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Using bunkers solo?


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The Collector

^ You can always switch sessions for a measly 7k/10.5k loss

This, Its how you get the sale missions you want and avoid the bs you dont.

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^ You can always switch sessions for a measly 7k/10.5k loss

 

OK, good point, and if you're really clued up on making X during time period Y, then sure, work it to your advantage. But I don't like to stress about GTA online that much any more, so I do the buy at 75k / sell at 210k routine so I can forget about it, and also do something more fun in-between like I/E cars, VIP missions, freemode events, whatever I want, or just race and have fun with my mates, knowing I've got extra cash whenever I want it.

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Only sales I could see having a higher chance of success in populated sessions are the single drop Insurgent and Phantom Wedge ones. Turn on Ghost Org right when your signal goes live, these sale missions take just about the exact amount of time it takes for your ghost org to run out. Of course this doesn't guarantee success as people can still find ways to destroy you but it helps alot.

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Only sales I could see having a higher chance of success in populated sessions are the single drop Insurgent and Phantom Wedge ones. Turn on Ghost Org right when your signal goes live, these sale missions take just about the exact amount of time it takes for your ghost org to run out. Of course this doesn't guarantee success as people can still find ways to destroy you but it helps alot.

I agree with all this.

The downside is that Ghost Org is so expensive relative to the short time it lasts and the value you're trying to protect. You're trying to get a $52k bonus, but you have to drop $12k right away AND the game still popped up to the whole lobby that you're trying to sell AND in the case of the Phantom Wedge you will have a string of police lights ahead of and behind you to draw attention of other players to where you are, even if off-radar.

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That is a waste of a sale because you don't get the high demand bonus when you're alone in a session..

The high demand bonus is overrated:

 

Solo in the lobby: $210k

29 other players in the lobby: $262k

 

You're risking up to a 100% loss in exchange for a 25% bonus?

It can make sense if you have a crew to help sell and defend with armed vehicles, but if you're alone all the vehicles are unarmed (unless you stop and get out) and lightly armored and any of those 29 can take you out with little to no effort.

What I do is buy supplies till it's full.

Get in a solo lobby.

I sell two phantom wedges or 3 Insurgents alone

 

Sometimes I sell at less and get 2 vehicles.

You cherry-picked the fast ones. Deliver 10-15 Dune-drops in 15 minutes, especially if the last stop for the first Dune is on the opposite side of Chilliad from the BunkerLast time I checked I had 106 sales done and that was before double money on bunker, I've only had 1,5 shipments blown up so the high demand bonus have actually given me quite some extra money but different folks, different strokes I guess. If I however get the Dune delivery or the insurgent with five deliveries I just switch session, don't wasting my time on those..
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12k is nothing to me when looking at a potential profit of 123k or even more in a populated lobby. And yes I realize it also comes at a risk of having your shipment blown up but that's a risk I'm (sometimes) personally willing to take.

Edited by Rafae
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Black-Dragon96

I always fill up to 240k (no upgrades) and sell to LS for 360k. I rarely get more than one vehicle.

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I always fill up to 240k (no upgrades) and sell to LS for 360k. I rarely get more than one vehicle.

Lol what

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Rashkovskys Shiv

 

Only sales I could see having a higher chance of success in populated sessions are the single drop Insurgent and Phantom Wedge ones. Turn on Ghost Org right when your signal goes live, these sale missions take just about the exact amount of time it takes for your ghost org to run out. Of course this doesn't guarantee success as people can still find ways to destroy you but it helps alot.

I agree with all this.

The downside is that Ghost Org is so expensive relative to the short time it lasts and the value you're trying to protect. You're trying to get a $52k bonus, but you have to drop $12k right away AND the game still popped up to the whole lobby that you're trying to sell AND in the case of the Phantom Wedge you will have a string of police lights ahead of and behind you to draw attention of other players to where you are, even if off-radar.

Maybe if you were not so risk adverse you could actually make money.

 

 

When I sell in full lobbies with the phantom wedge, I only use ghost as a last resort, and I have never lost a phantom wedge or single insurgent to enemy players.

 

From the Farmhouse to the most lost Santos drop offs is right around 2.50 minutes at most,any good driver can make it almost halfway before the lobby knows what's up.

 

You gotta be smart and read the lobby before you sell.

