from the one I was in.. I had to race all the way back to my bunker (bloody miles away), collect the other vehicle.. Make a drop from that one (fighting off loads of soldiers in the process), and then race back to the bunker to swap vehicles again. Well I suppose I made about 3 or 4 of the 10 drops, and earned around 100 - 150k.. less than Id spent on supplies. Very annoying.. they make it so bloody difficult to make money in this game.

 

So my question is.. is there a feasible way to run a bunker as a solo player? Maybe if I sold stock when there wasnt much to deliver, but made many more deliveries? Seems a bit of a pain in the ass, but I suppose that could be an option?

 

Thanks for any advice guys.. from a very frustrated fellow player, haha..

bunkers and biker mc missions are impossible solo. if you're a solo player just stick the the import/export stuff, and the office crate sales. ive done around 700 crate source missions and sold about 30 million of stock all solo, with 100% pass rate on both.

 

you can do smugglers run stuff solo too but it makes very little money for the time it takes.

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Rabid Vulpix

 

Hey guys, just a quick moan I guess..

 

So I finally saved enough to get myself a bunker and office so that I could become a CEO.. bought many lots of supplies (tried stealing some, but found it far too time consuming), and after some time had around 230k worth of stock to sell. It then told me that I need other players as there will be multiple vehicles. Well I didnt have any other players (I have a couple of friends who play, but the times we find ourselves online at the same time are few and far between), so I decided Id try and do it solo.. deliver the load from one vehicle, and then rush back and do the other..

 

But no.. it seems that the game has been engineered so that there is no way on earth that this can be done solo.. the deliveries have to be made by alternate vehicles, so basically I had to make one delivery, and although I had more weapons in the vehicle, it wouldnt allow me to make a delivery from the one I was in.. I had to race all the way back to my bunker (bloody miles away), collect the other vehicle.. Make a drop from that one (fighting off loads of soldiers in the process), and then race back to the bunker to swap vehicles again. Well I suppose I made about 3 or 4 of the 10 drops, and earned around 100 - 150k.. less than Id spent on supplies. Very annoying.. they make it so bloody difficult to make money in this game.

 

So my question is.. is there a feasible way to run a bunker as a solo player? Maybe if I sold stock when there wasnt much to deliver, but made many more deliveries? Seems a bit of a pain in the ass, but I suppose that could be an option?

 

Thanks for any advice guys.. from a very frustrated fellow player, haha..

bunkers and biker mc missions are impossible solo. if you're a solo player just stick the the import/export stuff, and the office crate sales. ive done around 700 crate source missions and sold about 30 million of stock all solo, with 100% pass rate on both.

 

you can do smugglers run stuff solo too but it makes very little money for the time it takes.

 

 

Are you freakin serious? You must've just not read ANY responses that were posted on the first page.

Literally posted false information.

 

Bunker Businesses are NOT impossible to do solo, in fact they are the easiest to do solo, to the the point where you can afk for most of it, and only actually work with a 10 minute drive. & yet you go out to say Smugglers Businesses can be done solo as if that's an ideal alternative....Bunker full sales at full stock are a walk in the park compared to the Smuggler full sales. Even solo selling small/single supplies worth of Bunker sales is easier than the identical amount via Smugglers.

Edited by Foreverpast
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No Use For A Name

 

 

 

 

75K of purchased supplies is the greatest form of passive income in GTA online. Just play the game the way you want, come back a couple of hours later and sell it for 210k.

And if you sell in a full session you get $262k, I like to get the high demand bonus also
Waste of time to sell one vehicle

 

Nutter :lol:

I have over $80million in bunker sales so I'm speaking from experience kid.Single vehicle sales are a waste of time? They take approximately 6 minutes per sale. I doubt your time is that valuable.

 

I have over $125 million in bunker sales so Im speaking from experience, kid

Edited by Coninefan
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ive personally had bad experiences with bunker sales and biker mc sales. maybe i'll try the bunker sales again since i have full stock

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My rule of thumb for solo bunker work is to get the standard sale price to $175K. That makes the long sale a total of $262K and is the final threshold for getting a single vehicle. Anything over that brings out a second delivery vehicle.

