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happygrowls

New Saints Row Game Confirmed

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Zello

Compared to other open world games out there aside from GTA. Saints row has done a good job with its music and radio stations.

 

They've had a large amount of songs in each of their games idk about IV or Gat out of hell as I've skipped those. But they actually went out and probably paid a lot of money for a couple recognizable songs. Not as big as what R* has done with GTA but better than what Ubisoft did with Watch dogs or United Front did with Sleeping dogs and all the other potential GTA competitors most of the recent GTA clones soundtracks aren't really memorable at all.

 

Also I liked how they made their own music by creating Aisha a singer and making her part of the story.

 

Their only weakness is the talk stations. They had one in the first game but haven't included one since then. I also hated them using the Stillwater radio stations for the radio stations in Steelport.

Edited by Zello

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Jason

I don't think Volition have the money to pour into two big games at this point lol, like has been said earlier in the thread their next game will probably be make or break for them, Agents of Mayhem was a disaster.

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Zello

Maybe they could make a new I.P for the SR1 and 2 style gang stuff, and keep the wackines to Saints Row, that way we can get both, or the other way around, a new I.P for the wacky stuff and bring Saints Row back to it's roots

That's probably what Agents of Mayhem was supposed to be but it backfired on them.

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Hmmm nice bike

Their only weakness is the talk stations. They had one in the first game but haven't included one since then. I also hated them using the Stillwater radio stations for the radio stations in Steelport.

I really think that part of the reason they never brought back the talk stations is because when the previous producers for SR1's radio never came back (they also wrote the talk radio script), they probably felt that they couldn't come up with something good enough to last for an hour or just didn't want to spend their time writing something interesting or funny.

 

But with the Stilwater stations in Steelport, that was a whole new level of lazy. I remember when a video of the beta version of SR3 showed The Mix as the player was switching stations, and at the time I thought it was just a placeholder. I was surprised to see that they decided to reuse most of the exact same radio stations from SR2 even though it's a completely different city. There were maybe 2 that were different because they were new stations, then the hard rock station was the only one with a proper name and logo change, and everything else was the same. It's like they did one and went "f*ck this, we're not changing the rest."

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Lock n' Stock

The only station I can remember listening to regularly in the SR series was The Mix. They always did have a good selection of flashback tracks on there ('The Reflex' in SR2 and 'Stand and Deliver' in SRTT being particular favourites of mine), though with each subsequent game it began to lose it's identity more and more (from strictly 80s rock/pop in SR2 to all kinds of genres from the 70s to early 00s in SRIV). I also occasionally tuned into K12 now and again due to my general liking of all things electronic.

 

As for radio stations being reused across cities, I guess you could kind of justify it if both Stilwater and Steelport are (presumably) based in the same state in the SR universe. Other than that however, it did seem like a lazy move on their part. Add to that the fact that with every instalment there seemed to be less stations (from 12 in SR1 to a measly 7 in SRIV).

Edited by Lock N' Stock

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Hmmm nice bike

The Mix was awesome! That was easily my favorite radio station in SR2 and 3, and I feel like the songs they included all suited the games they were in fairly well (especially "Everybody Wants to Rule the World" by Tears for Fears). I agree though, it felt like it started to turn into a playlist of whatever the developers found memorable, rather than being the all-80s lineup that it was (and strictly 80s pop and rock was a popular format here during the time these games were made, we had a radio station here in real life that was just like The Mix in SR2 and I loved it!).

 

The only thing is about the radio stations being the same is that I don't think any of the stations reference Stilwater at all, they consider themselves to be Steelport stations. I think the only other justification is that it's meant to be some kind of gag about media conglomerates often reusing names for multiple cities (like "Kiss FM," "Jack FM," "The Answer," etc.), but I dunno if that'd be the case with SR3's radio since they reused pretty much every single station that they didn't get rid of. They at least had an excuse for SR1's radio stations using the same news briefs and weather reports though. In an interview with the game's radio producer, he said that they wanted to imply (as a joke/reference to real life corporate radio in America) that every radio station in Stilwater was owned by one company and based in the same building, so they all used the exact same resources as each other. Another example of how clever they were with the radio in the first game.

Edited by Hmmm nice bike

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luisniko

In any case, Volition will blame the THQ bankruptcy for any lacks happened to later Saints Row series. And then say that SRIV and GOOH stories were planned since the beginning.