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I'd rather spend 12k and reduce my chances of getting blown up than try to be smart but completely vulnerable at the same time.

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I'd rather spend 12k and reduce my chances of getting blown up than try to be smart but completely vulnerable at the same time.

Same as me, I always use ghost org but I've still made decent amount of extra monii that I wouldn't if I sold in solo sessions
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It's good that everyone has their own way of doing things and there isn't a single 'best way'.

 

Going back to selling in a Monster Truck, which I don't personally mind, I had two guys in a gay Deluxo after me, so I jumped out with my minigun and blew them out of the sky. So why did I have to pay 20k insurance, I wonder? This game.

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75K of purchased supplies is the greatest form of passive income in GTA online. Just play the game the way you want, come back a couple of hours later and sell it for 210k.

And if you sell in a full session you get $262k, I like to get the high demand bonus also

This.

 

With a full session you can make up about 90% of your expenses with the supplies.

 

Just make sure you're session is safe beforehand and you don't even need ghost organization.

 

Before a sale I usually check the map for jets, rocket bikes, and other griefers.

 

I also look at the notifications pop-up, if any CEO organization is using ghost, I'm not selling.

 

Goes without saying that I also avoid killing anyone before selling as I don't to risk having the same come after me later.

 

Sometimes when I'm in doubt, I test the players by firing up Piracy Prevention @ Fort Zancudo, if any hostile comes to kill me during the 10 minutes, then it's very likely they will do the same if I'm doing a sale.

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Black-Dragon96

 

I always fill up to 240k (no upgrades) and sell to LS for 360k. I rarely get more than one vehicle.

Lol what

Yeah, no idea why tho.

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Rabid Vulpix

*****Holy crap, why is it that every week someone asks about solo Bunker sales, never seeming to look at previous topics on the matter.*****

 

If you have the Chumash Bunker or Farmhouse Bunker, you can EASILY sell full stock to LS with the Phantom Wedge or Black Insurgent method.

That indeed is my weekly passive cash method, since I don't feel like wasting extra time making small, single resupply's worth of deliveries.

That's over a million for less than around 10 minutes of driving, every few hours coming back to the console to restock on supplies/afk security cameras.

If the delivery method isn't one of the 2, then I quit the game, reload & play a round of Fortified to makeup for the small loss in product, then make the sale.

 

 

 

As addressed before, for LS sales (Bonus Cash):

 

Marshall: +1 vehicle per 25% of stock. Can solo 1-2 vehicles. Off-road deliveries with hostile Buzzards.

Dune FAV: +1 vehicle per 25% of stock. Can solo 1 vehicle. Random deliveries in city & off-road, hostile cars.

Green Insurgent: +1 vehicle per 33.33% of stock. Can solo 1 vehicle. Random 5 drop-offs per vehicle, Merryweather hostiles.

Black Insurgent: +1 vehicle per 33.33% of stock. Can solo max available= 3. Simply drop each vehicle off randomly, possible 1 wanted star or gang members to avoid.

Phantom Wedge: +1 vehicle per 50% of stock. Can solo max available= 2. Always locates to docks or LSIA. 3 Star wanted level to avoid.

 

People are not correct about 1 vehicle limits, because the # of Insurgents & Phantom Wedges is different than the Marshall & Dune FAV.

 

 

Now for the Marshall, Dune FAV, & Green Insurgent methods, there are some Bunkers with delivery methods which allow you to deliver an extra vehicle, maybe.

& for the full Bunker stock sales, utilize the CEO Buzzard...it's common sense.

 

 

Essentially there are 2 practical ways to use the Bunker Business:

- Simple/many small single supply deliveries per day, ideal for those having the time to be hands on.

- Full stock/single large delivery per day, ideal for those tired of the grind or simply don't have the time.

 

Whether or not you "solo" public sessions is up to you, but it is ideal for either method, no outside factors to concern with.

Edited by Foreverpast
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Coming back to the console five times in a twelve hour period just to resupply is borderline insane. I don't have time for all that nor am I that obsessed with money making or bunker sales to do that much.

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Rabid Vulpix

Coming back to the console five times in a twelve hour period just to resupply is borderline insane. I don't have time for all that nor am I that obsessed with money making or bunker sales to do that much.