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I prefere to sell at 280k/420k using AFK Mission trick in order to not pay supplies, I can't be bothered driving Dune and Marshall for long. I spam change session till I get single drop offs Insurgents or the Wedge.

 

Just a question of comfort. And I have 365 Mio on my main account so I don't need advice thanks you in advance.

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No Use For A Name

Does anyone know the best way to get to (but not exceed) the $175k threshold? Is it one supply buy and one steal maybe?

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Hellbendzor

For bunker I just buy two resupplies and when they're done I sell them.. It's a simple 280K/420k sale, with max 2 vehicules. I Always go for the longer distance 420k sale. It's solo-doable. Just the buggies I skip... I hate those plain and simple.. When you're Lucky you can pull it off within the 15mins, but it's a damn drag and I hate those, so I lag out, lose some product and try my luck again for 399K... :-) Most of the time you get something better and perfectly doable solo...

 

I even did a full bunker sale solo during the past eventweek. The thing was full and no friend active. Fired it up and got three Marshalls. Normally not possible, but this time I noticed it was closer to my bunker than the other one I normally get. So fired it up and passed it with 30secs left (of 15mins). I know how much time I need for one delivery during the first one and I noticed I had enough time. Buzzard myself back twice and managed. Was a good feeling and a good challenge, which I like... TBH if they gave us 5 mins extra, I think most sales would be solo-possible, but the time restraints are ofcourse there just to avoid that. A shame, but then again, they can't have us soloers making too much money ofcourse...

 

Biker mC sales are very doable. Don't know why some people think otherwise. This was the very first passive income out there and based on this, they tweaked the others time down. Very noticeable. The only sale that's not possible solo, are the postal vans, plain and simple. And there's ofcourse the bugged one (four bike delivery without the ambush), where you Always lose the fourth bike, as it closes the sale down after the delivery of the third bike. A bug existing since the beginning of the MC-business, but as it only hurts the player's income, it doesn't get fixed. Very noticeable and tbh annoying as hell, when you lose a quarter of an income due to a bug they refuse to fix. But stuff like duping gets fixed within the matter of days/hours... Just another thing that makes you go hmmm...

 

I personally bypass their restraints by just making sure I sell a quantity that gives me two vehicules max and then I can still manage... At the time I only have two passive income business that generate my money and those are my Coke-house and the bunker... In between some I/E cars and you're good to go... 1 million a day is more than doable that way, especially when you let your character idle around in a solo public session. Just don't make the mistake to let your character idle in a populated public session due to the hackers... You will get burned that way... Otherwise, passive income is the way to go (to stay financially afloat)...

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Buy stock then steal 2 stocks should put you at 175k.

 

 

bunkers and biker mc missions are impossible solo.

Wow.

 

Just wow.

 

You clearly have not read ANYTHING in this thread except the OP. Nor have you done many bunker sales.

Edited by FukNRekd
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Does anyone know the best way to get to (but not exceed) the $175k threshold? Is it one supply buy and one steal maybe?

Starting at $0 inventory:

  1. Buy full supplies
  2. As soon as it hits $28,000 in product, by another $15,000 of supplies.
  3. You will run out of supplies just after it hits $175,000 of product.
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^ Point 1 is saying I must remain a CEO/MC while product is progressing.

 

Why?.

 

And point 3 there is saying once you start freemode businesses, you must stay in freemode to pay these bills.

 

Also, why?.

 

I play the game as I can, and always have. Heists, missions, etc. between passive income is equally as valid as running I/E alongside. So I drop out inbetween (When bothered) and refill/sell a business.

 

As I said, if they made it so those timers don't reset, then I was looking to avoid bills, fair case. But to say people exploit or anything like that because we choose to play actively instead of the idling. Well, I think it's more than wrong.

 

Point 2 doesn't happen to me. I don't idle it all. (Again, to each their own though).

 

Pays to be active, IMO.