 

I don't know how many times I've read that BS in their medias.

 

I like SR, I'm fine with AoM, but I despise Volition. It's really hard that when I want to support those game, but that must also means I'm supporting the developer.

 

I was really pissed when I was about to report a bug for SRIV Re-elected (PS4 port) and I saw someone else already reported the bug (it was about having an almost 100% chance of losing all your clothes and costumes after dying) and the Volition staff just put the stone in someone else's hand like "X company did the port for PS4 version of the game."

 

I was like "Ok? So... sold broken and that's it?"

Then I remembered how they extended the game support and fix by giving modders their modding tool to fix their sh*t.

 

Same thing to AoM. I bought the character DLCs and was planning to max their level, but I stopped playing because even after multiple reports I sent in through Twitter and email, their f*cking game still have a bug that disables their gameplay feature.

 

I'm totally excited for SR5 if it's true, but if their developer quality stays like this, then well, sh*t.

Edited by luisniko

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Lock n' Stock

In any case, Volition will blame the THQ bankruptcy for any lacks happened to later Saints Row series. And then say that SRIV and GOOH stories were planned since the beginning.

 

I don't know how many times I've read that BS in their medias.

 

I like SR, I'm fine with AoM, but I despise Volition. It's really hard that when I want to support those game, but that must also means I'm supporting the developer.

 

I was really pissed when I was about to report a bug for SRIV Re-elected (PS4 port) and I saw someone else already reported the bug (it was about having an almost 100% chance of losing all your clothes and costumes after dying) and the Volition staff just put the stone in someone else's hand like "X company did the port for PS4 version of the game."

 

I was like "Ok? So... sold broken and that's it?"

Then I remembered how they extended the game support and fix by giving modders their modding tool to fix their sh*t.

 

Same thing to AoM. I bought the character DLCs and was planning to max their level, but I stopped playing because even after multiple reports I sent in through Twitter and email, their f*cking game still have a bug that disables their gameplay feature.

 

I'm totally excited for SR5 if it's true, but if their developer quality stays like this, then well, sh*t.

I'm not holding out any hopes for Volition improving honestly, especially considering they're now owned by Deep Silver. Keep in mind that this is the same publisher that willingly promoted and released a godawful piece of sh*t like Ride to Hell: Retribution, despite obviously knowing how broken it was (hence why they refused to ship release copies). That to me says alot about their regard for quality control (or therefore lack of).

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Hmmm nice bike

It's a shame how lazy of a company Volition seems to have become. Obviously, they were even lazy back in the days of SR1 and 2 (the change in the end cutscene with Julius, lack of talk radio, etc.), but they've obviously become worse. I remember back when they had their own forums on the official website, their staff were active members and would always respond and interact with fans, now I think there's only one guy who does that and they couldn't even maintain their own forums, they had to move to a fan forum. I've also heard plenty of good things about working for them, compared to a lot of game developers, but perhaps their work environment is too laidback, or if the company's prospects don't look good in the future, maybe they just stopped caring about a lot of things?

 

I also think they felt that they could just get by on slapping the "Saints Row" name onto a product and billing it as crazier than before. That didn't work, and I'm hoping with SR5 that they at least try to knock it out of the park with a good game and realize that if it's a flop (especially due to lazy choices being made that cause the quality of the game to suffer), then that could be the end of their company and the loss of everybody's jobs. I notice that a lot of people have always asking for a more toned down title and a return to an SR2 style game, so hopefully they listen and try to at least have some ambition again. And not deliver something like "Saints Row 5: Return to Steelport" with 20 missions set in a (non-updated) Steelport overrun by werewolves this time.

 

EDIT: Didn't take Deep Silver into account. I completely forgot that they were the ones who published Ride to Hell: Retribution. Seems like a lot of the issues Volition had with quality got even worse under DS.

Edited by Hmmm nice bike

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luisniko

No, probably SR5 will stay in that hell town. Lol.

 

SR1-2: Stilwater

SR3-4: Steelport

GOOH: Hell

5: ?

 

See the pattern? :p

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D9fred95

I found Hell to have better world design than Steeport. The place where all damned souls go has more variety than a major urban center, that should say how awful SR3/IV's world design is.

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happygrowls

No, probably SR5 will stay in that hell town. Lol.