 

It's not borderline insane, if you are around the house on a weekend day, it's like 5 minutes total in buying new supplies.

Spending a day making a bunch of smaller sales is more time consuming.

AFK'n to full stock is just an alternative to being hands on with smaller sales.

Edited by Foreverpast
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Rabid Vulpix

I'd never leave my console on continuously for that long either but that's just me

 

Everyone has their own style of gaming & how they do things, where you will or will not do something, it's completely opposite for some others.

 

The point is the opportunity is there for the people who can let their system afk.

Also full sales can be worked for those that have those "all day long" Heist, race, pvp weekends & don't want to invest extra time in a bunch of small deliveries.

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Very true, everyone has their own way of going about things, nothing against that at all.

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delorianlazarus

Buy one batch of supplies

Go do something else for 140 minutes

Sell with one vehicle 100% of the time

Repeat

 

Great money maker ....

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Makingthequants

Everyone bangs on about supply bars and I have no clue what their on about.

 

There's only 3 'bars' from where I sit and play, supplies, stock and research.

 

It takes bloody ages to fill up, as per other players advice wait until the sell is 175k anything over this and it's 2 vehicles and your buggered.

 

If you want to drop it down to a single delivery level (as you may go over by accident) start the mission and either

A. Hard reset your console and go back into online

B (better option) leave the lobby after starting sell and go back and start sell again

 

This will drop your sell price by 20k so if you accidentally got to 181k you will drop down to 161k (hope I explained that in a good way)

 

Re your cost for supplies I always do the time trial on a Tuesday and then off to Los Santos to do 3 CEO missions.

 

On any other day I just 4 CEO missions. Cost is paid for so your making pure profit.

 

In the meantime buy yourself a CEO import and export garage and fill it up.

 

It's easy collecting cars and you can do a CEO mission (headhunter every 8-10 mins) to cover this cost.

 

DONT BUY THE CARGO WAREHOUSES AND/OR A HANGAR.

 

Cargo missions

It's ridiculously expensive, your mission vehicles are crap and you be killed a lot, not to mention the cost of throwing your controller against the wall as you just spent 18k for a try hard to come and blow u up!!

 

Side note: To make a lot of money be prepared to grind your online life away. Getting a bunker and the import export grind down to a fine art will get u loads of cash quickly and relatively be low risk.

 

Updates are getting more and more expensive somgood luck old chap

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Coming back to the console five times in a twelve hour period just to resupply is borderline insane. I don't have time for all that nor am I that obsessed with money making or bunker sales to do that much.

 

It's not borderline insane, if you are around the house on a weekend day, it's like 5 minutes total in buying new supplies.

Spending a day making a bunch of smaller sales is more time consuming.

AFK'n to full stock is just an alternative to being hands on with smaller sales.

 

 

Maybe "borderline insane" was a bit harsh from Rafae but he makes a good point. It reminds me of the dupe days of 200k street-cars, where you could sell one of these every 48 minutes and rake in millions per day, and hearing an alarm clock actually going off in the background, followed by mild giggles and a strange WTF moment when a chat party friend made their excuses for quitting the race/lobby we were in just to make a quick 200k sale (which was deemed necessary before the dupe was finally patched).

 

Maybe I'm wrong and maybe 200k per car was worth logging in / quitting every 48 minutes for, but not when you're missing out on fun activities do so, or even taking time off work, or coming home from school in your lunch hour, or missing important events. That's what Rafae means by borderline crazy.

Edited by Jenkiiii
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Pretty much but if it's a weekend and you're running errands around the house you may as well resupply until your bunker is full if you're around the console anyways. Getting real life stuff done and making GTA bank in the process too.

 

It's just too much when people are coming home from something just to resupply lol like I could never understand something of that nature.

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^^ You're contradicting yourself. You just told Foreverpast:

 

"Coming back to the console five times in a twelve hour period just to resupply is borderline insane. I don't have time for all that nor am I that obsessed with money making or bunker sales to do that much."

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Rabid Vulpix

 

 

Maybe "borderline insane" was a bit harsh from Rafae but he makes a good point. It reminds me of the dupe days of 200k street-cars, where you could sell one of these every 48 minutes and rake in millions per day, and hearing an alarm clock actually going off in the background, followed by mild giggles and a strange WTF moment when a chat party friend made their excuses for quitting the race/lobby we were in just to make a quick 200k sale (which was deemed necessary before the dupe was finally patched).