You missed the first line of my post: "here are a few tricks to NOT pay your staff while AFK:"

Of course you can earn even more doing (just about) anything while your bunker converts supplies into product. Not everyone has that sort of time for a solid 3 hours of playing every time. I can set that up (or a variation of it) and let it run unattended for all but 10-40 minutes (depending on the time to deliver the guns and wait for the resupply to arrive) out of that 3 hour block while doing something else outside of the game.

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And if you REALLY want to skimp on the supply costs and have the time to do so, buy supplies for 15K when the bar is more than 80% full (Or 99% your choice), start a contact mission like Blow Up III, and idle for 2 hours and 20 minutes by making your character walk in a circle.

 

Of course that is madness, but away to save money and upkeep costs.

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bunkers and biker mc missions are impossible solo.

 

you can do smugglers run stuff solo too but it makes very little money for the time it takes.

If you are talking about full-inventory sales, without any help, in a peaceful lobby...

 

  • Bikers can be difficult, but aren't impossible I got sick of them before Import/Export came out and won't go back.
  • Crates (not mentioned) are certainly doable solo, even with NPC Buzzards when you have a Titan.
  • Bunkers can still be done solo at least 50% of the time if you take whatever delivery vehicle they give you. Dunes are (damn near) impossible. Phantom and single-stop Insurgents are very doable (unless you bought a cheap bunker and want to deliver to the city). Two Marshalls are usually doable. Two multi-stop Insurgents are possible if you sell locally and you're quick on the guns. If you quit & restart every time until you get an easy vehicle then it's not a problem (and you enjoy the cloud simulator and get a thrill of those "Timeout finding session" screens)
  • Smuggler deliveries are mostly impossible. Eight Havocs or the paper-armor Mogul alone isn't really possible. The pair of Skylifts is possible, but only if you fly perfectly.
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Lonely-Martin

You missed the first line of my post: "here are a few tricks to NOT pay your staff while AFK:"

 

I did indeed, my bad. Yeah, I'm lucky in that I have more time than others to play. (Plus buddies, as I like to heist for cash more, lol).

 

Peace out.

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Rashkovskys Shiv

 

 

 

 

 

75K of purchased supplies is the greatest form of passive income in GTA online. Just play the game the way you want, come back a couple of hours later and sell it for 210k.

And if you sell in a full session you get $262k, I like to get the high demand bonus also
Waste of time to sell one vehicle

 

Nutter :lol:

I have over $80million in bunker sales so I'm speaking from experience kid.Single vehicle sales are a waste of time? They take approximately 6 minutes per sale. I doubt your time is that valuable.

 

I have over $125 million in bunker sales so Im speaking from experience, kid

No need to get all excited.

 

I just rather sell multiple vehicles, which I can do alone.

 

My playstyle is different from yours,and sure you have $125m in sales and I'm right up there with you with $81m on my second bunker and over $15m on my first, so I'm just as successful using my method.

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bunkers and biker mc missions are impossible solo.

 

you can do smugglers run stuff solo too but it makes very little money for the time it takes.

 

If you are talking about full-inventory sales, without any help, in a peaceful lobby...

 

 

  • Bunkers can still be done solo at least 50% of the time[...]. If you quit & restart every time until you get an easy vehicle then it's not a problem (and you enjoy the cloud simulator and get a thrill of those "Timeout finding session" screens)
  • Smuggler deliveries are mostly impossible. Eight Havocs

On PC loading time is not as on consoles, for me Its 15 to 45 secondes depending graphics. + you can use firewall, so averagely Its 30 secondes lol

The Eight Havocs Mission is doable solo if you own LSIA Hangar, I did that with 4 min left on my new account. In a low populated session where nobody was fighting and nobody accepted to help me :-(

I guess though Its indeed impossible for Zancudo owners.

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  • 2 weeks later...

Bunkers can still be done solo at least 50% of the time[...]. If you quit & restart every time until you get an easy vehicle then it's not a problem

 

This looks like it's been nerfed.

 

At lunch today I tried to sell half a bunker of supplies and got the 2 green 5-stop insurgents. Quit GTA and restarted. 2 green 5-stop insurgents. Quit GTA and restarted.

 

Guess what? Yup, 2 green 5-stop insurgents.

 

Ok, one more time but this is gonna make me late back to work. Again, 2 green 5-stop insurgents.

