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eshenk

Increasing ped densities

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eshenk

For nearly three years now, I have struggled with this. I have managed to get vehicular traffic nearly perfect. Tons of traffic coming from all directions, doubling up during rush-hour. I have managed this through edits to both popcycle, vehicles.meta, and gameconfig. But between popcycle and gameconfig, ped densities remains the same as "vanilla" values. Somehow the game is absolutely ignoring any changes to the values under "config population" where it pertains to peds. To prove the point, I raised values to a 100 K in the peds multiplier values, max total peds, and even the ped memory multiplier. In addition I have raised values for peds in popcycle as well. Something tells me, I could lower these values to 0, and the outcome would be the same in terms of ped densities.

I have extensively gone through every .dat, .xml, and .meta file I could find, looking for something that was negating my efforts to increase ped densities, and have come up short. Anyone have any ideas on WTF is standing in my way? If not, is it possible a script could be coded to say quadruple these densities?

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eshenk

Ok. I think I may have finally found what has been standing in my way this whole time. Probability values in ambientpedmodelsets needs to be increased. Will test and report results once I am able to.

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