 

SR1-2: Stilwater

SR3-4: Steelport

GOOH: Hell

5: ?

 

See the pattern? :p

hell but it has more towers

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The N. Bellic Man

And not deliver something like "Saints Row 5: Return to Steelport" with 20 missions set in a (non-updated) Steelport overrun by werewolves this time.

Wouldn't that be great!? Maybe they will surprise us and it's not just werewolves. They could add vampires and market it as their most groundbreaking game.

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Hmmm nice bike

I found Hell to have better world design than Steeport. The place where all damned souls go has more variety than a major urban center, that should say how awful SR3/IV's world design is.

To their credit, at least they designed a new map instead of reusing the bland and boring Steelport. But how many resources (like buildings) from Steelport ended up being used for it anyway? Not a fan of the design of it overall, I get that it's supposed to be hell but I'm not crazy about the Halloween-ish style, or how red everything is (Red Faction wasn't even this red and that was on Mars, GooH almost looks like a Virtual Boy game), and this is why for SR5 I hope they go back to a contemporary and normal city. On Earth. Enough of the goofy map designs and settings, Stilwater in SR2 proved that they don't need something 'alternative' like an alien invasion or a hellish underworld for the city to be interesting.

 

 

And not deliver something like "Saints Row 5: Return to Steelport" with 20 missions set in a (non-updated) Steelport overrun by werewolves this time.

Wouldn't that be great!? Maybe they will surprise us and it's not just werewolves. They could add vampires and market it as their most groundbreaking game.

Better yet, if they really want the game to scream "look guys, we're a successful AAA title too!" then they'll include a 'fart cannon' as their most revolutionary weapon yet, and they'll center a whole trailer around it.

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deathdealer

 

I found Hell to have better world design than Steeport. The place where all damned souls go has more variety than a major urban center, that should say how awful SR3/IV's world design is.

To their credit, at least they designed a new map instead of reusing the bland and boring Steelport. But how many resources (like buildings) from Steelport ended up being used for it anyway? Not a fan of the design of it overall, I get that it's supposed to be hell but I'm not crazy about the Halloween-ish style, or how red everything is (Red Faction wasn't even this red and that was on Mars, GooH almost looks like a Virtual Boy game), and this is why for SR5 I hope they go back to a contemporary and normal city. On Earth. Enough of the goofy map designs and settings, Stilwater in SR2 proved that they don't need something 'alternative' like an alien invasion or a hellish underworld for the city to be interesting.

 

 

And not deliver something like "Saints Row 5: Return to Steelport" with 20 missions set in a (non-updated) Steelport overrun by werewolves this time.

Wouldn't that be great!? Maybe they will surprise us and it's not just werewolves. They could add vampires and market it as their most groundbreaking game.

Better yet, if they really want the game to scream "look guys, we're a successful AAA title too!" then they'll include a 'fart cannon' as their most revolutionary weapon yet, and they'll center a whole trailer around it.

 

 

 

eh, needs more dildos.

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Hmmm nice bike

Jeez, the dildo bat. That reminds me of how I don't mind fun novelty weapons, but stuff like that should be hidden as an easter egg or unlockable, not flaunted in the marketing as a reason you should buy the game. I also remember one of my classmates back when the game was coming out telling us how Saints Row wasn't even original with that because SA had a dildo weapon first. SR just wanted to make everything goofy.

 

I also remember when some people from Volition told some magazine (GameInformer, I think) that at one point, a 'fart in a jar' grenade-style weapon was one suggestion for silly weapons before they decided to drop this during the planning stages because they thought it was too silly. Then a bunch of people on their forums complained and said they wanted it, and they went ahead and put that in as a weapon. I think they even forced you to use it in the final mission, if I'm not mistaken. I guess people egging them on with the silly stuff didn't help in terms of their vision of what the games should be and it might have led to some confusion, but I remember a lot of people being surprised at how mediocre the game was when it came out, so people realized soon enough that they put way too much focus on the wrong things and rushed everything else. After that it was as if they just flat out refused to listen to anybody asking them to make things a little more grounded.

Edited by Hmmm nice bike

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Zello

Too much fan input can be a bad thing. I like that R* isn't really engaged as much with the fans unless you count what they do with online.

 

R* sticks with its vision even if they know certain people won't like it.