 

4 times in a row over a 10 minute span.

 

I restarted one more time to AFK and get back to work and noticed the stock value is still the same as the first try.

 

It's not that I can't do the 2 green 5-stop insurgents, I just can't do it over a half hour lunch.

 

In my best NPC voice; f*ck you in thee ass, C*.

 

Keep making it harder to make money for your overpriced sh*t and you're gonna create a whole new group of exploiters.

 

That 7-something site has a new/old solo money glitch up that was unpatched this update.

 

Might go take a look. You know, for 'educational' purposes.

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MadTitanThanos

Mc businesses and bunker are not meant for soloing, you need at the bare minimum 2 ppl, with 5 as the most efficient, so in order to farm those, you will need to play with randoms, switching sessions and inviting everyone until you can farm properly (usually 3 to 5).

 

For soloing the only good business is the import/export one, where you steal and sell vehicles, and even then you will miss out on the collection bonuses if you don't sell with other ppl.

 

Gta online is not like campaign, you NEED ppl for almost everything, and it is waay more fun that way. Of course there will be times when things will go wrong, but that is part of the experience and the game itself.

 

So if you can't stand playing with others, the game will become boring fast, as farming money can't be done quickly solo.. you will need to resort to modders giving you cash if you want to keep up with the rest. Or limit yourself to only do import/export as i said before.

Not meant for soloing?

 

Then why am I doing so well with my solo bunker? I don't need people for a goddamn thing.

 

Bunkers can still be done solo at least 50% of the time[...]. If you quit & restart every time until you get an easy vehicle then it's not a problem

This looks like it's been nerfed.

 

At lunch today I tried to sell half a bunker of supplies and got the 2 green 5-stop insurgents. Quit GTA and restarted. 2 green 5-stop insurgents. Quit GTA and restarted.

 

Guess what? Yup, 2 green 5-stop insurgents.

 

Ok, one more time but this is gonna make me late back to work. Again, 2 green 5-stop insurgents.

 

4 times in a row over a 10 minute span.

 

I restarted one more time to AFK and get back to work and noticed the stock value is still the same as the first try.

 

It's not that I can't do the 2 green 5-stop insurgents, I just can't do it over a half hour lunch.

 

In my best NPC voice; f*ck you in thee ass, C*.

 

Keep making it harder to make money for your overpriced sh*t and you're gonna create a whole new group of exploiters.

 

That 7-something site has a new/old solo money glitch up that was unpatched this update.

 

Might go take a look. You know, for 'educational' purposes.

 

Oh we got one of those angry GTA people. So funny. Shake your angry fist at the evil corporation!! You'll win the fight, brah! Also you're very original with your insistence on the name Cockstar. No one has ever thought that gem up before you.

Edited by MadTitanThanos
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Oh we got one of those angry GTA people. So funny. Shake your angry fist at the evil corporation!! You'll win the fight, brah! Also you're very original with your insistence on the name Cockstar. No one has ever thought that gem up before you.

LOL, whaaa. You want a cookie?

Edited by FukNRekd
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Rabid Vulpix

 

Bunkers can still be done solo at least 50% of the time[...]. If you quit & restart every time until you get an easy vehicle then it's not a problem

This looks like it's been nerfed.

 

At lunch today I tried to sell half a bunker of supplies and got the 2 green 5-stop insurgents. Quit GTA and restarted. 2 green 5-stop insurgents. Quit GTA and restarted.

 

Guess what? Yup, 2 green 5-stop insurgents.

 

Ok, one more time but this is gonna make me late back to work. Again, 2 green 5-stop insurgents.

 

4 times in a row over a 10 minute span.

 

 

 

Nerfed? I've done 2 full Bunker sales in a row since the update (& will do another tonight), I think you just had really bad luck on the card draw.

A few months ago I got 4 Dune FAV deliveries in row, followed by a Marshall Delivery, then another DUNE FAV delivery, then finally a Phamtom Wedge Delivery.

I'll never forget that, it was aggravating. However I realized it still took less time &/or effort than making that money in an actual hands on manner.

