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Rocky24pl

LS Property Pack

Recommended Posts

Rocky24pl
Posted (edited)

UJFIH2n.png

LS Property Pack is yet another modification of mine, which adds new properties to be bought in Los Santos.
Of course, the house in Vinewood hills with a beautiful view on Los Santos won't be missing.
In Downtown we also have a fully-stocked tenement house, it has a helicopter on it's roof. All safehouses have a garage and a wardrobe.

LS Property Pack includes:
-5 new propreties to buy.
-A new room and bathroom in CJ's house.
-A garage in the Verona Beach Safehouse.
-New weapon and car spawn points.
-Upgraded Madd Dogg's Crib:
*Three new garages free to use.
*A new transition which will make navigating the place a bit easier.
*CJ's room & a wardrobe

Screenshots:

Mkb7RxL.png mOLRTVK.png HQgNic6.png

OYejp5n.png Knus54N.png QtjFj2q.png

6T4EKx5.png jMUJBXI.png Z0k2xja.png

Videos

 

 

Authors:

LS Property Pack - Rocky24pl

GRGX Script - Link2012

ENEX Script - Silent

Package for Modloader

LS Property Pack

Only Vinewood Hills Savehouse

Only Vinewood Hills Savehouse & Richman Mansion

Edited by Rocky24pl

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Gravarty

Nice! I like it how you can look out the window and actually see the exterior map, just like it was in all other GTA 3D era games.. and it's looks like it was actually made by R*, no 4K textures, props and stuff.. Nice work!

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gts.

Very nice. Is there a way to install only some of the properties and not all?

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thalilmythos

Man, everything you do is gold, jesus christ.

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Derrick_Keno
Posted (edited)

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows, or are they located inside of the building?

Edited by Derrick_Keno

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Testeuros
Posted (edited)

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

It's located inside of the building. As a prove we could use garage doors mechanism that you can hear inside the mansion located in Vinewood Hills.

Edited by Testeuros

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greggrulzok

 

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

It's located inside of the building. As a prove we could use garage doors mechanism that you could hear inside the mansion located in Vinewood Hills.

 

If only the author of this mod could help there http://gtaforums.com/topic/744445-open-san-andreas/

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Inadequate

This is just awesome. You can feel how the interior is really connected with the exterior world through the window and not that you are trapped in an interior somewhere in the hidden interior's universe.

 

If you can release the Vinewood Hill's safehouse as standalone will be great. Also as request, is it possible to edit the stock interiors to "connect" them with the exterior world as your mod does with your custom interiors?

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Rocky24pl

Very nice. Is there a way to install only some of the properties and not all?

The easiest way will be to cut out of the script the feature to buy the properties which you don't want.

 

 

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

I changed the object ID's from 0 to 13. Objects with ID 13 can be seen from both outside and inside.

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Testeuros

Have you thought about another version, which would bring this marvelous idea into the different locations like desert, Juniper Hills in San Fierro or even Las Venturas (just like in your older modification, but without any other features)?

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Rocky24pl

Have you thought about another version, which would bring this marvelous idea into the different locations like desert, Juniper Hills in San Fierro or even Las Venturas (just like in your older modification, but without any other features)?

"I have the rest of SA in my mind. In the countryside I'll put some restaurants with a view on the street. I'm also working on Sin City 2.0 where you'll see new interiors with views on the streets (you'll also be able to download the interiors only, without the missions). Moreover, I was even taking discontinuation of other projects into consideration and renaming that mod to SA Property Pack.

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thalilmythos

I found out by installing this alongisde Sin city, that they are uncompatible, when entering some interiors you end up where you shouldn't if you use both of these mods together.

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LeBron.

You have a unique style of mods man, keep it up!

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Ash_735

I'm liking the detail, making use of the engine instead of just copy/pasting sky interiors, actually having them inside the buildings was meant to be the actual way and your mods just prove how good it can look.

