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Bob_74

[C#-SHVDN]Detect mouse input using Game.Control

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Bob_74

I'm trying to use mouse controls to move things easily (using arrow or movement keys can be tedious):

if (Game.IsControlPressed(0, Control.LookUpOnly)){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(0f, 1.0f, 0f));}if (Game.IsControlPressed(0, Control.LookDownOnly)){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(0f, -1.0f, 0f));}if (Game.IsControlPressed(0, Control.LookRightOnly)){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(1.0f, 0f, 0f));}if (Game.IsControlPressed(0, Control.LookLeftOnly)){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(-1.0f, 0f, 0f));}

The problem is, it only seems to work with Right and Down...
I've got the same result using an Xbox controller.

I tried to use the input group INPUTGROUP_LOOK (1) with the same result.

I know it is possible to use the mouse controls to interact with the game, mods uses it to handle the camera (ie: MapInfoTool by CamxxCore https://github.com/CamxxCore/MapInfoToolbut I don't get its logic behind this).

 

 

Anyone know how to get mouse inputs?

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Bob_74

After rereading CamxxCore MapInfoTool code, I figured out what was wrong.

 

For some reason, the game doesn't detect input when using mouse/stick up or left.

BUT it still allow us to read the value from the control.

 

So instead of looking for an input, we have to look for a change in the control's value.

Value goes from 0 to 254 with 127 being "no input".

 

 

// Upif (Game.GetControlValue(0, Control.ScriptRightAxisY) < 127){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(0f, 1.0f, 0f));}// Downif (Game.GetControlValue(0, Control.ScriptRightAxisY) > 127){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(0f, -1.0f, 0f));}// Leftif (Game.GetControlValue(0, Control.ScriptRightAxisX) < 127){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(-1.0f, 0f, 0f));}// Rightif (Game.GetControlValue(0, Control.ScriptRightAxisX) > 127){	myProp.Position = myProp.GetOffsetInWorldCoords(new Vector3(1.0f, 0f, 0f));}

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