Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    2. News

    1. Red Dead Redemption 2

      1. News
      2. Red Dead Online
      3. The Armadillo Inn
    1. GTA Online

      1. After Hours
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

Rocky24pl

LS Property Pack

Recommended Posts

Gravarty

Nice! I like it how you can look out the window and actually see the exterior map, just like it was in all other GTA 3D era games.. and it's looks like it was actually made by R*, no 4K textures, props and stuff.. Nice work!

Share this post


Link to post
Share on other sites
gts.

Very nice. Is there a way to install only some of the properties and not all?

Share this post


Link to post
Share on other sites
thalilmythos

Man, everything you do is gold, jesus christ.

Share this post


Link to post
Share on other sites
Derrick Keno
Posted (edited)

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows, or are they located inside of the building?

Edited by Derrick_Keno

Share this post


Link to post
Share on other sites
Testeuros
Posted (edited)

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

It's located inside of the building. As a prove we could use garage doors mechanism that you can hear inside the mansion located in Vinewood Hills.

Edited by Testeuros

Share this post


Link to post
Share on other sites
greggrulzok

 

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

It's located inside of the building. As a prove we could use garage doors mechanism that you could hear inside the mansion located in Vinewood Hills.

 

If only the author of this mod could help there http://gtaforums.com/topic/744445-open-san-andreas/

Share this post


Link to post
Share on other sites
Inadequate

This is just awesome. You can feel how the interior is really connected with the exterior world through the window and not that you are trapped in an interior somewhere in the hidden interior's universe.

 

If you can release the Vinewood Hill's safehouse as standalone will be great. Also as request, is it possible to edit the stock interiors to "connect" them with the exterior world as your mod does with your custom interiors?

Share this post


Link to post
Share on other sites
Rocky24pl

Very nice. Is there a way to install only some of the properties and not all?

The easiest way will be to cut out of the script the feature to buy the properties which you don't want.

 

 

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

I changed the object ID's from 0 to 13. Objects with ID 13 can be seen from both outside and inside.

Share this post


Link to post
Share on other sites
Testeuros

Have you thought about another version, which would bring this marvelous idea into the different locations like desert, Juniper Hills in San Fierro or even Las Venturas (just like in your older modification, but without any other features)?

Share this post


Link to post
Share on other sites
Rocky24pl

Have you thought about another version, which would bring this marvelous idea into the different locations like desert, Juniper Hills in San Fierro or even Las Venturas (just like in your older modification, but without any other features)?

"I have the rest of SA in my mind. In the countryside I'll put some restaurants with a view on the street. I'm also working on Sin City 2.0 where you'll see new interiors with views on the streets (you'll also be able to download the interiors only, without the missions). Moreover, I was even taking discontinuation of other projects into consideration and renaming that mod to SA Property Pack.

Share this post


Link to post
Share on other sites
thalilmythos

I found out by installing this alongisde Sin city, that they are uncompatible, when entering some interiors you end up where you shouldn't if you use both of these mods together.

Share this post


Link to post
Share on other sites
LeBron.

You have a unique style of mods man, keep it up!

Share this post


Link to post
Share on other sites
Ash_735

I'm liking the detail, making use of the engine instead of just copy/pasting sky interiors, actually having them inside the buildings was meant to be the actual way and your mods just prove how good it can look.

Share this post


Link to post
Share on other sites
(Ambient)

I like the idea of your mod and all, but... What about people who use fastman92's limit adjuster rather than the limit adjuster you've included with your mod?

Share this post


Link to post
Share on other sites
thalilmythos

VwHUQi5.png

There's this little problem, that i am sure is caused by this mod, as it is the only thing i had that modifies the files for this area, just letting you know.

Share this post


Link to post
Share on other sites
gts.

Is there a way to modify the storage limit of a garage? Vinewood Hill's safehouse can save only one vehicle but there are space for two vehicles without any problem, and that's what I want to change. If you store two vehicles there forcing the garage, one will be vanished.

Share this post


Link to post
Share on other sites
Rocky24pl
Posted (edited)

 

 

VwHUQi5.png

 

 

There's this little problem, that i am sure is caused by this mod, as it is the only thing i had that modifies the files for this area, just letting you know.

Fixed. Thanks for reporting.

 

LS Property Pack v1.1

http://www.mediafire.com/file/851wjllzw449zk8/LSPropertyPackV1.1.rar

 

Is there a way to modify the storage limit of a garage? Vinewood Hill's safehouse can save only one vehicle but there are space for two vehicles without any problem, and that's what I want to change. If you store two vehicles there forcing the garage, one will be vanished.