Edited by Zello

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luisniko

Jokes and hates aside, AoM apparently have less-to-no sex jokes and things like dildo bat. Probably the only dirty chat I could remember was when Kinzie asked why wouldn't Persephone pronounce Longinus as Lon-gee-nus because Lon-gye-nus sounds like an STD.

 

So maybe you can count on them for that, forgetting the overall game theme.

 

However, what kinda arise with AoM is... politically correctness. It feels forced and kinda glaring at times, which is why I mention this right now as a possible issue in the future SR5.

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Hmmm nice bike

Too much fan input can be a bad thing. I like that R* isn't really engaged as much with the fans unless you count what they do with online.

 

R* sticks with its vision even if they know certain people won't like it.

Honestly, I think it's alright to be engaged with fans as long as you aren't trying to incorporate everybody's individual demands into the game. You can never please everyone, and if you try to you'll end up with a jumbled mess that nobody likes. Or you'll end up incorporating the wrong thing that a couple people like but everyone else finds stupid.

 

What I did find pretty cool of them was that they would at least be willing to answer questions regarding the development of the games to the best of their ability. And also how they showed off some of the earlier builds for the games (as well as the unfinished Saints Row: Undercover) and other early promo material for the series' 10th anniversary and talked to the livestream about it.

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luisniko

It seems apart from actually afraid of being called GTA clone, they really are trying to please others while the (classic) SR community they built haven't gone tired with what they offered in the first two and yet they already split them into two, or maybe even three. Now we have those who like the classic, those who like 4 and GooH, and those who like where it stands in the middle of both: The Third.

 

The identity of Saints Row has been smudged thanks to IV and GooH before it even had its time to really shine.

 

So I think it's best for them to take chance from the still-lit-up classic SR fans. It's already obvious what they want at the most basic:

1. Character customisation

2. Vehicle customisation

3. Gangster theme in serious, dark, and humorous tone

4. Ability to pick up double one-handed firearm

5. Interactive environment; pick up item to throw

 

Then after that, they gotta suck up all the boos and mockeries from GTA fans and crap. There's no cure for it. Be daring too; don't crumple for politically correctness. Write it like how it needs to be done.

Edited by luisniko

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thatstupidbug

Jokes and hates aside, AoM apparently have less-to-no sex jokes and things like dildo bat. Probably the only dirty chat I could remember was when Kinzie asked why wouldn't Persephone pronounce Longinus as Lon-gee-nus because Lon-gye-nus sounds like an STD.

 

So maybe you can count on them for that, forgetting the overall game theme.

 

However, what kinda arise with AoM is... politically correctness. It feels forced and kinda glaring at times, which is why I mention this right now as a possible issue in the future SR5.

I didn't play AoM, but i don't usually associate Volition with "politically correctness"...

can you explain what are the PC stuffs in AoM?

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luisniko

I didn't play AoM, but i don't usually associate Volition with "politically correctness"...

can you explain what are the PC stuffs in AoM?

They were trying to achieve and show the character's racial, gender, and sexual orientation diversity by putting the so-called minor ones in the front (with brighter, prominent personality, and quality than the others like Hollywood, Red Card) in uh... how should I say this... 'unnecessary' way, I guess. And well, they managed to grab the attention and praise for that last time I checked their Twitter page.

 

Not that I mind diversity, but you know when something is just being shoved on to please some extreme people.

 

Steve Jaros himself already backed down and called Saints Row sexist back then. So perhaps it's not just himself to have this perspective, but also everyone else in the Volition.

Edited by luisniko

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Lock n' Stock

I know this image is fake, but one can dream.

 

 

 

saints_row__the_hd_trilogy_by_yearlingpo

 

 

Edited by Lock N' Stock

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Hmmm nice bike

Damn that would be amazing. It's a shame that something like that will probably never be a possibility, given the fact that Volition said that the source codes for 1 and 2 are an absolute mess and a remaster would mean having to completely rebuild the games from the ground up. While that may be feasible for massive companies with a ton of money, Volition hasn't got that luxury.

 

Also, I'm trying to check out Volition's website again to see if these old videos they had up are still available. They contained this trailer using their 2009 build of Saints Row 3, but I remember they also had two extra videos that showed some tests being done on Stilwater's map, one of which had dogs.