 

Maybe I'm wrong and maybe 200k per car was worth logging in / quitting every 48 minutes for, but not when you're missing out on fun activities do so, or even taking time off work, or coming home from school in your lunch hour, or missing important events. That's what Rafae means by borderline crazy.

 

 

The difference with this is there is no quiting or effort involved, you leave your character sitting in from of a security camera as the game automatically builds value.

 

Due to being retired from my full job, Mon-Thurs I start up the game & let the Bunker afk build go as I spend those days working on my car, exercising, or hanging out with my gf outside. Then on the weekends that I have nothing planned, I play the actual game modes I enjoy. There is no penalty for not returning to resupply right when supplies deplete completely. So it's not life or death when I stop by the console & spend 30 seconds to buy more supplies, an hour after manufacturing has stopped due to I didn't bother keeping track of time. I do alot within the 2-3 hours before I revisit my console to buy more supplies.

 

 

I look at smaller sales as impractical, simply because I don't feel like investing the time in money grinding with a bunch of smaller sales, when I could just do one sale at the end of the day. Then again it's just my style of play, as little time as possible working when I actually get hands on with the game, so I can play things I enjoy.

 

 

The main reason I posted here is because people still, still after how many of these Bunker solo topics...try to calculate all vehicle delivery methods as the same.

Some methods only allow up to 25% of stock for 1 vehicle, others allow up to 50%. I posted the vehicle amounts further above.

To remove the factors of the different sell techniques, people either need to just sell single resupply's worth with any method, or full sales with the 2 possible vehicles.

So hands on grinders can simply run their small sales, afk'ers can run single large sales.

 

 

EDIT:

Also, he wasn't really contradicting himself.

In his initial post, he was just emphasizing that he himself doesn't have the time or interest in the afk method.

In his opinion it's outlandish, because it doesn't fit his gameplay/lifestyle, which no one things works for everyone in this game.

It's why I don't prefer the smaller sales, doesn't appeal to me.

Edited by Foreverpast
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One thing to consider in AFK are the 48-minute costs:

 

6 properties, office, a yacht, and a hangar full of planes will set you back $4000-$5000, which will get deducted while watching the security cameras.

If you don't quit being a CEO that's another $9400

If you have MC businesses running it can be really expensive.

 

Whether you have supplies or not, these costs keep ticking away.

 

At this point, I think we all have answered OP's question: We have put forward different strategies with positives and negatives for each, but we have all proved that Bunkers are a suitable solo business.

Edited by ash-274
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^^ You're contradicting yourself. You just told Foreverpast:

 

"Coming back to the console five times in a twelve hour period just to resupply is borderline insane. I don't have time for all that nor am I that obsessed with money making or bunker sales to do that much."

That was before I knew he was doing stuff around the house while afking

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Only sales I could see having a higher chance of success in populated sessions are the single drop Insurgent and Phantom Wedge ones. Turn on Ghost Org right when your signal goes live, these sale missions take just about the exact amount of time it takes for your ghost org to run out. Of course this doesn't guarantee success as people can still find ways to destroy you but it helps alot.

I concur with this too.

 

^ You can always switch sessions for a measly 7k/10.5k loss

This, Its how you get the sale missions you want and avoid the bs you dont.

 

This too, I do this when I am selling a full bunker

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Rabid Vulpix

One thing to consider in AFK are the 48-minute costs:

 

6 properties, office, a yacht, and a hangar full of planes will set you back $4000-$5000, which will get deducted while watching the security cameras.

If you don't quit being a CEO that's another $9400

If you have MC businesses running it can be really expensive.

 

Whether you have supplies or not, these costs keep ticking away.

 

At this point, I think we all have answered OP's question: We have put forward different strategies with positives and negatives for each, but we have all proved that Bunkers are a suitable solo business.

 

Very true, I haven't bothered with Biker Business in a long time or other businesses anyway.

Remembering to quit CEO after resupplying is a key element, but only adds like 2 seconds more to the process.

For me at this point, with over 100 million Bunker sales on my primary character & about 40 million on my second, the daily fees don't bother me/negate the afk value.

Edited by Foreverpast
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