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Tarackgame

Globals, variables to start a scripted conversation?

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Tarackgame

Hy.

This code adds a ped to the scripted conversation, but how this works exactly?

Please, someone can answer me, and how can i recreate this in c++? And what is var?

I know how to edit globals with getGlobalPtr but for this one, idk what to do :/

void func_410(var *uParam0, int iParam1, int iParam2, char *sParam3, int iParam4, int iParam5) {    if ((*uParam0)[iParam1 /*10*/].f_7 == 1) {    }    (*uParam0)[iParam1 /*10*/] = iParam2;    StringCopy(&(*uParam0)[iParam1 /*10*/].f_1, sParam3, 24);    (*uParam0)[iParam1 /*10*/].f_7 = 1;    (*uParam0)[iParam1 /*10*/].f_8 = iParam4;    (*uParam0)[iParam1 /*10*/].f_9 = iParam5;    if (!Global_69702) {        if (!ped::is_ped_injured(iParam2)) {            if ((*uParam0)[iParam1 /*10*/].f_8 == 0) {                ped::set_ped_can_play_ambient_anims(iParam2, 0);            }            else {                ped::set_ped_can_play_ambient_anims(iParam2, 1);            }        }        if (!ped::is_ped_injured(iParam2)) {            if ((*uParam0)[iParam1 /*10*/].f_9 == 0) {                ped::set_ped_can_use_auto_conversation_lookat(iParam2, 0);            }            else {                ped::set_ped_can_use_auto_conversation_lookat(iParam2, 1);            }        }    }}

And other question, how can i pass globals to globals with these "{"?

Global_15760 = {Global_15776};

Maybe, like this?

int* Global_15760 = reinterpret_cast<int*>(getGlobalPtr(0x3D90));int* Global_15776 = reinterpret_cast<int*>(getGlobalPtr(0x3DA0));Global_15760 = {Global_15776};

Because i think it's not a good way, and i think its not working. :/

 

So, please someone can help me? ;)

 

Thank you!

Edited by Tarackgame

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