Jump to content

H-G

Recommended Posts

H-G's Workshop

 

About

Oh, hi there! Welcome to my humble workshop! Here, you'll find a database containing all of my mods in one convenient place. I make lore-friendly mods, mostly, and usually post released stuff here, but I might post about WIP works too someday.

 

Grand Theft Auto III

Spoiler

Note: The following mods are available for the original, classic, unpatched and first-ever released PC version of Grand Theft Auto III ONLY.

These mods were specially designed for, developed on, and tested with, that particular version of the game.

The so-called "Definitive Edition" version of the game is NOT supported, it never was nor it ever will be.

 

AI Weapon Walkstyles

Fixes the peds not holding two-handed weapons with two hands properly by making them use the player's weapon walkstyles.

 

Dynamic Stars

A unique new HUD enhancement that adds three new visual styles for the wanted stars by modifying them natively.

 

Badfellas in Black

Makes the Don don a black suit and, as a bonus, makes two of his men follow suit as well.

 

Convertible Yakuza Stinger

This is your everyday Yakuza Stinger "extra"-fied to appear both with and without the roof, just like the civilian Stinger.

 

DeadDodo VLO Fix

Gives the DeadDodo a proper "_vlo" model by restoring and reimplementing it into the game. See it flying in from miles away now!

 

Fade-Away Fades

A complete gameplay-cutscene barrier takedown. Find yourself in the middle of the action before you know it!

 

Playable Piano

Are you tired of Salvatore Leone's "auto-playing" grand piano? Well, now you can play it on your own!

 

Platform-Exclusive Icons Mix

Adds color variations to the game's weapon icons by combining their late BETA, PS2, PC/XBOX and Android/iOS counterparts into one based on each weapon category.

 

Live Requests - A radio song selector mod for GTA 3 and Vice City

Tired of your favorite song not playing on the radio when you want it to? Simple, just enter a special code and have the whole radio station be suddenly forced to play it!

 

Grand Theft Auto: Vice City

Spoiler

Note: The following mods are available for the original, classic, unpatched and first-ever released PC version of Grand Theft Auto: Vice City ONLY.

These mods were specially designed for, developed on, and tested with, that particular version of the game.

The so-called "Definitive Edition" version of the game is NOT supported, it never was nor it ever will be.

 

AI Weapon Walkstyles

Fixes the peds not holding two-handed weapons with two hands properly by making them use the player's weapon walkstyles.

 

Dynamic Stars

A unique new HUD enhancement that adds three new visual styles for the wanted stars by modifying them natively.

 

Enhanced Teargas Smoke

A brand-new and much lighter replacement for the Teargas grenades' laggy smoke effect so you can smoke your foes dead without lagging to death yourself!

 

Fade-Away Fades

A complete gameplay-cutscene barrier takedown. Find yourself in the middle of the action before you know it!

 

Live Requests - A radio song selector mod for GTA 3 and Vice City

Tired of your favorite song not playing on the radio when you want it to? Simple, just enter a special code and have the whole radio station be suddenly forced to play it!

 

Grand Theft Auto: San Andreas

Spoiler

Note: The following mods are available for the original, classic, unpatched and first-ever released PC version of Grand Theft Auto: San Andreas ONLY.

These mods were specially designed for, developed on, and tested with, that particular version of the game.

The so-called "Definitive Edition" version of the game is NOT supported, it never was nor it ever will be.

 

AI Weapon Walkstyles

Fixes the peds not holding two-handed weapons with two hands properly by making them use the player's weapon walkstyles.

 

Escalator Physics Fix

A simple mod that fixes a well-known, infamous and highly-complicated game engine bug with... a .COL file!

 

Dynamic Stars

A unique new HUD enhancement that adds three new visual styles for the wanted stars by modifying them natively.

 

Restored Bus Fare Bonus

A mod that restores the partially-cut $5 bus fare bonus in SA that was supposed to return from VC.

 

Finalized Pickups

A simple model edit that removes the VC-ish parts from the Snapshot pickup and Bloodring's vehicle repair pickup in SA, making them fit SA's style of pickups.

 

Stories Sprinting

A completely native port of the "sprinting with two-handed weapons" feature from LCS and VCS to SA, allowing CJ to sprint with any weapon.

 

License Plate Colors Fix

A simple fix that makes the colors of the license plate textures consistent.

 

Single Notes Fix

A quick R*Vision texture fix with a piece of RemedyVision!

 

Fade-Away Fades

A complete gameplay-cutscene barrier takedown. Find yourself in the middle of the action before you know it!

 

Divided HESOYAM

Ever hated how HESOYAM also gives you full armor or too much money in a situation where you just need full health? This mod implements three new fully customizable cheats into the game, each one with separate and specific effect so you can have the exact thing you need, be it health, armor or money!

 

Late BETA Blue Jeans

Restores a leftover earlier design for CJ's default Blue Jeans that was found hidden in a texture for an unused interior prop.

 

Enhanced Blue Low-Tops

Makes the Blue Low-Tops' texture design consistent with their black and green variants by adding proper white outlines around their bottom edges.

 

Grand Theft Auto - Re: Liberty City Stories

Spoiler

GTA3 Roads For ReLCS

Brings GTA3's roads to LCSPC in true LCS style.