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(Ambient)

I like the idea of your mod and all, but... What about people who use fastman92's limit adjuster rather than the limit adjuster you've included with your mod?

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thalilmythos

VwHUQi5.png

There's this little problem, that i am sure is caused by this mod, as it is the only thing i had that modifies the files for this area, just letting you know.

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gts.

Is there a way to modify the storage limit of a garage? Vinewood Hill's safehouse can save only one vehicle but there are space for two vehicles without any problem, and that's what I want to change. If you store two vehicles there forcing the garage, one will be vanished.

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Rocky24pl
Posted (edited)

 

 

VwHUQi5.png

 

 

There's this little problem, that i am sure is caused by this mod, as it is the only thing i had that modifies the files for this area, just letting you know.

Fixed. Thanks for reporting.

 

LS Property Pack v1.1

http://www.mediafire.com/file/851wjllzw449zk8/LSPropertyPackV1.1.rar

 

Is there a way to modify the storage limit of a garage? Vinewood Hill's safehouse can save only one vehicle but there are space for two vehicles without any problem, and that's what I want to change. If you store two vehicles there forcing the garage, one will be vanished.

Now this garage can accommodate 2 vehicles.

Edited by Rocky24pl

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-Anti-

I missed these VC-like windows. Thx very much for this.

 

bugs:

- the whole outside rear wall of the Downtown appartment building has no collison

-unimportant: when leaving the East LS house the camera doesn't show the door but a wall

 

suggestion:

Why did you replace the underground carpark in Downtown with a garage and added a garage to the East LS house?

Imo it would be nicer to leave both of these places original and use the garage extender to create parking spaces like in IV/V there.

 

I changed the object ID's from 0 to 13. Objects with ID 13 can be seen from both outside and inside.

I'm interested in that. Is there maybe a more in depth explanation about this somewhere?

 

Would it be possible to have the windows transparent in both directions like with Stahls House? (in my limited understanding that isn't technically an interior and would also work without the entrance markers and doors but I might be wrong...)

 

 

btw: you included an outdated version of the LimitAdjuster.

 

Keep it up.

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gts.

I can't test right now but is this compatible with EHI? Doesn't collide each other? Since both uses same 'SVLABIG' interior for instance.

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Inadequate
Posted (edited)

I was testing the Madd Dogg's mansion garages and they can store two vehicles per garage (or at least, it seems to be two) but since they are so small (as the CJ's Mulholland safehouse one), the vehicles doesn't fit and they will start to explode. So, my suggestion is: Can you modify the Madd Dogg's garages to store only ONE vehicle per garage?

 

EDIT:

Also a bug report. Wardrobe door in Vinewood's Hills safehouse disappears when you open it.

Edited by Inadequate

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gts.
Posted (edited)

EDIT:

Nevermind. It seems that I fixed already.

Edited by gts.

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Testeuros
Posted (edited)

Have you thought about giving us proper installation steps in case of usage of Fastman's 92 Limit Adjuster?

I just want to put it into my modded copy of San Andreas, but it's a bit complicated without needed knowledge...

Edited by Testeuros

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CoolMods

Have you thought about giving us proper installation steps in case of usage of Fastman's 92 Limit Adjuster?

I just want to put it into my modded copy of San Andreas, but it's a bit complicated without needed knowledge...

Just extract it to modloader.

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Diegoti

Please add tutorial, this a bit complicated for those who dont know too much about these things.

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Testeuros
Posted (edited)

 

Have you thought about giving us proper installation steps in case of usage of Fastman's 92 Limit Adjuster?

I just want to put it into my modded copy of San Andreas, but it's a bit complicated without needed knowledge...

Just extract it to modloader. Actually I don't want to use it because of several issues related to (if only) ImVehFt and Modloader. Even though I appreciate you're interested in the problem of mine, your suggestion is pretty much useless as I have a problem with limit adjuster included in pack (that's why I've asked if he could make a tutorial with Fastman's Limit Adjuster because I've added some vehicles into game). Edited by Testeuros

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