Sometimes it's just crap on the delivery spawn options you get, even in a row.

Edited by Foreverpast
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That's what I thought, too.

 

Then I saw my stock value was the same as the first time I tried. Usually it goes down 7, 14 or 21k when I restart depending on how much total stock I have.

 

Will test more tonight when I'm off work. Hope you're right.

Edited by FukNRekd
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III-Ari-III

 

Mc businesses and bunker are not meant for soloing, you need at the bare minimum 2 ppl, with 5 as the most efficient, so in order to farm those, you will need to play with randoms, switching sessions and inviting everyone until you can farm properly (usually 3 to 5).

 

For soloing the only good business is the import/export one, where you steal and sell vehicles, and even then you will miss out on the collection bonuses if you don't sell with other ppl.

 

Gta online is not like campaign, you NEED ppl for almost everything, and it is waay more fun that way. Of course there will be times when things will go wrong, but that is part of the experience and the game itself.

 

So if you can't stand playing with others, the game will become boring fast, as farming money can't be done quickly solo.. you will need to resort to modders giving you cash if you want to keep up with the rest. Or limit yourself to only do import/export as i said before.

Not meant for soloing?

 

Then why am I doing so well with my solo bunker? I don't need people for a goddamn thing.

 

Bunkers can still be done solo at least 50% of the time[...]. If you quit & restart every time until you get an easy vehicle then it's not a problem

This looks like it's been nerfed.

 

At lunch today I tried to sell half a bunker of supplies and got the 2 green 5-stop insurgents. Quit GTA and restarted. 2 green 5-stop insurgents. Quit GTA and restarted.

 

Guess what? Yup, 2 green 5-stop insurgents.

 

Ok, one more time but this is gonna make me late back to work. Again, 2 green 5-stop insurgents.

 

4 times in a row over a 10 minute span.

 

I restarted one more time to AFK and get back to work and noticed the stock value is still the same as the first try.

 

It's not that I can't do the 2 green 5-stop insurgents, I just can't do it over a half hour lunch.

 

In my best NPC voice; f*ck you in thee ass, C*.

 

Keep making it harder to make money for your overpriced sh*t and you're gonna create a whole new group of exploiters.

 

That 7-something site has a new/old solo money glitch up that was unpatched this update.

 

Might go take a look. You know, for 'educational' purposes.

 

Oh we got one of those angry GTA people. So funny. Shake your angry fist at the evil corporation!! You'll win the fight, brah! Also you're very original with your insistence on the name Cockstar. No one has ever thought that gem up before you.

 

 

You do whatever the f*ck you want, but gta online is NOT efficient for soloing, gta online is not the campaign. The only business you can farm solo in gta online with efficiency is import export, any other and you are losing time or money.

Edited by III-Ari-III
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Rabid Vulpix

 

 

 

You do whatever the f*ck you want, but gta online is NOT efficient for soloing, gta online is not the campaign. The only business you can farm solo in gta online with efficiency is import export, any other and you are losing time or money.

 

 

Nobody can take your comments seriously other than them just as stubborn opinions.

Literally all the key points you've made are either just factually untrue or simply based on your feelings.

So let's get started:

 

#1: The only business you can farm solo in gta online with efficiency is import export, any other and you are losing time or money.

 

> I/E Business is grinding not farming, it requires hands on work at all times.

Bunker Businesses can practically be left alone without you doing anything, other than visiting every couple hours to restock, then finally 10 minutes to sell.

So while you're spending hours running around collecting vehicles...I'm off chilling with my family, working on my car, walking to the beach, etc...letting the game work for me.

If anyone is actually wasting time working for cash in-game it's you with I/E, plus you have expenses in I/E as well, no Business is expense free in order to make good money.

 

#2: Mc businesses and bunker are not meant for soloing, you need at the bare minimum 2 ppl, with 5 as the most efficient, so in order to farm those, you will need to play with randoms, switching sessions and inviting everyone until you can farm properly (usually 3 to 5).

 

> No Business was built in mind for solo sales, R* pushes larger selling options to require more people, even I/E.

Proven untrue when it comes to needing additional players for all forms of larger sales/efficient sales.

