patverd Posted March 5, 2018 Share Posted March 5, 2018 (edited) I have been obsesively researching on how to make a ped appear on a cutscene without its mouth/jaw being glitched. I have tried everything, adding the extra bones to the skeleton and linking the corresponding vertex to them, detaching the jaw bone from the skin mesh (as i have seen models downloaded from internet don't have this glitch because the jaw is not attached to the skin, and they do work on cutscenes), even deleting the jaw bone alltogether. Nothing works, the jaw always appears glitched. I don't need to make my model to speak and make all the gestures that cutscenes require, i just need for it not to look horribly glitched. I cant use a model already in cutscene.img because none of them resemble the character i want to be in the cutscenes, thats why I use wmyst.dff, but i just can't make it work. Please, any guidance, idea, or suggestion would help me a lot Edited March 5, 2018 by patverd Link to comment Share on other sites More sharing options...