 

Grand Theft Auto IV & Episodes From Liberty City

Spoiler

Karen Daniels Compact

Adds some character to Karen "Michelle" Daniels by improving upon her appearance.

 

Natural Interior Lighting

Makes the game use the actual weather data in all building interiors instead of unnatural "timecycle modifiers" to enable hidden graphical effects, all the while still maintaining the original atmosphere of the interiors.

 

Manhunt

Spoiler

Manhunt: The Clear Cut

Removes as many video camera effects from the game as possible so you can execute your enemies in 8K resolution.

 

Documentations

Spoiler

"Ped.dat" Documentation

Full documentation of the mysterious "ped.dat" file's entry line parameters!

Edited by H-G
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 2 weeks later...

Useless bump but it's worth it! Anyways, a new mod for SA named "Restored Icons" is now released! Link to the mod's thread is in the OP.

 

EDIT:

 

Yay! Six mods in a row!

Edited by The Eddo
  • Like 2
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

Fixed Seafloor Colors now available! Get it here:

 

EDIT:

 

And for the sake of everyone's sanity, I've fixed the down links in all of my mods' topics. They should work fine now.

Edited by The Eddo
Link to comment
Share on other sites

  • 1 month later...
  • 2 weeks later...

Another mod to add to the collection and a reason to get the workshop on the top again, Stories Wanted Level Display is now available! Go get it from the updated OP or from below:

 

Edited by H-G
Link to comment
Share on other sites

  • 3 months later...
  • 2 weeks later...
  • 2 months later...
  • 2 weeks later...

Guess the mod...

 

KEVw1k8.png

 

This is a result of going crazy with DFF editors and intense kitbashing, grab this new Silenced Micro Uzi from here! (Or just head all the way up to the OP):

 

Edited by H-G
  • Like 3
Link to comment
Share on other sites

  • 2 months later...

Forgot to mention. New updates made to Gangster Walk Fix, MP1 Restorations (now renamed to MP1 Echo of the Past), Drive-By Reflexes and MP2 Fixing the Payne. The new versions can be picked up from their respective topics mentioned in the OP.

 

Now all I gotta do is to tidy up this place a bit.

Edited by The Eddo
Link to comment
Share on other sites

  • 2 weeks later...
  • 2 weeks later...

Added new logo image, I did this three days ago but I'm mentioning it now, lazy me. Anyways, I've removed the Silenced Micro Uzi and No Double-Clip Micro Uzi because the models of both mods seem to have broken prelight, so until that's figured out, I don't want to have their respective threads around because I don't like giving people broken mods.

Link to comment
Share on other sites

  • 2 months later...

Removed "Fixed Seafloor Colors" because @Rocky24pl's VC Map Fixes does a way better job than mine. Not only it removes the interior lighting from the seafloor models, but it also adds proper collision, fixes various bugs in the seafloor models and even extends the seafloor beyond the game boundaries!

Edited by The Eddo
  • Like 1
Link to comment
Share on other sites

Removed "Drive-By Reflexes" because it makes no sense whatsoever. No wonder R* made the SMG selection automatic when the player enters a vehicle. I mean, it's just odd to have to select an SMG in order to do a drive-by. In my opinion, the final design choice is way better.

  • Like 1
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...

Well, well, well, I must say that this was pretty unexpected...

BmK6ppw.png

This is the original and untouched PC version model of the usual Yakuza Stinger, except that it now comes in BOTH roofed and roofless variants ala the civilian Stinger! Anyway, because this is my very first attempt at creating a vehicle modification, it has some bugs:

 

1. Reflections are just totally broken. There were reflections literally everywhere on the model, even on the seats, so I had to intentionally "blank them out" by using a workaround.

2. The upper part of the windshield frame's inner side is missing.

3. The part of the car between the seats and the trunk is wrongly textured.

 

So with these bugs in mind, let's figure out the exact release date of this Convertible Yakuza Stinger: When it's done.

Edited by The Eddo
  • Like 3
Link to comment
Share on other sites

  • 2 weeks later...
  • 8 months later...

Well, looky, looky! A new mod is now available! Escalator Physics Fix for SA out now:

 

 

On a side note, Max Payne 2: Fixing The Payne had to be removed because it's files were heavily corrupted and damaged by a power outage conflict. But I'll start working on it again, someday.

  • Like 2
Link to comment
Share on other sites

  • 2 weeks later...

Here's a mod that came back straight from it's grave!: Dynamic Stars, a mod that features three new "compact"-ified visual styles for the wanted stars in III, VC and SA, giving them a much more sleeker look.

Edited by H-G
  • Like 2
Link to comment
Share on other sites

So today, I've decided to remove Max Payne: Fixing The Payne. In my opinion, the whole mod had become a total sh*tfest with so many features being forcefully stuffed inside it over the years.
So, I aim to rebuild this mod and Max Payne 2: Fixing The Payne together from the ground up again with a completely neat and clean base. But, I'm not really sure when I'll start to work on them both exactly.

  • Like 2
Link to comment
Share on other sites

  • 3 weeks later...

"I'm going to make him an offer he can't refuse..."

 

dJHYQkP.png

 

Just wanted to try out something different and here's the result, Godfather-Styled Salvatore out now! (GET BACK IN, OLD MAN!)

 

Edited by Staunton Assassin
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.