No point in bothering to switch sessions just to invite people, you can deliver full stock from Bunkers with several of the delivery methods alone with no issues.

The only switching you need to do is if it's not one of the delivery methods appropriate for solo full stock sales, & it takes less time than switching AND looking for help.

 

#3: Gta online is not like campaign, you NEED ppl for almost everything, and it is waay more fun that way.

 

> For certain job requirements yes, like Heists, some jobs, some free roam work, etc.

Otherwise even a decent player can handle most things on their own, which is why most money making jobs & activities do not have a minimum player requirement.

*Alot of the time that they actually do, it's merely to up the challenge by having opposing players, such as in some of the VIP/CEO work.*

As for it being more fun with people, that's your opinion. When I play with others for fun it's not wasting time earning cash, it's playing game modes I enjoy.

Why would I waste game time with friends grinding I/E, when I can afk farm Bunker during the week? Then I can enjoy races, Heists, Missions, etc with friends on weekends.

 

 

#4: So if you can't stand playing with others, the game will become boring fast, as farming money can't be done quickly solo.. you will need to resort to modders giving you cash if you want to keep up with the rest. Or limit yourself to only do import/export as i said before.

 

> Simply the biggest load of bullsh*t I've seen in this topic, trying to once again advocate your opinion as fact.

If you actually know how to take advantage of how Businesses work & how they can be run, you can roll with plenty of earned cash.

Selling a full Bunker solo doesn't really take that much more time than with help, other than a few extra minutes per sale.

Compare that to the individual car sales & wait time in-between for solo'n I/E.

Just in the last Bunker 2x week/a few weeks ago, I made well over 12 million in that week, for a total of an hour & a half of gameplay.

& my gameplay involved mere seconds of restocking & 10 minute runs of deliveries. I literally spent less than 2 hours in-game that whole week and made over 12 million.

When not on special Bunker 2x weeks, I still pull in around 5 million a week with that afk ability, same time consumption in total.

& it doesn't get boring fast, because I'm not running around in-game for hours working, I'm away from the console letting it manufacture.

 

 

-----------------------------------------------------------------------------------------------------

So in short you can @ss kiss I/E all you want, it's a great business by all means & everyone is entitled to run the Businesses they like.

However it is not the easiest when it comes to making good money solo & attempting to bullsh*t otherwise is actually insulting to people who know how the Businesses work.

I got tired of I/E once I realized that Bunkers are the lazy way to make 4-5 million a week, switching from hands on grinding to afk farming.

You can't sell more than one car at a time/can't make maximum sales solo with I/E, however you can make full sales solo with Bunker.

Edited by Foreverpast
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III-Ari-III

 

 

 

 

You do whatever the f*ck you want, but gta online is NOT efficient for soloing, gta online is not the campaign. The only business you can farm solo in gta online with efficiency is import export, any other and you are losing time or money.

 

 

Nobody can take your comments seriously other than them just as stubborn opinions.

Literally all the key points you've made are either just factually untrue or simply based on your feelings.

So let's get started:

 

#1: The only business you can farm solo in gta online with efficiency is import export, any other and you are losing time or money.

 

> I/E Business is grinding not farming, it requires hands on work at all times.

Bunker Businesses can practically be left alone without you doing anything, other than visiting every couple hours to restock, then finally 10 minutes to sell.

So while you're spending hours running around collecting vehicles...I'm off chilling with my family, working on my car, walking to the beach, etc...letting the game work for me.

If anyone is actually wasting time working for cash in-game it's you with I/E, plus you have expenses in I/E as well, no Business is expense free in order to make good money.

 

#2: Mc businesses and bunker are not meant for soloing, you need at the bare minimum 2 ppl, with 5 as the most efficient, so in order to farm those, you will need to play with randoms, switching sessions and inviting everyone until you can farm properly (usually 3 to 5).

 

> No Business was built in mind for solo sales, R* pushes larger selling options to require more people, even I/E.

Proven untrue when it comes to needing additional players for all forms of larger sales/efficient sales.

No point in bothering to switch sessions just to invite people, you can deliver full stock from Bunkers with several of the delivery methods alone with no issues.