 

I wonder if they'd consider bringing back some of these in another Saints Row title. The freerunning thing seems cool and it almost looks like a much smoother way of vaulting over cars or other objects that are in the way, although I thought I read somewhere that it was cut due to the amount of memory or processing power it took up or something (yet flying around like Superman is A-OK on console hardware?!) As for dogs, maybe they thought it was pointless to include them?

Edited by Hmmm nice bike

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Lock n' Stock

Wow, never seen that video before. It doesn't look too different from the final build, aside from less detail.

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Hmmm nice bike

Nope, not a whole lot of difference graphics-wise. I thibk this map was a test map as well, I think one of the developers Volition's early build playthroughs mentioned that. The city was also called "Bridgeport."

Here's an even older video from SR3's development. This one has to be from near the beginning of development, as they're on a section of the Stilwater map. This is originally from Volition's "Publication" page. No idea if it's still available there or not, but it's on YouTube now.

[YouTube]


Dogs acted kind of like certain animals did in Red Dead Redemption, and your character would shake them off. Edited by Hmmm nice bike

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luisniko

Wth.... Where did all these animations go?

 

They had police dogs and their biting animation. There was also parkour feature.

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Hmmm nice bike

Cut for one reason or another. I think that if they didn't go the route that they did with the 4th installment, the parkour/freerunning would have been a great alternative to flying and super-jumps. Probably wouldn't be a bad thing to include for a toned-down SR5 if that's truly the direction that they're going to go for.

 

They can probably include dogs again just as an extra challenge when running from the cops if you reach a certain wanted status. GTA 5 didn't even have police dogs.

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Lock n' Stock

One thing I will say is this. I actually did like Saints Row IV more than The Third. The latter felt like it was trying too hard to be "wacky" and "zany", and it's new characters were completely weak and unlikable. IV on the other hand gave us some old faces back (like King and Gat), and the newer ones felt more fleshed out. I really liked the constant references to past entries, and the "entry logs" that gave the player more insight into the series' characters. And despite the idiocy of the alien invasion/simulation storyline, I thought Zinyak was a charismatic antagonist, though it's a shame he isn't really seen that enough. The gameplay as a whole felt more enjoyable, even if some tasks were repetitive.

 

Overall, I liked it far better than I thought I would. It held me over as a fun "guilty pleasure" game until GTA V came out and was a more satisfying experience than The Third, even if it did feel like more of an expansion pack than an entirely new game (you could probably say the same for SR2 to SR1, though that's a whole different argument). That said however, I didn't quite care for it enough to check out Gat Out of Hell. The sad thing is though that Volition could have used the resources to make a really badass and enjoyable (but standalone) superhero/alien game, but for whatever reason decided to attach the SR label to it.

Edited by Lock N' Stock

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Hmmm nice bike

IV on the other hand gave us some old faces back (like King and Gat)

 

Overall, I liked it far better than I thought I would. It held me over as a fun "guilty pleasure" game until GTA V came out and was a more satisfying experience than The Third, even if it did feel like more of an expansion pack than an entirely new game (you could probably say the same for SR2 to SR1, though that's a whole different argument). That said however, I didn't quite care for it enough to check out Gat Out of Hell. The sad thing is though that Volition could have used the resources to make a really badass and enjoyable (but standalone) superhero/alien game, but for whatever reason decided to attach the SR label to it.

How was King in SR4? I remember back when his original voice actor, Michael Clarke Duncan, passed away, and I honestly didn't think they'd bring Ben King back.

 

And I think the fact that it seemed more like an expansion pack to SR3 is another reason why I didn't like the look of the game much (that and the alien thing, I seriously didn't find it appealing at all). Volition really should have just done a separate superhero game, or used Agents of Mayhem as their superhero game (and drop the Saints Row connections, it seems like it was poorly done compared to the connections between Saints Row and Red Faction) had AoM not flopped. Instead, it seemed like they were just using Saints Row's name and characters for whatever scenario they thought of and figured that calling it "Saints Row" (or in the case of AoM, creating confusion as to whether it's SR or not) would sell more copies. Alien invasion, demonic underworld, superheroes, etc. Volition had a survival horror game in development back in 2010, it was gonna be called "inSANE," and if the IP rights hadn't been transferred over to Guillermo Del Toro after the game was canceled, they probably would have tried working that into a Saints Row game somehow as well.

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