Now this garage can accommodate 2 vehicles.

Edited by Rocky24pl

Share this post


Link to post
Share on other sites
-Anti-

I missed these VC-like windows. Thx very much for this.

 

bugs:

- the whole outside rear wall of the Downtown appartment building has no collison

-unimportant: when leaving the East LS house the camera doesn't show the door but a wall

 

suggestion:

Why did you replace the underground carpark in Downtown with a garage and added a garage to the East LS house?

Imo it would be nicer to leave both of these places original and use the garage extender to create parking spaces like in IV/V there.

 

I changed the object ID's from 0 to 13. Objects with ID 13 can be seen from both outside and inside.

I'm interested in that. Is there maybe a more in depth explanation about this somewhere?

 

Would it be possible to have the windows transparent in both directions like with Stahls House? (in my limited understanding that isn't technically an interior and would also work without the entrance markers and doors but I might be wrong...)

 

 

btw: you included an outdated version of the LimitAdjuster.

 

Keep it up.

Share this post


Link to post
Share on other sites
gts.

I can't test right now but is this compatible with EHI? Doesn't collide each other? Since both uses same 'SVLABIG' interior for instance.

Share this post


Link to post
Share on other sites
Inadequate
Posted (edited)

I was testing the Madd Dogg's mansion garages and they can store two vehicles per garage (or at least, it seems to be two) but since they are so small (as the CJ's Mulholland safehouse one), the vehicles doesn't fit and they will start to explode. So, my suggestion is: Can you modify the Madd Dogg's garages to store only ONE vehicle per garage?

 

EDIT:

Also a bug report. Wardrobe door in Vinewood's Hills safehouse disappears when you open it.

Edited by Inadequate

Share this post


Link to post
Share on other sites
gts.
Posted (edited)

EDIT:

Nevermind. It seems that I fixed already.

Edited by gts.

Share this post


Link to post
Share on other sites
Testeuros
Posted (edited)

Have you thought about giving us proper installation steps in case of usage of Fastman's 92 Limit Adjuster?

I just want to put it into my modded copy of San Andreas, but it's a bit complicated without needed knowledge...

Edited by Testeuros

Share this post


Link to post
Share on other sites
CoolMods

Have you thought about giving us proper installation steps in case of usage of Fastman's 92 Limit Adjuster?

I just want to put it into my modded copy of San Andreas, but it's a bit complicated without needed knowledge...

Just extract it to modloader.

Share this post


Link to post
Share on other sites
Diegoti

Please add tutorial, this a bit complicated for those who dont know too much about these things.

Share this post


Link to post
Share on other sites
Testeuros
Posted (edited)

 

Have you thought about giving us proper installation steps in case of usage of Fastman's 92 Limit Adjuster?

I just want to put it into my modded copy of San Andreas, but it's a bit complicated without needed knowledge...

Just extract it to modloader. Actually I don't want to use it because of several issues related to (if only) ImVehFt and Modloader. Even though I appreciate you're interested in the problem of mine, your suggestion is pretty much useless as I have a problem with limit adjuster included in pack (that's why I've asked if he could make a tutorial with Fastman's Limit Adjuster because I've added some vehicles into game). Edited by Testeuros

Share this post


Link to post
Share on other sites
Curtis

Holy sh*t, rocky. You did it again. this is awesome.

Share this post


Link to post
Share on other sites
Kalvin

I've only just seen this. Absolutely love it, fantastic job! It's great how it really fits in with the rest of the game.

Share this post


Link to post
Share on other sites
Namaloom

My gta crashes when i start new game or save game

Game version: GTA SA 1.0 EURO
Unhandled exception at 0x005B0034 in gta_sa.exe (+0x1b0034): 0xC0000005: Access violation reading location 0x4A434400.
    Register dump:
        EAX: 0x00000007  EBX: 0xFFFFFF63  ECX: 0xC445D334  EDX: 0x4A434400  
        EDI: 0xFFFFFFFF  ESI: 0x00000008  EBP: 0x0177F2A4  EIP: 0x005B0034  
        ESP: 0x008E2C90  EFL: 0x00010206  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        
        base: 0x00400000   top: 0x008E2C90   bottom: 0x00409000
        
    Backtrace (may be wrong):
        =>0x005B0034 in gta_sa.exe (+0x1b0034) (0x008E2C8C) 
          0x0FD4ECE0 in unknown (+0xfd4ece0) 
        

Share this post


Link to post
Share on other sites
PiashGamer007

Can You Add a Pool Table At The Madd Dogg's Crib?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 1 User Currently Viewing
    0 Members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.