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Gothsinner

troubles with GET_MISSION_FLAG()

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Gothsinner

Hello! As the title says, I'm having troubles with the function GET_MISSION_FLAG() in LUA, as it seems to be always returning true, both in missions and in freeride.

I need to be able to execute part of the code only when in freeride, so when that function value is false, but it seems to be always true. how can I do? is there any other way to check if a mission is active?

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Tarackgame

Well, you can try this. Maybe works! :)

 

 

    int32_t* Global_68323 = reinterpret_cast<int32_t*>(getGlobalPtr(0x10AE3));    if (*Global_68323 == 1)    {        // On Mission    }    else    {        // Not on mission    }

 

Well, you can try this. Maybe works! :)

    int32_t* Global_68323 = reinterpret_cast<int32_t*>(getGlobalPtr(0x10AE3));    if (*Global_68323 == 1)    {        // On Mission    }    else    {        // Not on mission    }

Oh, in LUA. I didn't see that :( Sorry

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Gothsinner

Well, you can try this. Maybe works! :)

    int32_t* Global_68323 = reinterpret_cast<int32_t*>(getGlobalPtr(0x10AE3));    if (*Global_68323 == 1)    {        // On Mission    }    else    {        // Not on mission    }

 

Well, you can try this. Maybe works! :)

    int32_t* Global_68323 = reinterpret_cast<int32_t*>(getGlobalPtr(0x10AE3));    if (*Global_68323 == 1)    {        // On Mission    }    else    {        // Not on mission    }

Oh, in LUA. I didn't see that :( Sorry

well thanks anyway! I appreciate it nonetheless :)

Edited by Gothsinner

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