The only switching you need to do is if it's not one of the delivery methods appropriate for solo full stock sales, & it takes less time than switching AND looking for help.

 

#3: Gta online is not like campaign, you NEED ppl for almost everything, and it is waay more fun that way.

 

> For certain job requirements yes, like Heists, some jobs, some free roam work, etc.

Otherwise even a decent player can handle most things on their own, which is why most money making jobs & activities do not have a minimum player requirement.

*Alot of the time that they actually do, it's merely to up the challenge by having opposing players, such as in some of the VIP/CEO work.*

As for it being more fun with people, that's your opinion. When I play with others for fun it's not wasting time earning cash, it's playing game modes I enjoy.

Why would I waste game time with friends grinding I/E, when I can afk farm Bunker during the week? Then I can enjoy races, Heists, Missions, etc with friends on weekends.

 

 

#4: So if you can't stand playing with others, the game will become boring fast, as farming money can't be done quickly solo.. you will need to resort to modders giving you cash if you want to keep up with the rest. Or limit yourself to only do import/export as i said before.

 

> Simply the biggest load of bullsh*t I've seen in this topic, trying to once again advocate your opinion as fact.

If you actually know how to take advantage of how Businesses work & how they can be run, you can roll with plenty of earned cash.

Selling a full Bunker solo doesn't really take that much more time than with help, other than a few extra minutes per sale.

Compare that to the individual car sales & wait time in-between for solo'n I/E.

Just in the last Bunker 2x week/a few weeks ago, I made well over 12 million in that week, for a total of an hour & a half of gameplay.

& my gameplay involved mere seconds of restocking & 10 minute runs of deliveries. I literally spent less than 2 hours in-game that whole week and made over 12 million.

When not on special Bunker 2x weeks, I still pull in around 5 million a week with that afk ability, same time consumption in total.

& it doesn't get boring fast, because I'm not running around in-game for hours working, I'm away from the console letting it manufacture.

 

 

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So in short you can @ss kiss I/E all you want, it's a great business by all means & everyone is entitled to run the Businesses they like.

However it is not the easiest when it comes to making good money solo & attempting to bullsh*t otherwise is actually insulting to people who know how the Businesses work.

I got tired of I/E once I realized that Bunkers are the lazy way to make 4-5 million a week, switching from hands on grinding to afk farming.

You can't sell more than one car at a time/can't make maximum sales solo with I/E, however you can make full sales solo with Bunker.

 

 

There is a grey area in which you do several businesses like you do and you get your efficiency, but gta online is not meant to be played solo, if you want to do it, you are a free person, be my guest and do it, but for me if i'm just gonna play alone, i better play another game better designed to be played solo.

 

Be well mate, no need to continue the topic, for tastes, colors. Peace.

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This is absolutely hilarious at R*'s level and the reactions on the K/D chumps must be priceless

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Nerfed? I've done 2 full Bunker sales in a row since the update (& will do another tonight), I think you just had really bad luck on the card draw.

A few months ago I got 4 Dune FAV deliveries in row, followed by a Marshall Delivery, then another DUNE FAV delivery, then finally a Phamtom Wedge Delivery.

I'll never forget that, it was aggravating. However I realized it still took less time &/or effort than making that money in an actual hands on manner.

Sometimes it's just crap on the delivery spawn options you get, even in a row.

 

 

Went back last night after pool league and tried again, this time with ~3/4 of a bunker. Got 4 dune buggies (30 minutes, 20 drops) and quit/restarted. The second try I noticed the stock value was different than before I quit and sure enough I got three black insurgents (1 stop each).

 

So what ever happened yesterday during lunch was a glitch. Same delivery method 4 times in a row after quitting GTA and restarting along with no drop in stock value 4 times.

 

As an aside Ari, no offense meant here but your statement

 

gta online is NOT efficient for soloing, gta online is not the campaign. The only business you can farm solo in gta online with efficiency is import export,

 

Is patently false. That's just your OPINION. It is NOT fact. Respectfully please STFU about trying to convince people it's true.

Edited by FukNRekd
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