dashman112 Posted February 14, 2018 Share Posted February 14, 2018 Hello everyone,I've always wanted to restore the Broker Safehouse that gets destroyed in Roman's Sorrow, and have been seeking how to accomplish this. I managed to restore collision, models, and meshes for both the Cab Depot and Roman's Apartment. I did this by editing the collision dictionaries and drawable objects in the east_xr.img files found in pc/data/maps/east/ folder.Specifically, I edited the following files.. Broker Safehousert4_she_fire_ksun.wdr (burned home with collisions) rt4_she_ksun.wdr (intact home with collisions) Cab Deportrh5aburnt_ksun.wdr (burned depot with collisions)rh5a_ksun.wdr (intact depot with collisions)By copying the the intact meshes and renaming them as their burned counterparts,as well as doing the same in the east_xr.wbd collision data file, I fully restored the cab depot, and fully restored the apartment. This also solved the invisible collision details in the apartment, making it fully explorable again. However, I have run into a bit of a snag.1.) LOD files for the Depot and Safehouse still show up as damaged from afar.2.) The door to the broker safehouse is a static object, and I can't figure out how to add collision back to it.3.) I do not know how to restore the save, clothing, and safehouse icon to the broker safehouse.Does anyone have any advice or recommendations on how I could accomplish these last 3 steps? Thanks for reading, Link to comment Share on other sites More sharing options...